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mirror of https://github.com/ppy/osu.git synced 2025-02-21 23:36:10 +08:00

Merge branch 'master' into standard-hd-support

This commit is contained in:
Aergwyn 2017-12-27 21:26:39 +01:00
commit dbcf87267d
60 changed files with 891 additions and 413 deletions

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@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run). // only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion)) if (!string.IsNullOrEmpty(lastVersion))
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000); notificationOverlay.Post(new UpdateCompleteNotification(version));
} }
} }

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@ -135,8 +135,8 @@
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath> <HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath> <HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL"> <Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">

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@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages> <packages>
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" /> <package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" /> <package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" /> <package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" /> <package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="Splat" version="2.0.0" targetFramework="net45" /> <package id="Splat" version="2.0.0" targetFramework="net45" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" /> <package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />

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@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath> <HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath> <HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" /> <package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" /> <package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages> </packages>

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@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath> <HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath> <HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> <Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" /> <package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" /> <package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages> </packages>

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@ -117,11 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
progress = Slider.ProgressAt(progress); progress = Slider.ProgressAt(progress);
if (repeat > currentRepeat) if (repeat > currentRepeat)
{
if (repeat < Slider.RepeatCount && Ball.Tracking)
PlaySamples();
currentRepeat = repeat; currentRepeat = repeat;
}
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice. //todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!InitialCircle.Judgements.Any(j => j.IsHit)) if (!InitialCircle.Judgements.Any(j => j.IsHit))
@ -171,9 +167,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position); public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => Body.PathDrawQuad; public override Quad SelectionQuad => Body.PathDrawQuad;
} }
internal interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
} }

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@ -0,0 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Osu.Objects
{
public interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
}
}

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@ -151,28 +151,22 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createRepeatPoints() private void createRepeatPoints()
{ {
var length = Curve.Distance; var repeatDuration = Distance / Velocity;
var repeatPointDistance = Math.Min(Distance, length);
var repeatDuration = length / Velocity;
for (var repeat = 1; repeat < RepeatCount; repeat++) for (var repeat = 1; repeat < RepeatCount; repeat++)
{ {
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance) var repeatStartTime = StartTime + repeat * repeatDuration;
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var distanceProgress = d / length;
AddNested(new RepeatPoint AddNested(new RepeatPoint
{ {
RepeatIndex = repeat, RepeatIndex = repeat,
StartTime = repeatStartTime, StartTime = repeatStartTime,
Position = Curve.PositionAt(distanceProgress), Position = Curve.PositionAt(repeat % 2),
StackHeight = StackHeight, StackHeight = StackHeight,
Scale = Scale, Scale = Scale,
ComboColour = ComboColour, ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeat]) Samples = new List<SampleInfo>(RepeatSamples[repeat])
}); });
}
} }
} }
} }

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@ -0,0 +1,70 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseHitCircle : OsuTestCase
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private bool auto;
private int depthIndex;
public TestCaseHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
AddStep("Stream", addStream);
AddToggleStep("Auto", v => auto = v);
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = positionOffset.Value
};
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
var drawable = new DrawableHitCircle(circle)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
if (auto)
drawable.State.Value = ArmedState.Hit;
Add(drawable);
}
private void addStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
pos += new Vector2(10);
}
}
}
}

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@ -1,129 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
[Ignore("getting CI working")]
public class TestCaseHitObjects : OsuTestCase
{
private FramedClock framedClock;
private bool auto;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
var rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock);
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
framedClock.ProcessFrame();
var clockAdjustContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = framedClock,
Children = new[]
{
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
}
};
Add(clockAdjustContainer);
}
private HitObjectType mode = HitObjectType.Slider;
private Container playfieldContainer;
private Container approachContainer;
private void loadHitobjects(HitObjectType mode)
{
this.mode = mode;
switch (mode)
{
case HitObjectType.Circle:
const int count = 10;
for (int i = 0; i < count; i++)
{
var h = new HitCircle
{
StartTime = framedClock.CurrentTime + 600 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
add(new DrawableHitCircle(h));
}
break;
case HitObjectType.Slider:
add(new DrawableSlider(new Slider
{
StartTime = framedClock.CurrentTime + 600,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
Position = new Vector2(-200, 0),
Velocity = 1,
TickDistance = 100,
}));
break;
case HitObjectType.Spinner:
add(new DrawableSpinner(new Spinner
{
StartTime = framedClock.CurrentTime + 600,
EndTime = framedClock.CurrentTime + 1600,
Position = new Vector2(0, 0),
}));
break;
}
}
private int depth;
private void add(DrawableOsuHitObject h)
{
h.Anchor = Anchor.Centre;
h.Depth = depth++;
if (auto)
h.State.Value = ArmedState.Hit;
playfieldContainer.Add(h);
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
if (proxyable != null)
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
}
private enum HitObjectType
{
Circle,
Slider,
Spinner
}
}
}

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@ -0,0 +1,130 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSlider : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableSlider) };
private readonly Container content;
protected override Container<Drawable> Content => content;
private double speedMultiplier = 2;
private double sliderMultiplier = 2;
private int depthIndex;
public TestCaseSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", () => addSingle());
AddStep("Repeated (1)", () => addRepeated(1));
AddStep("Repeated (2)", () => addRepeated(2));
AddStep("Repeated (3)", () => addRepeated(3));
AddStep("Repeated (4)", () => addRepeated(4));
AddStep("Stream", addStream);
AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
}
private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
var slider = new Slider
{
StartTime = Time.Current + 1000 + timeOffset,
Position = new Vector2(-200, 0) + positionOffset.Value,
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0) + positionOffset.Value,
new Vector2(400, 0) + positionOffset.Value,
},
Distance = 400,
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
}
private void addRepeated(int repeats)
{
// The first run through the slider is considered a repeat
repeats++;
var repeatSamples = new List<List<SampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
ControlPoints = new List<Vector2>
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Distance = 400,
RepeatCount = repeats,
RepeatSamples = repeatSamples
};
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
var difficulty = new BeatmapDifficulty
{
SliderMultiplier = (float)sliderMultiplier,
CircleSize = 0
};
slider.ApplyDefaults(cpi, difficulty);
Add(new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
});
}
private void addStream()
{
Vector2 pos = Vector2.Zero;
for (int i = 0; i <= 1000; i += 100)
{
addSingle(i, pos);
pos += new Vector2(10);
}
}
}
}

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@ -0,0 +1,45 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[Ignore("getting CI working")]
public class TestCaseSpinner : OsuTestCase
{
private readonly Container content;
protected override Container<Drawable> Content => content;
private int depthIndex;
public TestCaseSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
AddStep("Single", addSingle);
}
private void addSingle()
{
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
var drawable = new DrawableSpinner(spinner)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
Add(drawable);
}
}
}

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@ -37,8 +37,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath> <HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath> <HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
@ -75,6 +75,7 @@
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" /> <Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" /> <Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" /> <Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\ISliderProgress.cs" />
<Compile Include="Objects\RepeatPoint.cs" /> <Compile Include="Objects\RepeatPoint.cs" />
<Compile Include="Objects\SliderTick.cs" /> <Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" /> <Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
@ -86,8 +87,10 @@
<Compile Include="OsuDifficulty\Utils\History.cs" /> <Compile Include="OsuDifficulty\Utils\History.cs" />
<Compile Include="OsuInputManager.cs" /> <Compile Include="OsuInputManager.cs" />
<Compile Include="Replays\OsuReplayInputHandler.cs" /> <Compile Include="Replays\OsuReplayInputHandler.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" /> <Compile Include="Tests\TestCaseHitCircle.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" /> <Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseSlider.cs" />
<Compile Include="Tests\TestCaseSpinner.cs" />
<Compile Include="UI\Cursor\CursorTrail.cs" /> <Compile Include="UI\Cursor\CursorTrail.cs" />
<Compile Include="UI\Cursor\GameplayCursor.cs" /> <Compile Include="UI\Cursor\GameplayCursor.cs" />
<Compile Include="UI\OsuSettings.cs" /> <Compile Include="UI\OsuSettings.cs" />

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" /> <package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" /> <package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages> </packages>

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Game.Audio; using osu.Game.Audio;
@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSampleMapping public class DrumSampleMapping
{ {
private readonly ControlPointInfo controlPoints; private readonly ControlPointInfo controlPoints;
private readonly Dictionary<SampleControlPoint, DrumSample> mappings = new Dictionary<SampleControlPoint, DrumSample>(); private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio) public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
{ {
@ -26,17 +25,17 @@ namespace osu.Game.Rulesets.Taiko.Audio
else else
samplePoints = controlPoints.SamplePoints; samplePoints = controlPoints.SamplePoints;
foreach (var s in samplePoints.Distinct()) foreach (var s in samplePoints)
{ {
mappings[s] = new DrumSample mappings[s.Time] = new DrumSample
{ {
Centre = s.GetSampleInfo().GetChannel(audio.Sample), Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample) Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
}; };
} }
} }
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time)]; public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample public class DrumSample
{ {

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@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum // Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP); protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(); protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action); public abstract bool OnPressed(TaikoAction action);

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@ -3,9 +3,6 @@
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using System; using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
@ -75,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
FirstTick = first, FirstTick = first,
TickSpacing = tickSpacing, TickSpacing = tickSpacing,
StartTime = t, StartTime = t,
IsStrong = IsStrong, IsStrong = IsStrong
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
}); });
first = false; first = false;

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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{ {
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>()) foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{ {
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2)); Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton; hitButton = !hitButton;
} }
} }

View File

@ -0,0 +1,44 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Audio;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[Ignore("getting CI working")]
public class TestCaseInputDrum : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(SampleControlPoint)
};
public TestCaseInputDrum()
{
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200),
Child = new InputDrum(new ControlPointInfo())
}
});
}
}
}

View File

@ -152,14 +152,14 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit; target = centreHit;
back = centre; back = centre;
drumSample.Centre.Play(); drumSample.Centre?.Play();
} }
else if (action == RimAction) else if (action == RimAction)
{ {
target = rimHit; target = rimHit;
back = rim; back = rim;
drumSample.Rim.Play(); drumSample.Rim?.Play();
} }
if (target != null) if (target != null)

View File

@ -36,8 +36,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath> <HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath> <HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
@ -83,6 +83,7 @@
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" /> <Compile Include="Scoring\TaikoScoreProcessor.cs" />
<Compile Include="TaikoInputManager.cs" /> <Compile Include="TaikoInputManager.cs" />
<Compile Include="Tests\TestCaseInputDrum.cs" />
<Compile Include="Tests\TestCasePerformancePoints.cs" /> <Compile Include="Tests\TestCasePerformancePoints.cs" />
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" /> <Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
<Compile Include="UI\HitTarget.cs" /> <Compile Include="UI\HitTarget.cs" />

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<packages> <packages>
<package id="NUnit" version="3.8.1" targetFramework="net461" /> <package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" /> <package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
</packages> </packages>

View File

@ -1,69 +1,161 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System.Collections.Generic;
using System.Linq;
using OpenTK; using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
public class TestCaseBeatmapInfoWedge : OsuTestCase public class TestCaseBeatmapInfoWedge : OsuTestCase
{ {
private BeatmapManager beatmaps; private RulesetStore rulesets;
private readonly Random random; private TestBeatmapInfoWedge infoWedge;
private readonly BeatmapInfoWedge infoWedge; private readonly List<Beatmap> beatmaps = new List<Beatmap>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public TestCaseBeatmapInfoWedge() [BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
{ {
random = new Random(0123); this.rulesets = rulesets;
Add(infoWedge = new BeatmapInfoWedge beatmap.BindTo(game.Beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(infoWedge = new TestBeatmapInfoWedge
{ {
Size = new Vector2(0.5f, 245), Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Margin = new MarginPadding Margin = new MarginPadding { Top = 20 }
{
Top = 20,
},
}); });
AddStep("show", () => AddStep("show", () =>
{ {
Content.FadeInFromZero(250);
infoWedge.State = Visibility.Visible; infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap); infoWedge.UpdateBeatmap(beatmap);
}); });
AddStep("hide", () =>
AddWaitStep(3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddWaitStep(3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{ {
infoWedge.State = Visibility.Hidden; var ruleset = rulesetInfo.CreateInstance();
Content.FadeOut(100); beatmaps.Add(createTestBeatmap(rulesetInfo));
var name = rulesetInfo.ShortName;
selectBeatmap(name);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
{
case OsuRuleset osu:
testOsuBeatmap(osu);
testInfoLabels(5);
break;
default:
testInfoLabels(2);
break;
}
}
testNullBeatmap();
}
private void testOsuBeatmap(OsuRuleset ruleset)
{
AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
}
private void testInfoLabels(int expectedCount)
{
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
}
private void testNullBeatmap()
{
selectNullBeatmap();
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
private void selectBeatmap(string name)
{
var infoBefore = infoWedge.Info;
AddStep($"select {name} beatmap", () =>
{
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
infoWedge.UpdateBeatmap(beatmap);
}); });
AddStep("random beatmap", randomBeatmap);
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default)); AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
} }
[BackgroundDependencyLoader] private void selectNullBeatmap()
private void load(OsuGameBase game, BeatmapManager beatmaps)
{ {
this.beatmaps = beatmaps; AddStep("select null beatmap", () =>
beatmap.BindTo(game.Beatmap); {
beatmap.Value = beatmap.Default;
infoWedge.UpdateBeatmap(beatmap);
});
} }
private void randomBeatmap() private Beatmap createTestBeatmap(RulesetInfo ruleset)
{ {
var sets = beatmaps.GetAllUsableBeatmapSets(); List<HitObject> objects = new List<HitObject>();
if (sets.Count == 0) for (double i = 0; i < 50000; i += 1000)
return; objects.Add(new HitObject { StartTime = i });
var b = sets[random.Next(0, sets.Count)].Beatmaps[0]; return new Beatmap
beatmap.Value = beatmaps.GetWorkingBeatmap(b); {
infoWedge.UpdateBeatmap(beatmap); BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
AuthorString = $"{ruleset.ShortName}Author",
Artist = $"{ruleset.ShortName}Artist",
Source = $"{ruleset.ShortName}Source",
Title = $"{ruleset.ShortName}Title"
},
Ruleset = ruleset,
StarDifficulty = 6,
Version = $"{ruleset.ShortName}Version"
},
HitObjects = objects
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
public new BufferedWedgeInfo Info => base.Info;
} }
} }
} }

View File

@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -16,6 +18,16 @@ namespace osu.Game.Tests.Visual
private readonly NotificationOverlay manager; private readonly NotificationOverlay manager;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>(); private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(NotificationSection),
typeof(SimpleNotification),
typeof(ProgressNotification),
typeof(ProgressCompletionNotification),
typeof(IHasCompletionTarget),
typeof(Notification)
};
public TestCaseNotificationOverlay() public TestCaseNotificationOverlay()
{ {
progressingNotifications.Clear(); progressingNotifications.Clear();
@ -30,17 +42,44 @@ namespace osu.Game.Tests.Visual
Content.Add(displayedCount); Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; }; manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
AddStep(@"toggle", manager.ToggleVisibility);
setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification); AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification); AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress); AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress); AddStep(@"progress #2", sendDownloadProgress);
AddStep(@"barrage", () => sendBarrage());
checkProgressingCount(2);
setState(Visibility.Hidden);
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
AddWaitStep(5);
checkProgressingCount(0);
AddStep(@"progress #3", sendUploadProgress);
checkProgressingCount(1);
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
AddWaitStep(10);
checkProgressingCount(0);
setState(Visibility.Visible);
//AddStep(@"barrage", () => sendBarrage());
} }
private void sendBarrage(int remaining = 100) private void sendBarrage(int remaining = 10)
{ {
switch (RNG.Next(0, 4)) switch (RNG.Next(0, 4))
{ {
@ -70,7 +109,7 @@ namespace osu.Game.Tests.Visual
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3) if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{ {
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued); var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
if (p != null) if (p != null)
p.State = ProgressNotificationState.Active; p.State = ProgressNotificationState.Active;
} }
@ -78,7 +117,7 @@ namespace osu.Game.Tests.Visual
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active)) foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{ {
if (n.Progress < 1) if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle(); n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else else
n.State = ProgressNotificationState.Completed; n.State = ProgressNotificationState.Completed;
} }
@ -115,5 +154,11 @@ namespace osu.Game.Tests.Visual
{ {
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" }); manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
} }
private void sendManyNotifications()
{
for (int i = 0; i < 10; i++)
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
}
} }
} }

View File

@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets; private RulesetStore rulesets;
private DependencyContainer dependencies; private DependencyContainer dependencies;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -47,31 +48,61 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent); protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public new BeatmapCarousel Carousel => base.Carousel;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapManager baseManager) private void load(BeatmapManager baseManager)
{ {
PlaySongSelect songSelect; TestSongSelect songSelect = null;
if (manager == null) var storage = new TestStorage(@"TestCasePlaySongSelect");
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
var context = new OsuDbContext();
Func<OsuDbContext> contextFactory = () => context;
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{ {
var storage = new TestStorage(@"TestCasePlaySongSelect"); DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
});
// this is by no means clean. should be replacing inside of OsuGameBase somehow. void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
var context = new OsuDbContext(); {
if (deleteMaps) manager.DeleteAll();
Func<OsuDbContext> contextFactory = () => context; if (songSelect != null)
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{ {
DefaultBeatmap = baseManager.GetWorkingBeatmap(null) Remove(songSelect);
}); songSelect.Dispose();
}
Add(songSelect = new TestSongSelect());
});
loadNewSongSelect(true);
AddWaitStep(3);
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10) for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i)); manager.Import(createTestBeatmapSet(i));
} });
Add(songSelect = new PlaySongSelect()); AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
loadNewSongSelect();
AddWaitStep(3);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; }); AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; }); AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });

View File

@ -37,8 +37,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath> <HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath> <HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />

View File

@ -6,6 +6,6 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<packages> <packages>
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" /> <package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" /> <package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" /> <package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" /> <package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
</packages> </packages>

View File

@ -14,10 +14,20 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal"; public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap"; public const string HIT_CLAP = @"hitclap";
public SampleChannel GetChannel(SampleManager manager) public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
{ {
var channel = manager.Get($"Gameplay/{Bank}-{Name}"); SampleChannel channel = null;
channel.Volume.Value = Volume / 100.0;
if (resourceNamespace != null)
channel = manager.Get($"Gameplay/{resourceNamespace}/{Bank}-{Name}");
// try without namespace as a fallback.
if (channel == null)
channel = manager.Get($"Gameplay/{Bank}-{Name}");
if (channel != null)
channel.Volume.Value = Volume / 100.0;
return channel; return channel;
} }

View File

@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary> /// <summary>
/// The default sample volume at this control point. /// The default sample volume at this control point.
/// </summary> /// </summary>
public int SampleVolume; public int SampleVolume = 100;
/// <summary> /// <summary>
/// Create a SampleInfo based on the sample settings in this control point. /// Create a SampleInfo based on the sample settings in this control point.

View File

@ -21,8 +21,7 @@ namespace osu.Game.Beatmaps
Metadata = new BeatmapMetadata Metadata = new BeatmapMetadata
{ {
Artist = "please load a beatmap!", Artist = "please load a beatmap!",
Title = "no beatmaps available!", Title = "no beatmaps available!"
AuthorString = "no one",
}, },
BeatmapSet = new BeatmapSetInfo(), BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty BaseDifficulty = new BeatmapDifficulty

View File

@ -16,6 +16,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using OpenTK; using OpenTK;
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -64,6 +65,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight; public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
public readonly BindableBool ShowOverlays = new BindableBool();
private OsuScreen screenStack; private OsuScreen screenStack;
private VolumeControl volume; private VolumeControl volume;
@ -220,15 +223,7 @@ namespace osu.Game
Depth = -6, Depth = -6,
}, overlayContent.Add); }, overlayContent.Add);
Logger.NewEntry += entry => forwardLoggedErrorsToNotifications();
{
if (entry.Level < LogLevel.Important) return;
notifications.Post(new SimpleNotification
{
Text = $@"{entry.Level}: {entry.Message}"
});
};
dependencies.Cache(settings); dependencies.Cache(settings);
dependencies.Cache(social); dependencies.Cache(social);
@ -287,9 +282,54 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset(); settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset(); notifications.StateChanged += _ => updateScreenOffset();
notifications.Enabled.BindTo(ShowOverlays);
ShowOverlays.ValueChanged += visible =>
{
//central game screen change logic.
if (!visible)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
};
Cursor.State = Visibility.Hidden; Cursor.State = Visibility.Hidden;
} }
private void forwardLoggedErrorsToNotifications()
{
int recentErrorCount = 0;
const double debounce = 5000;
Logger.NewEntry += entry =>
{
if (entry.Level < LogLevel.Error || entry.Target == null) return;
if (recentErrorCount < 2)
{
notifications.Post(new SimpleNotification
{
Icon = FontAwesome.fa_bomb,
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
Activated = () =>
{
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
return true;
}
});
}
Interlocked.Increment(ref recentErrorCount);
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
};
}
private Task asyncLoadStream; private Task asyncLoadStream;
private void loadComponentSingleFile<T>(T d, Action<T> add) private void loadComponentSingleFile<T>(T d, Action<T> add)
@ -338,8 +378,6 @@ namespace osu.Game
public bool OnReleased(GlobalAction action) => false; public bool OnReleased(GlobalAction action) => false;
public event Action<Screen> ScreenChanged;
private Container mainContent; private Container mainContent;
private Container overlayContent; private Container overlayContent;
@ -357,29 +395,6 @@ namespace osu.Game
notifications.State = Visibility.Hidden; notifications.State = Visibility.Hidden;
} }
private void screenChanged(Screen newScreen)
{
currentScreen = newScreen as OsuScreen;
if (currentScreen == null)
{
Exit();
return;
}
//central game screen change logic.
if (!currentScreen.ShowOverlays)
{
hideAllOverlays();
musicController.State = Visibility.Hidden;
Toolbar.State = Visibility.Hidden;
}
else
Toolbar.State = Visibility.Visible;
ScreenChanged?.Invoke(newScreen);
}
protected override bool OnExiting() protected override bool OnExiting()
{ {
if (screenStack.ChildScreen == null) return false; if (screenStack.ChildScreen == null) return false;
@ -425,15 +440,18 @@ namespace osu.Game
private void screenAdded(Screen newScreen) private void screenAdded(Screen newScreen)
{ {
currentScreen = (OsuScreen)newScreen;
newScreen.ModePushed += screenAdded; newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved; newScreen.Exited += screenRemoved;
screenChanged(newScreen);
} }
private void screenRemoved(Screen newScreen) private void screenRemoved(Screen newScreen)
{ {
screenChanged(newScreen); currentScreen = (OsuScreen)newScreen;
if (newScreen == null)
Exit();
} }
} }
} }

View File

@ -177,8 +177,7 @@ namespace osu.Game
} }
catch (MigrationFailedException e) catch (MigrationFailedException e)
{ {
Logger.Log((e.InnerException ?? e).ToString(), LoggingTarget.Database, LogLevel.Error); Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
Logger.Log("Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database, LogLevel.Error);
// if we failed, let's delete the database and start fresh. // if we failed, let's delete the database and start fresh.
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this. // todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq; using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -11,7 +10,9 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using System; using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -21,6 +22,11 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600; public const float TRANSITION_LENGTH = 600;
/// <summary>
/// Whether posted notifications should be processed.
/// </summary>
public readonly BindableBool Enabled = new BindableBool(true);
private FlowContainer<NotificationSection> sections; private FlowContainer<NotificationSection> sections;
/// <summary> /// <summary>
@ -28,6 +34,27 @@ namespace osu.Game.Overlays
/// </summary> /// </summary>
public Func<float> GetToolbarHeight; public Func<float> GetToolbarHeight;
public NotificationOverlay()
{
ScheduledDelegate notificationsEnabler = null;
Enabled.ValueChanged += v =>
{
if (!IsLoaded)
{
processingPosts = v;
return;
}
notificationsEnabler?.Cancel();
if (v)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
else
processingPosts = false;
};
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -85,14 +112,21 @@ namespace osu.Game.Overlays
private void notificationClosed() private void notificationClosed()
{ {
// hide ourselves if all notifications have been dismissed. Schedule(() =>
if (totalCount == 0) {
State = Visibility.Hidden; // hide ourselves if all notifications have been dismissed.
if (totalCount == 0)
State = Visibility.Hidden;
});
updateCounts(); updateCounts();
} }
public void Post(Notification notification) => Schedule(() => private readonly Scheduler postScheduler = new Scheduler();
private bool processingPosts = true;
public void Post(Notification notification) => postScheduler.Add(() =>
{ {
++runningDepth; ++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth; notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
@ -109,6 +143,13 @@ namespace osu.Game.Overlays
updateCounts(); updateCounts();
}); });
protected override void Update()
{
base.Update();
if (processingPosts)
postScheduler.Update();
}
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn(); base.PopIn();

View File

@ -91,7 +91,6 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding Padding = new MarginPadding
{ {
Top = 5,
Left = 45, Left = 45,
Right = 30 Right = 30
}, },

View File

@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Notifications namespace osu.Game.Overlays.Notifications
{ {
public class NotificationSection : FillFlowContainer public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{ {
private OsuSpriteText titleText; private OsuSpriteText titleText;
private OsuSpriteText countText; private OsuSpriteText countText;
@ -33,6 +33,7 @@ namespace osu.Game.Overlays.Notifications
public IEnumerable<Type> AcceptTypes; public IEnumerable<Type> AcceptTypes;
private string clearText; private string clearText;
public string ClearText public string ClearText
{ {
get { return clearText; } get { return clearText; }
@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Notifications
}, },
}, },
}, },
notifications = new FillFlowContainer<Notification> notifications = new AlwaysUpdateFillFlowContainer<Notification>
{ {
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
@ -159,4 +160,13 @@ namespace osu.Game.Overlays.Notifications
notifications?.Children.ForEach(n => n.Read = true); notifications?.Children.ForEach(n => n.Read = true);
} }
} }
public class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
where T : Drawable
{
// this is required to ensure correct layout and scheduling on children.
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
protected override bool RequiresChildrenUpdate => true;
}
} }

View File

@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
protected virtual void Completed() protected virtual void Completed()
{ {
base.Close();
CompletionTarget?.Invoke(CreateCompletionNotification()); CompletionTarget?.Invoke(CreateCompletionNotification());
base.Close();
} }
public override bool DisplayOnTop => false; public override bool DisplayOnTop => false;

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit
} }
catch (Exception e) catch (Exception e)
{ {
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error); Logger.Error(e, "Could not load beatmap sucessfully!");
return; return;
} }

View File

@ -74,6 +74,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected List<SampleChannel> Samples = new List<SampleChannel>(); protected List<SampleChannel> Samples = new List<SampleChannel>();
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples; protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
protected virtual string SampleNamespace => null;
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>(); public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
protected DrawableHitObject(TObject hitObject) protected DrawableHitObject(TObject hitObject)
@ -101,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume
}; };
SampleChannel channel = localSampleInfo.GetChannel(audio.Sample); SampleChannel channel = localSampleInfo.GetChannel(audio.Sample, SampleNamespace);
if (channel == null) if (channel == null)
continue; continue;

View File

@ -38,6 +38,13 @@ namespace osu.Game.Rulesets
/// <returns>A ruleset, if available, else null.</returns> /// <returns>A ruleset, if available, else null.</returns>
public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id); public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id);
/// <summary>
/// Retrieve a ruleset using a known short name.
/// </summary>
/// <param name="shortName">The ruleset's short name.</param>
/// <returns>A ruleset, if available, else null.</returns>
public RulesetInfo GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName);
/// <summary> /// <summary>
/// All available rulesets. /// All available rulesets.
/// </summary> /// </summary>

View File

@ -47,6 +47,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
if (Beatmap.Value == null) if (Beatmap.Value == null)
return; return;
if (Beatmap.Value.Track.Length == double.PositiveInfinity) return;
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth); float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length); seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length);
} }

View File

@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
{ {
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4"); protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
private readonly Box bottomBackground; private readonly Box bottomBackground;
private readonly Container screenContainer; private readonly Container screenContainer;

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens
{ {
private bool showDisclaimer; private bool showDisclaimer;
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
public Loader() public Loader()
{ {

View File

@ -11,12 +11,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Toolbar;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Threading; using osu.Framework.Threading;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
@ -25,6 +25,8 @@ namespace osu.Game.Screens.Menu
{ {
public event Action<MenuState> StateChanged; public event Action<MenuState> StateChanged;
private readonly BindableBool showOverlays = new BindableBool();
public Action OnEdit; public Action OnEdit;
public Action OnExit; public Action OnExit;
public Action OnDirect; public Action OnDirect;
@ -34,8 +36,6 @@ namespace osu.Game.Screens.Menu
public Action OnChart; public Action OnChart;
public Action OnTest; public Action OnTest;
private Toolbar toolbar;
private readonly FlowContainerWithOrigin buttonFlow; private readonly FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow. //todo: make these non-internal somehow.
@ -131,9 +131,9 @@ namespace osu.Game.Screens.Menu
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game = null) private void load(AudioManager audio, OsuGame game)
{ {
toolbar = game?.Toolbar; if (game != null) showOverlays.BindTo(game.ShowOverlays);
sampleBack = audio.Sample.Get(@"Menu/button-back-select"); sampleBack = audio.Sample.Get(@"Menu/button-back-select");
} }
@ -300,7 +300,7 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() => logoDelayedAction = Scheduler.AddDelayed(() =>
{ {
toolbar?.Hide(); showOverlays.Value = false;
logo.ClearTransforms(targetMember: nameof(Position)); logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both; logo.RelativePositionAxes = Axes.Both;
@ -329,7 +329,7 @@ namespace osu.Game.Screens.Menu
logoTracking = true; logoTracking = true;
logo.Impact(); logo.Impact();
toolbar?.Show(); showOverlays.Value = true;
}, 200); }, 200);
break; break;
default: default:

View File

@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
private readonly SpriteIcon icon; private readonly SpriteIcon icon;
private Color4 iconColour; private Color4 iconColour;
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => true; public override bool HasLocalCursorDisplayed => true;

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Menu
public override bool HasLocalCursorDisplayed => true; public override bool HasLocalCursorDisplayed => true;
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty(); protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();

View File

@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
{ {
private readonly ButtonSystem buttons; private readonly ButtonSystem buttons;
public override bool ShowOverlays => buttons.State != MenuState.Initial; public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
private readonly BackgroundScreenDefault background; private readonly BackgroundScreenDefault background;
private Screen songSelect; private Screen songSelect;

View File

@ -28,7 +28,12 @@ namespace osu.Game.Screens
/// </summary> /// </summary>
protected virtual BackgroundScreen CreateBackground() => null; protected virtual BackgroundScreen CreateBackground() => null;
public virtual bool ShowOverlays => true; protected BindableBool ShowOverlays = new BindableBool();
/// <summary>
/// Whether overlays should be shown when this screen is entered or resumed.
/// </summary>
public virtual bool ShowOverlaysOnEnter => true;
protected new OsuGameBase Game => base.Game as OsuGameBase; protected new OsuGameBase Game => base.Game as OsuGameBase;
@ -70,7 +75,10 @@ namespace osu.Game.Screens
} }
if (osuGame != null) if (osuGame != null)
{
Ruleset.BindTo(osuGame.Ruleset); Ruleset.BindTo(osuGame.Ruleset);
ShowOverlays.BindTo(osuGame.ShowOverlays);
}
sampleExit = audio.Sample.Get(@"UI/screen-back"); sampleExit = audio.Sample.Get(@"UI/screen-back");
} }
@ -94,6 +102,8 @@ namespace osu.Game.Screens
base.OnResuming(last); base.OnResuming(last);
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true); logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
sampleExit?.Play(); sampleExit?.Play();
ShowOverlays.Value = ShowOverlaysOnEnter;
} }
protected override void OnSuspending(Screen next) protected override void OnSuspending(Screen next)
@ -139,6 +149,8 @@ namespace osu.Game.Screens
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true); logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
base.OnEntering(last); base.OnEntering(last);
ShowOverlays.Value = ShowOverlaysOnEnter;
} }
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)

View File

@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
{ {
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap); protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor; public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
public bool HasFailed { get; private set; } public bool HasFailed { get; private set; }
public bool AllowPause { get; set; } = true; public bool AllowPause { get; set; } = true;
public bool AllowLeadIn { get; set; } = true;
public bool AllowResults { get; set; } = true;
public int RestartCount; public int RestartCount;
@ -125,7 +127,7 @@ namespace osu.Game.Screens.Play
} }
catch (Exception e) catch (Exception e)
{ {
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error); Logger.Error(e, "Could not load beatmap sucessfully!");
//couldn't load, hard abort! //couldn't load, hard abort!
Exit(); Exit();
@ -136,7 +138,10 @@ namespace osu.Game.Screens.Play
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = RulesetContainer.Objects.First().StartTime; var firstObjectTime = RulesetContainer.Objects.First().StartTime;
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))); decoupledClock.Seek(AllowLeadIn
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
: firstObjectTime);
decoupledClock.ProcessFrame(); decoupledClock.ProcessFrame();
offsetClock = new FramedOffsetClock(decoupledClock); offsetClock = new FramedOffsetClock(decoupledClock);
@ -273,6 +278,8 @@ namespace osu.Game.Screens.Play
ValidForResume = false; ValidForResume = false;
if (!AllowResults) return;
using (BeginDelayedSequence(1000)) using (BeginDelayedSequence(1000))
{ {
onCompletionEvent = Schedule(delegate onCompletionEvent = Schedule(delegate

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play
private BeatmapMetadataDisplay info; private BeatmapMetadataDisplay info;
private bool showOverlays = true; private bool showOverlays = true;
public override bool ShowOverlays => showOverlays; public override bool ShowOverlaysOnEnter => showOverlays;
public override bool AllowBeatmapRulesetChange => false; public override bool AllowBeatmapRulesetChange => false;
@ -250,7 +250,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
}, },
new MetadataLine("Mapper", metadata.Author.Username) new MetadataLine("Mapper", metadata.AuthorString)
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,

View File

@ -324,7 +324,14 @@ namespace osu.Game.Screens.Ranking
title.Colour = artist.Colour = colours.BlueDarker; title.Colour = artist.Colour = colours.BlueDarker;
versionMapper.Colour = colours.Gray8; versionMapper.Colour = colours.Gray8;
versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author.Username}"; var creator = beatmap.Metadata.Author?.Username;
if (!string.IsNullOrEmpty(creator)) {
versionMapper.Text = $"mapped by {creator}";
if (!string.IsNullOrEmpty(beatmap.Version))
versionMapper.Text = $"{beatmap.Version} - " + versionMapper.Text;
}
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title); title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist); artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
} }

View File

@ -53,6 +53,11 @@ namespace osu.Game.Screens.Select
public override bool HandleInput => AllowSelection; public override bool HandleInput => AllowSelection;
/// <summary>
/// Used to avoid firing null selections before the initial beatmaps have been loaded via <see cref="BeatmapSets"/>.
/// </summary>
private bool initialLoadComplete;
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>(); private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
public IEnumerable<BeatmapSetInfo> BeatmapSets public IEnumerable<BeatmapSetInfo> BeatmapSets
@ -75,7 +80,12 @@ namespace osu.Game.Screens.Select
scrollableContent.Clear(false); scrollableContent.Clear(false);
itemsCache.Invalidate(); itemsCache.Invalidate();
scrollPositionCache.Invalidate(); scrollPositionCache.Invalidate();
BeatmapSetsChanged?.Invoke();
Schedule(() =>
{
BeatmapSetsChanged?.Invoke();
initialLoadComplete = true;
});
})); }));
} }
} }
@ -154,6 +164,7 @@ namespace osu.Game.Screens.Select
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet); select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
itemsCache.Invalidate(); itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
}); });
} }
@ -511,7 +522,7 @@ namespace osu.Game.Screens.Select
currentY += DrawHeight / 2; currentY += DrawHeight / 2;
scrollableContent.Height = currentY; scrollableContent.Height = currentY;
if (selectedBeatmapSet != null && (selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected)) if (initialLoadComplete && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
{ {
selectedBeatmapSet = null; selectedBeatmapSet = null;
SelectionChanged?.Invoke(null); SelectionChanged?.Invoke(null);

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Select
{ {
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0); private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
private Drawable info; protected BufferedWedgeInfo Info;
public BeatmapInfoWedge() public BeatmapInfoWedge()
{ {
@ -35,6 +35,7 @@ namespace osu.Game.Screens.Select
Masking = true; Masking = true;
BorderColour = new Color4(221, 255, 255, 255); BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f; BorderThickness = 2.5f;
Alpha = 0;
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Type = EdgeEffectType.Glow, Type = EdgeEffectType.Glow,
@ -50,12 +51,14 @@ namespace osu.Game.Screens.Select
{ {
this.MoveToX(0, 800, Easing.OutQuint); this.MoveToX(0, 800, Easing.OutQuint);
this.RotateTo(0, 800, Easing.OutQuint); this.RotateTo(0, 800, Easing.OutQuint);
this.FadeIn(250);
} }
protected override void PopOut() protected override void PopOut()
{ {
this.MoveToX(-100, 800, Easing.InQuint); this.MoveToX(-100, 800, Easing.In);
this.RotateTo(10, 800, Easing.InQuint); this.RotateTo(10, 800, Easing.In);
this.FadeOut(500, Easing.In);
} }
public void UpdateBeatmap(WorkingBeatmap beatmap) public void UpdateBeatmap(WorkingBeatmap beatmap)
@ -63,23 +66,26 @@ namespace osu.Game.Screens.Select
LoadComponentAsync(new BufferedWedgeInfo(beatmap) LoadComponentAsync(new BufferedWedgeInfo(beatmap)
{ {
Shear = -Shear, Shear = -Shear,
Depth = info?.Depth + 1 ?? 0, Depth = Info?.Depth + 1 ?? 0,
}, newInfo => }, newInfo =>
{ {
// ensure we ourselves are visible if not already. State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
if (!IsPresent)
this.FadeIn(250);
info?.FadeOut(250); Info?.FadeOut(250);
info?.Expire(); Info?.Expire();
Add(info = newInfo); Add(Info = newInfo);
}); });
} }
public class BufferedWedgeInfo : BufferedContainer public class BufferedWedgeInfo : BufferedContainer
{ {
private readonly WorkingBeatmap working; private readonly WorkingBeatmap working;
public OsuSpriteText VersionLabel { get; private set; }
public OsuSpriteText TitleLabel { get; private set; }
public OsuSpriteText ArtistLabel { get; private set; }
public FillFlowContainer MapperContainer { get; private set; }
public FillFlowContainer InfoLabelContainer { get; private set; }
public BufferedWedgeInfo(WorkingBeatmap working) public BufferedWedgeInfo(WorkingBeatmap working)
{ {
@ -89,34 +95,8 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
BeatmapInfo beatmapInfo = working.BeatmapInfo; var beatmapInfo = working.BeatmapInfo;
BeatmapMetadata metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata(); var metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
Beatmap beatmap = working.Beatmap;
List<InfoLabel> labels = new List<InfoLabel>();
if (beatmap != null)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
Icon = FontAwesome.fa_circle,
Content = getBPMRange(beatmap),
}));
//get statistics from the current ruleset.
labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
}
PixelSnapping = true; PixelSnapping = true;
CacheDrawnFrameBuffer = true; CacheDrawnFrameBuffer = true;
@ -165,7 +145,7 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText VersionLabel = new OsuSpriteText
{ {
Font = @"Exo2.0-MediumItalic", Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version, Text = beatmapInfo.Version,
@ -175,69 +155,112 @@ namespace osu.Game.Screens.Select
}, },
new FillFlowContainer new FillFlowContainer
{ {
Name = "Bottom-aligned metadata", Name = "Centre-aligned metadata",
Anchor = Anchor.BottomLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.TopLeft,
Y = -22,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 }, Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
new OsuSpriteText TitleLabel = new OsuSpriteText
{ {
Font = @"Exo2.0-MediumItalic", Font = @"Exo2.0-MediumItalic",
Text = !string.IsNullOrEmpty(metadata.Source) ? metadata.Source + " — " + metadata.Title : metadata.Title, Text = string.IsNullOrEmpty(metadata.Source) ? metadata.Title : metadata.Source + " — " + metadata.Title,
TextSize = 28, TextSize = 28,
}, },
new OsuSpriteText ArtistLabel = new OsuSpriteText
{ {
Font = @"Exo2.0-MediumItalic", Font = @"Exo2.0-MediumItalic",
Text = metadata.Artist, Text = metadata.Artist,
TextSize = 17, TextSize = 17,
}, },
new FillFlowContainer MapperContainer = new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 10 }, Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new[] Children = getMapper(metadata)
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = metadata.Author.Username,
TextSize = 15,
},
}
}, },
new FillFlowContainer InfoLabelContainer = new FillFlowContainer
{ {
Margin = new MarginPadding { Top = 20 }, Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(20, 0), Spacing = new Vector2(20, 0),
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = labels Children = getInfoLabels()
}, }
} }
}, }
}; };
} }
private InfoLabel[] getInfoLabels()
{
var beatmap = working.Beatmap;
var info = working.BeatmapInfo;
List<InfoLabel> labels = new List<InfoLabel>();
if (beatmap?.HitObjects?.Count > 0)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
{
Name = "BPM",
Icon = FontAwesome.fa_circle,
Content = getBPMRange(beatmap),
}));
//get statistics from the current ruleset.
labels.AddRange(info.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
}
return labels.ToArray();
}
private string getBPMRange(Beatmap beatmap) private string getBPMRange(Beatmap beatmap)
{ {
double bpmMax = beatmap.ControlPointInfo.BPMMaximum; double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
double bpmMin = beatmap.ControlPointInfo.BPMMinimum; double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}"; if (Precision.AlmostEquals(bpmMin, bpmMax))
return $"{bpmMin:0}";
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})"; return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
} }
private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
{
if (string.IsNullOrEmpty(metadata.Author?.Username))
return Array.Empty<OsuSpriteText>();
return new[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = metadata.Author.Username,
TextSize = 15,
}
};
}
public class InfoLabel : Container, IHasTooltip public class InfoLabel : Container, IHasTooltip
{ {
public string TooltipText { get; private set; } public string TooltipText { get; private set; }

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
protected Container LeftContent; protected Container LeftContent;
private readonly BeatmapCarousel carousel; protected readonly BeatmapCarousel Carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge; private readonly BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay; private DialogOverlay dialogOverlay;
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
@ -118,7 +118,7 @@ namespace osu.Game.Screens.Select
Width = 0.5f, Width = 0.5f,
Children = new Drawable[] Children = new Drawable[]
{ {
carousel = new BeatmapCarousel Carousel = new BeatmapCarousel
{ {
Masking = false, Masking = false,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
@ -132,7 +132,7 @@ namespace osu.Game.Screens.Select
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = filter_height, Height = filter_height,
FilterChanged = c => carousel.Filter(c), FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 }, Background = { Width = 2 },
Exit = Exit, Exit = Exit,
}, },
@ -141,7 +141,6 @@ namespace osu.Game.Screens.Select
}, },
beatmapInfoWedge = new BeatmapInfoWedge beatmapInfoWedge = new BeatmapInfoWedge
{ {
Alpha = 0,
Size = wedged_container_size, Size = wedged_container_size,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Margin = new MarginPadding Margin = new MarginPadding
@ -150,7 +149,7 @@ namespace osu.Game.Screens.Select
Right = left_area_padding, Right = left_area_padding,
}, },
}, },
new ResetScrollContainer(() => carousel.ScrollToSelected()) new ResetScrollContainer(() => Carousel.ScrollToSelected())
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = 250, Width = 250,
@ -210,15 +209,15 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource(); initialAddSetsTask = new CancellationTokenSource();
carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets(); Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled; Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange(); Beatmap.TriggerChange();
Beatmap.ValueChanged += b => Beatmap.ValueChanged += b =>
{ {
if (IsCurrentScreen) if (IsCurrentScreen)
carousel.SelectBeatmap(b?.BeatmapInfo); Carousel.SelectBeatmap(b?.BeatmapInfo);
}; };
} }
@ -232,9 +231,9 @@ namespace osu.Game.Screens.Select
{ {
// if we have a pending filter operation, we want to run it now. // if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed). // it could change selection (ie. if the ruleset has been changed).
carousel.FlushPendingFilterOperations(); Carousel.FlushPendingFilterOperations();
carousel.SelectBeatmap(beatmap); Carousel.SelectBeatmap(beatmap);
if (selectionChangedDebounce?.Completed == false) if (selectionChangedDebounce?.Completed == false)
{ {
@ -302,9 +301,9 @@ namespace osu.Game.Screens.Select
private void triggerRandom() private void triggerRandom()
{ {
if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed) if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed)
carousel.SelectPreviousRandom(); Carousel.SelectPreviousRandom();
else else
carousel.SelectNextRandom(); Carousel.SelectNextRandom();
} }
protected override void OnEntering(Screen last) protected override void OnEntering(Screen last)
@ -419,7 +418,6 @@ namespace osu.Game.Screens.Select
backgroundModeBeatmap.FadeTo(1, 250); backgroundModeBeatmap.FadeTo(1, 250);
} }
beatmapInfoWedge.State = Visibility.Visible;
beatmapInfoWedge.UpdateBeatmap(beatmap); beatmapInfoWedge.UpdateBeatmap(beatmap);
} }
@ -437,17 +435,17 @@ namespace osu.Game.Screens.Select
} }
} }
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s); private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s); private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void carouselBeatmapsLoaded() private void carouselBeatmapsLoaded()
{ {
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false) if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo); Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
else else if (Carousel.SelectedBeatmapSet == null)
carousel.SelectNextRandom(); Carousel.SelectNextRandom();
} }
private void delete(BeatmapSetInfo beatmap) private void delete(BeatmapSetInfo beatmap)

View File

@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
{ {
private const string results_filename = "drawings_results.txt"; private const string results_filename = "drawings_results.txt";
public override bool ShowOverlays => false; public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault(); protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();

View File

@ -19,6 +19,6 @@ namespace osu.Game.Tests.Beatmaps
protected override Beatmap GetBeatmap() => beatmap; protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null; protected override Texture GetBackground() => null;
protected override Track GetTrack() => null; protected override Track GetTrack() => new TrackVirtual();
} }
} }

View File

@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual
protected Player Player; protected Player Player;
private TestWorkingBeatmap working;
/// <summary> /// <summary>
/// Create a TestCase which runs through the Player screen. /// Create a TestCase which runs through the Player screen.
/// </summary> /// </summary>
@ -75,7 +77,7 @@ namespace osu.Game.Tests.Visual
var instance = r.CreateInstance(); var instance = r.CreateInstance();
WorkingBeatmap working = new TestWorkingBeatmap(beatmap); working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) }; working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) };
if (Player != null) if (Player != null)
@ -88,10 +90,21 @@ namespace osu.Game.Tests.Visual
return player; return player;
} }
protected override void Update()
{
base.Update();
if (working != null)
// note that this will override any mod rate application
working.Track.Rate = Clock.Rate;
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
{ {
InitialBeatmap = beatmap, InitialBeatmap = beatmap,
AllowPause = false AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
}; };
private const string test_beatmap_data = private const string test_beatmap_data =

View File

@ -143,8 +143,8 @@
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath> <HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL"> <Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath> <HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Remotion.Linq, Version=2.1.0.0, Culture=neutral, PublicKeyToken=fee00910d6e5f53b, processorArchitecture=MSIL"> <Reference Include="Remotion.Linq, Version=2.1.0.0, Culture=neutral, PublicKeyToken=fee00910d6e5f53b, processorArchitecture=MSIL">

View File

@ -66,7 +66,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
<package id="Microsoft.Extensions.Primitives" version="2.0.0" targetFramework="net461" /> <package id="Microsoft.Extensions.Primitives" version="2.0.0" targetFramework="net461" />
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" /> <package id="Newtonsoft.Json" version="10.0.3" targetFramework="net461" />
<package id="NUnit" version="3.8.1" targetFramework="net461" /> <package id="NUnit" version="3.8.1" targetFramework="net461" />
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" /> <package id="OpenTK" version="3.0.0-git00021" targetFramework="net461" />
<package id="Remotion.Linq" version="2.1.2" targetFramework="net461" /> <package id="Remotion.Linq" version="2.1.2" targetFramework="net461" />
<package id="SharpCompress" version="0.18.1" targetFramework="net461" /> <package id="SharpCompress" version="0.18.1" targetFramework="net461" />
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" /> <package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />