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Merge branch 'master' into input-handler-configuration
This commit is contained in:
commit
d9ec3c327e
@ -2,8 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
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||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
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||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
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@ -13,6 +17,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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[TestFixture]
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||||
public class TestSceneHitExplosion : TaikoSkinnableTestScene
|
||||
{
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||||
protected override double TimePerAction => 100;
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||||
|
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[Test]
|
||||
public void TestNormalHit()
|
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{
|
||||
@ -21,11 +27,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
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}
|
||||
|
||||
[Test]
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||||
public void TestStrongHit([Values(false, true)] bool hitBoth)
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[TestCase(HitResult.Great)]
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[TestCase(HitResult.Ok)]
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public void TestStrongHit(HitResult type)
|
||||
{
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AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
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AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth))));
|
||||
AddStep("create hit", () => SetContents(() => getContentFor(createStrongHit(type))));
|
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AddStep("visualise second hit",
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() => this.ChildrenOfType<HitExplosion>()
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.ForEach(e => e.VisualiseSecondHit(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement()))));
|
||||
}
|
||||
|
||||
private Drawable getContentFor(DrawableTestHit hit)
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@ -38,17 +47,17 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
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// setting zero alpha is supposed to prevent the test from looking broken.
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hit.With(h => h.Alpha = 0),
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new HitExplosion(hit, hit.Type)
|
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new HitExplosion(hit.Type)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
|
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}.With(explosion => explosion.Apply(hit))
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||||
}
|
||||
};
|
||||
}
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||||
|
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private DrawableTestHit createHit(HitResult type) => new DrawableTestHit(new Hit { StartTime = Time.Current }, type);
|
||||
|
||||
private DrawableTestHit createStrongHit(HitResult type, bool hitBoth) => new DrawableTestStrongHit(Time.Current, type, hitBoth);
|
||||
private DrawableTestHit createStrongHit(HitResult type) => new DrawableTestStrongHit(Time.Current, type);
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Rulesets.Taiko.Judgements;
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||||
using osu.Game.Rulesets.Taiko.Objects;
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@ -108,12 +107,12 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
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HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
|
||||
|
||||
Hit hit = new Hit();
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Hit hit = new Hit { StartTime = DrawableRuleset.Playfield.Time.Current };
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var h = new DrawableTestHit(hit, kiai: kiai) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
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|
||||
DrawableRuleset.Playfield.Add(h);
|
||||
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(hit, new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
private void addStrongHitJudgement(bool kiai)
|
||||
@ -122,6 +121,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
Hit hit = new Hit
|
||||
{
|
||||
StartTime = DrawableRuleset.Playfield.Time.Current,
|
||||
IsStrong = true,
|
||||
Samples = createSamples(strong: true)
|
||||
};
|
||||
@ -129,8 +129,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
DrawableRuleset.Playfield.Add(h);
|
||||
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h.NestedHitObjects.Single(), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(hit, new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h.NestedHitObjects.Single(), new JudgementResult(hit.NestedHitObjects.Single(), new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
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||||
|
@ -1,22 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
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||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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||||
{
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||||
public class LegacyHitExplosion : CompositeDrawable
|
||||
public class LegacyHitExplosion : CompositeDrawable, IAnimatableHitExplosion
|
||||
{
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||||
private readonly Drawable sprite;
|
||||
private readonly Drawable strongSprite;
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||||
|
||||
private DrawableStrongNestedHit nestedStrongHit;
|
||||
private bool switchedToStrongSprite;
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||||
[CanBeNull]
|
||||
private readonly Drawable strongSprite;
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||||
|
||||
/// <summary>
|
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/// Creates a new legacy hit explosion.
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||||
@ -27,14 +27,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
/// </remarks>
|
||||
/// <param name="sprite">The normal legacy explosion sprite.</param>
|
||||
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
|
||||
public LegacyHitExplosion(Drawable sprite, Drawable strongSprite = null)
|
||||
public LegacyHitExplosion(Drawable sprite, [CanBeNull] Drawable strongSprite = null)
|
||||
{
|
||||
this.sprite = sprite;
|
||||
this.strongSprite = strongSprite;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject judgedObject)
|
||||
private void load()
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -56,45 +56,30 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
s.Origin = Anchor.Centre;
|
||||
}));
|
||||
}
|
||||
|
||||
if (judgedObject is DrawableHit hit)
|
||||
nestedStrongHit = hit.NestedHitObjects.SingleOrDefault() as DrawableStrongNestedHit;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
public void Animate(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const double animation_time = 120;
|
||||
|
||||
(sprite as IFramedAnimation)?.GotoFrame(0);
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||||
(strongSprite as IFramedAnimation)?.GotoFrame(0);
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||||
|
||||
this.FadeInFromZero(animation_time).Then().FadeOut(animation_time * 1.5);
|
||||
|
||||
this.ScaleTo(0.6f)
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||||
.Then().ScaleTo(1.1f, animation_time * 0.8)
|
||||
.Then().ScaleTo(0.9f, animation_time * 0.4)
|
||||
.Then().ScaleTo(1f, animation_time * 0.2);
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
public void AnimateSecondHit()
|
||||
{
|
||||
base.Update();
|
||||
if (strongSprite == null)
|
||||
return;
|
||||
|
||||
if (shouldSwitchToStrongSprite() && !switchedToStrongSprite)
|
||||
{
|
||||
sprite.FadeOut(50, Easing.OutQuint);
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||||
strongSprite.FadeIn(50, Easing.OutQuint);
|
||||
switchedToStrongSprite = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool shouldSwitchToStrongSprite()
|
||||
{
|
||||
if (nestedStrongHit == null || strongSprite == null)
|
||||
return false;
|
||||
|
||||
return nestedStrongHit.IsHit;
|
||||
sprite.FadeOut(50, Easing.OutQuint);
|
||||
strongSprite.FadeIn(50, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,19 +14,23 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
internal class DefaultHitExplosion : CircularContainer
|
||||
internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
|
||||
{
|
||||
private readonly DrawableHitObject judgedObject;
|
||||
private readonly HitResult result;
|
||||
|
||||
public DefaultHitExplosion(DrawableHitObject judgedObject, HitResult result)
|
||||
[CanBeNull]
|
||||
private Box body;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public DefaultHitExplosion(HitResult result)
|
||||
{
|
||||
this.judgedObject = judgedObject;
|
||||
this.result = result;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -40,26 +45,36 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
if (!result.IsHit())
|
||||
return;
|
||||
|
||||
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
new Box
|
||||
body = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
|
||||
}
|
||||
};
|
||||
|
||||
updateColour();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
private void updateColour([CanBeNull] DrawableHitObject judgedObject = null)
|
||||
{
|
||||
base.LoadComplete();
|
||||
if (body == null)
|
||||
return;
|
||||
|
||||
bool isRim = (judgedObject?.HitObject as Hit)?.Type == HitType.Rim;
|
||||
body.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
|
||||
}
|
||||
|
||||
public void Animate(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
updateColour(drawableHitObject);
|
||||
|
||||
this.ScaleTo(3f, 1000, Easing.OutQuint);
|
||||
this.FadeOut(500);
|
||||
}
|
||||
|
||||
Expire(true);
|
||||
public void AnimateSecondHit()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -16,31 +18,37 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
/// <summary>
|
||||
/// A circle explodes from the hit target to indicate a hitobject has been hit.
|
||||
/// </summary>
|
||||
internal class HitExplosion : CircularContainer
|
||||
internal class HitExplosion : PoolableDrawable
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => true;
|
||||
|
||||
[Cached(typeof(DrawableHitObject))]
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private readonly HitResult result;
|
||||
|
||||
private double? secondHitTime;
|
||||
|
||||
[CanBeNull]
|
||||
public DrawableHitObject JudgedObject;
|
||||
|
||||
private SkinnableDrawable skinnable;
|
||||
|
||||
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
|
||||
|
||||
public override double LifetimeEnd => skinnable.Drawable.LifetimeEnd;
|
||||
|
||||
public HitExplosion(DrawableHitObject judgedObject, HitResult result)
|
||||
/// <summary>
|
||||
/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
|
||||
/// </summary>
|
||||
public HitExplosion()
|
||||
: this(HitResult.Great)
|
||||
{
|
||||
}
|
||||
|
||||
public HitExplosion(HitResult result)
|
||||
{
|
||||
JudgedObject = judgedObject;
|
||||
this.result = result;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
}
|
||||
@ -48,7 +56,47 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result));
|
||||
InternalChild = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(result));
|
||||
skinnable.OnSkinChanged += runAnimation;
|
||||
}
|
||||
|
||||
public void Apply([CanBeNull] DrawableHitObject drawableHitObject)
|
||||
{
|
||||
JudgedObject = drawableHitObject;
|
||||
secondHitTime = null;
|
||||
}
|
||||
|
||||
protected override void PrepareForUse()
|
||||
{
|
||||
base.PrepareForUse();
|
||||
runAnimation();
|
||||
}
|
||||
|
||||
private void runAnimation()
|
||||
{
|
||||
if (JudgedObject?.Result == null)
|
||||
return;
|
||||
|
||||
double resultTime = JudgedObject.Result.TimeAbsolute;
|
||||
|
||||
LifetimeStart = resultTime;
|
||||
|
||||
ApplyTransformsAt(double.MinValue, true);
|
||||
ClearTransforms(true);
|
||||
|
||||
using (BeginAbsoluteSequence(resultTime))
|
||||
(skinnable.Drawable as IAnimatableHitExplosion)?.Animate(JudgedObject);
|
||||
|
||||
if (secondHitTime != null)
|
||||
{
|
||||
using (BeginAbsoluteSequence(secondHitTime.Value))
|
||||
{
|
||||
this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
|
||||
(skinnable.Drawable as IAnimatableHitExplosion)?.AnimateSecondHit();
|
||||
}
|
||||
}
|
||||
|
||||
LifetimeEnd = skinnable.Drawable.LatestTransformEndTime;
|
||||
}
|
||||
|
||||
private static TaikoSkinComponents getComponentName(HitResult result)
|
||||
@ -68,12 +116,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transforms this hit explosion to visualise a secondary hit.
|
||||
/// </summary>
|
||||
public void VisualiseSecondHit()
|
||||
public void VisualiseSecondHit(JudgementResult judgementResult)
|
||||
{
|
||||
this.ResizeTo(new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE), 50);
|
||||
secondHitTime = judgementResult.TimeAbsolute;
|
||||
runAnimation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
24
osu.Game.Rulesets.Taiko/UI/HitExplosionPool.cs
Normal file
24
osu.Game.Rulesets.Taiko/UI/HitExplosionPool.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Pool for hit explosions of a specific type.
|
||||
/// </summary>
|
||||
internal class HitExplosionPool : DrawablePool<HitExplosion>
|
||||
{
|
||||
private readonly HitResult hitResult;
|
||||
|
||||
public HitExplosionPool(HitResult hitResult)
|
||||
: base(15)
|
||||
{
|
||||
this.hitResult = hitResult;
|
||||
}
|
||||
|
||||
protected override HitExplosion CreateNewDrawable() => new HitExplosion(hitResult);
|
||||
}
|
||||
}
|
23
osu.Game.Rulesets.Taiko/UI/IAnimatableHitExplosion.cs
Normal file
23
osu.Game.Rulesets.Taiko/UI/IAnimatableHitExplosion.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// A skinnable element of a hit explosion that supports playing an animation from the current point in time.
|
||||
/// </summary>
|
||||
public interface IAnimatableHitExplosion
|
||||
{
|
||||
/// <summary>
|
||||
/// Shows the hit explosion for the supplied <paramref name="drawableHitObject"/>.
|
||||
/// </summary>
|
||||
void Animate(DrawableHitObject drawableHitObject);
|
||||
|
||||
/// <summary>
|
||||
/// Transforms the hit explosion to visualise a secondary hit.
|
||||
/// </summary>
|
||||
void AnimateSecondHit();
|
||||
}
|
||||
}
|
@ -42,6 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private SkinnableDrawable mascot;
|
||||
|
||||
private readonly IDictionary<HitResult, DrawablePool<DrawableTaikoJudgement>> judgementPools = new Dictionary<HitResult, DrawablePool<DrawableTaikoJudgement>>();
|
||||
private readonly IDictionary<HitResult, HitExplosionPool> explosionPools = new Dictionary<HitResult, HitExplosionPool>();
|
||||
|
||||
private ProxyContainer topLevelHitContainer;
|
||||
private Container rightArea;
|
||||
@ -166,10 +167,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RegisterPool<SwellTick, DrawableSwellTick>(100);
|
||||
|
||||
var hitWindows = new TaikoHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => hitWindows.IsHitResultAllowed(r)))
|
||||
{
|
||||
judgementPools.Add(result, new DrawablePool<DrawableTaikoJudgement>(15));
|
||||
explosionPools.Add(result, new HitExplosionPool(result));
|
||||
}
|
||||
|
||||
AddRangeInternal(judgementPools.Values);
|
||||
AddRangeInternal(explosionPools.Values);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -281,7 +287,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
case TaikoStrongJudgement _:
|
||||
if (result.IsHit)
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit();
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).ParentHitObject)?.VisualiseSecondHit(result);
|
||||
break;
|
||||
|
||||
case TaikoDrumRollTickJudgement _:
|
||||
@ -315,7 +321,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type)
|
||||
{
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject, result));
|
||||
hitExplosionContainer.Add(explosionPools[result]
|
||||
.Get(explosion => explosion.Apply(drawableObject)));
|
||||
if (drawableObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||
}
|
||||
|
2
osu.Game.Tests/Resources/skin-with-space.ini
Normal file
2
osu.Game.Tests/Resources/skin-with-space.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[General]
|
||||
Version: 2
|
@ -91,6 +91,15 @@ namespace osu.Game.Tests.Skins
|
||||
Assert.AreEqual(2.0m, decoder.Decode(stream).LegacyVersion);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStripWhitespace()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = TestResources.OpenResource("skin-with-space.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.AreEqual(2.0m, decoder.Decode(stream).LegacyVersion);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeLatestVersion()
|
||||
{
|
||||
|
@ -113,8 +113,6 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "artist",
|
||||
Title = "title",
|
||||
Author = user,
|
||||
};
|
||||
|
||||
@ -128,7 +126,6 @@ namespace osu.Game.Beatmaps
|
||||
BaseDifficulty = new BeatmapDifficulty(),
|
||||
Ruleset = ruleset,
|
||||
Metadata = metadata,
|
||||
Version = "difficulty"
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -67,16 +67,14 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected override void ParseLine(Beatmap beatmap, Section section, string line)
|
||||
{
|
||||
var strippedLine = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
handleGeneral(strippedLine);
|
||||
handleGeneral(line);
|
||||
return;
|
||||
|
||||
case Section.Editor:
|
||||
handleEditor(strippedLine);
|
||||
handleEditor(line);
|
||||
return;
|
||||
|
||||
case Section.Metadata:
|
||||
@ -84,19 +82,19 @@ namespace osu.Game.Beatmaps.Formats
|
||||
return;
|
||||
|
||||
case Section.Difficulty:
|
||||
handleDifficulty(strippedLine);
|
||||
handleDifficulty(line);
|
||||
return;
|
||||
|
||||
case Section.Events:
|
||||
handleEvent(strippedLine);
|
||||
handleEvent(line);
|
||||
return;
|
||||
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoint(strippedLine);
|
||||
handleTimingPoint(line);
|
||||
return;
|
||||
|
||||
case Section.HitObjects:
|
||||
handleHitObject(strippedLine);
|
||||
handleHitObject(line);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,8 @@ namespace osu.Game.Beatmaps.Formats
|
||||
if (ShouldSkipLine(line))
|
||||
continue;
|
||||
|
||||
line = StripComments(line).TrimEnd();
|
||||
|
||||
if (line.StartsWith('[') && line.EndsWith(']'))
|
||||
{
|
||||
if (!Enum.TryParse(line[1..^1], out section))
|
||||
@ -71,8 +73,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected virtual void ParseLine(T output, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.Colours:
|
||||
|
@ -45,8 +45,6 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
protected override void ParseLine(Storyboard storyboard, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.General:
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
@ -53,6 +54,14 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
};
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
base.OnFocus(e);
|
||||
GetContainingInputManager().ChangeFocus(Component);
|
||||
}
|
||||
|
||||
protected override OsuTextBox CreateComponent() => CreateTextBox().With(t =>
|
||||
{
|
||||
t.OnCommit += (sender, newText) => OnCommit?.Invoke(sender, newText);
|
||||
|
@ -23,51 +23,24 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
{
|
||||
this.user.BindTo(user);
|
||||
CountSection total;
|
||||
CountSection avaliable;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Masking = true;
|
||||
CornerRadius = 3;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new[]
|
||||
{
|
||||
total = new CountTotal(),
|
||||
avaliable = new CountAvailable()
|
||||
}
|
||||
}
|
||||
};
|
||||
this.user.ValueChanged += u =>
|
||||
{
|
||||
total.Count = u.NewValue?.Kudosu.Total ?? 0;
|
||||
avaliable.Count = u.NewValue?.Kudosu.Available ?? 0;
|
||||
};
|
||||
Child = total = new CountTotal();
|
||||
|
||||
this.user.ValueChanged += u => total.Count = u.NewValue?.Kudosu.Total ?? 0;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
private class CountAvailable : CountSection
|
||||
{
|
||||
public CountAvailable()
|
||||
: base("Kudosu Avaliable")
|
||||
{
|
||||
DescriptionText.Text = "Kudosu can be traded for kudosu stars, which will help your beatmap get more attention. This is the number of kudosu you haven't traded in yet.";
|
||||
}
|
||||
}
|
||||
|
||||
private class CountTotal : CountSection
|
||||
{
|
||||
public CountTotal()
|
||||
: base("Total Kudosu Earned")
|
||||
{
|
||||
DescriptionText.AddText("Based on how much of a contribution the user has made to beatmap moderation. See ");
|
||||
DescriptionText.AddLink("this link", "https://osu.ppy.sh/wiki/Kudosu");
|
||||
DescriptionText.AddLink("this page", "https://osu.ppy.sh/wiki/Kudosu");
|
||||
DescriptionText.AddText(" for more information.");
|
||||
}
|
||||
}
|
||||
@ -80,13 +53,12 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
|
||||
public new int Count
|
||||
{
|
||||
set => valueText.Text = value.ToString();
|
||||
set => valueText.Text = value.ToString("N0");
|
||||
}
|
||||
|
||||
public CountSection(string header)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Width = 0.5f;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Top = 10, Bottom = 20 };
|
||||
Child = new FillFlowContainer
|
||||
@ -131,7 +103,6 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
lineBackground.Colour = colourProvider.Highlight1;
|
||||
DescriptionText.Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
|
||||
@ -157,9 +158,21 @@ namespace osu.Game.Scoring
|
||||
}
|
||||
|
||||
int beatmapMaxCombo;
|
||||
double accuracy = score.Accuracy;
|
||||
|
||||
if (score.IsLegacyScore)
|
||||
{
|
||||
if (score.RulesetID == 3)
|
||||
{
|
||||
// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
|
||||
// To get around this, recalculate accuracy based on the hit statistics.
|
||||
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
|
||||
double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
|
||||
double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
|
||||
if (maxBaseScore > 0)
|
||||
accuracy = baseScore / maxBaseScore;
|
||||
}
|
||||
|
||||
// This score is guaranteed to be an osu!stable score.
|
||||
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
|
||||
if (score.Beatmap.MaxCombo == null)
|
||||
@ -176,7 +189,7 @@ namespace osu.Game.Scoring
|
||||
difficultyBindable.BindValueChanged(d =>
|
||||
{
|
||||
if (d.NewValue is StarDifficulty diff)
|
||||
updateScore(diff.MaxCombo);
|
||||
updateScore(diff.MaxCombo, accuracy);
|
||||
}, true);
|
||||
|
||||
return;
|
||||
@ -191,10 +204,10 @@ namespace osu.Game.Scoring
|
||||
beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
|
||||
}
|
||||
|
||||
updateScore(beatmapMaxCombo);
|
||||
updateScore(beatmapMaxCombo, accuracy);
|
||||
}
|
||||
|
||||
private void updateScore(int beatmapMaxCombo)
|
||||
private void updateScore(int beatmapMaxCombo, double accuracy)
|
||||
{
|
||||
if (beatmapMaxCombo == 0)
|
||||
{
|
||||
@ -207,7 +220,7 @@ namespace osu.Game.Scoring
|
||||
|
||||
scoreProcessor.Mods.Value = score.Mods;
|
||||
|
||||
Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
|
||||
Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,16 +113,25 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (e.Repeat || !e.ControlPressed)
|
||||
return false;
|
||||
|
||||
bool runOperationFromHotkey(Func<bool> operation)
|
||||
{
|
||||
operationStarted();
|
||||
bool result = operation?.Invoke() ?? false;
|
||||
operationEnded();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.G:
|
||||
return CanReverse && OnReverse?.Invoke() == true;
|
||||
return CanReverse && runOperationFromHotkey(OnReverse);
|
||||
|
||||
case Key.H:
|
||||
return CanScaleX && OnFlip?.Invoke(Direction.Horizontal) == true;
|
||||
return CanScaleX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
|
||||
|
||||
case Key.J:
|
||||
return CanScaleY && OnFlip?.Invoke(Direction.Vertical) == true;
|
||||
return CanScaleY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
|
||||
}
|
||||
|
||||
return base.OnKeyDown(e);
|
||||
|
@ -56,6 +56,14 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
item.OnCommit += onCommit;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (string.IsNullOrEmpty(artistTextBox.Current.Value))
|
||||
GetContainingInputManager().ChangeFocus(artistTextBox);
|
||||
}
|
||||
|
||||
private void onCommit(TextBox sender, bool newText)
|
||||
{
|
||||
if (!newText) return;
|
||||
|
@ -31,8 +31,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void ParseLine(List<LegacyManiaSkinConfiguration> output, Section section, string line)
|
||||
{
|
||||
line = StripComments(line);
|
||||
|
||||
switch (section)
|
||||
{
|
||||
case Section.Mania:
|
||||
|
Loading…
Reference in New Issue
Block a user