diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 0ffff0ec26..9a10b7d1b2 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -487,6 +487,11 @@ namespace osu.Game.Rulesets.UI protected virtual ResumeOverlay CreateResumeOverlay() => null; + /// + /// Whether to display gameplay overlays, such as and . + /// + public virtual bool AllowGameplayOverlays => true; + /// /// Sets a replay to be used, overriding local input. /// diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ece4c6307e..acc8dc9c7c 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -184,6 +184,13 @@ namespace osu.Game.Screens.Play addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap); addOverlayComponents(GameplayClockContainer, Beatmap.Value); + if (!DrawableRuleset.AllowGameplayOverlays) + { + HUDOverlay.ShowHud.Value = false; + HUDOverlay.ShowHud.Disabled = true; + BreakOverlay.Hide(); + } + DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); // bind clock into components that require it