diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs
index 9e13003c3f..c46b0e3d12 100644
--- a/osu.Desktop/Overlays/VersionManager.cs
+++ b/osu.Desktop/Overlays/VersionManager.cs
@@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
- Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
+ notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index e4e9807754..4a1798feb4 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -135,8 +135,8 @@
$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll
True
-
- $(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll
+
+ $(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll
True
diff --git a/osu.Desktop/packages.config b/osu.Desktop/packages.config
index 6b6361b578..e7233a42ac 100644
--- a/osu.Desktop/packages.config
+++ b/osu.Desktop/packages.config
@@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-
+
diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
index b03c8d2eea..578d8eb34d 100644
--- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
+++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
@@ -36,8 +36,8 @@
$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll
True
-
- $(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll
+
+ $(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll
True
diff --git a/osu.Game.Rulesets.Catch/packages.config b/osu.Game.Rulesets.Catch/packages.config
index cde428acea..2369f7529b 100644
--- a/osu.Game.Rulesets.Catch/packages.config
+++ b/osu.Game.Rulesets.Catch/packages.config
@@ -1,5 +1,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
index 26181164f9..bdd6656ed9 100644
--- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
+++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
@@ -36,8 +36,8 @@
$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll
True
-
- $(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll
+
+ $(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll
True
diff --git a/osu.Game.Rulesets.Mania/packages.config b/osu.Game.Rulesets.Mania/packages.config
index cde428acea..2369f7529b 100644
--- a/osu.Game.Rulesets.Mania/packages.config
+++ b/osu.Game.Rulesets.Mania/packages.config
@@ -1,5 +1,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index e5387a1ce8..6beb430895 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -117,11 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
progress = Slider.ProgressAt(progress);
if (repeat > currentRepeat)
- {
- if (repeat < Slider.RepeatCount && Ball.Tracking)
- PlaySamples();
currentRepeat = repeat;
- }
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!InitialCircle.Judgements.Any(j => j.IsHit))
@@ -171,9 +167,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
public override Quad SelectionQuad => Body.PathDrawQuad;
}
-
- internal interface ISliderProgress
- {
- void UpdateProgress(double progress, int repeat);
- }
}
diff --git a/osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs b/osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
new file mode 100644
index 0000000000..cb0d177a60
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
@@ -0,0 +1,10 @@
+// Copyright (c) 2007-2017 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+namespace osu.Game.Rulesets.Osu.Objects
+{
+ public interface ISliderProgress
+ {
+ void UpdateProgress(double progress, int repeat);
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs
index 5f9f11c783..ec51a10345 100644
--- a/osu.Game.Rulesets.Osu/Objects/Slider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs
@@ -151,28 +151,22 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createRepeatPoints()
{
- var length = Curve.Distance;
- var repeatPointDistance = Math.Min(Distance, length);
- var repeatDuration = length / Velocity;
+ var repeatDuration = Distance / Velocity;
for (var repeat = 1; repeat < RepeatCount; repeat++)
{
- for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
- {
- var repeatStartTime = StartTime + repeat * repeatDuration;
- var distanceProgress = d / length;
+ var repeatStartTime = StartTime + repeat * repeatDuration;
- AddNested(new RepeatPoint
- {
- RepeatIndex = repeat,
- StartTime = repeatStartTime,
- Position = Curve.PositionAt(distanceProgress),
- StackHeight = StackHeight,
- Scale = Scale,
- ComboColour = ComboColour,
- Samples = new List(RepeatSamples[repeat])
- });
- }
+ AddNested(new RepeatPoint
+ {
+ RepeatIndex = repeat,
+ StartTime = repeatStartTime,
+ Position = Curve.PositionAt(repeat % 2),
+ StackHeight = StackHeight,
+ Scale = Scale,
+ ComboColour = ComboColour,
+ Samples = new List(RepeatSamples[repeat])
+ });
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
new file mode 100644
index 0000000000..ef0bffa14e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
@@ -0,0 +1,70 @@
+// Copyright (c) 2007-2017 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [Ignore("getting CI working")]
+ public class TestCaseHitCircle : OsuTestCase
+ {
+ private readonly Container content;
+ protected override Container Content => content;
+
+ private bool auto;
+ private int depthIndex;
+
+ public TestCaseHitCircle()
+ {
+ base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
+
+ AddStep("Single", () => addSingle());
+ AddStep("Stream", addStream);
+ AddToggleStep("Auto", v => auto = v);
+ }
+
+ private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
+ {
+ positionOffset = positionOffset ?? Vector2.Zero;
+
+ var circle = new HitCircle
+ {
+ StartTime = Time.Current + 1000 + timeOffset,
+ Position = positionOffset.Value
+ };
+
+ circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
+
+ var drawable = new DrawableHitCircle(circle)
+ {
+ Anchor = Anchor.Centre,
+ Depth = depthIndex++
+ };
+
+ if (auto)
+ drawable.State.Value = ArmedState.Hit;
+
+ Add(drawable);
+ }
+
+ private void addStream()
+ {
+ Vector2 pos = Vector2.Zero;
+
+ for (int i = 0; i <= 1000; i += 100)
+ {
+ addSingle(i, pos);
+ pos += new Vector2(10);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseHitObjects.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseHitObjects.cs
deleted file mode 100644
index c4932d7803..0000000000
--- a/osu.Game.Rulesets.Osu/Tests/TestCaseHitObjects.cs
+++ /dev/null
@@ -1,129 +0,0 @@
-// Copyright (c) 2007-2017 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using System.Collections.Generic;
-using NUnit.Framework;
-using osu.Framework.Allocation;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Framework.Timing;
-using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Rulesets.Osu.Objects.Drawables;
-using osu.Game.Tests.Visual;
-using OpenTK;
-
-namespace osu.Game.Rulesets.Osu.Tests
-{
- [TestFixture]
- [Ignore("getting CI working")]
- public class TestCaseHitObjects : OsuTestCase
- {
- private FramedClock framedClock;
-
- private bool auto;
-
- [BackgroundDependencyLoader]
- private void load(RulesetStore rulesets)
- {
- var rateAdjustClock = new StopwatchClock(true);
- framedClock = new FramedClock(rateAdjustClock);
-
- AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
- AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
- AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
-
- AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
- AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
-
- framedClock.ProcessFrame();
-
- var clockAdjustContainer = new Container
- {
- RelativeSizeAxes = Axes.Both,
- Clock = framedClock,
- Children = new[]
- {
- playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
- approachContainer = new Container { RelativeSizeAxes = Axes.Both }
- }
- };
-
- Add(clockAdjustContainer);
- }
-
- private HitObjectType mode = HitObjectType.Slider;
-
- private Container playfieldContainer;
- private Container approachContainer;
-
- private void loadHitobjects(HitObjectType mode)
- {
- this.mode = mode;
-
- switch (mode)
- {
- case HitObjectType.Circle:
- const int count = 10;
-
- for (int i = 0; i < count; i++)
- {
- var h = new HitCircle
- {
- StartTime = framedClock.CurrentTime + 600 + i * 80,
- Position = new Vector2((i - count / 2) * 14),
- };
-
- add(new DrawableHitCircle(h));
- }
- break;
- case HitObjectType.Slider:
- add(new DrawableSlider(new Slider
- {
- StartTime = framedClock.CurrentTime + 600,
- ControlPoints = new List
- {
- new Vector2(-200, 0),
- new Vector2(400, 0),
- },
- Distance = 400,
- Position = new Vector2(-200, 0),
- Velocity = 1,
- TickDistance = 100,
- }));
- break;
- case HitObjectType.Spinner:
- add(new DrawableSpinner(new Spinner
- {
- StartTime = framedClock.CurrentTime + 600,
- EndTime = framedClock.CurrentTime + 1600,
- Position = new Vector2(0, 0),
- }));
- break;
- }
- }
-
- private int depth;
-
- private void add(DrawableOsuHitObject h)
- {
- h.Anchor = Anchor.Centre;
- h.Depth = depth++;
-
- if (auto)
- h.State.Value = ArmedState.Hit;
-
- playfieldContainer.Add(h);
- var proxyable = h as IDrawableHitObjectWithProxiedApproach;
- if (proxyable != null)
- approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
- }
-
- private enum HitObjectType
- {
- Circle,
- Slider,
- Spinner
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
new file mode 100644
index 0000000000..7ce9c35bd5
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
@@ -0,0 +1,130 @@
+// Copyright (c) 2007-2017 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Audio;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [Ignore("getting CI working")]
+ public class TestCaseSlider : OsuTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableSlider) };
+
+ private readonly Container content;
+ protected override Container Content => content;
+
+ private double speedMultiplier = 2;
+ private double sliderMultiplier = 2;
+ private int depthIndex;
+
+ public TestCaseSlider()
+ {
+ base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
+
+ AddStep("Single", () => addSingle());
+ AddStep("Repeated (1)", () => addRepeated(1));
+ AddStep("Repeated (2)", () => addRepeated(2));
+ AddStep("Repeated (3)", () => addRepeated(3));
+ AddStep("Repeated (4)", () => addRepeated(4));
+ AddStep("Stream", addStream);
+
+ AddSliderStep("SpeedMultiplier", 0.01, 10, 2, s => speedMultiplier = s);
+ AddSliderStep("SliderMultiplier", 0.01, 10, 2, s => sliderMultiplier = s);
+ }
+
+ private void addSingle(double timeOffset = 0, Vector2? positionOffset = null)
+ {
+ positionOffset = positionOffset ?? Vector2.Zero;
+
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000 + timeOffset,
+ Position = new Vector2(-200, 0) + positionOffset.Value,
+ ControlPoints = new List
+ {
+ new Vector2(-200, 0) + positionOffset.Value,
+ new Vector2(400, 0) + positionOffset.Value,
+ },
+ Distance = 400,
+ };
+
+ var cpi = new ControlPointInfo();
+ cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
+
+ var difficulty = new BeatmapDifficulty
+ {
+ SliderMultiplier = (float)sliderMultiplier,
+ CircleSize = 0
+ };
+
+ slider.ApplyDefaults(cpi, difficulty);
+ Add(new DrawableSlider(slider)
+ {
+ Anchor = Anchor.Centre,
+ Depth = depthIndex++
+ });
+ }
+
+ private void addRepeated(int repeats)
+ {
+ // The first run through the slider is considered a repeat
+ repeats++;
+
+ var repeatSamples = new List>();
+ for (int i = 0; i < repeats; i++)
+ repeatSamples.Add(new List());
+
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(-200, 0),
+ ControlPoints = new List
+ {
+ new Vector2(-200, 0),
+ new Vector2(400, 0),
+ },
+ Distance = 400,
+ RepeatCount = repeats,
+ RepeatSamples = repeatSamples
+ };
+
+ var cpi = new ControlPointInfo();
+ cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
+
+ var difficulty = new BeatmapDifficulty
+ {
+ SliderMultiplier = (float)sliderMultiplier,
+ CircleSize = 0
+ };
+
+ slider.ApplyDefaults(cpi, difficulty);
+ Add(new DrawableSlider(slider)
+ {
+ Anchor = Anchor.Centre,
+ Depth = depthIndex++
+ });
+ }
+
+ private void addStream()
+ {
+ Vector2 pos = Vector2.Zero;
+
+ for (int i = 0; i <= 1000; i += 100)
+ {
+ addSingle(i, pos);
+ pos += new Vector2(10);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
new file mode 100644
index 0000000000..76cc70effd
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
@@ -0,0 +1,45 @@
+// Copyright (c) 2007-2017 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [Ignore("getting CI working")]
+ public class TestCaseSpinner : OsuTestCase
+ {
+ private readonly Container content;
+ protected override Container Content => content;
+
+ private int depthIndex;
+
+ public TestCaseSpinner()
+ {
+ base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
+
+ AddStep("Single", addSingle);
+ }
+
+ private void addSingle()
+ {
+ var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
+
+ spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
+
+ var drawable = new DrawableSpinner(spinner)
+ {
+ Anchor = Anchor.Centre,
+ Depth = depthIndex++
+ };
+
+ Add(drawable);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
index ec71869adb..245f3eed91 100644
--- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
+++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj
@@ -37,8 +37,8 @@
$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll
True
-
- $(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll
+
+ $(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll
True
@@ -75,6 +75,7 @@
+
@@ -86,8 +87,10 @@
-
+
+
+
diff --git a/osu.Game.Rulesets.Osu/packages.config b/osu.Game.Rulesets.Osu/packages.config
index cde428acea..2369f7529b 100644
--- a/osu.Game.Rulesets.Osu/packages.config
+++ b/osu.Game.Rulesets.Osu/packages.config
@@ -1,5 +1,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
index 9d0037b97a..982b339d3a 100644
--- a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
+++ b/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
-using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
@@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSampleMapping
{
private readonly ControlPointInfo controlPoints;
- private readonly Dictionary mappings = new Dictionary();
+ private readonly Dictionary mappings = new Dictionary();
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
{
@@ -26,17 +25,17 @@ namespace osu.Game.Rulesets.Taiko.Audio
else
samplePoints = controlPoints.SamplePoints;
- foreach (var s in samplePoints.Distinct())
+ foreach (var s in samplePoints)
{
- mappings[s] = new DrumSample
+ mappings[s.Time] = new DrumSample
{
- Centre = s.GetSampleInfo().GetChannel(audio.Sample),
- Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
+ Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
+ Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
};
}
}
- public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time)];
+ public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
public class DrumSample
{
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
index 92da3fe09e..cc7dd2fa0f 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
@@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Normal and clap samples are handled by the drum
protected override IEnumerable GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
+ protected override string SampleNamespace => "Taiko";
+
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
public abstract bool OnPressed(TaikoAction action);
diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
index 5a566fd091..a39d627cc4 100644
--- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
@@ -3,9 +3,6 @@
using osu.Game.Rulesets.Objects.Types;
using System;
-using System.Collections.Generic;
-using System.Linq;
-using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@@ -75,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
FirstTick = first,
TickSpacing = tickSpacing,
StartTime = t,
- IsStrong = IsStrong,
- Samples = new List(Samples.Select(s => new SampleInfo
- {
- Bank = s.Bank,
- Name = @"slidertick",
- Volume = s.Volume
- }))
+ IsStrong = IsStrong
});
first = false;
diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs
index df1a19267f..c43899ebf1 100644
--- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs
+++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs
@@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
{
foreach (var tick in drumRoll.NestedHitObjects.OfType())
{
- Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
+ Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
hitButton = !hitButton;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs b/osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
new file mode 100644
index 0000000000..172c6e9d84
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
@@ -0,0 +1,44 @@
+// Copyright (c) 2007-2017 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using OpenTK;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Audio;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Taiko.Audio;
+using osu.Game.Rulesets.Taiko.UI;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Taiko.Tests
+{
+ [Ignore("getting CI working")]
+ public class TestCaseInputDrum : OsuTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(InputDrum),
+ typeof(DrumSampleMapping),
+ typeof(SampleInfo),
+ typeof(SampleControlPoint)
+ };
+
+ public TestCaseInputDrum()
+ {
+ Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
+ {
+ RelativeSizeAxes = Axes.Both,
+ Child = new Container
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Size = new Vector2(200),
+ Child = new InputDrum(new ControlPointInfo())
+ }
+ });
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
index bf1274256b..9b2ea095d2 100644
--- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
+++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
@@ -152,14 +152,14 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit;
back = centre;
- drumSample.Centre.Play();
+ drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
- drumSample.Rim.Play();
+ drumSample.Rim?.Play();
}
if (target != null)
diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj
index f1c29c1a34..7e44e85e52 100644
--- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj
+++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj
@@ -36,8 +36,8 @@
$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll
True
-
- $(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll
+
+ $(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll
True
@@ -83,6 +83,7 @@
+
diff --git a/osu.Game.Rulesets.Taiko/packages.config b/osu.Game.Rulesets.Taiko/packages.config
index cde428acea..2369f7529b 100644
--- a/osu.Game.Rulesets.Taiko/packages.config
+++ b/osu.Game.Rulesets.Taiko/packages.config
@@ -1,5 +1,5 @@
-
+
\ No newline at end of file
diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
index 0168cedc86..3a50e43239 100644
--- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
+++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs
@@ -1,69 +1,161 @@
// Copyright (c) 2007-2017 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
+using System.Collections.Generic;
+using System.Linq;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Rulesets;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select;
+using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual
{
public class TestCaseBeatmapInfoWedge : OsuTestCase
{
- private BeatmapManager beatmaps;
- private readonly Random random;
- private readonly BeatmapInfoWedge infoWedge;
+ private RulesetStore rulesets;
+ private TestBeatmapInfoWedge infoWedge;
+ private readonly List beatmaps = new List();
private readonly Bindable beatmap = new Bindable();
- public TestCaseBeatmapInfoWedge()
+ [BackgroundDependencyLoader]
+ private void load(OsuGameBase game, RulesetStore rulesets)
{
- random = new Random(0123);
+ this.rulesets = rulesets;
- Add(infoWedge = new BeatmapInfoWedge
+ beatmap.BindTo(game.Beatmap);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ Add(infoWedge = new TestBeatmapInfoWedge
{
Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X,
- Margin = new MarginPadding
- {
- Top = 20,
- },
+ Margin = new MarginPadding { Top = 20 }
});
AddStep("show", () =>
{
- Content.FadeInFromZero(250);
infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap);
});
- AddStep("hide", () =>
+
+ AddWaitStep(3);
+
+ AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
+
+ AddWaitStep(3);
+
+ AddStep("show", () => { infoWedge.State = Visibility.Visible; });
+
+ foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
- infoWedge.State = Visibility.Hidden;
- Content.FadeOut(100);
+ var ruleset = rulesetInfo.CreateInstance();
+ beatmaps.Add(createTestBeatmap(rulesetInfo));
+
+ var name = rulesetInfo.ShortName;
+ selectBeatmap(name);
+
+ // TODO: adjust cases once more info is shown for other gamemodes
+ switch (ruleset)
+ {
+ case OsuRuleset osu:
+ testOsuBeatmap(osu);
+ testInfoLabels(5);
+ break;
+ default:
+ testInfoLabels(2);
+ break;
+ }
+ }
+
+ testNullBeatmap();
+ }
+
+ private void testOsuBeatmap(OsuRuleset ruleset)
+ {
+ AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
+ AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
+ AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
+ AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType().Any(s => s.Text == $"{ruleset.ShortName}Author"));
+ }
+
+ private void testInfoLabels(int expectedCount)
+ {
+ AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
+ AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
+ }
+
+ private void testNullBeatmap()
+ {
+ selectNullBeatmap();
+ AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
+ AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
+ AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
+ AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
+ AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
+ }
+
+ private void selectBeatmap(string name)
+ {
+ var infoBefore = infoWedge.Info;
+
+ AddStep($"select {name} beatmap", () =>
+ {
+ beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
+ infoWedge.UpdateBeatmap(beatmap);
});
- AddStep("random beatmap", randomBeatmap);
- AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
+
+ AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
}
- [BackgroundDependencyLoader]
- private void load(OsuGameBase game, BeatmapManager beatmaps)
+ private void selectNullBeatmap()
{
- this.beatmaps = beatmaps;
- beatmap.BindTo(game.Beatmap);
+ AddStep("select null beatmap", () =>
+ {
+ beatmap.Value = beatmap.Default;
+ infoWedge.UpdateBeatmap(beatmap);
+ });
}
- private void randomBeatmap()
+ private Beatmap createTestBeatmap(RulesetInfo ruleset)
{
- var sets = beatmaps.GetAllUsableBeatmapSets();
- if (sets.Count == 0)
- return;
+ List objects = new List();
+ for (double i = 0; i < 50000; i += 1000)
+ objects.Add(new HitObject { StartTime = i });
- var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
- beatmap.Value = beatmaps.GetWorkingBeatmap(b);
- infoWedge.UpdateBeatmap(beatmap);
+ return new Beatmap
+ {
+ BeatmapInfo = new BeatmapInfo
+ {
+ Metadata = new BeatmapMetadata
+ {
+ AuthorString = $"{ruleset.ShortName}Author",
+ Artist = $"{ruleset.ShortName}Artist",
+ Source = $"{ruleset.ShortName}Source",
+ Title = $"{ruleset.ShortName}Title"
+ },
+ Ruleset = ruleset,
+ StarDifficulty = 6,
+ Version = $"{ruleset.ShortName}Version"
+ },
+ HitObjects = objects
+ };
+ }
+
+ private class TestBeatmapInfoWedge : BeatmapInfoWedge
+ {
+ public new BufferedWedgeInfo Info => base.Info;
}
}
}
diff --git a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs
index 233914767d..46deca073f 100644
--- a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs
+++ b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs
@@ -1,9 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Overlays;
@@ -16,6 +18,16 @@ namespace osu.Game.Tests.Visual
private readonly NotificationOverlay manager;
private readonly List progressingNotifications = new List();
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(NotificationSection),
+ typeof(SimpleNotification),
+ typeof(ProgressNotification),
+ typeof(ProgressCompletionNotification),
+ typeof(IHasCompletionTarget),
+ typeof(Notification)
+ };
+
public TestCaseNotificationOverlay()
{
progressingNotifications.Clear();
@@ -30,17 +42,44 @@ namespace osu.Game.Tests.Visual
Content.Add(displayedCount);
+ void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
+ void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
+
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
- AddStep(@"toggle", manager.ToggleVisibility);
+
+ setState(Visibility.Visible);
AddStep(@"simple #1", sendHelloNotification);
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
- AddStep(@"barrage", () => sendBarrage());
+
+ checkProgressingCount(2);
+
+ setState(Visibility.Hidden);
+
+ AddRepeatStep(@"add many simple", sendManyNotifications, 3);
+ AddWaitStep(5);
+
+ checkProgressingCount(0);
+
+ AddStep(@"progress #3", sendUploadProgress);
+
+ checkProgressingCount(1);
+
+ AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
+
+ AddWaitStep(10);
+
+ checkProgressingCount(0);
+
+
+ setState(Visibility.Visible);
+
+ //AddStep(@"barrage", () => sendBarrage());
}
- private void sendBarrage(int remaining = 100)
+ private void sendBarrage(int remaining = 10)
{
switch (RNG.Next(0, 4))
{
@@ -70,7 +109,7 @@ namespace osu.Game.Tests.Visual
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{
- var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
+ var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
if (p != null)
p.State = ProgressNotificationState.Active;
}
@@ -78,7 +117,7 @@ namespace osu.Game.Tests.Visual
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
- n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
+ n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
else
n.State = ProgressNotificationState.Completed;
}
@@ -115,5 +154,11 @@ namespace osu.Game.Tests.Visual
{
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
}
+
+ private void sendManyNotifications()
+ {
+ for (int i = 0; i < 10; i++)
+ manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
+ }
}
}
diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
index 6435df7c2c..18e40db064 100644
--- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
+++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs
@@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private DependencyContainer dependencies;
+ private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList RequiredTypes => new[]
{
@@ -47,31 +48,61 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
+ private class TestSongSelect : PlaySongSelect
+ {
+ public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
+ public new BeatmapCarousel Carousel => base.Carousel;
+ }
+
[BackgroundDependencyLoader]
private void load(BeatmapManager baseManager)
{
- PlaySongSelect songSelect;
+ TestSongSelect songSelect = null;
- if (manager == null)
+ var storage = new TestStorage(@"TestCasePlaySongSelect");
+
+ // this is by no means clean. should be replacing inside of OsuGameBase somehow.
+ var context = new OsuDbContext();
+
+ Func contextFactory = () => context;
+
+ dependencies.Cache(rulesets = new RulesetStore(contextFactory));
+ dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{
- var storage = new TestStorage(@"TestCasePlaySongSelect");
+ DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
+ });
- // this is by no means clean. should be replacing inside of OsuGameBase somehow.
- var context = new OsuDbContext();
+ void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
+ {
+ if (deleteMaps) manager.DeleteAll();
- Func contextFactory = () => context;
-
- dependencies.Cache(rulesets = new RulesetStore(contextFactory));
- dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
+ if (songSelect != null)
{
- DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
- });
+ Remove(songSelect);
+ songSelect.Dispose();
+ }
+ Add(songSelect = new TestSongSelect());
+ });
+
+ loadNewSongSelect(true);
+
+ AddWaitStep(3);
+
+ AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
+
+ AddStep("import test maps", () =>
+ {
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
- }
+ });
- Add(songSelect = new PlaySongSelect());
+ AddWaitStep(3);
+ AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
+
+ loadNewSongSelect();
+ AddWaitStep(3);
+ AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj
index e0b9eb4091..df66896d9b 100644
--- a/osu.Game.Tests/osu.Game.Tests.csproj
+++ b/osu.Game.Tests/osu.Game.Tests.csproj
@@ -37,8 +37,8 @@
$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll
True
-
- $(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll
+
+ $(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll
True
diff --git a/osu.Game.Tests/packages.config b/osu.Game.Tests/packages.config
index e09f2a07ba..c2056e09a8 100644
--- a/osu.Game.Tests/packages.config
+++ b/osu.Game.Tests/packages.config
@@ -6,6 +6,6 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-
+
\ No newline at end of file
diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs
index 64a9aa50a0..71975bf0fa 100644
--- a/osu.Game/Audio/SampleInfo.cs
+++ b/osu.Game/Audio/SampleInfo.cs
@@ -14,10 +14,20 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
- public SampleChannel GetChannel(SampleManager manager)
+ public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
{
- var channel = manager.Get($"Gameplay/{Bank}-{Name}");
- channel.Volume.Value = Volume / 100.0;
+ SampleChannel channel = null;
+
+ if (resourceNamespace != null)
+ channel = manager.Get($"Gameplay/{resourceNamespace}/{Bank}-{Name}");
+
+ // try without namespace as a fallback.
+ if (channel == null)
+ channel = manager.Get($"Gameplay/{Bank}-{Name}");
+
+ if (channel != null)
+ channel.Volume.Value = Volume / 100.0;
+
return channel;
}
diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs
index 40e45da13c..c2c13e1909 100644
--- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs
@@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
///
/// The default sample volume at this control point.
///
- public int SampleVolume;
+ public int SampleVolume = 100;
///
/// Create a SampleInfo based on the sample settings in this control point.
diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs
index 1434943da0..3ec83ed8d5 100644
--- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs
@@ -21,8 +21,7 @@ namespace osu.Game.Beatmaps
Metadata = new BeatmapMetadata
{
Artist = "please load a beatmap!",
- Title = "no beatmaps available!",
- AuthorString = "no one",
+ Title = "no beatmaps available!"
},
BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty
diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs
index fe7ca77d44..2bc32794d7 100644
--- a/osu.Game/OsuGame.cs
+++ b/osu.Game/OsuGame.cs
@@ -16,6 +16,7 @@ using osu.Game.Screens;
using osu.Game.Screens.Menu;
using OpenTK;
using System.Linq;
+using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
@@ -64,6 +65,8 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
+ public readonly BindableBool ShowOverlays = new BindableBool();
+
private OsuScreen screenStack;
private VolumeControl volume;
@@ -220,15 +223,7 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
- Logger.NewEntry += entry =>
- {
- if (entry.Level < LogLevel.Important) return;
-
- notifications.Post(new SimpleNotification
- {
- Text = $@"{entry.Level}: {entry.Message}"
- });
- };
+ forwardLoggedErrorsToNotifications();
dependencies.Cache(settings);
dependencies.Cache(social);
@@ -287,9 +282,54 @@ namespace osu.Game
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
+ notifications.Enabled.BindTo(ShowOverlays);
+
+ ShowOverlays.ValueChanged += visible =>
+ {
+ //central game screen change logic.
+ if (!visible)
+ {
+ hideAllOverlays();
+ musicController.State = Visibility.Hidden;
+ Toolbar.State = Visibility.Hidden;
+ }
+ else
+ Toolbar.State = Visibility.Visible;
+ };
+
Cursor.State = Visibility.Hidden;
}
+ private void forwardLoggedErrorsToNotifications()
+ {
+ int recentErrorCount = 0;
+
+ const double debounce = 5000;
+
+ Logger.NewEntry += entry =>
+ {
+ if (entry.Level < LogLevel.Error || entry.Target == null) return;
+
+ if (recentErrorCount < 2)
+ {
+ notifications.Post(new SimpleNotification
+ {
+ Icon = FontAwesome.fa_bomb,
+ Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
+ Activated = () =>
+ {
+ Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
+ return true;
+ }
+ });
+ }
+
+ Interlocked.Increment(ref recentErrorCount);
+
+ Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
+ };
+ }
+
private Task asyncLoadStream;
private void loadComponentSingleFile(T d, Action add)
@@ -338,8 +378,6 @@ namespace osu.Game
public bool OnReleased(GlobalAction action) => false;
- public event Action ScreenChanged;
-
private Container mainContent;
private Container overlayContent;
@@ -357,29 +395,6 @@ namespace osu.Game
notifications.State = Visibility.Hidden;
}
- private void screenChanged(Screen newScreen)
- {
- currentScreen = newScreen as OsuScreen;
-
- if (currentScreen == null)
- {
- Exit();
- return;
- }
-
- //central game screen change logic.
- if (!currentScreen.ShowOverlays)
- {
- hideAllOverlays();
- musicController.State = Visibility.Hidden;
- Toolbar.State = Visibility.Hidden;
- }
- else
- Toolbar.State = Visibility.Visible;
-
- ScreenChanged?.Invoke(newScreen);
- }
-
protected override bool OnExiting()
{
if (screenStack.ChildScreen == null) return false;
@@ -425,15 +440,18 @@ namespace osu.Game
private void screenAdded(Screen newScreen)
{
+ currentScreen = (OsuScreen)newScreen;
+
newScreen.ModePushed += screenAdded;
newScreen.Exited += screenRemoved;
-
- screenChanged(newScreen);
}
private void screenRemoved(Screen newScreen)
{
- screenChanged(newScreen);
+ currentScreen = (OsuScreen)newScreen;
+
+ if (newScreen == null)
+ Exit();
}
}
}
diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs
index 0ddff5e5aa..ea0bf22112 100644
--- a/osu.Game/OsuGameBase.cs
+++ b/osu.Game/OsuGameBase.cs
@@ -177,8 +177,7 @@ namespace osu.Game
}
catch (MigrationFailedException e)
{
- Logger.Log((e.InnerException ?? e).ToString(), LoggingTarget.Database, LogLevel.Error);
- Logger.Log("Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database, LogLevel.Error);
+ Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
// if we failed, let's delete the database and start fresh.
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs
index 2f1c3285ef..5744e8c189 100644
--- a/osu.Game/Overlays/NotificationOverlay.cs
+++ b/osu.Game/Overlays/NotificationOverlay.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
-using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -11,7 +10,9 @@ using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using System;
+using osu.Framework.Allocation;
using osu.Framework.Configuration;
+using osu.Framework.Threading;
namespace osu.Game.Overlays
{
@@ -21,6 +22,11 @@ namespace osu.Game.Overlays
public const float TRANSITION_LENGTH = 600;
+ ///
+ /// Whether posted notifications should be processed.
+ ///
+ public readonly BindableBool Enabled = new BindableBool(true);
+
private FlowContainer sections;
///
@@ -28,6 +34,27 @@ namespace osu.Game.Overlays
///
public Func GetToolbarHeight;
+ public NotificationOverlay()
+ {
+ ScheduledDelegate notificationsEnabler = null;
+ Enabled.ValueChanged += v =>
+ {
+ if (!IsLoaded)
+ {
+ processingPosts = v;
+ return;
+ }
+
+ notificationsEnabler?.Cancel();
+
+ if (v)
+ // we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
+ notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
+ else
+ processingPosts = false;
+ };
+ }
+
[BackgroundDependencyLoader]
private void load()
{
@@ -85,14 +112,21 @@ namespace osu.Game.Overlays
private void notificationClosed()
{
- // hide ourselves if all notifications have been dismissed.
- if (totalCount == 0)
- State = Visibility.Hidden;
+ Schedule(() =>
+ {
+ // hide ourselves if all notifications have been dismissed.
+ if (totalCount == 0)
+ State = Visibility.Hidden;
+ });
updateCounts();
}
- public void Post(Notification notification) => Schedule(() =>
+ private readonly Scheduler postScheduler = new Scheduler();
+
+ private bool processingPosts = true;
+
+ public void Post(Notification notification) => postScheduler.Add(() =>
{
++runningDepth;
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
@@ -109,6 +143,13 @@ namespace osu.Game.Overlays
updateCounts();
});
+ protected override void Update()
+ {
+ base.Update();
+ if (processingPosts)
+ postScheduler.Update();
+ }
+
protected override void PopIn()
{
base.PopIn();
diff --git a/osu.Game/Overlays/Notifications/Notification.cs b/osu.Game/Overlays/Notifications/Notification.cs
index b4720e79c4..dc2dcf2d74 100644
--- a/osu.Game/Overlays/Notifications/Notification.cs
+++ b/osu.Game/Overlays/Notifications/Notification.cs
@@ -91,7 +91,6 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
- Top = 5,
Left = 45,
Right = 30
},
diff --git a/osu.Game/Overlays/Notifications/NotificationSection.cs b/osu.Game/Overlays/Notifications/NotificationSection.cs
index 2bd0321d12..42fcc3aa0f 100644
--- a/osu.Game/Overlays/Notifications/NotificationSection.cs
+++ b/osu.Game/Overlays/Notifications/NotificationSection.cs
@@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Notifications
{
- public class NotificationSection : FillFlowContainer
+ public class NotificationSection : AlwaysUpdateFillFlowContainer
{
private OsuSpriteText titleText;
private OsuSpriteText countText;
@@ -33,6 +33,7 @@ namespace osu.Game.Overlays.Notifications
public IEnumerable AcceptTypes;
private string clearText;
+
public string ClearText
{
get { return clearText; }
@@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Notifications
},
},
},
- notifications = new FillFlowContainer
+ notifications = new AlwaysUpdateFillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
@@ -159,4 +160,13 @@ namespace osu.Game.Overlays.Notifications
notifications?.Children.ForEach(n => n.Read = true);
}
}
+
+ public class AlwaysUpdateFillFlowContainer : FillFlowContainer
+ where T : Drawable
+ {
+ // this is required to ensure correct layout and scheduling on children.
+ // the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
+ protected override bool RequiresChildrenUpdate => true;
+ }
+
}
diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs
index c39c630858..d797372390 100644
--- a/osu.Game/Overlays/Notifications/ProgressNotification.cs
+++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs
@@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications
protected virtual void Completed()
{
- base.Close();
CompletionTarget?.Invoke(CreateCompletionNotification());
+ base.Close();
}
public override bool DisplayOnTop => false;
diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
index 4487f74364..36740b96cb 100644
--- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs
+++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit
}
catch (Exception e)
{
- Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
+ Logger.Error(e, "Could not load beatmap sucessfully!");
return;
}
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index ca5326f35e..af525903c5 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -74,6 +74,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected List Samples = new List();
protected virtual IEnumerable GetSamples() => HitObject.Samples;
+ // Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
+ protected virtual string SampleNamespace => null;
+
public readonly Bindable State = new Bindable();
protected DrawableHitObject(TObject hitObject)
@@ -101,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
Volume = s.Volume > 0 ? s.Volume : HitObject.SampleControlPoint.SampleVolume
};
- SampleChannel channel = localSampleInfo.GetChannel(audio.Sample);
+ SampleChannel channel = localSampleInfo.GetChannel(audio.Sample, SampleNamespace);
if (channel == null)
continue;
diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs
index 5cdf46ee46..3038c51e64 100644
--- a/osu.Game/Rulesets/RulesetStore.cs
+++ b/osu.Game/Rulesets/RulesetStore.cs
@@ -38,6 +38,13 @@ namespace osu.Game.Rulesets
/// A ruleset, if available, else null.
public RulesetInfo GetRuleset(int id) => AvailableRulesets.FirstOrDefault(r => r.ID == id);
+ ///
+ /// Retrieve a ruleset using a known short name.
+ ///
+ /// The ruleset's short name.
+ /// A ruleset, if available, else null.
+ public RulesetInfo GetRuleset(string shortName) => AvailableRulesets.FirstOrDefault(r => r.ShortName == shortName);
+
///
/// All available rulesets.
///
diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs
index 367cf4337d..b2308aca71 100644
--- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs
+++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/MarkerPart.cs
@@ -47,6 +47,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
if (Beatmap.Value == null)
return;
+ if (Beatmap.Value.Track.Length == double.PositiveInfinity) return;
+
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
seekTo(markerPos / DrawWidth * Beatmap.Value.Track.Length);
}
diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index 19d00f3477..76f51d1c33 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
- public override bool ShowOverlays => false;
+ public override bool ShowOverlaysOnEnter => false;
private readonly Box bottomBackground;
private readonly Container screenContainer;
diff --git a/osu.Game/Screens/Loader.cs b/osu.Game/Screens/Loader.cs
index ec2e8e0cb1..c96194f63d 100644
--- a/osu.Game/Screens/Loader.cs
+++ b/osu.Game/Screens/Loader.cs
@@ -17,7 +17,7 @@ namespace osu.Game.Screens
{
private bool showDisclaimer;
- public override bool ShowOverlays => false;
+ public override bool ShowOverlaysOnEnter => false;
public Loader()
{
diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs
index ce7856c5a9..c82d90d16c 100644
--- a/osu.Game/Screens/Menu/ButtonSystem.cs
+++ b/osu.Game/Screens/Menu/ButtonSystem.cs
@@ -11,12 +11,12 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
-using osu.Game.Overlays.Toolbar;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio;
+using osu.Framework.Configuration;
using osu.Framework.Threading;
namespace osu.Game.Screens.Menu
@@ -25,6 +25,8 @@ namespace osu.Game.Screens.Menu
{
public event Action StateChanged;
+ private readonly BindableBool showOverlays = new BindableBool();
+
public Action OnEdit;
public Action OnExit;
public Action OnDirect;
@@ -34,8 +36,6 @@ namespace osu.Game.Screens.Menu
public Action OnChart;
public Action OnTest;
- private Toolbar toolbar;
-
private readonly FlowContainerWithOrigin buttonFlow;
//todo: make these non-internal somehow.
@@ -131,9 +131,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader(true)]
- private void load(AudioManager audio, OsuGame game = null)
+ private void load(AudioManager audio, OsuGame game)
{
- toolbar = game?.Toolbar;
+ if (game != null) showOverlays.BindTo(game.ShowOverlays);
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@@ -300,7 +300,7 @@ namespace osu.Game.Screens.Menu
logoDelayedAction = Scheduler.AddDelayed(() =>
{
- toolbar?.Hide();
+ showOverlays.Value = false;
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
@@ -329,7 +329,7 @@ namespace osu.Game.Screens.Menu
logoTracking = true;
logo.Impact();
- toolbar?.Show();
+ showOverlays.Value = true;
}, 200);
break;
default:
diff --git a/osu.Game/Screens/Menu/Disclaimer.cs b/osu.Game/Screens/Menu/Disclaimer.cs
index 532ee71b72..d0ad613640 100644
--- a/osu.Game/Screens/Menu/Disclaimer.cs
+++ b/osu.Game/Screens/Menu/Disclaimer.cs
@@ -18,7 +18,7 @@ namespace osu.Game.Screens.Menu
private readonly SpriteIcon icon;
private Color4 iconColour;
- public override bool ShowOverlays => false;
+ public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => true;
diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs
index d7beb34a2f..a6a1afa320 100644
--- a/osu.Game/Screens/Menu/Intro.cs
+++ b/osu.Game/Screens/Menu/Intro.cs
@@ -33,7 +33,7 @@ namespace osu.Game.Screens.Menu
public override bool HasLocalCursorDisplayed => true;
- public override bool ShowOverlays => false;
+ public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenEmpty();
diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs
index 90f68ba9f1..fac0ec1422 100644
--- a/osu.Game/Screens/Menu/MainMenu.cs
+++ b/osu.Game/Screens/Menu/MainMenu.cs
@@ -24,7 +24,7 @@ namespace osu.Game.Screens.Menu
{
private readonly ButtonSystem buttons;
- public override bool ShowOverlays => buttons.State != MenuState.Initial;
+ public override bool ShowOverlaysOnEnter => buttons.State != MenuState.Initial;
private readonly BackgroundScreenDefault background;
private Screen songSelect;
diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs
index 4a27c7f1ea..0013d1a882 100644
--- a/osu.Game/Screens/OsuScreen.cs
+++ b/osu.Game/Screens/OsuScreen.cs
@@ -28,7 +28,12 @@ namespace osu.Game.Screens
///
protected virtual BackgroundScreen CreateBackground() => null;
- public virtual bool ShowOverlays => true;
+ protected BindableBool ShowOverlays = new BindableBool();
+
+ ///
+ /// Whether overlays should be shown when this screen is entered or resumed.
+ ///
+ public virtual bool ShowOverlaysOnEnter => true;
protected new OsuGameBase Game => base.Game as OsuGameBase;
@@ -70,7 +75,10 @@ namespace osu.Game.Screens
}
if (osuGame != null)
+ {
Ruleset.BindTo(osuGame.Ruleset);
+ ShowOverlays.BindTo(osuGame.ShowOverlays);
+ }
sampleExit = audio.Sample.Get(@"UI/screen-back");
}
@@ -94,6 +102,8 @@ namespace osu.Game.Screens
base.OnResuming(last);
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
sampleExit?.Play();
+
+ ShowOverlays.Value = ShowOverlaysOnEnter;
}
protected override void OnSuspending(Screen next)
@@ -139,6 +149,8 @@ namespace osu.Game.Screens
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
base.OnEntering(last);
+
+ ShowOverlays.Value = ShowOverlaysOnEnter;
}
protected override bool OnExiting(Screen next)
diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs
index 340fc39d52..35f39e940f 100644
--- a/osu.Game/Screens/Play/Player.cs
+++ b/osu.Game/Screens/Play/Player.cs
@@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
- public override bool ShowOverlays => false;
+ public override bool ShowOverlaysOnEnter => false;
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
@@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
public bool HasFailed { get; private set; }
public bool AllowPause { get; set; } = true;
+ public bool AllowLeadIn { get; set; } = true;
+ public bool AllowResults { get; set; } = true;
public int RestartCount;
@@ -125,7 +127,7 @@ namespace osu.Game.Screens.Play
}
catch (Exception e)
{
- Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
+ Logger.Error(e, "Could not load beatmap sucessfully!");
//couldn't load, hard abort!
Exit();
@@ -136,7 +138,10 @@ namespace osu.Game.Screens.Play
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
- decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
+ decoupledClock.Seek(AllowLeadIn
+ ? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
+ : firstObjectTime);
+
decoupledClock.ProcessFrame();
offsetClock = new FramedOffsetClock(decoupledClock);
@@ -273,6 +278,8 @@ namespace osu.Game.Screens.Play
ValidForResume = false;
+ if (!AllowResults) return;
+
using (BeginDelayedSequence(1000))
{
onCompletionEvent = Schedule(delegate
diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs
index de67bef004..15a97096e7 100644
--- a/osu.Game/Screens/Play/PlayerLoader.cs
+++ b/osu.Game/Screens/Play/PlayerLoader.cs
@@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play
private BeatmapMetadataDisplay info;
private bool showOverlays = true;
- public override bool ShowOverlays => showOverlays;
+ public override bool ShowOverlaysOnEnter => showOverlays;
public override bool AllowBeatmapRulesetChange => false;
@@ -250,7 +250,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
},
- new MetadataLine("Mapper", metadata.Author.Username)
+ new MetadataLine("Mapper", metadata.AuthorString)
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
diff --git a/osu.Game/Screens/Ranking/ResultsPageScore.cs b/osu.Game/Screens/Ranking/ResultsPageScore.cs
index 4c776aa7ab..25a42cae1c 100644
--- a/osu.Game/Screens/Ranking/ResultsPageScore.cs
+++ b/osu.Game/Screens/Ranking/ResultsPageScore.cs
@@ -324,7 +324,14 @@ namespace osu.Game.Screens.Ranking
title.Colour = artist.Colour = colours.BlueDarker;
versionMapper.Colour = colours.Gray8;
- versionMapper.Text = $"{beatmap.Version} - mapped by {beatmap.Metadata.Author.Username}";
+ var creator = beatmap.Metadata.Author?.Username;
+ if (!string.IsNullOrEmpty(creator)) {
+ versionMapper.Text = $"mapped by {creator}";
+
+ if (!string.IsNullOrEmpty(beatmap.Version))
+ versionMapper.Text = $"{beatmap.Version} - " + versionMapper.Text;
+ }
+
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
}
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs
index 87edfe9692..e877633ab3 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -53,6 +53,11 @@ namespace osu.Game.Screens.Select
public override bool HandleInput => AllowSelection;
+ ///
+ /// Used to avoid firing null selections before the initial beatmaps have been loaded via .
+ ///
+ private bool initialLoadComplete;
+
private IEnumerable beatmapSets => root.Children.OfType();
public IEnumerable BeatmapSets
@@ -75,7 +80,12 @@ namespace osu.Game.Screens.Select
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
- BeatmapSetsChanged?.Invoke();
+
+ Schedule(() =>
+ {
+ BeatmapSetsChanged?.Invoke();
+ initialLoadComplete = true;
+ });
}));
}
}
@@ -154,6 +164,7 @@ namespace osu.Game.Screens.Select
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID) ?? newSet);
itemsCache.Invalidate();
+ Schedule(() => BeatmapSetsChanged?.Invoke());
});
}
@@ -511,7 +522,7 @@ namespace osu.Game.Screens.Select
currentY += DrawHeight / 2;
scrollableContent.Height = currentY;
- if (selectedBeatmapSet != null && (selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
+ if (initialLoadComplete && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
{
selectedBeatmapSet = null;
SelectionChanged?.Invoke(null);
diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs
index 3ef6ceeaeb..729cb458c2 100644
--- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs
+++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs
@@ -27,7 +27,7 @@ namespace osu.Game.Screens.Select
{
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
- private Drawable info;
+ protected BufferedWedgeInfo Info;
public BeatmapInfoWedge()
{
@@ -35,6 +35,7 @@ namespace osu.Game.Screens.Select
Masking = true;
BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f;
+ Alpha = 0;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
@@ -50,12 +51,14 @@ namespace osu.Game.Screens.Select
{
this.MoveToX(0, 800, Easing.OutQuint);
this.RotateTo(0, 800, Easing.OutQuint);
+ this.FadeIn(250);
}
protected override void PopOut()
{
- this.MoveToX(-100, 800, Easing.InQuint);
- this.RotateTo(10, 800, Easing.InQuint);
+ this.MoveToX(-100, 800, Easing.In);
+ this.RotateTo(10, 800, Easing.In);
+ this.FadeOut(500, Easing.In);
}
public void UpdateBeatmap(WorkingBeatmap beatmap)
@@ -63,23 +66,26 @@ namespace osu.Game.Screens.Select
LoadComponentAsync(new BufferedWedgeInfo(beatmap)
{
Shear = -Shear,
- Depth = info?.Depth + 1 ?? 0,
+ Depth = Info?.Depth + 1 ?? 0,
}, newInfo =>
{
- // ensure we ourselves are visible if not already.
- if (!IsPresent)
- this.FadeIn(250);
+ State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
- info?.FadeOut(250);
- info?.Expire();
+ Info?.FadeOut(250);
+ Info?.Expire();
- Add(info = newInfo);
+ Add(Info = newInfo);
});
}
public class BufferedWedgeInfo : BufferedContainer
{
private readonly WorkingBeatmap working;
+ public OsuSpriteText VersionLabel { get; private set; }
+ public OsuSpriteText TitleLabel { get; private set; }
+ public OsuSpriteText ArtistLabel { get; private set; }
+ public FillFlowContainer MapperContainer { get; private set; }
+ public FillFlowContainer InfoLabelContainer { get; private set; }
public BufferedWedgeInfo(WorkingBeatmap working)
{
@@ -89,34 +95,8 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load()
{
- BeatmapInfo beatmapInfo = working.BeatmapInfo;
- BeatmapMetadata metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
- Beatmap beatmap = working.Beatmap;
-
- List labels = new List();
-
- if (beatmap != null)
- {
- HitObject lastObject = beatmap.HitObjects.LastOrDefault();
- double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
-
- labels.Add(new InfoLabel(new BeatmapStatistic
- {
- Name = "Length",
- Icon = FontAwesome.fa_clock_o,
- Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
- }));
-
- labels.Add(new InfoLabel(new BeatmapStatistic
- {
- Name = "BPM",
- Icon = FontAwesome.fa_circle,
- Content = getBPMRange(beatmap),
- }));
-
- //get statistics from the current ruleset.
- labels.AddRange(beatmapInfo.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
- }
+ var beatmapInfo = working.BeatmapInfo;
+ var metadata = beatmapInfo.Metadata ?? working.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
PixelSnapping = true;
CacheDrawnFrameBuffer = true;
@@ -165,7 +145,7 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
- new OsuSpriteText
+ VersionLabel = new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
@@ -175,69 +155,112 @@ namespace osu.Game.Screens.Select
},
new FillFlowContainer
{
- Name = "Bottom-aligned metadata",
- Anchor = Anchor.BottomLeft,
- Origin = Anchor.BottomLeft,
+ Name = "Centre-aligned metadata",
+ Anchor = Anchor.CentreLeft,
+ Origin = Anchor.TopLeft,
+ Y = -22,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
- new OsuSpriteText
+ TitleLabel = new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
- Text = !string.IsNullOrEmpty(metadata.Source) ? metadata.Source + " — " + metadata.Title : metadata.Title,
+ Text = string.IsNullOrEmpty(metadata.Source) ? metadata.Title : metadata.Source + " — " + metadata.Title,
TextSize = 28,
},
- new OsuSpriteText
+ ArtistLabel = new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = metadata.Artist,
TextSize = 17,
},
- new FillFlowContainer
+ MapperContainer = new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
- Children = new[]
- {
- new OsuSpriteText
- {
- Font = @"Exo2.0-Medium",
- Text = "mapped by ",
- TextSize = 15,
- },
- new OsuSpriteText
- {
- Font = @"Exo2.0-Bold",
- Text = metadata.Author.Username,
- TextSize = 15,
- },
- }
+ Children = getMapper(metadata)
},
- new FillFlowContainer
+ InfoLabelContainer = new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(20, 0),
AutoSizeAxes = Axes.Both,
- Children = labels
- },
+ Children = getInfoLabels()
+ }
}
- },
+ }
};
}
+ private InfoLabel[] getInfoLabels()
+ {
+ var beatmap = working.Beatmap;
+ var info = working.BeatmapInfo;
+
+ List labels = new List();
+
+ if (beatmap?.HitObjects?.Count > 0)
+ {
+ HitObject lastObject = beatmap.HitObjects.LastOrDefault();
+ double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
+
+ labels.Add(new InfoLabel(new BeatmapStatistic
+ {
+ Name = "Length",
+ Icon = FontAwesome.fa_clock_o,
+ Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
+ }));
+
+ labels.Add(new InfoLabel(new BeatmapStatistic
+ {
+ Name = "BPM",
+ Icon = FontAwesome.fa_circle,
+ Content = getBPMRange(beatmap),
+ }));
+
+ //get statistics from the current ruleset.
+ labels.AddRange(info.Ruleset.CreateInstance().GetBeatmapStatistics(working).Select(s => new InfoLabel(s)));
+ }
+
+ return labels.ToArray();
+ }
+
private string getBPMRange(Beatmap beatmap)
{
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
- if (Precision.AlmostEquals(bpmMin, bpmMax)) return $"{bpmMin:0}";
+ if (Precision.AlmostEquals(bpmMin, bpmMax))
+ return $"{bpmMin:0}";
return $"{bpmMin:0}-{bpmMax:0} (mostly {beatmap.ControlPointInfo.BPMMode:0})";
}
+ private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
+ {
+ if (string.IsNullOrEmpty(metadata.Author?.Username))
+ return Array.Empty();
+
+ return new[]
+ {
+ new OsuSpriteText
+ {
+ Font = @"Exo2.0-Medium",
+ Text = "mapped by ",
+ TextSize = 15,
+ },
+ new OsuSpriteText
+ {
+ Font = @"Exo2.0-Bold",
+ Text = metadata.Author.Username,
+ TextSize = 15,
+ }
+ };
+ }
+
public class InfoLabel : Container, IHasTooltip
{
public string TooltipText { get; private set; }
diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs
index 8189624ce1..9e5a2fa633 100644
--- a/osu.Game/Screens/Select/SongSelect.cs
+++ b/osu.Game/Screens/Select/SongSelect.cs
@@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
protected Container LeftContent;
- private readonly BeatmapCarousel carousel;
+ protected readonly BeatmapCarousel Carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay;
private BeatmapManager beatmaps;
@@ -118,7 +118,7 @@ namespace osu.Game.Screens.Select
Width = 0.5f,
Children = new Drawable[]
{
- carousel = new BeatmapCarousel
+ Carousel = new BeatmapCarousel
{
Masking = false,
RelativeSizeAxes = Axes.Y,
@@ -132,7 +132,7 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.X,
Height = filter_height,
- FilterChanged = c => carousel.Filter(c),
+ FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 },
Exit = Exit,
},
@@ -141,7 +141,6 @@ namespace osu.Game.Screens.Select
},
beatmapInfoWedge = new BeatmapInfoWedge
{
- Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
@@ -150,7 +149,7 @@ namespace osu.Game.Screens.Select
Right = left_area_padding,
},
},
- new ResetScrollContainer(() => carousel.ScrollToSelected())
+ new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
@@ -210,15 +209,15 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource();
- carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
+ Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
- Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled;
+ Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange();
Beatmap.ValueChanged += b =>
{
if (IsCurrentScreen)
- carousel.SelectBeatmap(b?.BeatmapInfo);
+ Carousel.SelectBeatmap(b?.BeatmapInfo);
};
}
@@ -232,9 +231,9 @@ namespace osu.Game.Screens.Select
{
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
- carousel.FlushPendingFilterOperations();
+ Carousel.FlushPendingFilterOperations();
- carousel.SelectBeatmap(beatmap);
+ Carousel.SelectBeatmap(beatmap);
if (selectionChangedDebounce?.Completed == false)
{
@@ -302,9 +301,9 @@ namespace osu.Game.Screens.Select
private void triggerRandom()
{
if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed)
- carousel.SelectPreviousRandom();
+ Carousel.SelectPreviousRandom();
else
- carousel.SelectNextRandom();
+ Carousel.SelectNextRandom();
}
protected override void OnEntering(Screen last)
@@ -419,7 +418,6 @@ namespace osu.Game.Screens.Select
backgroundModeBeatmap.FadeTo(1, 250);
}
- beatmapInfoWedge.State = Visibility.Visible;
beatmapInfoWedge.UpdateBeatmap(beatmap);
}
@@ -437,17 +435,17 @@ namespace osu.Game.Screens.Select
}
}
- private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s);
- private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s);
- private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
- private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
+ private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
+ private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
+ private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
+ private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void carouselBeatmapsLoaded()
{
- if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
- carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
- else
- carousel.SelectNextRandom();
+ if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
+ Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
+ else if (Carousel.SelectedBeatmapSet == null)
+ Carousel.SelectNextRandom();
}
private void delete(BeatmapSetInfo beatmap)
diff --git a/osu.Game/Screens/Tournament/Drawings.cs b/osu.Game/Screens/Tournament/Drawings.cs
index 3e7ab56c99..fbf24eb609 100644
--- a/osu.Game/Screens/Tournament/Drawings.cs
+++ b/osu.Game/Screens/Tournament/Drawings.cs
@@ -29,7 +29,7 @@ namespace osu.Game.Screens.Tournament
{
private const string results_filename = "drawings_results.txt";
- public override bool ShowOverlays => false;
+ public override bool ShowOverlaysOnEnter => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
diff --git a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs
index da139775b1..82248c2cb8 100644
--- a/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs
+++ b/osu.Game/Tests/Beatmaps/TestWorkingBeatmap.cs
@@ -19,6 +19,6 @@ namespace osu.Game.Tests.Beatmaps
protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
- protected override Track GetTrack() => null;
+ protected override Track GetTrack() => new TrackVirtual();
}
}
diff --git a/osu.Game/Tests/Visual/TestCasePlayer.cs b/osu.Game/Tests/Visual/TestCasePlayer.cs
index 106f0fa8f3..933781890f 100644
--- a/osu.Game/Tests/Visual/TestCasePlayer.cs
+++ b/osu.Game/Tests/Visual/TestCasePlayer.cs
@@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual
protected Player Player;
+ private TestWorkingBeatmap working;
+
///
/// Create a TestCase which runs through the Player screen.
///
@@ -75,7 +77,7 @@ namespace osu.Game.Tests.Visual
var instance = r.CreateInstance();
- WorkingBeatmap working = new TestWorkingBeatmap(beatmap);
+ working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { instance.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
@@ -88,10 +90,21 @@ namespace osu.Game.Tests.Visual
return player;
}
+ protected override void Update()
+ {
+ base.Update();
+
+ if (working != null)
+ // note that this will override any mod rate application
+ working.Track.Rate = Clock.Rate;
+ }
+
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
{
InitialBeatmap = beatmap,
- AllowPause = false
+ AllowPause = false,
+ AllowLeadIn = false,
+ AllowResults = false,
};
private const string test_beatmap_data =
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index a5d60f80f6..65c6a3de11 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -143,8 +143,8 @@
$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll
True
-
- $(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll
+
+ $(SolutionDir)\packages\OpenTK.3.0.0-git00021\lib\net20\OpenTK.dll
True
diff --git a/osu.Game/packages.config b/osu.Game/packages.config
index 02ace918de..3ba50388e8 100644
--- a/osu.Game/packages.config
+++ b/osu.Game/packages.config
@@ -66,7 +66,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
-
+