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Update hide logic
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@ -219,10 +219,7 @@ namespace osu.Game.Screens.Play
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{
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{
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if (!IsCurrentScreen) return;
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if (!IsCurrentScreen) return;
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//we want to hide the hitrenderer immediately (looks better).
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pauseContainer.Hide();
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//we may be able to remove this once the mouse cursor trail is improved.
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RulesetContainer?.Hide();
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Content.Hide();
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Restart();
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Restart();
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},
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},
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}
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}
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