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Move across to new file in line with master
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -55,14 +56,14 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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/// <summary>
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/// <summary>
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/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
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/// Activate or deactivate the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
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/// </summary>
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/// </summary>
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protected bool Trail
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protected bool Trail
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{
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{
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get => trail;
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get => trail;
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set
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set
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{
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{
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if (value == trail) return;
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if (value == trail || AdditiveTarget == null) return;
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trail = value;
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trail = value;
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@ -77,6 +78,8 @@ namespace osu.Game.Rulesets.Catch.UI
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private CatcherSprite catcherKiai;
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private CatcherSprite catcherKiai;
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private CatcherSprite catcherFail;
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private CatcherSprite catcherFail;
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private CatcherSprite currentCatcher;
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private int currentDirection;
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private int currentDirection;
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private bool dashing;
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private bool dashing;
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@ -236,10 +239,10 @@ namespace osu.Game.Rulesets.Catch.UI
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this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
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this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint);
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Trail = true;
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Trail = true;
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var hyperDashEndGlow = createAdditiveSprite(true);
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var hyperDashEndGlow = createAdditiveSprite();
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hyperDashEndGlow.MoveToOffset(new Vector2(0, -20), 1200, Easing.In);
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hyperDashEndGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
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hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.9f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
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hyperDashEndGlow.ScaleTo(hyperDashEndGlow.Scale * 0.95f).ScaleTo(hyperDashEndGlow.Scale * 1.2f, 1200, Easing.In);
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hyperDashEndGlow.FadeOut(1200);
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hyperDashEndGlow.FadeOut(1200);
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hyperDashEndGlow.Expire(true);
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hyperDashEndGlow.Expire(true);
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}
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}
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@ -358,39 +361,36 @@ namespace osu.Game.Rulesets.Catch.UI
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private void updateCatcher()
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private void updateCatcher()
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{
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{
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catcherIdle.Hide();
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currentCatcher?.Hide();
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catcherKiai.Hide();
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catcherFail.Hide();
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CatcherSprite current;
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switch (CurrentState)
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switch (CurrentState)
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{
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{
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default:
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default:
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current = catcherIdle;
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currentCatcher = catcherIdle;
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break;
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break;
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case CatcherAnimationState.Fail:
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case CatcherAnimationState.Fail:
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current = catcherFail;
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currentCatcher = catcherFail;
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break;
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break;
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case CatcherAnimationState.Kiai:
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case CatcherAnimationState.Kiai:
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current = catcherKiai;
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currentCatcher = catcherKiai;
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break;
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break;
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}
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}
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current.Show();
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currentCatcher.Show();
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(current.Drawable as IAnimation)?.GotoFrame(0);
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(currentCatcher.Drawable as IAnimation)?.GotoFrame(0);
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}
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}
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private void beginTrail()
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private void beginTrail()
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{
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{
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Trail &= dashing || HyperDashing;
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if (!dashing && !HyperDashing)
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Trail &= AdditiveTarget != null;
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{
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Trail = false;
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return;
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}
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if (!Trail) return;
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var additive = createAdditiveSprite();
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var additive = createAdditiveSprite(HyperDashing);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
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additive.Expire(true);
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additive.Expire(true);
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@ -428,6 +428,25 @@ namespace osu.Game.Rulesets.Catch.UI
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updateCatcher();
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updateCatcher();
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}
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}
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private CatcherTrailSprite createAdditiveSprite()
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{
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var tex = (currentCatcher.Drawable as TextureAnimation)?.CurrentFrame ?? ((Sprite)currentCatcher.Drawable).Texture;
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var sprite = new CatcherTrailSprite(tex)
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{
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Anchor = Anchor,
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Scale = Scale,
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Colour = HyperDashing ? Color4.Red : Color4.White,
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Blending = BlendingParameters.Additive,
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RelativePositionAxes = RelativePositionAxes,
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Position = Position
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};
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AdditiveTarget?.Add(sprite);
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return sprite;
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}
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private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
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private void removeFromPlateWithTransform(DrawableHitObject fruit, Action<DrawableHitObject> action)
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{
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{
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if (ExplodingFruitTarget != null)
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if (ExplodingFruitTarget != null)
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