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Add float comparison leniency just in case

This commit is contained in:
OliBomby 2024-08-27 19:04:16 +02:00
parent 71044a0766
commit daad476593

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -71,7 +72,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void onShowSampleEditPopoverRequested(double time) private void onShowSampleEditPopoverRequested(double time)
{ {
if (time == GetTime()) if (Precision.AlmostEquals(time, GetTime()))
this.ShowPopover(); this.ShowPopover();
} }