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Trim empty remarks xmldoc tag
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@ -31,9 +31,6 @@ namespace osu.Game.Rulesets.Mania.UI
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/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
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/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
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/// </summary>
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/// <remarks>
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///
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/// </remarks>
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private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
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/// <summary>
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