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Reuse existing code in hit error bar fix
Use `UprightAspectMaintainingContainer` instead of a local fix for hit error bar orientation
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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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@ -273,45 +274,74 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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break;
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case LabelStyles.Icons:
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labelEarly = new SpriteIcon
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labelEarly = new UprightAspectMaintainingContainer
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{
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Y = -10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.ShippingFast,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Y = -10,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.ShippingFast,
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}
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}
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};
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labelLate = new SpriteIcon
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labelLate = new UprightAspectMaintainingContainer
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{
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Y = 10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.Bicycle,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Y = 10,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Y = 10,
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Size = new Vector2(icon_size),
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Icon = FontAwesome.Solid.Bicycle,
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}
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}
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};
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break;
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case LabelStyles.Text:
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labelEarly = new OsuSpriteText
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labelEarly = new UprightAspectMaintainingContainer
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{
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Y = -10,
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Text = "Early",
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Font = OsuFont.Default.With(size: 10),
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Height = 12,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Y = -10,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Early",
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Font = OsuFont.Default.With(size: 10),
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Height = 12,
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}
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}
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};
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labelLate = new OsuSpriteText
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labelLate = new UprightAspectMaintainingContainer
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{
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Y = 10,
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Text = "Late",
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Font = OsuFont.Default.With(size: 10),
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Height = 12,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Y = 10,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Late",
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Font = OsuFont.Default.With(size: 10),
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Height = 12,
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}
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}
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};
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break;
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@ -333,33 +363,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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protected override void Update()
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{
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base.Update();
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// undo any layout rotation to display icons in the correct orientation
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bool xFlipped = Scale.X < 0;
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bool yFlipped = Scale.Y < 0;
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bool horizontal = Rotation == 90 || Rotation == -90;
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bool flipX = (xFlipped && yFlipped) || (xFlipped && !horizontal) || (yFlipped && horizontal);
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bool flipY = (xFlipped && yFlipped) || (xFlipped && horizontal) || (yFlipped && !horizontal);
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Vector2 flipScale = new Vector2(flipX ? -1 : 1, flipY ? -1 : 1);
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if (labelEarly != null)
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{
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labelEarly.Rotation = -Rotation;
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labelEarly.Scale = flipScale;
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}
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if (labelLate != null)
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{
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labelLate.Rotation = -Rotation;
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labelLate.Scale = flipScale;
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}
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}
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private void createColourBars((HitResult result, double length)[] windows)
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{
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// max to avoid div-by-zero.
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