diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index fcbbd8a01c..88c3bd5dbf 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -31,9 +31,6 @@ namespace osu.Game.Rulesets.Mania.UI /// For hitsounds played by this (i.e. not as a result of hitting a hitobject), /// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key. /// - /// - /// - /// private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY; ///