mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:07:52 +08:00
Merge pull request #8945 from Game4all/publicly-expose-hud
Add ability for a ruleset to disable gameplay overlays from displaying
This commit is contained in:
commit
da368383aa
@ -487,6 +487,11 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
protected virtual ResumeOverlay CreateResumeOverlay() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to display gameplay overlays, such as <see cref="HUDOverlay"/> and <see cref="BreakOverlay"/>.
|
||||
/// </summary>
|
||||
public virtual bool AllowGameplayOverlays => true;
|
||||
|
||||
/// <summary>
|
||||
/// Sets a replay to be used, overriding local input.
|
||||
/// </summary>
|
||||
|
@ -184,6 +184,13 @@ namespace osu.Game.Screens.Play
|
||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
|
||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
|
||||
if (!DrawableRuleset.AllowGameplayOverlays)
|
||||
{
|
||||
HUDOverlay.ShowHud.Value = false;
|
||||
HUDOverlay.ShowHud.Disabled = true;
|
||||
BreakOverlay.Hide();
|
||||
}
|
||||
|
||||
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
|
||||
// bind clock into components that require it
|
||||
|
Loading…
Reference in New Issue
Block a user