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Merge pull request #10248 from peppy/namespace-editor-ruleset-tests
Move all ruleset editor tests to their own namespace
This commit is contained in:
commit
d3aa66993d
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
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public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
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{
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{
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
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public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene
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{
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{
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneEditor : EditorTestScene
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public class TestSceneEditor : EditorTestScene
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@ -8,7 +8,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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{
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{
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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{
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@ -20,7 +20,7 @@ using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene
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{
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{
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@ -23,7 +23,7 @@ using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public class TestSceneManiaHitObjectComposer : EditorClockTestScene
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public class TestSceneManiaHitObjectComposer : EditorClockTestScene
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{
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{
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@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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{
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{
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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{
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public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
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{
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{
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
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public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
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{
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{
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
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public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
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{
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{
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@ -19,7 +19,7 @@ using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
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public class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
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{
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{
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestScenePathControlPointVisualiser : OsuTestScene
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public class TestScenePathControlPointVisualiser : OsuTestScene
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{
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{
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@ -14,7 +14,7 @@ using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
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public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
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{
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{
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@ -16,7 +16,7 @@ using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
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public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
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{
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{
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@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
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public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
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{
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{
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
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public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
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{
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{
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@ -4,7 +4,7 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests.Editor
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneEditor : EditorTestScene
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public class TestSceneEditor : EditorTestScene
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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests.Editor
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{
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{
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public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
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public class TestSceneTaikoHitObjectComposer : EditorClockTestScene
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{
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{
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