mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:07:52 +08:00
Merge branch 'master' into non-concurrent-sample-playback
This commit is contained in:
commit
d3f0c0730d
@ -1,8 +1,8 @@
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@ -1,8 +1,8 @@
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@ -1,8 +1,8 @@
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@ -1,8 +1,8 @@
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@ -12,7 +12,7 @@
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@ -12,7 +12,7 @@
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@ -1,8 +1,8 @@
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@ -12,7 +12,7 @@
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@ -1,8 +1,8 @@
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!" activateToolWindowBeforeRun="false">
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@ -12,7 +12,7 @@
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@ -1,8 +1,8 @@
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@ -12,7 +12,7 @@
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</method>
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|
18
.vscode/launch.json
vendored
18
.vscode/launch.json
vendored
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Debug)",
|
||||
@ -19,7 +19,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Release)",
|
||||
@ -31,7 +31,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Debug/net5.0/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Debug)",
|
||||
@ -43,7 +43,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/net5.0/osu.Game.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build tests (Release)",
|
||||
@ -55,7 +55,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/net5.0/osu!.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
@ -68,7 +68,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/net5.0/osu!.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
@ -81,7 +81,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
@ -94,7 +94,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
|
||||
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net5.0/osu.Game.Tournament.Tests.dll",
|
||||
"--tournament"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
@ -105,7 +105,7 @@
|
||||
"name": "Benchmark",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/netcoreapp3.1/osu.Game.Benchmarks.dll",
|
||||
"program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net5.0/osu.Game.Benchmarks.dll",
|
||||
"args": [
|
||||
"--filter",
|
||||
"*"
|
||||
|
@ -5,7 +5,7 @@
|
||||
# osu!
|
||||
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu)
|
||||
[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)]()
|
||||
[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)](https://github.com/ppy/osu/releases/latest)
|
||||
[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
|
||||
[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
|
||||
|
||||
@ -36,8 +36,7 @@ If you are looking to install or test osu! without setting up a development envi
|
||||
|
||||
- The iOS testflight link may fill up (Apple has a hard limit of 10,000 users). We reset it occasionally when this happens. Please do not ask about this. Check back regularly for link resets or follow [peppy](https://twitter.com/ppy) on twitter for announcements of link resets.
|
||||
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
|
||||
- When running on Windows 7 or 8.1, *[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/windows?tabs=net50&pivots=os-windows#dependencies)** may be required to correctly run .NET 5 applications if your operating system is not up-to-date with the latest service packs.
|
||||
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
|
||||
|
||||
## Developing a custom ruleset
|
||||
@ -50,7 +49,7 @@ You can see some examples of custom rulesets by visiting the [custom ruleset dir
|
||||
|
||||
Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
|
||||
- A desktop platform with the [.NET 5.0 SDK](https://dotnet.microsoft.com/download) or higher installed.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
|
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.118.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.211.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.128.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -24,16 +24,13 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
|
||||
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.169" />
|
||||
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
|
||||
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
|
||||
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
|
||||
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Catch.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModCinema : ModCinema<CatchHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
|
||||
Replay = new CatchAutoGenerator(beatmap).Generate(),
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
|
@ -45,6 +45,11 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
float positionChange = Math.Abs(lastPosition - h.EffectiveX);
|
||||
double timeAvailable = h.StartTime - lastTime;
|
||||
|
||||
if (timeAvailable < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// So we can either make it there without a dash or not.
|
||||
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
|
||||
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
|
||||
|
@ -29,4 +29,3 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,4 +19,3 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Mania.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
{
|
||||
public class TestSceneManiaModConstantSpeed : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestConstantScroll() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new ManiaModConstantSpeed(),
|
||||
PassCondition = () =>
|
||||
{
|
||||
var hitObject = Player.ChildrenOfType<DrawableManiaHitObject>().FirstOrDefault();
|
||||
return hitObject?.Dependencies.Get<IScrollingInfo>().Algorithm is ConstantScrollAlgorithm;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
@ -238,6 +238,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
new ManiaModMirror(),
|
||||
new ManiaModDifficultyAdjust(),
|
||||
new ManiaModInvert(),
|
||||
new ManiaModConstantSpeed()
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModCinema : ModCinema<ManiaHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
|
||||
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
|
||||
|
35
osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs
Normal file
35
osu.Game.Rulesets.Mania/Mods/ManiaModConstantSpeed.cs
Normal file
@ -0,0 +1,35 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Mods
|
||||
{
|
||||
public class ManiaModConstantSpeed : Mod, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||
{
|
||||
public override string Name => "Constant Speed";
|
||||
|
||||
public override string Acronym => "CS";
|
||||
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override string Description => "No more tricky speed changes!";
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.Equals;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||
{
|
||||
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
|
||||
maniaRuleset.ScrollMethod = ScrollVisualisationMethod.Constant;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -11,6 +12,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input.Handlers;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
@ -49,6 +51,22 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
|
||||
|
||||
public ScrollVisualisationMethod ScrollMethod
|
||||
{
|
||||
get => scrollMethod;
|
||||
set
|
||||
{
|
||||
if (IsLoaded)
|
||||
throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded");
|
||||
|
||||
scrollMethod = value;
|
||||
}
|
||||
}
|
||||
|
||||
private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential;
|
||||
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly Bindable<double> configTimeRange = new BindableDouble();
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Osu.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
65
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs
Normal file
65
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutoplay.cs
Normal file
@ -0,0 +1,65 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public class TestSceneOsuModAutoplay : OsuModTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestSpmUnaffectedByRateAdjust()
|
||||
=> runSpmTest(new OsuModDaycore
|
||||
{
|
||||
SpeedChange = { Value = 0.88 }
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSpmUnaffectedByTimeRamp()
|
||||
=> runSpmTest(new ModWindUp
|
||||
{
|
||||
InitialRate = { Value = 0.7 },
|
||||
FinalRate = { Value = 1.3 }
|
||||
});
|
||||
|
||||
private void runSpmTest(Mod mod)
|
||||
{
|
||||
SpinnerSpmCounter spmCounter = null;
|
||||
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Autoplay = true,
|
||||
Mod = mod,
|
||||
Beatmap = new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
Duration = 2000,
|
||||
Position = OsuPlayfield.BASE_SIZE / 2
|
||||
}
|
||||
}
|
||||
},
|
||||
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 1
|
||||
});
|
||||
|
||||
AddUntilStep("fetch SPM counter", () =>
|
||||
{
|
||||
spmCounter = this.ChildrenOfType<SpinnerSpmCounter>().SingleOrDefault();
|
||||
return spmCounter != null;
|
||||
});
|
||||
|
||||
AddUntilStep("SPM is correct", () => Precision.AlmostEquals(spmCounter.SpinsPerMinute, 477, 5));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -65,10 +67,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private class TestAutoMod : OsuModAutoplay
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new MissingAutoGenerator(beatmap).Generate()
|
||||
Replay = new MissingAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
|
||||
@ -76,8 +78,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public new OsuBeatmap Beatmap => (OsuBeatmap)base.Beatmap;
|
||||
|
||||
public MissingAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
public MissingAutoGenerator(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
}
|
||||
|
||||
|
491
osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs
Normal file
491
osu.Game.Rulesets.Osu.Tests/TestSceneObjectOrderedHitPolicy.cs
Normal file
@ -0,0 +1,491 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
||||
private const double late_miss_window = 500; // time after +500 is considered a miss
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleBeforeFirstCircleTime()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleAtFirstCircleTime()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleAfterFirstCircleTime()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS been judged.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestClickSecondCircleAfterFirstCircleTimeWithFirstCircleJudged()
|
||||
{
|
||||
const double time_first_circle = 1500;
|
||||
const double time_second_circle = 1600;
|
||||
Vector2 positionFirstCircle = Vector2.Zero;
|
||||
Vector2 positionSecondCircle = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_first_circle,
|
||||
Position = positionFirstCircle
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_second_circle,
|
||||
Position = positionSecondCircle
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMissSliderHeadAndHitAllSliderTicks()
|
||||
{
|
||||
const double time_slider = 1500;
|
||||
const double time_circle = 1510;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking hitting future slider ticks before a circle.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitSliderTicksBeforeCircle()
|
||||
{
|
||||
const double time_slider = 1500;
|
||||
const double time_circle = 1510;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(30);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle before a spinner.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitCircleBeforeSpinner()
|
||||
{
|
||||
const double time_spinner = 1500;
|
||||
const double time_circle = 1800;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestSpinner
|
||||
{
|
||||
StartTime = time_spinner,
|
||||
Position = new Vector2(256, 192),
|
||||
EndTime = time_spinner + 1000,
|
||||
},
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitSliderHeadBeforeHitCircle()
|
||||
{
|
||||
const double time_circle = 1000;
|
||||
const double time_slider = 1200;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
Vector2 positionSlider = new Vector2(80);
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new TestHitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
new TestSlider
|
||||
{
|
||||
StartTime = time_slider,
|
||||
Position = positionSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_circle - 100, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
new OsuReplayFrame { Time = time_circle, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
|
||||
{
|
||||
AddAssert($"{name} judgement is {result}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
||||
}
|
||||
|
||||
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
||||
}
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
private List<JudgementResult> judgementResults;
|
||||
|
||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
||||
{
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||
{
|
||||
HitObjects = hitObjects,
|
||||
BeatmapInfo =
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||
Ruleset = new OsuRuleset().RulesetInfo
|
||||
},
|
||||
});
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||
|
||||
SelectedMods.Value = new[] { new OsuModClassic() };
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||
|
||||
p.OnLoadComplete += _ =>
|
||||
{
|
||||
p.ScoreProcessor.NewJudgement += result =>
|
||||
{
|
||||
if (currentPlayer == p) judgementResults.Add(result);
|
||||
};
|
||||
};
|
||||
|
||||
LoadScreen(currentPlayer = p);
|
||||
judgementResults = new List<JudgementResult>();
|
||||
});
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
private class TestHitCircle : HitCircle
|
||||
{
|
||||
protected override HitWindows CreateHitWindows() => new TestHitWindows();
|
||||
}
|
||||
|
||||
private class TestSlider : Slider
|
||||
{
|
||||
public TestSlider()
|
||||
{
|
||||
DefaultsApplied += _ =>
|
||||
{
|
||||
HeadCircle.HitWindows = new TestHitWindows();
|
||||
TailCircle.HitWindows = new TestHitWindows();
|
||||
|
||||
HeadCircle.HitWindows.SetDifficulty(0);
|
||||
TailCircle.HitWindows.SetDifficulty(0);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSpinner : Spinner
|
||||
{
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
SpinsRequired = 1;
|
||||
}
|
||||
}
|
||||
|
||||
private class TestHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] ranges =
|
||||
{
|
||||
new DifficultyRange(HitResult.Great, 500, 500, 500),
|
||||
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
|
||||
};
|
||||
|
||||
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
|
||||
|
||||
protected override DifficultyRange[] GetRanges() => ranges;
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
public ScoreAccessibleReplayPlayer(Score score)
|
||||
: base(score, new PlayerConfiguration
|
||||
{
|
||||
AllowPause = false,
|
||||
ShowResults = false,
|
||||
})
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -25,7 +25,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
||||
public class TestSceneStartTimeOrderedHitPolicy : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
||||
private const double late_miss_window = 500; // time after +500 is considered a miss
|
||||
@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
||||
addJudgementOffsetAssert(hitObjects[1], -200); // time_second_circle - first_circle_time - 100
|
||||
}
|
||||
|
||||
/// <summary>
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
base.Update();
|
||||
|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
|
12
osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs
Normal file
12
osu.Game.Rulesets.Osu/Judgements/SliderTickJudgement.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||
}
|
||||
}
|
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
inputManager.AllowUserCursorMovement = false;
|
||||
|
||||
// Generate the replay frames the cursor should follow
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -16,10 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).Append(typeof(OsuModSpunOut)).ToArray();
|
||||
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "Autoplay" } },
|
||||
Replay = new OsuAutoGenerator(beatmap).Generate()
|
||||
Replay = new OsuAutoGenerator(beatmap, mods).Generate()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
86
osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs
Normal file
86
osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs
Normal file
@ -0,0 +1,86 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Name => "Classic";
|
||||
|
||||
public override string Acronym => "CL";
|
||||
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override IconUsage? Icon => FontAwesome.Solid.History;
|
||||
|
||||
public override string Description => "Feeling nostalgic?";
|
||||
|
||||
public override bool Ranked => false;
|
||||
|
||||
public override ModType Type => ModType.Conversion;
|
||||
|
||||
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
||||
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("No slider head movement", "Pins slider heads at their starting position, regardless of time.")]
|
||||
public Bindable<bool> NoSliderHeadMovement { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Apply classic note lock", "Applies note lock to the full hit window.")]
|
||||
public Bindable<bool> ClassicNoteLock { get; } = new BindableBool(true);
|
||||
|
||||
[SettingSource("Use fixed slider follow circle hit area", "Makes the slider follow circle track its final size at all times.")]
|
||||
public Bindable<bool> FixedFollowCircleHitArea { get; } = new BindableBool(true);
|
||||
|
||||
public void ApplyToHitObject(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Slider slider:
|
||||
slider.OnlyJudgeNestedObjects = !NoSliderHeadAccuracy.Value;
|
||||
|
||||
foreach (var head in slider.NestedHitObjects.OfType<SliderHeadCircle>())
|
||||
head.JudgeAsNormalHitCircle = !NoSliderHeadAccuracy.Value;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
|
||||
|
||||
if (ClassicNoteLock.Value)
|
||||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var obj in drawables)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSlider slider:
|
||||
slider.Ball.InputTracksVisualSize = !FixedFollowCircleHitArea.Value;
|
||||
break;
|
||||
|
||||
case DrawableSliderHead head:
|
||||
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloat
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
@ -31,6 +31,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = 5,
|
||||
};
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
|
@ -110,8 +110,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
double startTime = start.GetEndTime();
|
||||
double duration = end.StartTime - startTime;
|
||||
|
||||
// Preempt time can go below 800ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
|
||||
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear preempt function (see: OsuHitObject).
|
||||
// Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good.
|
||||
double preempt = PREEMPT * Math.Min(1, start.TimePreempt / OsuHitObject.PREEMPT_MIN);
|
||||
|
||||
fadeOutTime = startTime + fraction * duration;
|
||||
fadeInTime = fadeOutTime - PREEMPT;
|
||||
fadeInTime = fadeOutTime - preempt;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
return;
|
||||
}
|
||||
|
||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||
var result = ResultFor(timeOffset);
|
||||
|
||||
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
{
|
||||
@ -146,6 +146,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the <see cref="HitResult"/> for a time offset.
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">The time offset.</param>
|
||||
/// <returns>The hit result, or <see cref="HitResult.None"/> if <paramref name="timeOffset"/> doesn't result in a judgement.</returns>
|
||||
protected virtual HitResult ResultFor(double timeOffset) => HitObject.HitWindows.ResultFor(timeOffset);
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (JudgedObject?.HitObject is OsuHitObject osuObject)
|
||||
{
|
||||
Position = osuObject.StackedPosition;
|
||||
Position = osuObject.StackedEndPosition;
|
||||
Scale = new Vector2(osuObject.Scale);
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
public SliderBall Ball { get; private set; }
|
||||
public SkinnableDrawable Body { get; private set; }
|
||||
|
||||
public override bool DisplayResult => false;
|
||||
public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
|
||||
|
||||
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody;
|
||||
|
||||
@ -249,7 +250,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
if (userTriggered || Time.Current < HitObject.EndTime)
|
||||
return;
|
||||
|
||||
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
// If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes.
|
||||
// But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc).
|
||||
if (HitObject.OnlyJudgeNestedObjects)
|
||||
{
|
||||
ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, if this slider also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring.
|
||||
ApplyResult(r =>
|
||||
{
|
||||
int totalTicks = NestedHitObjects.Count;
|
||||
int hitTicks = NestedHitObjects.Count(h => h.IsHit);
|
||||
|
||||
if (hitTicks == totalTicks)
|
||||
r.Type = HitResult.Great;
|
||||
else if (hitTicks == 0)
|
||||
r.Type = HitResult.Miss;
|
||||
else
|
||||
{
|
||||
double hitFraction = (double)hitTicks / totalTicks;
|
||||
r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
|
@ -7,16 +7,27 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
public class DrawableSliderHead : DrawableHitCircle
|
||||
{
|
||||
public new SliderHeadCircle HitObject => (SliderHeadCircle)base.HitObject;
|
||||
|
||||
[CanBeNull]
|
||||
public Slider Slider => DrawableSlider?.HitObject;
|
||||
|
||||
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
|
||||
|
||||
public override bool DisplayResult => HitObject?.JudgeAsNormalHitCircle ?? base.DisplayResult;
|
||||
|
||||
/// <summary>
|
||||
/// Makes this <see cref="DrawableSliderHead"/> track the follow circle when the start time is reached.
|
||||
/// If <c>false</c>, this <see cref="DrawableSliderHead"/> will be pinned to its initial position in the slider.
|
||||
/// </summary>
|
||||
public bool TrackFollowCircle = true;
|
||||
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
protected override OsuSkinComponents CirclePieceComponent => OsuSkinComponents.SliderHeadHitCircle;
|
||||
@ -59,12 +70,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
Debug.Assert(Slider != null);
|
||||
Debug.Assert(HitObject != null);
|
||||
|
||||
double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1);
|
||||
if (TrackFollowCircle)
|
||||
{
|
||||
double completionProgress = Math.Clamp((Time.Current - Slider.StartTime) / Slider.Duration, 0, 1);
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!IsHit)
|
||||
Position = Slider.CurvePositionAt(completionProgress);
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!IsHit)
|
||||
Position = Slider.CurvePositionAt(completionProgress);
|
||||
}
|
||||
}
|
||||
|
||||
protected override HitResult ResultFor(double timeOffset)
|
||||
{
|
||||
Debug.Assert(HitObject != null);
|
||||
|
||||
if (HitObject.JudgeAsNormalHitCircle)
|
||||
return base.ResultFor(timeOffset);
|
||||
|
||||
// If not judged as a normal hitcircle, judge as a slider tick instead. This is the classic osu!stable scoring.
|
||||
var result = base.ResultFor(timeOffset);
|
||||
return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
|
||||
}
|
||||
|
||||
public Action<double> OnShake;
|
||||
|
@ -244,7 +244,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.Update();
|
||||
|
||||
if (HandleUserInput)
|
||||
RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
{
|
||||
bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
|
||||
bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||
|
||||
RotationTracker.Tracking = !Result.HasResult
|
||||
&& correctButtonPressed
|
||||
&& isValidSpinningTime;
|
||||
}
|
||||
|
||||
if (spinningSample != null && spinnerFrequencyModulate)
|
||||
spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
|
||||
@ -256,6 +263,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
|
||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||
|
||||
SpmCounter.SetRotation(Result.RateAdjustedRotation);
|
||||
|
||||
updateBonusScore();
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -25,6 +26,11 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal const float BASE_SCORING_DISTANCE = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum preempt time at AR=10.
|
||||
/// </summary>
|
||||
public const double PREEMPT_MIN = 450;
|
||||
|
||||
public double TimePreempt = 600;
|
||||
public double TimeFadeIn = 400;
|
||||
|
||||
@ -112,8 +118,13 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
||||
TimeFadeIn = 400; // as per osu-stable
|
||||
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
|
||||
|
||||
// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
|
||||
// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.
|
||||
// Note that this doesn't exactly match the AR>10 visuals as they're classically known, but it feels good.
|
||||
// This adjustment is necessary for AR>10, otherwise TimePreempt can become smaller leading to hitcircles not fully fading in.
|
||||
TimeFadeIn = 400 * Math.Min(1, TimePreempt / PREEMPT_MIN);
|
||||
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
@ -114,8 +114,14 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
public double TickDistanceMultiplier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
|
||||
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
|
||||
/// </summary>
|
||||
public bool OnlyJudgeNestedObjects = true;
|
||||
|
||||
[JsonIgnore]
|
||||
public HitCircle HeadCircle { get; protected set; }
|
||||
public SliderHeadCircle HeadCircle { get; protected set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public SliderTailCircle TailCircle { get; protected set; }
|
||||
@ -140,7 +146,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
|
||||
// For now, the samples are attached to and played by the slider itself at the correct end time.
|
||||
Samples = this.GetNodeSamples(repeatCount + 1);
|
||||
// ToArray call is required as GetNodeSamples may fallback to Samples itself (without it it will get cleared due to the list reference being live).
|
||||
Samples = this.GetNodeSamples(repeatCount + 1).ToArray();
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
@ -233,7 +240,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
HeadCircle.Samples = this.GetNodeSamples(0);
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuIgnoreJudgement();
|
||||
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
}
|
||||
|
@ -1,9 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderHeadCircle : HitCircle
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether to treat this <see cref="SliderHeadCircle"/> as a normal <see cref="HitCircle"/> for judgement purposes.
|
||||
/// If <c>false</c>, this <see cref="SliderHeadCircle"/> will be judged as a <see cref="SliderTick"/> instead.
|
||||
/// </summary>
|
||||
public bool JudgeAsNormalHitCircle = true;
|
||||
|
||||
public override Judgement CreateJudgement() => JudgeAsNormalHitCircle ? base.CreateJudgement() : new SliderTickJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -33,10 +33,5 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public override Judgement CreateJudgement() => new SliderTickJudgement();
|
||||
|
||||
public class SliderTickJudgement : OsuJudgement
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.LargeTickHit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
if (e is MouseMoveEvent && !AllowUserCursorMovement) return false;
|
||||
if ((e is MouseMoveEvent || e is TouchMoveEvent) && !AllowUserCursorMovement) return false;
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
|
@ -163,6 +163,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
new OsuModTarget(),
|
||||
new OsuModDifficultyAdjust(),
|
||||
new OsuModClassic()
|
||||
};
|
||||
|
||||
case ModType.Automation:
|
||||
|
@ -6,10 +6,12 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
@ -33,11 +35,6 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
/// The "reaction time" in ms between "seeing" a new hit object and moving to "react" to it.
|
||||
/// </summary>
|
||||
private readonly double reactionTime;
|
||||
|
||||
private readonly HitWindows defaultHitWindows;
|
||||
|
||||
/// <summary>
|
||||
@ -49,12 +46,9 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
#region Construction / Initialisation
|
||||
|
||||
public OsuAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
public OsuAutoGenerator(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(beatmap, mods)
|
||||
{
|
||||
// Already superhuman, but still somewhat realistic
|
||||
reactionTime = ApplyModsToRate(100);
|
||||
|
||||
defaultHitWindows = new OsuHitWindows();
|
||||
defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
||||
}
|
||||
@ -240,7 +234,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[^1];
|
||||
|
||||
// Wait until Auto could "see and react" to the next note.
|
||||
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime);
|
||||
double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - getReactionTime(h.StartTime - h.TimePreempt));
|
||||
|
||||
if (waitTime > lastFrame.Time)
|
||||
{
|
||||
@ -250,7 +244,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
Vector2 lastPosition = lastFrame.Position;
|
||||
|
||||
double timeDifference = ApplyModsToTime(h.StartTime - lastFrame.Time);
|
||||
double timeDifference = ApplyModsToTimeDelta(lastFrame.Time, h.StartTime);
|
||||
|
||||
// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
|
||||
if (timeDifference > 0 && // Sanity checks
|
||||
@ -258,7 +252,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
|
||||
{
|
||||
// Perform eased movement
|
||||
for (double time = lastFrame.Time + FrameDelay; time < h.StartTime; time += FrameDelay)
|
||||
for (double time = lastFrame.Time + GetFrameDelay(lastFrame.Time); time < h.StartTime; time += GetFrameDelay(time))
|
||||
{
|
||||
Vector2 currentPosition = Interpolation.ValueAt(time, lastPosition, targetPos, lastFrame.Time, h.StartTime, easing);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)time, new Vector2(currentPosition.X, currentPosition.Y)) { Actions = lastFrame.Actions });
|
||||
@ -272,6 +266,14 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the "reaction time" in ms between "seeing" a new hit object and moving to "react" to it.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Already superhuman, but still somewhat realistic.
|
||||
/// </remarks>
|
||||
private double getReactionTime(double timeInstant) => ApplyModsToRate(timeInstant, 100);
|
||||
|
||||
// Add frames to click the hitobject
|
||||
private void addHitObjectClickFrames(OsuHitObject h, Vector2 startPosition, float spinnerDirection)
|
||||
{
|
||||
@ -341,17 +343,23 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
float angle = radius == 0 ? 0 : MathF.Atan2(difference.Y, difference.X);
|
||||
|
||||
double t;
|
||||
double previousFrame = h.StartTime;
|
||||
|
||||
for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
|
||||
for (double nextFrame = h.StartTime + GetFrameDelay(h.StartTime); nextFrame < spinner.EndTime; nextFrame += GetFrameDelay(nextFrame))
|
||||
{
|
||||
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
|
||||
t = ApplyModsToTimeDelta(previousFrame, nextFrame) * spinnerDirection;
|
||||
angle += (float)t / 20;
|
||||
|
||||
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
|
||||
Vector2 pos = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
|
||||
AddFrameToReplay(new OsuReplayFrame((int)nextFrame, new Vector2(pos.X, pos.Y), action));
|
||||
|
||||
previousFrame = nextFrame;
|
||||
}
|
||||
|
||||
t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
|
||||
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
|
||||
t = ApplyModsToTimeDelta(previousFrame, spinner.EndTime) * spinnerDirection;
|
||||
angle += (float)t / 20;
|
||||
|
||||
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(angle, SPIN_RADIUS);
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
|
||||
|
||||
@ -359,7 +367,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
break;
|
||||
|
||||
case Slider slider:
|
||||
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
|
||||
for (double j = GetFrameDelay(slider.StartTime); j < slider.Duration; j += GetFrameDelay(slider.StartTime + j))
|
||||
{
|
||||
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
|
||||
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
|
||||
|
@ -5,7 +5,9 @@ using osuTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
@ -22,33 +24,61 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
public const float SPIN_RADIUS = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The time in ms between each ReplayFrame.
|
||||
/// </summary>
|
||||
protected readonly double FrameDelay;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Construction / Initialisation
|
||||
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
private readonly IReadOnlyList<IApplicableToRate> timeAffectingMods;
|
||||
|
||||
protected OsuAutoGeneratorBase(IBeatmap beatmap)
|
||||
protected OsuAutoGeneratorBase(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
||||
// We are using ApplyModsToRate and not ApplyModsToTime to counteract the speed up / slow down from HalfTime / DoubleTime so that we remain at a constant framerate of 60 fps.
|
||||
FrameDelay = ApplyModsToRate(1000.0 / 60.0);
|
||||
timeAffectingMods = mods.OfType<IApplicableToRate>().ToList();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utilities
|
||||
|
||||
protected double ApplyModsToTime(double v) => v;
|
||||
protected double ApplyModsToRate(double v) => v;
|
||||
/// <summary>
|
||||
/// Returns the real duration of time between <paramref name="startTime"/> and <paramref name="endTime"/>
|
||||
/// after applying rate-affecting mods.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method should only be used when <paramref name="startTime"/> and <paramref name="endTime"/> are very close.
|
||||
/// That is because the track rate might be changing with time,
|
||||
/// and the method used here is a rough instantaneous approximation.
|
||||
/// </remarks>
|
||||
/// <param name="startTime">The start time of the time delta, in original track time.</param>
|
||||
/// <param name="endTime">The end time of the time delta, in original track time.</param>
|
||||
protected double ApplyModsToTimeDelta(double startTime, double endTime)
|
||||
{
|
||||
double delta = endTime - startTime;
|
||||
|
||||
foreach (var mod in timeAffectingMods)
|
||||
delta /= mod.ApplyToRate(startTime);
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
||||
protected double ApplyModsToRate(double time, double rate)
|
||||
{
|
||||
foreach (var mod in timeAffectingMods)
|
||||
rate = mod.ApplyToRate(time, rate);
|
||||
return rate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the interval after which the next <see cref="ReplayFrame"/> should be generated,
|
||||
/// in milliseconds.
|
||||
/// </summary>
|
||||
/// <param name="time">The time of the previous frame.</param>
|
||||
protected double GetFrameDelay(double time)
|
||||
=> ApplyModsToRate(time, 1000.0 / 60);
|
||||
|
||||
private class ReplayFrameComparer : IComparer<ReplayFrame>
|
||||
{
|
||||
|
@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuRulesetConfigManager config { get; set; }
|
||||
|
||||
private readonly Bindable<bool> configSnakingOut = new Bindable<bool>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skin, DrawableHitObject drawableObject)
|
||||
{
|
||||
@ -36,10 +38,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
|
||||
|
||||
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
|
||||
|
||||
SnakingOut.BindTo(configSnakingOut);
|
||||
|
||||
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
|
||||
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
|
||||
|
||||
drawableObject.HitObjectApplied += onHitObjectApplied;
|
||||
}
|
||||
|
||||
private void onHitObjectApplied(DrawableHitObject obj)
|
||||
{
|
||||
var drawableSlider = (DrawableSlider)obj;
|
||||
if (drawableSlider.HitObject == null)
|
||||
return;
|
||||
|
||||
// When not tracking the follow circle, unbind from the config and forcefully disable snaking out - it looks better that way.
|
||||
if (!drawableSlider.HeadCircle.TrackFollowCircle)
|
||||
{
|
||||
SnakingOut.UnbindFrom(configSnakingOut);
|
||||
SnakingOut.Value = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
|
||||
|
@ -31,6 +31,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
set => ball.Colour = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether to track accurately to the visual size of this <see cref="SliderBall"/>.
|
||||
/// If <c>false</c>, tracking will be performed at the final scale at all times.
|
||||
/// </summary>
|
||||
public bool InputTracksVisualSize = true;
|
||||
|
||||
private readonly Drawable followCircle;
|
||||
private readonly DrawableSlider drawableSlider;
|
||||
private readonly Drawable ball;
|
||||
@ -94,7 +100,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
tracking = value;
|
||||
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
if (InputTracksVisualSize)
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f, 300, Easing.OutQuint);
|
||||
else
|
||||
{
|
||||
// We need to always be tracking the final size, at both endpoints. For now, this is achieved by removing the scale duration.
|
||||
followCircle.ScaleTo(tracking ? 2.4f : 1f);
|
||||
}
|
||||
|
||||
followCircle.FadeTo(tracking ? 1f : 0, 300, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -4,16 +4,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
{
|
||||
public class SpinnerSpmCounter : Container
|
||||
{
|
||||
[Resolved]
|
||||
private DrawableHitObject drawableSpinner { get; set; }
|
||||
|
||||
private readonly OsuSpriteText spmText;
|
||||
|
||||
public SpinnerSpmCounter()
|
||||
@ -38,6 +43,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
drawableSpinner.HitObjectApplied += resetState;
|
||||
}
|
||||
|
||||
private double spm;
|
||||
|
||||
public double SpinsPerMinute
|
||||
@ -82,5 +93,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
|
||||
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
|
||||
}
|
||||
|
||||
private void resetState(DrawableHitObject hitObject)
|
||||
{
|
||||
SpinsPerMinute = 0;
|
||||
records.Clear();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner != null)
|
||||
drawableSpinner.HitObjectApplied -= resetState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
31
osu.Game.Rulesets.Osu/UI/IHitPolicy.cs
Normal file
31
osu.Game.Rulesets.Osu/UI/IHitPolicy.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public interface IHitPolicy
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="IHitObjectContainer"/> containing the <see cref="DrawableHitObject"/>s which this <see cref="IHitPolicy"/> applies to.
|
||||
/// </summary>
|
||||
IHitObjectContainer HitObjectContainer { set; }
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
bool IsHittable(DrawableHitObject hitObject, double time);
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
void HandleHit(DrawableHitObject hitObject);
|
||||
}
|
||||
}
|
54
osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs
Normal file
54
osu.Game.Rulesets.Osu/UI/ObjectOrderedHitPolicy.cs
Normal file
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in order of appearance. The classic note lock.
|
||||
/// <remarks>
|
||||
/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class ObjectOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time) => enumerateHitObjectsUpTo(hitObject.HitObject.StartTime).All(obj => obj.AllJudged);
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSpinner _:
|
||||
continue;
|
||||
|
||||
case DrawableSlider slider:
|
||||
yield return slider.HeadCircle;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return obj;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -31,7 +31,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
private readonly ProxyContainer spinnerProxies;
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly FollowPointRenderer followPoints;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
@ -54,10 +53,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||
HitPolicy = new StartTimeOrderedHitPolicy();
|
||||
|
||||
var hitWindows = new OsuHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgmentLoaded));
|
||||
|
||||
@ -66,6 +64,18 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
NewResult += onNewResult;
|
||||
}
|
||||
|
||||
private IHitPolicy hitPolicy;
|
||||
|
||||
public IHitPolicy HitPolicy
|
||||
{
|
||||
get => hitPolicy;
|
||||
set
|
||||
{
|
||||
hitPolicy = value ?? throw new ArgumentNullException(nameof(value));
|
||||
hitPolicy.HitObjectContainer = HitObjectContainer;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
||||
|
@ -11,28 +11,17 @@ using osu.Game.Rulesets.UI;
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in-order. Affectionately known as "note lock".
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in-order of their start times. Affectionately known as "note lock".
|
||||
/// If a <see cref="HitObject"/> is hit out of order:
|
||||
/// <list type="number">
|
||||
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
||||
/// <item><description>The hit causes all previous <see cref="HitObject"/>s to missed otherwise.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public class OrderedHitPolicy
|
||||
public class StartTimeOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
private readonly HitObjectContainer hitObjectContainer;
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
|
||||
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
this.hitObjectContainer = hitObjectContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||
{
|
||||
DrawableHitObject blockingObject = null;
|
||||
@ -54,10 +43,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||
@ -67,6 +52,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
// Miss all hitobjects prior to the hit one.
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
if (obj.Judged)
|
||||
@ -86,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
@ -7,7 +7,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/net5.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug)",
|
||||
@ -20,7 +20,7 @@
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/net5.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release)",
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModAutoplay : ModAutoplay<TaikoHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModCinema : ModCinema<TaikoHitObject>
|
||||
{
|
||||
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
|
||||
public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
|
||||
{
|
||||
ScoreInfo = new ScoreInfo { User = new User { Username = "mekkadosu!" } },
|
||||
Replay = new TaikoAutoGenerator(beatmap).Generate(),
|
||||
|
@ -1,11 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ScrollSpeed { get; } = new BindableFloat
|
||||
{
|
||||
Precision = 0.05f,
|
||||
MinValue = 0.25f,
|
||||
MaxValue = 4,
|
||||
Default = 1,
|
||||
Value = 1,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
{
|
||||
string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}";
|
||||
|
||||
return string.Join(", ", new[]
|
||||
{
|
||||
base.SettingDescription,
|
||||
scrollSpeed
|
||||
}.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(ScrollSpeed, scroll => difficulty.SliderMultiplier *= scroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
@ -8,5 +9,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public class TaikoModEasy : ModEasy
|
||||
{
|
||||
public override string Description => @"Beats move slower, and less accuracy required!";
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier factor added to the scrolling speed.
|
||||
/// </summary>
|
||||
private const double slider_multiplier = 0.8;
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
difficulty.SliderMultiplier *= slider_multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Mods
|
||||
@ -9,5 +10,21 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public override double ScoreMultiplier => 1.06;
|
||||
public override bool Ranked => true;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplier factor added to the scrolling speed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
|
||||
/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
|
||||
/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
|
||||
/// </remarks>
|
||||
private const double slider_multiplier = 1.4 * 4 / 3;
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
difficulty.SliderMultiplier *= slider_multiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -69,5 +69,9 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.16.0" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -45,6 +45,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Moq" Version="4.16.0" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
|
||||
</Project>
|
@ -129,5 +129,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(3456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeOutOfRangeLoopAnimationType()
|
||||
{
|
||||
var decoder = new LegacyStoryboardDecoder();
|
||||
|
||||
using (var resStream = TestResources.OpenResource("animation-types.osb"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var storyboard = decoder.Decode(stream);
|
||||
|
||||
StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[0]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[1]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[2]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[3]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[4]).LoopType);
|
||||
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,25 @@ namespace osu.Game.Tests.Chat
|
||||
Assert.AreEqual(36, result.Links[0].Length);
|
||||
}
|
||||
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://osu.ppy.sh/beatmapsets/123#osu/456")]
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://osu.ppy.sh/beatmapsets/123#osu/456?whatever")]
|
||||
[TestCase(LinkAction.OpenBeatmap, "456", "https://osu.ppy.sh/beatmapsets/123/456")]
|
||||
[TestCase(LinkAction.External, null, "https://osu.ppy.sh/beatmapsets/abc/def")]
|
||||
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://osu.ppy.sh/beatmapsets/123")]
|
||||
[TestCase(LinkAction.OpenBeatmapSet, "123", "https://osu.ppy.sh/beatmapsets/123/whatever")]
|
||||
[TestCase(LinkAction.External, null, "https://osu.ppy.sh/beatmapsets/abc")]
|
||||
public void TestBeatmapLinks(LinkAction expectedAction, string expectedArg, string link)
|
||||
{
|
||||
Message result = MessageFormatter.FormatMessage(new Message { Content = link });
|
||||
|
||||
Assert.AreEqual(result.Content, result.DisplayContent);
|
||||
Assert.AreEqual(1, result.Links.Count);
|
||||
Assert.AreEqual(expectedAction, result.Links[0].Action);
|
||||
Assert.AreEqual(expectedArg, result.Links[0].Argument);
|
||||
if (expectedAction == LinkAction.External)
|
||||
Assert.AreEqual(link, result.Links[0].Url);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleComplexLinks()
|
||||
{
|
||||
|
160
osu.Game.Tests/Mods/ModUtilsTest.cs
Normal file
160
osu.Game.Tests/Mods/ModUtilsTest.cs
Normal file
@ -0,0 +1,160 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public class ModUtilsTest
|
||||
{
|
||||
[Test]
|
||||
public void TestModIsCompatibleByItself()
|
||||
{
|
||||
var mod = new Mock<CustomMod1>();
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughTopLevel()
|
||||
{
|
||||
var mod1 = new Mock<CustomMod1>();
|
||||
var mod2 = new Mock<CustomMod2>();
|
||||
|
||||
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
|
||||
|
||||
// Test both orderings.
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultiModIncompatibleWithTopLevel()
|
||||
{
|
||||
var mod1 = new Mock<CustomMod1>();
|
||||
|
||||
// The nested mod.
|
||||
var mod2 = new Mock<CustomMod2>();
|
||||
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
|
||||
|
||||
var multiMod = new MultiMod(new MultiMod(mod2.Object));
|
||||
|
||||
// Test both orderings.
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod1.Object }), Is.False);
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, multiMod }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTopLevelIncompatibleWithMultiMod()
|
||||
{
|
||||
// The nested mod.
|
||||
var mod1 = new Mock<CustomMod1>();
|
||||
var multiMod = new MultiMod(new MultiMod(mod1.Object));
|
||||
|
||||
var mod2 = new Mock<CustomMod2>();
|
||||
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(CustomMod1) });
|
||||
|
||||
// Test both orderings.
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod2.Object }), Is.False);
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, multiMod }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompatibleMods()
|
||||
{
|
||||
var mod1 = new Mock<CustomMod1>();
|
||||
var mod2 = new Mock<CustomMod2>();
|
||||
|
||||
// Test both orderings.
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.True);
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.True);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIncompatibleThroughBaseType()
|
||||
{
|
||||
var mod1 = new Mock<CustomMod1>();
|
||||
var mod2 = new Mock<CustomMod2>();
|
||||
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(Mod) });
|
||||
|
||||
// Test both orderings.
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
|
||||
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllowedThroughMostDerivedType()
|
||||
{
|
||||
var mod = new Mock<CustomMod1>();
|
||||
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNotAllowedThroughBaseType()
|
||||
{
|
||||
var mod = new Mock<CustomMod1>();
|
||||
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
|
||||
}
|
||||
|
||||
private static readonly object[] invalid_mod_test_scenarios =
|
||||
{
|
||||
// incompatible pair.
|
||||
new object[]
|
||||
{
|
||||
new Mod[] { new OsuModDoubleTime(), new OsuModHalfTime() },
|
||||
new[] { typeof(OsuModDoubleTime), typeof(OsuModHalfTime) }
|
||||
},
|
||||
// incompatible pair with derived class.
|
||||
new object[]
|
||||
{
|
||||
new Mod[] { new OsuModNightcore(), new OsuModHalfTime() },
|
||||
new[] { typeof(OsuModNightcore), typeof(OsuModHalfTime) }
|
||||
},
|
||||
// system mod.
|
||||
new object[]
|
||||
{
|
||||
new Mod[] { new OsuModDoubleTime(), new OsuModTouchDevice() },
|
||||
new[] { typeof(OsuModTouchDevice) }
|
||||
},
|
||||
// multi mod.
|
||||
new object[]
|
||||
{
|
||||
new Mod[] { new MultiMod(new OsuModHalfTime()), new OsuModHalfTime() },
|
||||
new[] { typeof(MultiMod) }
|
||||
},
|
||||
// valid pair.
|
||||
new object[]
|
||||
{
|
||||
new Mod[] { new OsuModDoubleTime(), new OsuModHardRock() },
|
||||
null
|
||||
}
|
||||
};
|
||||
|
||||
[TestCaseSource(nameof(invalid_mod_test_scenarios))]
|
||||
public void TestInvalidModScenarios(Mod[] inputMods, Type[] expectedInvalid)
|
||||
{
|
||||
bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid);
|
||||
|
||||
Assert.That(isValid, Is.EqualTo(expectedInvalid == null));
|
||||
|
||||
if (isValid)
|
||||
Assert.IsNull(invalid);
|
||||
else
|
||||
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
|
||||
}
|
||||
|
||||
public abstract class CustomMod1 : Mod
|
||||
{
|
||||
}
|
||||
|
||||
public abstract class CustomMod2 : Mod
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
106
osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs
Normal file
106
osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs
Normal file
@ -0,0 +1,106 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class OngoingOperationTrackerTest : OsuTestScene
|
||||
{
|
||||
private OngoingOperationTracker tracker;
|
||||
private IBindable<bool> operationInProgress;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
{
|
||||
AddStep("create tracker", () => Child = tracker = new OngoingOperationTracker());
|
||||
AddStep("bind to operation status", () => operationInProgress = tracker.InProgress.GetBoundCopy());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOperationTracking()
|
||||
{
|
||||
IDisposable firstOperation = null;
|
||||
IDisposable secondOperation = null;
|
||||
|
||||
AddStep("begin first operation", () => firstOperation = tracker.BeginOperation());
|
||||
AddAssert("first operation in progress", () => operationInProgress.Value);
|
||||
|
||||
AddStep("cannot start another operation",
|
||||
() => Assert.Throws<InvalidOperationException>(() => tracker.BeginOperation()));
|
||||
|
||||
AddStep("end first operation", () => firstOperation.Dispose());
|
||||
AddAssert("first operation is ended", () => !operationInProgress.Value);
|
||||
|
||||
AddStep("start second operation", () => secondOperation = tracker.BeginOperation());
|
||||
AddAssert("second operation in progress", () => operationInProgress.Value);
|
||||
|
||||
AddStep("dispose first operation again", () => firstOperation.Dispose());
|
||||
AddAssert("second operation still in progress", () => operationInProgress.Value);
|
||||
|
||||
AddStep("dispose second operation", () => secondOperation.Dispose());
|
||||
AddAssert("second operation is ended", () => !operationInProgress.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOperationDisposalAfterTracker()
|
||||
{
|
||||
IDisposable operation = null;
|
||||
|
||||
AddStep("begin operation", () => operation = tracker.BeginOperation());
|
||||
AddStep("dispose tracker", () => tracker.Expire());
|
||||
AddStep("end operation", () => operation.Dispose());
|
||||
AddAssert("operation is ended", () => !operationInProgress.Value);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOperationDisposalAfterScreenExit()
|
||||
{
|
||||
TestScreenWithTracker screen = null;
|
||||
OsuScreenStack stack;
|
||||
IDisposable operation = null;
|
||||
|
||||
AddStep("create screen with tracker", () =>
|
||||
{
|
||||
Child = stack = new OsuScreenStack
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
};
|
||||
|
||||
stack.Push(screen = new TestScreenWithTracker());
|
||||
});
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
|
||||
AddStep("begin operation", () => operation = screen.OngoingOperationTracker.BeginOperation());
|
||||
AddAssert("operation in progress", () => screen.OngoingOperationTracker.InProgress.Value);
|
||||
|
||||
AddStep("dispose after screen exit", () =>
|
||||
{
|
||||
screen.Exit();
|
||||
operation.Dispose();
|
||||
});
|
||||
AddAssert("operation ended", () => !screen.OngoingOperationTracker.InProgress.Value);
|
||||
}
|
||||
|
||||
private class TestScreenWithTracker : OsuScreen
|
||||
{
|
||||
public OngoingOperationTracker OngoingOperationTracker { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = OngoingOperationTracker = new OngoingOperationTracker();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
111
osu.Game.Tests/NonVisual/TaskChainTest.cs
Normal file
111
osu.Game.Tests/NonVisual/TaskChainTest.cs
Normal file
@ -0,0 +1,111 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TaskChainTest
|
||||
{
|
||||
private TaskChain taskChain;
|
||||
private int currentTask;
|
||||
private CancellationTokenSource globalCancellationToken;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
globalCancellationToken = new CancellationTokenSource();
|
||||
taskChain = new TaskChain();
|
||||
currentTask = 0;
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
globalCancellationToken?.Cancel();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestChainedTasksRunSequentially()
|
||||
{
|
||||
var task1 = addTask();
|
||||
var task2 = addTask();
|
||||
var task3 = addTask();
|
||||
|
||||
task3.mutex.Set();
|
||||
task2.mutex.Set();
|
||||
task1.mutex.Set();
|
||||
|
||||
await Task.WhenAll(task1.task, task2.task, task3.task);
|
||||
|
||||
Assert.That(task1.task.Result, Is.EqualTo(1));
|
||||
Assert.That(task2.task.Result, Is.EqualTo(2));
|
||||
Assert.That(task3.task.Result, Is.EqualTo(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestChainedTaskWithIntermediateCancelRunsInSequence()
|
||||
{
|
||||
var task1 = addTask();
|
||||
var task2 = addTask();
|
||||
var task3 = addTask();
|
||||
|
||||
// Cancel task2, allow task3 to complete.
|
||||
task2.cancellation.Cancel();
|
||||
task2.mutex.Set();
|
||||
task3.mutex.Set();
|
||||
|
||||
// Allow task3 to potentially complete.
|
||||
Thread.Sleep(1000);
|
||||
|
||||
// Allow task1 to complete.
|
||||
task1.mutex.Set();
|
||||
|
||||
// Wait on both tasks.
|
||||
await Task.WhenAll(task1.task, task3.task);
|
||||
|
||||
Assert.That(task1.task.Result, Is.EqualTo(1));
|
||||
Assert.That(task2.task.IsCompleted, Is.False);
|
||||
Assert.That(task3.task.Result, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestChainedTaskDoesNotCompleteBeforeChildTasks()
|
||||
{
|
||||
var mutex = new ManualResetEventSlim(false);
|
||||
|
||||
var task = taskChain.Add(async () => await Task.Run(() => mutex.Wait(globalCancellationToken.Token)));
|
||||
|
||||
// Allow task to potentially complete
|
||||
Thread.Sleep(1000);
|
||||
|
||||
Assert.That(task.IsCompleted, Is.False);
|
||||
|
||||
// Allow the task to complete.
|
||||
mutex.Set();
|
||||
|
||||
await task;
|
||||
}
|
||||
|
||||
private (Task<int> task, ManualResetEventSlim mutex, CancellationTokenSource cancellation) addTask()
|
||||
{
|
||||
var mutex = new ManualResetEventSlim(false);
|
||||
var completionSource = new TaskCompletionSource<int>();
|
||||
|
||||
var cancellationSource = new CancellationTokenSource();
|
||||
var token = CancellationTokenSource.CreateLinkedTokenSource(cancellationSource.Token, globalCancellationToken.Token);
|
||||
|
||||
taskChain.Add(() =>
|
||||
{
|
||||
mutex.Wait(globalCancellationToken.Token);
|
||||
completionSource.SetResult(Interlocked.Increment(ref currentTask));
|
||||
}, token.Token);
|
||||
|
||||
return (completionSource.Task, mutex, cancellationSource);
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI;
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestAPIModSerialization
|
||||
public class TestAPIModJsonSerialization
|
||||
{
|
||||
[Test]
|
||||
public void TestAcronymIsPreserved()
|
||||
@ -68,12 +68,29 @@ namespace osu.Game.Tests.Online
|
||||
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserialiseDifficultyAdjustModWithExtendedLimits()
|
||||
{
|
||||
var apiMod = new APIMod(new TestModDifficultyAdjust
|
||||
{
|
||||
OverallDifficulty = { Value = 11 },
|
||||
ExtendedLimits = { Value = true }
|
||||
});
|
||||
|
||||
var deserialised = JsonConvert.DeserializeObject<APIMod>(JsonConvert.SerializeObject(apiMod));
|
||||
var converted = (TestModDifficultyAdjust)deserialised.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.ExtendedLimits.Value, Is.True);
|
||||
Assert.That(converted.OverallDifficulty.Value, Is.EqualTo(11));
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
|
||||
{
|
||||
new TestMod(),
|
||||
new TestModTimeRamp(),
|
||||
new TestModDifficultyAdjust()
|
||||
};
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
|
||||
@ -135,5 +152,9 @@ namespace osu.Game.Tests.Online
|
||||
Value = true
|
||||
};
|
||||
}
|
||||
|
||||
private class TestModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
166
osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs
Normal file
166
osu.Game.Tests/Online/TestAPIModMessagePackSerialization.cs
Normal file
@ -0,0 +1,166 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestAPIModMessagePackSerialization
|
||||
{
|
||||
[Test]
|
||||
public void TestAcronymIsPreserved()
|
||||
{
|
||||
var apiMod = new APIMod(new TestMod());
|
||||
|
||||
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
|
||||
|
||||
Assert.That(deserialized.Acronym, Is.EqualTo(apiMod.Acronym));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRawSettingIsPreserved()
|
||||
{
|
||||
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
|
||||
|
||||
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
|
||||
|
||||
Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(2.0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConvertedModHasCorrectSetting()
|
||||
{
|
||||
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
|
||||
|
||||
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
|
||||
var converted = (TestMod)deserialized.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.TestSetting.Value, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserialiseTimeRampMod()
|
||||
{
|
||||
// Create the mod with values different from default.
|
||||
var apiMod = new APIMod(new TestModTimeRamp
|
||||
{
|
||||
AdjustPitch = { Value = false },
|
||||
InitialRate = { Value = 1.25 },
|
||||
FinalRate = { Value = 0.25 }
|
||||
});
|
||||
|
||||
var deserialised = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
|
||||
var converted = (TestModTimeRamp)deserialised.ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(converted.AdjustPitch.Value, Is.EqualTo(false));
|
||||
Assert.That(converted.InitialRate.Value, Is.EqualTo(1.25));
|
||||
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDeserialiseEnumMod()
|
||||
{
|
||||
var apiMod = new APIMod(new TestModEnum { TestSetting = { Value = TestEnum.Value2 } });
|
||||
|
||||
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
|
||||
|
||||
Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(1));
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
|
||||
{
|
||||
new TestMod(),
|
||||
new TestModTimeRamp(),
|
||||
};
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new System.NotImplementedException();
|
||||
|
||||
public override string Description { get; } = string.Empty;
|
||||
public override string ShortName { get; } = string.Empty;
|
||||
}
|
||||
|
||||
private class TestMod : Mod
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TM";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Test")]
|
||||
public BindableNumber<double> TestSetting { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Precision = 0.01,
|
||||
};
|
||||
}
|
||||
|
||||
private class TestModTimeRamp : ModTimeRamp
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TMTR";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 1,
|
||||
MaxValue = 2,
|
||||
Default = 1.5,
|
||||
Value = 1.5,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Final rate", "The speed increase to ramp towards")]
|
||||
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Default = 0.5,
|
||||
Value = 0.5,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
public override BindableBool AdjustPitch { get; } = new BindableBool
|
||||
{
|
||||
Default = true,
|
||||
Value = true
|
||||
};
|
||||
}
|
||||
|
||||
private class TestModEnum : Mod
|
||||
{
|
||||
public override string Name => "Test Mod";
|
||||
public override string Acronym => "TM";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
[SettingSource("Test")]
|
||||
public Bindable<TestEnum> TestSetting { get; } = new Bindable<TestEnum>();
|
||||
}
|
||||
|
||||
private enum TestEnum
|
||||
{
|
||||
Value1 = 0,
|
||||
Value2 = 1,
|
||||
Value3 = 2
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,188 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Online
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene
|
||||
{
|
||||
private RulesetStore rulesets;
|
||||
private TestBeatmapManager beatmaps;
|
||||
|
||||
private string testBeatmapFile;
|
||||
private BeatmapInfo testBeatmapInfo;
|
||||
private BeatmapSetInfo testBeatmapSet;
|
||||
|
||||
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
|
||||
private OnlinePlayBeatmapAvailablilityTracker availablilityTracker;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, GameHost host)
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
beatmaps.AllowImport = new TaskCompletionSource<bool>();
|
||||
|
||||
testBeatmapFile = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile);
|
||||
testBeatmapSet = testBeatmapInfo.BeatmapSet;
|
||||
|
||||
var existing = beatmaps.QueryBeatmapSet(s => s.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID);
|
||||
if (existing != null)
|
||||
beatmaps.Delete(existing);
|
||||
|
||||
selectedItem.Value = new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = testBeatmapInfo },
|
||||
Ruleset = { Value = testBeatmapInfo.Ruleset },
|
||||
};
|
||||
|
||||
Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
|
||||
{
|
||||
SelectedItem = { BindTarget = selectedItem, }
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapDownloadingFlow()
|
||||
{
|
||||
AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
|
||||
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
|
||||
|
||||
AddStep("start downloading", () => beatmaps.Download(testBeatmapSet));
|
||||
addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
|
||||
|
||||
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
|
||||
addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
|
||||
|
||||
AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
|
||||
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
|
||||
|
||||
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
|
||||
AddUntilStep("wait for import", () => beatmaps.CurrentImportTask?.IsCompleted == true);
|
||||
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTrackerRespectsSoftDeleting()
|
||||
{
|
||||
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
|
||||
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
|
||||
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
|
||||
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
|
||||
|
||||
AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
|
||||
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTrackerRespectsChecksum()
|
||||
{
|
||||
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
|
||||
|
||||
AddStep("import altered beatmap", () =>
|
||||
{
|
||||
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
|
||||
});
|
||||
addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded);
|
||||
|
||||
AddStep("recreate tracker", () => Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
|
||||
{
|
||||
SelectedItem = { BindTarget = selectedItem }
|
||||
});
|
||||
addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
|
||||
}
|
||||
|
||||
private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
|
||||
{
|
||||
AddAssert(description, () => availablilityTracker.Availability.Value.Equals(expected.Invoke()));
|
||||
}
|
||||
|
||||
private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
|
||||
{
|
||||
BeatmapInfo info;
|
||||
|
||||
using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile)))
|
||||
using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||
using (var reader = new LineBufferedReader(stream))
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Beatmap>(reader);
|
||||
var beatmap = decoder.Decode(reader);
|
||||
|
||||
info = beatmap.BeatmapInfo;
|
||||
info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
|
||||
info.BeatmapSet.Metadata = info.Metadata;
|
||||
info.MD5Hash = stream.ComputeMD5Hash();
|
||||
info.Hash = stream.ComputeSHA2Hash();
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
private class TestBeatmapManager : BeatmapManager
|
||||
{
|
||||
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
|
||||
|
||||
public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
|
||||
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
|
||||
=> new TestDownloadRequest(set);
|
||||
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
|
||||
{
|
||||
}
|
||||
|
||||
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, CancellationToken cancellationToken = default)
|
||||
{
|
||||
await AllowImport.Task;
|
||||
return await (CurrentImportTask = base.Import(item, archive, cancellationToken));
|
||||
}
|
||||
}
|
||||
|
||||
private class TestDownloadRequest : ArchiveDownloadRequest<BeatmapSetInfo>
|
||||
{
|
||||
public new void SetProgress(float progress) => base.SetProgress(progress);
|
||||
public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);
|
||||
|
||||
public TestDownloadRequest(BeatmapSetInfo model)
|
||||
: base(model)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string Target => null;
|
||||
}
|
||||
}
|
||||
}
|
9
osu.Game.Tests/Resources/animation-types.osb
Normal file
9
osu.Game.Tests/Resources/animation-types.osb
Normal file
@ -0,0 +1,9 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
Animation,Foreground,Centre,"forever-string.png",330,240,10,108,LoopForever
|
||||
Animation,Foreground,Centre,"once-string.png",330,240,10,108,LoopOnce
|
||||
Animation,Foreground,Centre,"forever-number.png",330,240,10,108,0
|
||||
Animation,Foreground,Centre,"once-number.png",330,240,10,108,1
|
||||
Animation,Foreground,Centre,"undefined-number.png",330,240,10,108,16
|
||||
Animation,Foreground,Centre,"omitted.png",330,240,10,108
|
113
osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs
Normal file
113
osu.Game.Tests/Rulesets/Mods/ModTimeRampTest.cs
Normal file
@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Tests.Rulesets.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public class ModTimeRampTest
|
||||
{
|
||||
private const double start_time = 1000;
|
||||
private const double duration = 9000;
|
||||
|
||||
private TrackVirtual track;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
track = new TrackVirtual(20_000);
|
||||
}
|
||||
|
||||
[TestCase(0, 1)]
|
||||
[TestCase(start_time, 1)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 1.25)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 1.5)]
|
||||
[TestCase(start_time + duration, 1.5)]
|
||||
[TestCase(15000, 1.5)]
|
||||
public void TestModWindUp(double time, double expectedRate)
|
||||
{
|
||||
var beatmap = createSingleSpinnerBeatmap();
|
||||
var mod = new ModWindUp();
|
||||
mod.ApplyToBeatmap(beatmap);
|
||||
mod.ApplyToTrack(track);
|
||||
|
||||
seekTrackAndUpdateMod(mod, time);
|
||||
|
||||
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
|
||||
}
|
||||
|
||||
[TestCase(0, 1)]
|
||||
[TestCase(start_time, 1)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 0.75)]
|
||||
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 0.5)]
|
||||
[TestCase(start_time + duration, 0.5)]
|
||||
[TestCase(15000, 0.5)]
|
||||
public void TestModWindDown(double time, double expectedRate)
|
||||
{
|
||||
var beatmap = createSingleSpinnerBeatmap();
|
||||
var mod = new ModWindDown
|
||||
{
|
||||
FinalRate = { Value = 0.5 }
|
||||
};
|
||||
mod.ApplyToBeatmap(beatmap);
|
||||
mod.ApplyToTrack(track);
|
||||
|
||||
seekTrackAndUpdateMod(mod, time);
|
||||
|
||||
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
|
||||
}
|
||||
|
||||
[TestCase(0, 1)]
|
||||
[TestCase(start_time, 1)]
|
||||
[TestCase(2 * start_time, 1.5)]
|
||||
public void TestZeroDurationMap(double time, double expectedRate)
|
||||
{
|
||||
var beatmap = createSingleObjectBeatmap();
|
||||
var mod = new ModWindUp();
|
||||
mod.ApplyToBeatmap(beatmap);
|
||||
mod.ApplyToTrack(track);
|
||||
|
||||
seekTrackAndUpdateMod(mod, time);
|
||||
|
||||
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
|
||||
}
|
||||
|
||||
private void seekTrackAndUpdateMod(ModTimeRamp mod, double time)
|
||||
{
|
||||
track.Seek(time);
|
||||
// update the mod via a fake playfield to re-calculate the current rate.
|
||||
mod.Update(null);
|
||||
}
|
||||
|
||||
private static Beatmap createSingleSpinnerBeatmap()
|
||||
{
|
||||
return new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Spinner
|
||||
{
|
||||
StartTime = start_time,
|
||||
Duration = duration
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static Beatmap createSingleObjectBeatmap()
|
||||
{
|
||||
return new Beatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle { StartTime = start_time }
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osuTK;
|
||||
|
||||
@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[TestFixture]
|
||||
public class TestSceneEditorSummaryTimeline : EditorClockTestScene
|
||||
{
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using static osu.Game.Screens.Edit.Compose.Components.Timeline.TimelineHitObjectBlueprint;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneTimelineHitObjectBlueprint : TimelineTestScene
|
||||
{
|
||||
public override Drawable CreateTestComponent() => new TimelineBlueprintContainer(Composer);
|
||||
|
||||
[Test]
|
||||
public void TestDisallowZeroDurationObjects()
|
||||
{
|
||||
DragBar dragBar;
|
||||
|
||||
AddStep("add spinner", () =>
|
||||
{
|
||||
EditorBeatmap.Clear();
|
||||
EditorBeatmap.Add(new Spinner
|
||||
{
|
||||
Position = new Vector2(256, 256),
|
||||
StartTime = 150,
|
||||
Duration = 500
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("hold down drag bar", () =>
|
||||
{
|
||||
// distinguishes between the actual drag bar and its "underlay shadow".
|
||||
dragBar = this.ChildrenOfType<DragBar>().Single(bar => bar.HandlePositionalInput);
|
||||
InputManager.MoveMouseTo(dragBar);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("try to drag bar past start", () =>
|
||||
{
|
||||
var blueprint = this.ChildrenOfType<TimelineHitObjectBlueprint>().Single();
|
||||
InputManager.MoveMouseTo(blueprint.SelectionQuad.TopLeft - new Vector2(100, 0));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("object has non-zero duration", () => EditorBeatmap.HitObjects.OfType<IHasDuration>().Single().Duration > 0);
|
||||
}
|
||||
}
|
||||
}
|
@ -23,22 +23,24 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected HitObjectComposer Composer { get; private set; }
|
||||
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
var editorBeatmap = new EditorBeatmap(playable);
|
||||
EditorBeatmap = new EditorBeatmap(playable);
|
||||
|
||||
Dependencies.Cache(editorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
|
||||
Dependencies.Cache(EditorBeatmap);
|
||||
Dependencies.CacheAs<IBeatSnapProvider>(EditorBeatmap);
|
||||
|
||||
Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer().With(d => d.Alpha = 0);
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
EditorBeatmap,
|
||||
Composer,
|
||||
new FillFlowContainer
|
||||
{
|
||||
|
@ -17,10 +17,12 @@ using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -129,6 +131,31 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyHitResultOnKilled()
|
||||
{
|
||||
ManualClock clock = null;
|
||||
bool anyJudged = false;
|
||||
|
||||
void onNewResult(JudgementResult _) => anyJudged = true;
|
||||
|
||||
var beatmap = new Beatmap();
|
||||
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
|
||||
|
||||
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
|
||||
|
||||
AddStep("subscribe to new result", () =>
|
||||
{
|
||||
anyJudged = false;
|
||||
drawableRuleset.NewResult += onNewResult;
|
||||
});
|
||||
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
|
||||
|
||||
AddAssert("object judged", () => anyJudged);
|
||||
|
||||
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
|
||||
}
|
||||
|
||||
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null) => AddStep("create test", () =>
|
||||
{
|
||||
var ruleset = new TestPoolingRuleset();
|
||||
@ -192,6 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private void load()
|
||||
{
|
||||
RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
|
||||
RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
|
||||
}
|
||||
|
||||
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
|
||||
@ -220,19 +248,30 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
yield return new TestHitObject
|
||||
switch (original)
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Duration = 250
|
||||
};
|
||||
case TestKilledHitObject h:
|
||||
yield return h;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return new TestHitObject
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Duration = 250
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region HitObject
|
||||
#region HitObjects
|
||||
|
||||
private class TestHitObject : ConvertHitObject
|
||||
private class TestHitObject : ConvertHitObject, IHasDuration
|
||||
{
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
@ -287,6 +326,30 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
}
|
||||
|
||||
private class TestKilledHitObject : TestHitObject
|
||||
{
|
||||
}
|
||||
|
||||
private class DrawableTestKilledHitObject : DrawableHitObject<TestKilledHitObject>
|
||||
{
|
||||
public DrawableTestKilledHitObject()
|
||||
: base(null)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void UpdateHitStateTransforms(ArmedState state)
|
||||
{
|
||||
base.UpdateHitStateTransforms(state);
|
||||
Expire();
|
||||
}
|
||||
|
||||
public override void OnKilled()
|
||||
{
|
||||
base.OnKilled();
|
||||
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
|
||||
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap));
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateReplayScore(beatmap, Array.Empty<Mod>()));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
|
@ -0,0 +1,74 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneStoryboardSamplePlayback : PlayerTestScene
|
||||
{
|
||||
private Storyboard storyboard;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.Set(OsuSetting.ShowStoryboard, true);
|
||||
|
||||
storyboard = new Storyboard();
|
||||
var backgroundLayer = storyboard.GetLayer("Background");
|
||||
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
|
||||
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
|
||||
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardSamplesStopDuringPause()
|
||||
{
|
||||
checkForFirstSamplePlayback();
|
||||
|
||||
AddStep("player paused", () => Player.Pause());
|
||||
AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
|
||||
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
|
||||
|
||||
AddStep("player resume", () => Player.Resume());
|
||||
AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardSamplesStopOnSkip()
|
||||
{
|
||||
checkForFirstSamplePlayback();
|
||||
|
||||
AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
|
||||
|
||||
AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
||||
}
|
||||
|
||||
private void checkForFirstSamplePlayback()
|
||||
{
|
||||
AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
|
||||
AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
|
||||
|
||||
protected override bool AllowFail => false;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
|
||||
new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
|
||||
}
|
||||
}
|
@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -241,7 +242,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
|
||||
private void moveToItem(int index, Vector2? offset = null)
|
||||
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index), offset));
|
||||
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DifficultyIcon>().ElementAt(index), offset));
|
||||
|
||||
private void moveToDragger(int index, Vector2? offset = null) => AddStep($"move mouse to dragger {index}", () =>
|
||||
{
|
||||
@ -252,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private void moveToDeleteButton(int index, Vector2? offset = null) => AddStep($"move mouse to delete button {index}", () =>
|
||||
{
|
||||
var item = playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index);
|
||||
InputManager.MoveMouseTo(item.ChildrenOfType<IconButton>().ElementAt(0), offset);
|
||||
InputManager.MoveMouseTo(item.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(0), offset);
|
||||
});
|
||||
|
||||
private void assertHandleVisibility(int index, bool visible)
|
||||
@ -260,7 +261,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
() => (playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>.PlaylistItemHandle>().ElementAt(index).Alpha > 0) == visible);
|
||||
|
||||
private void assertDeleteButtonVisibility(int index, bool visible)
|
||||
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType<IconButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
|
||||
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
|
||||
|
||||
private void createPlaylist(bool allowEdit, bool allowSelection)
|
||||
{
|
||||
@ -278,7 +279,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
playlist.Items.Add(new PlaylistItem
|
||||
{
|
||||
ID = i,
|
||||
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
|
||||
Beatmap =
|
||||
{
|
||||
Value = i % 2 == 1
|
||||
? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
|
||||
: new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = "Artist",
|
||||
Author = new User { Username = "Creator name here" },
|
||||
Title = "Long title used to check background colour",
|
||||
},
|
||||
BeatmapSet = new BeatmapSetInfo()
|
||||
}
|
||||
},
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
RequiredMods =
|
||||
{
|
||||
|
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneFreeModSelectOverlay : MultiplayerTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = new FreeModSelectOverlay
|
||||
{
|
||||
State = { Value = Visibility.Visible }
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
@ -7,7 +7,12 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -17,16 +22,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
|
||||
{
|
||||
[SetUp]
|
||||
public new void Setup() => Schedule(() =>
|
||||
{
|
||||
Child = new ParticipantsList
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Size = new Vector2(380, 0.7f)
|
||||
};
|
||||
});
|
||||
public new void Setup() => Schedule(createNewParticipantsList);
|
||||
|
||||
[Test]
|
||||
public void TestAddUser()
|
||||
@ -73,6 +69,50 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGameStateHasPriorityOverDownloadState()
|
||||
{
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
checkProgressBarVisibility(true);
|
||||
|
||||
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Results));
|
||||
checkProgressBarVisibility(false);
|
||||
AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
|
||||
|
||||
AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Idle));
|
||||
checkProgressBarVisibility(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectInitialState()
|
||||
{
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
AddStep("recreate list", createNewParticipantsList);
|
||||
checkProgressBarVisibility(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapDownloadingStates()
|
||||
{
|
||||
AddStep("set to no map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.NotDownloaded()));
|
||||
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
|
||||
|
||||
checkProgressBarVisibility(true);
|
||||
|
||||
AddRepeatStep("increment progress", () =>
|
||||
{
|
||||
var progress = this.ChildrenOfType<ParticipantPanel>().Single().User.BeatmapAvailability.DownloadProgress ?? 0;
|
||||
Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(progress + RNG.NextSingle(0.1f)));
|
||||
}, 25);
|
||||
|
||||
AddAssert("progress bar increased", () => this.ChildrenOfType<ProgressBar>().Single().Current.Value > 0);
|
||||
|
||||
AddStep("set to importing map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Importing()));
|
||||
checkProgressBarVisibility(false);
|
||||
|
||||
AddStep("set to available", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.LocallyAvailable()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestToggleReadyState()
|
||||
{
|
||||
@ -120,8 +160,64 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results + 1));
|
||||
|
||||
if (RNG.NextBool())
|
||||
{
|
||||
var beatmapState = (DownloadState)RNG.Next(0, (int)DownloadState.LocallyAvailable + 1);
|
||||
|
||||
switch (beatmapState)
|
||||
{
|
||||
case DownloadState.NotDownloaded:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.NotDownloaded());
|
||||
break;
|
||||
|
||||
case DownloadState.Downloading:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Downloading(RNG.NextSingle()));
|
||||
break;
|
||||
|
||||
case DownloadState.Importing:
|
||||
Client.ChangeUserBeatmapAvailability(i, BeatmapAvailability.Importing());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserWithMods()
|
||||
{
|
||||
AddStep("add user", () =>
|
||||
{
|
||||
Client.AddUser(new User
|
||||
{
|
||||
Id = 0,
|
||||
Username = "User 0",
|
||||
CurrentModeRank = RNG.Next(1, 100000),
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
|
||||
});
|
||||
|
||||
Client.ChangeUserMods(0, new Mod[]
|
||||
{
|
||||
new OsuModHardRock(),
|
||||
new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
|
||||
});
|
||||
});
|
||||
|
||||
for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
|
||||
{
|
||||
var state = i;
|
||||
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
|
||||
}
|
||||
}
|
||||
|
||||
private void createNewParticipantsList()
|
||||
{
|
||||
Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) };
|
||||
}
|
||||
|
||||
private void checkProgressBarVisibility(bool visible) =>
|
||||
AddUntilStep($"progress bar {(visible ? "is" : "is not")}visible", () =>
|
||||
this.ChildrenOfType<ProgressBar>().Single().IsPresent == visible);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
@ -26,8 +27,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
|
||||
{
|
||||
private MultiplayerReadyButton button;
|
||||
private OnlinePlayBeatmapAvailablilityTracker beatmapTracker;
|
||||
private BeatmapSetInfo importedSet;
|
||||
|
||||
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private RulesetStore rulesets;
|
||||
|
||||
@ -39,6 +43,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
|
||||
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
|
||||
|
||||
Add(beatmapTracker = new OnlinePlayBeatmapAvailablilityTracker
|
||||
{
|
||||
SelectedItem = { BindTarget = selectedItem }
|
||||
});
|
||||
|
||||
Dependencies.Cache(beatmapTracker);
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
@ -46,20 +57,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
|
||||
selectedItem.Value = new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
|
||||
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset },
|
||||
};
|
||||
|
||||
Child = button = new MultiplayerReadyButton
|
||||
if (button != null)
|
||||
Remove(button);
|
||||
|
||||
Add(button = new MultiplayerReadyButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200, 50),
|
||||
SelectedItem =
|
||||
{
|
||||
Value = new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
|
||||
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
|
||||
}
|
||||
},
|
||||
OnReadyClick = async () =>
|
||||
{
|
||||
readyClickOperation = OngoingOperationTracker.BeginOperation();
|
||||
@ -73,7 +84,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
await Client.ToggleReady();
|
||||
readyClickOperation.Dispose();
|
||||
}
|
||||
};
|
||||
});
|
||||
});
|
||||
|
||||
[Test]
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
|
||||
}
|
||||
|
||||
private TestMultiplayerRoomManager createRoomManager()
|
||||
|
@ -19,11 +19,11 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.OnlinePlay.Playlists;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMatchSongSelect : RoomTestScene
|
||||
public class TestScenePlaylistsSongSelect : RoomTestScene
|
||||
{
|
||||
[Resolved]
|
||||
private BeatmapManager beatmapManager { get; set; }
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private TestMatchSongSelect songSelect;
|
||||
private TestPlaylistsSongSelect songSelect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host, AudioManager audio)
|
||||
@ -87,9 +87,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
Ruleset.Value = new OsuRuleset().RulesetInfo;
|
||||
Beatmap.SetDefault();
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
});
|
||||
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestMatchSongSelect()));
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect()));
|
||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
||||
}
|
||||
|
||||
@ -176,7 +177,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value));
|
||||
}
|
||||
|
||||
private class TestMatchSongSelect : MatchSongSelect
|
||||
private class TestPlaylistsSongSelect : PlaylistsSongSelect
|
||||
{
|
||||
public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails;
|
||||
}
|
@ -1,32 +1,81 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapListing;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneBeatmapListingOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
private readonly List<APIBeatmapSet> setsForResponse = new List<APIBeatmapSet>();
|
||||
|
||||
private readonly BeatmapListingOverlay overlay;
|
||||
private BeatmapListingOverlay overlay;
|
||||
|
||||
public TestSceneBeatmapListingOverlay()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(overlay = new BeatmapListingOverlay());
|
||||
Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
|
||||
|
||||
((DummyAPIAccess)API).HandleRequest = req =>
|
||||
{
|
||||
if (req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)
|
||||
{
|
||||
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
|
||||
{
|
||||
BeatmapSets = setsForResponse,
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShow()
|
||||
public void TestNoBeatmapsPlaceholder()
|
||||
{
|
||||
AddStep("Show", overlay.Show);
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
|
||||
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
|
||||
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
|
||||
// fetch once more to ensure nothing happens in displaying placeholder again when it already is present.
|
||||
AddStep("fetch for 0 beatmaps again", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHide()
|
||||
private void fetchFor(params BeatmapSetInfo[] beatmaps)
|
||||
{
|
||||
AddStep("Hide", overlay.Hide);
|
||||
setsForResponse.Clear();
|
||||
setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
|
||||
|
||||
// trigger arbitrary change for fetching.
|
||||
overlay.ChildrenOfType<BeatmapListingSearchControl>().Single().Query.TriggerChange();
|
||||
}
|
||||
|
||||
private class TestAPIBeatmapSet : APIBeatmapSet
|
||||
{
|
||||
private readonly BeatmapSetInfo beatmapSet;
|
||||
|
||||
public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
this.beatmapSet = beatmapSet;
|
||||
}
|
||||
|
||||
public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -231,8 +231,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
});
|
||||
});
|
||||
|
||||
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
|
||||
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
|
||||
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
|
||||
AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -310,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private void downloadAssert(bool shown)
|
||||
{
|
||||
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
|
||||
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
|
||||
}
|
||||
|
||||
private class TestBeatmapSetOverlay : BeatmapSetOverlay
|
||||
{
|
||||
public new Header Header => base.Header;
|
||||
public new BeatmapSetHeader Header => base.Header;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -103,26 +103,26 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private void testLinksGeneral()
|
||||
{
|
||||
addMessageWithChecks("test!");
|
||||
addMessageWithChecks("osu.ppy.sh!");
|
||||
addMessageWithChecks("https://osu.ppy.sh!", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("dev.ppy.sh!");
|
||||
addMessageWithChecks("https://dev.ppy.sh!", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("00:12:345 (1,2) - Test?", 1, expectedActions: LinkAction.OpenEditorTimestamp);
|
||||
addMessageWithChecks("Wiki link for tasty [[Performance Points]]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(osu forums)[https://osu.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[osu forums](https://osu.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("is now listening to [https://osu.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
|
||||
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
|
||||
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
|
||||
addMessageWithChecks("(osu forums)[https://dev.ppy.sh/forum] (old link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://dev.ppy.sh/home New site] (new link format)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[osu forums](https://dev.ppy.sh/forum) (new link format 2)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[https://dev.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("is now listening to [https://dev.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
|
||||
addMessageWithChecks("is now playing [https://dev.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
|
||||
addMessageWithChecks("Let's (try)[https://dev.ppy.sh/home] [https://dev.ppy.sh/b/252238 multiple links] https://dev.ppy.sh/home", 3,
|
||||
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://osu.ppy.sh/home)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://osu.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
|
||||
addMessageWithChecks("[https://dev.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://dev.ppy.sh/home)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://dev.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
|
||||
// note that there's 0 links here (they get removed if a channel is not found)
|
||||
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
|
||||
addMessageWithChecks("I am important!", 0, false, true);
|
||||
addMessageWithChecks("feels important", 0, true, true);
|
||||
addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("likes to post this [https://dev.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("Join my multiplayer game osump://12346.", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
|
||||
addMessageWithChecks("Join my [multiplayer game](osump://12346).", 1, expectedActions: LinkAction.JoinMultiplayerMatch);
|
||||
addMessageWithChecks("Join my [#english](osu://chan/#english).", 1, expectedActions: LinkAction.OpenChannel);
|
||||
@ -136,9 +136,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
int echoCounter = 0;
|
||||
|
||||
addEchoWithWait("sent!", "received!");
|
||||
addEchoWithWait("https://osu.ppy.sh/home", null, 500);
|
||||
addEchoWithWait("[https://osu.ppy.sh/forum let's try multiple words too!]");
|
||||
addEchoWithWait("(long loading times! clickable while loading?)[https://osu.ppy.sh/home]", null, 5000);
|
||||
addEchoWithWait("https://dev.ppy.sh/home", null, 500);
|
||||
addEchoWithWait("[https://dev.ppy.sh/forum let's try multiple words too!]");
|
||||
addEchoWithWait("(long loading times! clickable while loading?)[https://dev.ppy.sh/home]", null, 5000);
|
||||
|
||||
void addEchoWithWait(string text, string completeText = null, double delay = 250)
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private class TestFullscreenOverlay : FullscreenOverlay<OverlayHeader>
|
||||
{
|
||||
public TestFullscreenOverlay()
|
||||
: base(OverlayColourScheme.Pink, null)
|
||||
: base(OverlayColourScheme.Pink)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -52,6 +52,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override OverlayHeader CreateHeader() => new TestHeader();
|
||||
|
||||
internal class TestHeader : OverlayHeader
|
||||
{
|
||||
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||
|
||||
internal class TestTitle : OverlayTitle
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,33 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[Description("uses online API")]
|
||||
public class TestSceneOnlineBeatmapListingOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private readonly BeatmapListingOverlay overlay;
|
||||
|
||||
public TestSceneOnlineBeatmapListingOverlay()
|
||||
{
|
||||
Add(overlay = new BeatmapListingOverlay());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShow()
|
||||
{
|
||||
AddStep("Show", overlay.Show);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHide()
|
||||
{
|
||||
AddStep("Hide", overlay.Hide);
|
||||
}
|
||||
}
|
||||
}
|
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Add(rankingsOverlay = new TestRankingsOverlay
|
||||
{
|
||||
Country = { BindTarget = countryBindable },
|
||||
Scope = { BindTarget = scope },
|
||||
Header = { Current = { BindTarget = scope } },
|
||||
});
|
||||
}
|
||||
|
||||
@ -65,8 +65,6 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private class TestRankingsOverlay : RankingsOverlay
|
||||
{
|
||||
public new Bindable<Country> Country => base.Country;
|
||||
|
||||
public new Bindable<RankingsScope> Scope => base.Scope;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,16 +8,16 @@ using osu.Game.Users;
|
||||
using osuTK;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneStandAloneChatDisplay : OsuTestScene
|
||||
public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene
|
||||
{
|
||||
private readonly Channel testChannel = new Channel();
|
||||
|
||||
private readonly User admin = new User
|
||||
{
|
||||
Username = "HappyStick",
|
||||
@ -46,92 +46,97 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private ChannelManager channelManager = new ChannelManager();
|
||||
|
||||
private readonly TestStandAloneChatDisplay chatDisplay;
|
||||
private readonly TestStandAloneChatDisplay chatDisplay2;
|
||||
private TestStandAloneChatDisplay chatDisplay;
|
||||
private int messageIdSequence;
|
||||
|
||||
private Channel testChannel;
|
||||
|
||||
public TestSceneStandAloneChatDisplay()
|
||||
{
|
||||
Add(channelManager);
|
||||
|
||||
Add(chatDisplay = new TestStandAloneChatDisplay
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding(20),
|
||||
Size = new Vector2(400, 80)
|
||||
});
|
||||
|
||||
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding(20),
|
||||
Size = new Vector2(400, 150)
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
base.LoadComplete();
|
||||
messageIdSequence = 0;
|
||||
channelManager.CurrentChannel.Value = testChannel = new Channel();
|
||||
|
||||
channelManager.CurrentChannel.Value = testChannel;
|
||||
Children = new[]
|
||||
{
|
||||
chatDisplay = new TestStandAloneChatDisplay
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding(20),
|
||||
Size = new Vector2(400, 80),
|
||||
Channel = { Value = testChannel },
|
||||
},
|
||||
new TestStandAloneChatDisplay(true)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding(20),
|
||||
Size = new Vector2(400, 150),
|
||||
Channel = { Value = testChannel },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
chatDisplay.Channel.Value = testChannel;
|
||||
chatDisplay2.Channel.Value = testChannel;
|
||||
|
||||
int sequence = 0;
|
||||
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
[Test]
|
||||
public void TestManyMessages()
|
||||
{
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "I am a wang!"
|
||||
}));
|
||||
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = redUser,
|
||||
Content = "I am team red."
|
||||
}));
|
||||
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = redUser,
|
||||
Content = "I plan to win!"
|
||||
}));
|
||||
|
||||
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = blueUser,
|
||||
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
|
||||
}));
|
||||
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "Okay okay, calm down guys. Let's do this!"
|
||||
}));
|
||||
|
||||
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Hi guys, my new username is lit!"
|
||||
}));
|
||||
|
||||
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
|
||||
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Message from the future!",
|
||||
Timestamp = DateTimeOffset.Now
|
||||
}));
|
||||
|
||||
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
checkScrolledToBottom();
|
||||
|
||||
const int messages_per_call = 10;
|
||||
AddRepeatStep("add many messages", () =>
|
||||
{
|
||||
for (int i = 0; i < messages_per_call; i++)
|
||||
{
|
||||
testChannel.AddNewMessages(new Message(sequence++)
|
||||
testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Many messages! " + Guid.NewGuid(),
|
||||
@ -153,9 +158,133 @@ namespace osu.Game.Tests.Visual.Online
|
||||
return true;
|
||||
});
|
||||
|
||||
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
checkScrolledToBottom();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMessageWrappingKeepsAutoScrolling()
|
||||
{
|
||||
fillChat();
|
||||
|
||||
// send message with short words for text wrapping to occur when contracting chat.
|
||||
sendMessage();
|
||||
|
||||
AddStep("contract chat", () => chatDisplay.Width -= 100);
|
||||
checkScrolledToBottom();
|
||||
|
||||
AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "As we were saying...",
|
||||
}));
|
||||
|
||||
checkScrolledToBottom();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserScrollOverride()
|
||||
{
|
||||
fillChat();
|
||||
|
||||
sendMessage();
|
||||
checkScrolledToBottom();
|
||||
|
||||
AddStep("User scroll up", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
checkNotScrolledToBottom();
|
||||
sendMessage();
|
||||
checkNotScrolledToBottom();
|
||||
|
||||
AddRepeatStep("User scroll to bottom", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
}, 5);
|
||||
|
||||
checkScrolledToBottom();
|
||||
sendMessage();
|
||||
checkScrolledToBottom();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLocalEchoMessageResetsScroll()
|
||||
{
|
||||
fillChat();
|
||||
|
||||
sendMessage();
|
||||
checkScrolledToBottom();
|
||||
|
||||
AddStep("User scroll up", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
checkNotScrolledToBottom();
|
||||
sendMessage();
|
||||
checkNotScrolledToBottom();
|
||||
|
||||
sendLocalMessage();
|
||||
checkScrolledToBottom();
|
||||
|
||||
sendMessage();
|
||||
checkScrolledToBottom();
|
||||
}
|
||||
|
||||
private void fillChat()
|
||||
{
|
||||
AddStep("fill chat", () =>
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = $"some stuff {Guid.NewGuid()}",
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
checkScrolledToBottom();
|
||||
}
|
||||
|
||||
private void sendMessage()
|
||||
{
|
||||
AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
|
||||
}));
|
||||
}
|
||||
|
||||
private void sendLocalMessage()
|
||||
{
|
||||
AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage
|
||||
{
|
||||
Sender = longUsernameUser,
|
||||
Content = "This is a local echo message.",
|
||||
}));
|
||||
}
|
||||
|
||||
private void checkScrolledToBottom() =>
|
||||
AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
|
||||
|
||||
private void checkNotScrolledToBottom() =>
|
||||
AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom);
|
||||
|
||||
private class TestStandAloneChatDisplay : StandAloneChatDisplay
|
||||
{
|
||||
public TestStandAloneChatDisplay(bool textbox = false)
|
||||
@ -165,7 +294,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
|
||||
|
||||
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
|
||||
protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
|
||||
|
||||
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;
|
||||
|
||||
|
@ -7,6 +7,8 @@ using osu.Game.Overlays.Comments;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -16,13 +18,33 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private VotePill votePill;
|
||||
[Cached]
|
||||
private LoginOverlay login;
|
||||
|
||||
private TestPill votePill;
|
||||
private readonly Container pillContainer;
|
||||
|
||||
public TestSceneVotePill()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
pillContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both
|
||||
},
|
||||
login = new LoginOverlay()
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserCommentPill()
|
||||
{
|
||||
AddStep("Hide login overlay", () => login.Hide());
|
||||
AddStep("Log in", logIn);
|
||||
AddStep("User comment", () => addVotePill(getUserComment()));
|
||||
AddAssert("Background is transparent", () => votePill.Background.Alpha == 0);
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddAssert("Not loading", () => !votePill.IsLoading);
|
||||
}
|
||||
@ -30,8 +52,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestRandomCommentPill()
|
||||
{
|
||||
AddStep("Hide login overlay", () => login.Hide());
|
||||
AddStep("Log in", logIn);
|
||||
AddStep("Random comment", () => addVotePill(getRandomComment()));
|
||||
AddAssert("Background is visible", () => votePill.Background.Alpha == 1);
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddAssert("Loading", () => votePill.IsLoading);
|
||||
}
|
||||
@ -39,10 +63,11 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestOfflineRandomCommentPill()
|
||||
{
|
||||
AddStep("Hide login overlay", () => login.Hide());
|
||||
AddStep("Log out", API.Logout);
|
||||
AddStep("Random comment", () => addVotePill(getRandomComment()));
|
||||
AddStep("Click", () => votePill.Click());
|
||||
AddAssert("Not loading", () => !votePill.IsLoading);
|
||||
AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
private void logIn() => API.Login("localUser", "password");
|
||||
@ -63,12 +88,22 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private void addVotePill(Comment comment)
|
||||
{
|
||||
Clear();
|
||||
Add(votePill = new VotePill(comment)
|
||||
pillContainer.Clear();
|
||||
pillContainer.Child = votePill = new TestPill(comment)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
private class TestPill : VotePill
|
||||
{
|
||||
public new Box Background => base.Background;
|
||||
|
||||
public TestPill(Comment comment)
|
||||
: base(comment)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -28,12 +27,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 0.5f,
|
||||
}));
|
||||
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen()));
|
||||
|
||||
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user