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Invoke RevertResult on parent DHO when nested DHO is reverted

The behaviour described above was removed in
812a4b412a, thus henceforth
contradicting `RevertResult`'s xmldoc. As it is relied on by some
external rulesets, bring it back to unbreak them.
This commit is contained in:
Bartłomiej Dach 2023-04-11 17:59:33 +02:00
parent 0cc92ce5f9
commit db86ced4b4
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@ -239,6 +239,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
OnNestedDrawableCreated?.Invoke(drawableNested);
drawableNested.OnNewResult += onNewResult;
drawableNested.OnRevertResult += onNestedRevertResult;
drawableNested.ApplyCustomUpdateState += onApplyCustomUpdateState;
// This is only necessary for non-pooled DHOs. For pooled DHOs, this is handled inside GetPooledDrawableRepresentation().
@ -312,6 +313,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
foreach (var obj in nestedHitObjects)
{
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onNestedRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
@ -376,6 +378,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
OnRevertResult?.Invoke(this, Result);
}
private void onNestedRevertResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnRevertResult?.Invoke(drawableHitObject, result);
private void onApplyCustomUpdateState(DrawableHitObject drawableHitObject, ArmedState state) => ApplyCustomUpdateState?.Invoke(drawableHitObject, state);
private void onDefaultsApplied(HitObject hitObject)