diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index fcbbd8a01c..88c3bd5dbf 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -31,9 +31,6 @@ namespace osu.Game.Rulesets.Mania.UI
/// For hitsounds played by this (i.e. not as a result of hitting a hitobject),
/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
///
- ///
- ///
- ///
private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
///