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Use Enum.HasFlag
With .NET core 2.0+ this is as efficient as the ugly code we've been using.
This commit is contained in:
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@ -133,26 +133,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 6.5)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
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}
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if (ConversionDifficulty > 4)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
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}
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if (ConversionDifficulty > 2.5)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
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}
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
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}
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@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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while (PreviousPattern.ColumnHasObject(nextColumn))
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nextColumn = Random.Next(RandomStart, TotalColumns);
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@ -361,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
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bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
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bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
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canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
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if (canGenerateTwoNotes)
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@ -391,7 +391,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int columnRepeat = Math.Min(spanCount, TotalColumns);
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int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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while (PreviousPattern.ColumnHasObject(nextColumn))
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nextColumn = Random.Next(RandomStart, TotalColumns);
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@ -425,7 +425,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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var pattern = new Pattern();
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int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
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if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
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if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
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{
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while (PreviousPattern.ColumnHasObject(holdColumn))
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holdColumn = Random.Next(RandomStart, TotalColumns);
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@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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private readonly PatternType convertType;
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public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
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public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
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PatternType lastStair, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
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@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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else
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convertType |= PatternType.LowProbability;
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if ((convertType & PatternType.KeepSingle) == 0)
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if (!convertType.HasFlag(PatternType.KeepSingle))
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{
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if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
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convertType |= PatternType.Mirror;
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@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
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if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
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if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
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{
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// Generate a new pattern by copying the last hit objects in reverse-column order
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for (int i = RandomStart; i < TotalColumns; i++)
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@ -117,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern;
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}
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if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
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if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
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// If we convert to 7K + 1, let's not overload the special key
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&& (TotalColumns != 8 || lastColumn != 0)
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// Make sure the last column was not the centre column
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@ -130,7 +131,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern;
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}
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if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
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if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
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{
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// Generate a new pattern by placing on the already filled columns
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for (int i = RandomStart; i < TotalColumns; i++)
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@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (PreviousPattern.HitObjects.Count() == 1)
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{
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if ((convertType & PatternType.Stair) > 0)
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if (convertType.HasFlag(PatternType.Stair))
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{
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// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
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int targetColumn = lastColumn + 1;
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@ -153,7 +154,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern;
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}
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if ((convertType & PatternType.ReverseStair) > 0)
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if (convertType.HasFlag(PatternType.ReverseStair))
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{
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// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
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int targetColumn = lastColumn - 1;
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@ -165,10 +166,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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}
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if ((convertType & PatternType.KeepSingle) > 0)
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if (convertType.HasFlag(PatternType.KeepSingle))
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return pattern = generateRandomNotes(1);
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if ((convertType & PatternType.Mirror) > 0)
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if (convertType.HasFlag(PatternType.Mirror))
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{
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if (ConversionDifficulty > 6.5)
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return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
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@ -179,21 +180,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (ConversionDifficulty > 6.5)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
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return pattern = generateRandomPattern(1, 0.62, 0, 0);
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}
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if (ConversionDifficulty > 4)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
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return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
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}
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if (ConversionDifficulty > 2)
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{
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if ((convertType & PatternType.LowProbability) > 0)
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if (convertType.HasFlag(PatternType.LowProbability))
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return pattern = generateRandomPattern(0.18, 0, 0, 0);
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return pattern = generateRandomPattern(0.45, 0, 0, 0);
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}
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@ -204,9 +205,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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foreach (var obj in pattern.HitObjects)
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{
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if ((convertType & PatternType.Stair) > 0 && obj.Column == TotalColumns - 1)
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if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
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StairType = PatternType.ReverseStair;
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if ((convertType & PatternType.ReverseStair) > 0 && obj.Column == RandomStart)
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if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
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StairType = PatternType.Stair;
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}
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}
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@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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var pattern = new Pattern();
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bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
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bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
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if (!allowStacking)
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noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
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@ -235,7 +236,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
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{
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if ((convertType & PatternType.Gathered) > 0)
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if (convertType.HasFlag(PatternType.Gathered))
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{
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nextColumn++;
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if (nextColumn == TotalColumns)
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@ -367,7 +368,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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addToCentre = false;
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if ((convertType & PatternType.ForceNotStack) > 0)
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if (convertType.HasFlag(PatternType.ForceNotStack))
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return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
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switch (TotalColumns)
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.DrawSize) > 0)
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if (invalidation.HasFlag(Invalidation.DrawSize))
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subtractionCache.Invalidate();
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return base.Invalidate(invalidation, source, shallPropagate);
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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{
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var isSpecial = stage.IsSpecialColumn(counter);
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if ((activeColumns & 1) > 0)
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if (activeColumns.HasFlag(1))
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Actions.Add(isSpecial ? specialAction : normalAction);
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if (isSpecial)
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@ -306,8 +306,8 @@ namespace osu.Game.Beatmaps.Formats
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if (split.Length >= 8)
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{
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int effectFlags = int.Parse(split[7]);
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kiaiMode = (effectFlags & 1) > 0;
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omitFirstBarSignature = (effectFlags & 8) > 0;
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kiaiMode = effectFlags.HasFlag(1);
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omitFirstBarSignature = effectFlags.HasFlag(8);
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}
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string stringSampleSet = sampleSet.ToString().ToLower();
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@ -84,7 +84,7 @@ namespace osu.Game.Graphics
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.Colour) > 0 && Shadow)
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if (invalidation.HasFlag(Invalidation.Colour) && Shadow)
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layout.Invalidate();
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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@ -26,10 +26,10 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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direction = value;
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base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
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base.Direction = direction.HasFlag(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal;
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foreach (var bar in Children)
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{
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bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
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bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
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bar.Direction = direction;
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}
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}
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@ -56,14 +56,14 @@ namespace osu.Game.Graphics.UserInterface
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if (bar.Bar != null)
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{
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bar.Bar.Length = length;
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bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
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bar.Bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1);
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}
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else
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{
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Add(new Bar
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{
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RelativeSizeAxes = Axes.Both,
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Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
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Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1),
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Length = length,
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Direction = Direction,
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});
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@ -75,7 +75,7 @@ namespace osu.Game.Graphics.UserInterface
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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if ((invalidation & Invalidation.DrawSize) > 0)
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if (invalidation.HasFlag(Invalidation.DrawSize))
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pathCached.Invalidate();
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return base.Invalidate(invalidation, source, shallPropagate);
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@ -56,15 +56,15 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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base.Origin = value;
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c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
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c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
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c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
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X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
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X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
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Remove(c1);
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Remove(c2);
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c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
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c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
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c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1;
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c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0;
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Add(c1);
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Add(c2);
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}
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@ -118,9 +118,9 @@ namespace osu.Game.Overlays.Toolbar
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
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Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
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Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight,
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Origin = TooltipAnchor,
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Position = new Vector2((TooltipAnchor & Anchor.x0) > 0 ? 5 : -5, 5),
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Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
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Alpha = 0,
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Children = new[]
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{
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@ -39,14 +39,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
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HitObject result = null;
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if ((type & ConvertHitObjectType.Circle) > 0)
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if (type.HasFlag(ConvertHitObjectType.Circle))
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{
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result = CreateHit(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo);
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if (split.Length > 5)
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readCustomSampleBanks(split[5], bankInfo);
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}
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else if ((type & ConvertHitObjectType.Slider) > 0)
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else if (type.HasFlag(ConvertHitObjectType.Slider))
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{
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var pos = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
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@ -150,14 +150,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
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result = CreateSlider(pos, combo, points, length, curveType, repeatCount, nodeSamples);
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}
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else if ((type & ConvertHitObjectType.Spinner) > 0)
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else if (type.HasFlag(ConvertHitObjectType.Spinner))
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{
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result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + offset);
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if (split.Length > 6)
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readCustomSampleBanks(split[6], bankInfo);
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}
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else if ((type & ConvertHitObjectType.Hold) > 0)
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else if (type.HasFlag(ConvertHitObjectType.Hold))
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{
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// Note: Hold is generated by BMS converts
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@ -266,7 +266,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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}
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};
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if ((type & LegacySoundType.Finish) > 0)
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if (type.HasFlag(LegacySoundType.Finish))
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{
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soundTypes.Add(new SampleInfo
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{
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@ -276,7 +276,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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});
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}
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if ((type & LegacySoundType.Whistle) > 0)
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if (type.HasFlag(LegacySoundType.Whistle))
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{
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soundTypes.Add(new SampleInfo
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{
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@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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});
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}
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if ((type & LegacySoundType.Clap) > 0)
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if (type.HasFlag(LegacySoundType.Clap))
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{
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soundTypes.Add(new SampleInfo
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{
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@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Replays.Legacy
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public bool MouseLeft => MouseLeft1 || MouseLeft2;
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public bool MouseRight => MouseRight1 || MouseRight2;
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public bool MouseLeft1 => (ButtonState & ReplayButtonState.Left1) > 0;
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public bool MouseRight1 => (ButtonState & ReplayButtonState.Right1) > 0;
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public bool MouseLeft2 => (ButtonState & ReplayButtonState.Left2) > 0;
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public bool MouseRight2 => (ButtonState & ReplayButtonState.Right2) > 0;
|
||||
public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1);
|
||||
public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1);
|
||||
public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2);
|
||||
public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2);
|
||||
|
||||
public ReplayButtonState ButtonState;
|
||||
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||
{
|
||||
if ((invalidation & Invalidation.DrawSize) > 0)
|
||||
if (invalidation.HasFlag(Invalidation.DrawSize))
|
||||
layout.Invalidate();
|
||||
return base.Invalidate(invalidation, source, shallPropagate);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user