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Merge pull request #8945 from Game4all/publicly-expose-hud

Add ability for a ruleset to disable gameplay overlays from displaying
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Dean Herbert 2020-05-10 22:10:37 +09:00 committed by GitHub
commit da368383aa
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2 changed files with 12 additions and 0 deletions

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@ -487,6 +487,11 @@ namespace osu.Game.Rulesets.UI
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Whether to display gameplay overlays, such as <see cref="HUDOverlay"/> and <see cref="BreakOverlay"/>.
/// </summary>
public virtual bool AllowGameplayOverlays => true;
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>

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@ -184,6 +184,13 @@ namespace osu.Game.Screens.Play
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
if (!DrawableRuleset.AllowGameplayOverlays)
{
HUDOverlay.ShowHud.Value = false;
HUDOverlay.ShowHud.Disabled = true;
BreakOverlay.Hide();
}
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
// bind clock into components that require it