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Adjust animation

This commit is contained in:
Dean Herbert 2024-03-14 22:38:59 +08:00
parent 42bd558d7c
commit d7769ec3e2
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Play
// The transition effects. // The transition effects.
outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint); outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint);
innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf);
countdownComponents.FadeOut().Then().Delay(50).FadeTo(1, 100); countdownComponents.FadeOut().Delay(50).FadeTo(1, 100);
// Reset states for various components. // Reset states for various components.
countdownBackground.FadeIn(); countdownBackground.FadeIn();
@ -166,7 +166,7 @@ namespace osu.Game.Screens.Play
if (countdownComplete) if (countdownComplete)
{ {
countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); countdownProgress.ScaleTo(2f, 300, Easing.OutQuint);
countdownProgress.Delay(200).FadeOut(100, Easing.Out); countdownProgress.FadeOut(100, Easing.Out);
} }
else else
countdownProgress.FadeOut(); countdownProgress.FadeOut();