From d7769ec3e25cc985fea44e6fb0d02ab668e2dd33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:38:59 +0800 Subject: [PATCH] Adjust animation --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 468e67901d..7c34050bbf 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -112,7 +112,7 @@ namespace osu.Game.Screens.Play // The transition effects. outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint); innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); - countdownComponents.FadeOut().Then().Delay(50).FadeTo(1, 100); + countdownComponents.FadeOut().Delay(50).FadeTo(1, 100); // Reset states for various components. countdownBackground.FadeIn(); @@ -166,7 +166,7 @@ namespace osu.Game.Screens.Play if (countdownComplete) { countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); - countdownProgress.Delay(200).FadeOut(100, Easing.Out); + countdownProgress.FadeOut(100, Easing.Out); } else countdownProgress.FadeOut();