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Merge pull request #2524 from smoogipoo/convert-object-hitwindows
Use osu!stable hitwindows for converted hitobjects
This commit is contained in:
commit
d7d3838ad6
@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
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}
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protected override HitWindows CreateHitWindows() => null;
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}
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public enum FruitVisualRepresentation
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@ -4,6 +4,8 @@
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Tests.Visual;
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@ -17,6 +19,14 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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public TestCaseManiaHitObjects()
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{
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Note note1 = new Note();
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Note note2 = new Note();
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HoldNote holdNote = new HoldNote { StartTime = 1000 };
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note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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@ -43,14 +53,14 @@ namespace osu.Game.Rulesets.Mania.Tests
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RelativeChildSize = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableNote(new Note(), ManiaAction.Key1)
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new DrawableNote(note1, ManiaAction.Key1)
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{
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Y = 5000,
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LifetimeStart = double.MinValue,
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LifetimeEnd = double.MaxValue,
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AccentColour = Color4.Red
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},
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new DrawableNote(new Note(), ManiaAction.Key1)
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new DrawableNote(note2, ManiaAction.Key1)
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{
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Y = 6000,
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LifetimeStart = double.MinValue,
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@ -77,13 +87,13 @@ namespace osu.Game.Rulesets.Mania.Tests
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RelativeChildSize = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
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new DrawableHoldNote(holdNote, ManiaAction.Key1)
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{
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Y = 5000,
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Height = 1000,
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LifetimeStart = double.MinValue,
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LifetimeEnd = double.MaxValue,
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AccentColour = Color4.Red
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AccentColour = Color4.Red,
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}
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}
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}
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@ -8,6 +8,8 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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@ -83,13 +85,16 @@ namespace osu.Game.Rulesets.Mania.Tests
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int col = rng.Next(0, 4);
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var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
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var note = new Note { Column = col };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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var drawableNote = new DrawableNote(note, ManiaAction.Key1)
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{
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AccentColour = playfield.Columns.ElementAt(col).AccentColour
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};
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playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
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playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
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playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
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playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
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});
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}
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@ -162,32 +167,24 @@ namespace osu.Game.Rulesets.Mania.Tests
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for (double t = start_time; t <= start_time + duration; t += 100)
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{
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playfield.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 0
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}, ManiaAction.Key1));
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var note1 = new Note { StartTime = t, Column = 0 };
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var note2 = new Note { StartTime = t, Column = 3 };
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playfield.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 3
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}, ManiaAction.Key4));
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note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
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playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
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}
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playfield.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = start_time,
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Duration = duration,
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Column = 1
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}, ManiaAction.Key2));
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var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
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var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
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playfield.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = start_time,
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Duration = duration,
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Column = 2
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}, ManiaAction.Key3));
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holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
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playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
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}
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}
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}
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@ -59,7 +59,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
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{
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
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@ -85,7 +84,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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yield break;
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foreach (ManiaHitObject obj in objects)
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{
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obj.HitWindows = original.HitWindows;
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yield return obj;
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}
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}
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private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
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@ -103,6 +103,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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@ -40,7 +40,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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RepeatSamples = curveData.RepeatSamples,
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RepeatCount = curveData.RepeatCount,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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};
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}
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else if (endTimeData != null)
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@ -50,8 +51,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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Samples = original.Samples,
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EndTime = endTimeData.EndTime,
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Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
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HitWindows = original.HitWindows
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};
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}
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else
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@ -61,7 +62,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
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StartTime = original.StartTime,
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Samples = original.Samples,
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Position = positionData?.Position ?? Vector2.Zero,
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NewCombo = comboData?.NewCombo ?? false
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NewCombo = comboData?.NewCombo ?? false,
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HitWindows = original.HitWindows
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};
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}
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}
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@ -132,7 +132,8 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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{
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StartTime = j,
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Samples = currentSamples,
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IsStrong = strong
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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}
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else
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@ -142,6 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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StartTime = j,
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Samples = currentSamples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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}
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@ -157,6 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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IsStrong = strong,
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Duration = taikoDuration,
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TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4,
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HitWindows = obj.HitWindows
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};
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}
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}
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@ -171,6 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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IsStrong = strong,
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Duration = endTimeData.Duration,
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RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
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HitWindows = obj.HitWindows
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};
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}
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else
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@ -184,6 +188,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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}
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else
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@ -193,6 +198,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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StartTime = obj.StartTime,
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Samples = obj.Samples,
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IsStrong = strong,
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HitWindows = obj.HitWindows
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};
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}
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}
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@ -9,6 +9,7 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Tests.Resources;
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using OpenTK;
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@ -117,7 +118,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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public void TestParity(string beatmap)
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{
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var legacy = decode(beatmap, out Beatmap json);
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json.ShouldDeepEqual(legacy);
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json.WithDeepEqual(legacy).IgnoreProperty(r => r.DeclaringType == typeof(HitWindows)).Assert();
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}
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/// <summary>
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@ -51,16 +51,10 @@ namespace osu.Game.Rulesets.Objects
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private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
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private HitWindows hitWindows;
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/// <summary>
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/// The hit windows for this <see cref="HitObject"/>.
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/// </summary>
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public HitWindows HitWindows
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{
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get => hitWindows ?? (hitWindows = new HitWindows(overallDifficulty));
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protected set => hitWindows = value;
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}
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public HitWindows HitWindows { get; set; }
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private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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@ -78,7 +72,11 @@ namespace osu.Game.Rulesets.Objects
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nestedHitObjects.Clear();
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CreateNestedHitObjects();
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nestedHitObjects.ForEach(h => h.ApplyDefaults(controlPointInfo, difficulty));
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nestedHitObjects.ForEach(h =>
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{
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h.HitWindows = HitWindows;
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h.ApplyDefaults(controlPointInfo, difficulty);
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});
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}
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protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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@ -89,8 +87,9 @@ namespace osu.Game.Rulesets.Objects
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Kiai = effectPoint.KiaiMode;
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SampleControlPoint = samplePoint;
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overallDifficulty = difficulty.OverallDifficulty;
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hitWindows = null;
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if (HitWindows == null)
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HitWindows = CreateHitWindows();
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HitWindows?.SetDifficulty(difficulty.OverallDifficulty);
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}
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protected virtual void CreateNestedHitObjects()
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@ -98,5 +97,14 @@ namespace osu.Game.Rulesets.Objects
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}
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protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
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/// <summary>
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/// Creates the <see cref="HitWindows"/> for this <see cref="HitObject"/>.
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/// This can be null to indicate that the <see cref="HitObject"/> has no <see cref="HitWindows"/>.
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/// <para>
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/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter"/>.
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/// </para>
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/// </summary>
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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}
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}
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@ -63,10 +63,10 @@ namespace osu.Game.Rulesets.Objects
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public bool AllowsOk;
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/// <summary>
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/// Constructs hit windows by fitting a parameter to a 2-part piecewise linear function for each hit window.
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/// Sets hit windows with values that correspond to a difficulty parameter.
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/// </summary>
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/// <param name="difficulty">The parameter.</param>
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public HitWindows(double difficulty)
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public virtual void SetDifficulty(double difficulty)
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{
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Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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32
osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitWindows.cs
Normal file
32
osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitWindows.cs
Normal file
@ -0,0 +1,32 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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public class ConvertHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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{ HitResult.Perfect, (44.8, 38.8, 27.8) },
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{ HitResult.Great, (128, 98, 68 ) },
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{ HitResult.Good, (194, 164, 134) },
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{ HitResult.Ok, (254, 224, 194) },
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{ HitResult.Meh, (302, 272, 242) },
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{ HitResult.Miss, (376, 346, 316) },
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};
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public override void SetDifficulty(double difficulty)
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{
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Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
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Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
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Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
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Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
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}
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}
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}
|
@ -12,5 +12,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double EndTime { get; set; }
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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|
@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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|
@ -15,5 +15,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double Duration => EndTime - StartTime;
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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|
@ -18,5 +18,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
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}
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}
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|
28
osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitWindows.cs
Normal file
28
osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitWindows.cs
Normal file
@ -0,0 +1,28 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
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{
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public class ConvertHitWindows : HitWindows
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{
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private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
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{
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{ HitResult.Great, (160, 100, 40) },
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{ HitResult.Good, (280, 200, 120) },
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{ HitResult.Meh, (400, 300, 200) },
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{ HitResult.Miss, (400, 400, 400) },
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};
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public override void SetDifficulty(double difficulty)
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{
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Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
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Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
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Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
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Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
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||||
}
|
||||
}
|
||||
}
|
@ -18,5 +18,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
public float Y => Position.Y;
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -20,5 +20,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
public float X => Position.X;
|
||||
|
||||
public float Y => Position.Y;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -11,5 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
internal sealed class ConvertHit : HitObject, IHasCombo
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
}
|
||||
}
|
||||
|
28
osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitWindows.cs
Normal file
28
osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitWindows.cs
Normal file
@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
{
|
||||
public class ConvertHitWindows : HitWindows
|
||||
{
|
||||
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
||||
{
|
||||
{ HitResult.Great, (100, 70, 40) },
|
||||
{ HitResult.Good, (240, 160, 100) },
|
||||
{ HitResult.Meh, (270, 190, 140) },
|
||||
{ HitResult.Miss, (400, 400, 400) },
|
||||
};
|
||||
|
||||
public override void SetDifficulty(double difficulty)
|
||||
{
|
||||
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
||||
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
||||
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
||||
}
|
||||
}
|
||||
}
|
@ -11,5 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasCombo
|
||||
{
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -13,5 +13,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ConvertHitWindows();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user