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Change locking method to better allow cross-thread locking

This commit is contained in:
Dean Herbert 2020-12-11 14:43:17 +09:00
parent 719b08b22f
commit d3b2e2b36e
2 changed files with 19 additions and 25 deletions

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@ -1,24 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
namespace osu.Game.Online.RealtimeMultiplayer
{
public readonly struct LockUntilDisposal : IDisposable
{
private readonly object lockTarget;
public LockUntilDisposal(object lockTarget)
{
this.lockTarget = lockTarget;
Monitor.Enter(lockTarget);
}
public void Dispose()
{
Monitor.Exit(lockTarget);
}
}
}

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@ -5,7 +5,9 @@
using System;
using System.Collections.Generic;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Allocation;
namespace osu.Game.Online.RealtimeMultiplayer
{
@ -48,10 +50,26 @@ namespace osu.Game.Online.RealtimeMultiplayer
RoomID = roomId;
}
private object updateLock = new object();
private ManualResetEventSlim freeForWrite = new ManualResetEventSlim(true);
/// <summary>
/// Request a lock on this room to perform a thread-safe update.
/// </summary>
public LockUntilDisposal LockForUpdate() => new LockUntilDisposal(writeLock);
public IDisposable LockForUpdate()
{
// ReSharper disable once InconsistentlySynchronizedField
freeForWrite.Wait();
lock (updateLock)
{
freeForWrite.Wait();
freeForWrite.Reset();
return new ValueInvokeOnDisposal<MultiplayerRoom>(this, r => freeForWrite.Set());
}
}
public override string ToString() => $"RoomID:{RoomID} Host:{Host?.UserID} Users:{Users.Count} State:{State} Settings: [{Settings}]";
}