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Merge pull request #12060 from smoogipoo/fix-converted-mania-score-accuracy
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commit
d09ad85c71
@ -20,6 +20,7 @@ using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring.Legacy;
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@ -157,9 +158,21 @@ namespace osu.Game.Scoring
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}
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int beatmapMaxCombo;
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double accuracy = score.Accuracy;
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if (score.IsLegacyScore)
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{
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if (score.RulesetID == 3)
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{
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// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
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// To get around this, recalculate accuracy based on the hit statistics.
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// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
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double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
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double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
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if (maxBaseScore > 0)
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accuracy = baseScore / maxBaseScore;
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}
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// This score is guaranteed to be an osu!stable score.
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// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
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if (score.Beatmap.MaxCombo == null)
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@ -176,7 +189,7 @@ namespace osu.Game.Scoring
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difficultyBindable.BindValueChanged(d =>
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{
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if (d.NewValue is StarDifficulty diff)
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updateScore(diff.MaxCombo);
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updateScore(diff.MaxCombo, accuracy);
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}, true);
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return;
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@ -191,10 +204,10 @@ namespace osu.Game.Scoring
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beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum();
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}
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updateScore(beatmapMaxCombo);
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updateScore(beatmapMaxCombo, accuracy);
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}
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private void updateScore(int beatmapMaxCombo)
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private void updateScore(int beatmapMaxCombo, double accuracy)
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{
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if (beatmapMaxCombo == 0)
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{
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@ -207,7 +220,7 @@ namespace osu.Game.Scoring
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scoreProcessor.Mods.Value = score.Mods;
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Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
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Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
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}
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}
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