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Implement IApplicableToHUD
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osu.Game/Rulesets/Mods/IApplicableToHUD.cs
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18
osu.Game/Rulesets/Mods/IApplicableToHUD.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for mods that apply changes to the <see cref="HUDOverlay"/>.
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/// </summary>
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public interface IApplicableToHUD : IApplicableMod
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{
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/// <summary>
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/// Provide a <see cref="HUDOverlay"/>. Called once on initialisation of a play instance.
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/// </summary>
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void ApplyToHUD(HUDOverlay overlay);
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}
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}
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@ -494,6 +494,9 @@ namespace osu.Game.Screens.Play
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GameplayClockContainer.Restart();
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GameplayClockContainer.Restart();
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GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint);
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GameplayClockContainer.FadeInFromZero(750, Easing.OutQuint);
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foreach (var mod in Mods.Value.OfType<IApplicableToHUD>())
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mod.ApplyToHUD(HUDOverlay);
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}
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}
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public override void OnSuspending(IScreen next)
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public override void OnSuspending(IScreen next)
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