1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00

Expand explanatory comment

This commit is contained in:
smoogipoo 2021-03-18 19:26:29 +09:00
parent b68dc686ee
commit 917717686a

View File

@ -164,7 +164,9 @@ namespace osu.Game.Scoring
{
if (score.RulesetID == 3)
{
// Recalculate mania's accuracy based on hit statistics.
// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
// To get around this, recalculate accuracy based on the hit statistics.
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
if (maxBaseScore > 0)