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Adjust animation
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parent
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commit
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Play
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// The transition effects.
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// The transition effects.
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outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint);
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outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint);
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innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf);
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innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf);
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countdownComponents.FadeOut().Then().Delay(50).FadeTo(1, 100);
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countdownComponents.FadeOut().Delay(50).FadeTo(1, 100);
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// Reset states for various components.
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// Reset states for various components.
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countdownBackground.FadeIn();
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countdownBackground.FadeIn();
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@ -166,7 +166,7 @@ namespace osu.Game.Screens.Play
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if (countdownComplete)
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if (countdownComplete)
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{
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{
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countdownProgress.ScaleTo(2f, 300, Easing.OutQuint);
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countdownProgress.ScaleTo(2f, 300, Easing.OutQuint);
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countdownProgress.Delay(200).FadeOut(100, Easing.Out);
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countdownProgress.FadeOut(100, Easing.Out);
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}
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}
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else
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else
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countdownProgress.FadeOut();
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countdownProgress.FadeOut();
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