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Don't schedule call to updateSize
in LoadComplete
to ensure following FinishTransforms
runs as expected
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
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@ -129,7 +129,7 @@ namespace osu.Game.Graphics.Containers
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{
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base.LoadComplete();
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Scheduler.AddOnce(updateSize);
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updateSize();
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sizableContainer.FinishTransforms();
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}
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