mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 21:43:22 +08:00
Remove approach rate adjustment from TaikoModHardRock
Approach rate does nothing in taiko.
This commit is contained in:
parent
3849b11644
commit
d656306692
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
@ -24,9 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyToDifficulty(difficulty);
|
base.ApplyToDifficulty(difficulty);
|
||||||
|
|
||||||
difficulty.SliderMultiplier *= slider_multiplier;
|
difficulty.SliderMultiplier *= slider_multiplier;
|
||||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user