diff --git a/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs b/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs index e900038120..982b1f8bbc 100644 --- a/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs @@ -35,7 +35,7 @@ namespace osu.Game.Beatmaps.Formats HitObjects, } - private void HandleGeneral(Beatmap beatmap, string key, string val) + private void handleGeneral(Beatmap beatmap, string key, string val) { switch (key) { @@ -72,7 +72,7 @@ namespace osu.Game.Beatmaps.Formats } } - private void HandleEditor(Beatmap beatmap, string key, string val) + private void handleEditor(Beatmap beatmap, string key, string val) { switch (key) { @@ -94,7 +94,7 @@ namespace osu.Game.Beatmaps.Formats } } - private void HandleMetadata(Beatmap beatmap, string key, string val) + private void handleMetadata(Beatmap beatmap, string key, string val) { switch (key) { @@ -132,7 +132,7 @@ namespace osu.Game.Beatmaps.Formats } } - private void HandleDifficulty(Beatmap beatmap, string key, string val) + private void handleDifficulty(Beatmap beatmap, string key, string val) { switch (key) { @@ -157,7 +157,7 @@ namespace osu.Game.Beatmaps.Formats } } - private void HandleEvents(Beatmap beatmap, string val) + private void handleEvents(Beatmap beatmap, string val) { if (val.StartsWith("//")) return; @@ -176,12 +176,12 @@ namespace osu.Game.Beatmaps.Formats beatmap.Metadata.BackgroundFile = split[2].Trim('"'); } - private void HandleTimingPoints(Beatmap beatmap, string val) + private void handleTimingPoints(Beatmap beatmap, string val) { // TODO } - private void HandleColours(Beatmap beatmap, string key, string val) + private void handleColours(Beatmap beatmap, string key, string val) { string[] split = val.Split(','); if (split.Length != 3) @@ -238,25 +238,25 @@ namespace osu.Game.Beatmaps.Formats switch (section) { case Section.General: - HandleGeneral(beatmap, key, val); + handleGeneral(beatmap, key, val); break; case Section.Editor: - HandleEditor(beatmap, key, val); + handleEditor(beatmap, key, val); break; case Section.Metadata: - HandleMetadata(beatmap, key, val); + handleMetadata(beatmap, key, val); break; case Section.Difficulty: - HandleDifficulty(beatmap, key, val); + handleDifficulty(beatmap, key, val); break; case Section.Events: - HandleEvents(beatmap, val); + handleEvents(beatmap, val); break; case Section.TimingPoints: - HandleTimingPoints(beatmap, val); + handleTimingPoints(beatmap, val); break; case Section.Colours: - HandleColours(beatmap, key, val); + handleColours(beatmap, key, val); break; case Section.HitObjects: beatmap.HitObjects.Add(HitObject.Parse(beatmap.Mode, val));