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mirror of https://github.com/ppy/osu.git synced 2025-01-13 10:03:05 +08:00

Fix casing issues

Cheers @RemieRichards
This commit is contained in:
Drew DeVault 2016-10-10 13:55:58 -04:00 committed by Dean Herbert
parent c39179d299
commit dc4bd48f29

View File

@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps.Formats
HitObjects, HitObjects,
} }
private void HandleGeneral(Beatmap beatmap, string key, string val) private void handleGeneral(Beatmap beatmap, string key, string val)
{ {
switch (key) switch (key)
{ {
@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps.Formats
} }
} }
private void HandleEditor(Beatmap beatmap, string key, string val) private void handleEditor(Beatmap beatmap, string key, string val)
{ {
switch (key) switch (key)
{ {
@ -94,7 +94,7 @@ namespace osu.Game.Beatmaps.Formats
} }
} }
private void HandleMetadata(Beatmap beatmap, string key, string val) private void handleMetadata(Beatmap beatmap, string key, string val)
{ {
switch (key) switch (key)
{ {
@ -132,7 +132,7 @@ namespace osu.Game.Beatmaps.Formats
} }
} }
private void HandleDifficulty(Beatmap beatmap, string key, string val) private void handleDifficulty(Beatmap beatmap, string key, string val)
{ {
switch (key) switch (key)
{ {
@ -157,7 +157,7 @@ namespace osu.Game.Beatmaps.Formats
} }
} }
private void HandleEvents(Beatmap beatmap, string val) private void handleEvents(Beatmap beatmap, string val)
{ {
if (val.StartsWith("//")) if (val.StartsWith("//"))
return; return;
@ -176,12 +176,12 @@ namespace osu.Game.Beatmaps.Formats
beatmap.Metadata.BackgroundFile = split[2].Trim('"'); beatmap.Metadata.BackgroundFile = split[2].Trim('"');
} }
private void HandleTimingPoints(Beatmap beatmap, string val) private void handleTimingPoints(Beatmap beatmap, string val)
{ {
// TODO // TODO
} }
private void HandleColours(Beatmap beatmap, string key, string val) private void handleColours(Beatmap beatmap, string key, string val)
{ {
string[] split = val.Split(','); string[] split = val.Split(',');
if (split.Length != 3) if (split.Length != 3)
@ -238,25 +238,25 @@ namespace osu.Game.Beatmaps.Formats
switch (section) switch (section)
{ {
case Section.General: case Section.General:
HandleGeneral(beatmap, key, val); handleGeneral(beatmap, key, val);
break; break;
case Section.Editor: case Section.Editor:
HandleEditor(beatmap, key, val); handleEditor(beatmap, key, val);
break; break;
case Section.Metadata: case Section.Metadata:
HandleMetadata(beatmap, key, val); handleMetadata(beatmap, key, val);
break; break;
case Section.Difficulty: case Section.Difficulty:
HandleDifficulty(beatmap, key, val); handleDifficulty(beatmap, key, val);
break; break;
case Section.Events: case Section.Events:
HandleEvents(beatmap, val); handleEvents(beatmap, val);
break; break;
case Section.TimingPoints: case Section.TimingPoints:
HandleTimingPoints(beatmap, val); handleTimingPoints(beatmap, val);
break; break;
case Section.Colours: case Section.Colours:
HandleColours(beatmap, key, val); handleColours(beatmap, key, val);
break; break;
case Section.HitObjects: case Section.HitObjects:
beatmap.HitObjects.Add(HitObject.Parse(beatmap.Mode, val)); beatmap.HitObjects.Add(HitObject.Parse(beatmap.Mode, val));