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Fix DrawableHitObject state not synchronizing with hitobject edits
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@ -260,7 +260,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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StartTimeBindable.BindTo(HitObject.StartTimeBindable);
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StartTimeBindable.BindValueChanged(onStartTimeChanged);
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if (HitObject is IHasComboInformation combo)
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{
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@ -311,9 +310,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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samplesBindable.UnbindFrom(HitObject.SamplesBindable);
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// Changes in start time trigger state updates. When a new hitobject is applied, OnApply() automatically performs a state update anyway.
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StartTimeBindable.ValueChanged -= onStartTimeChanged;
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// When a new hitobject is applied, the samples will be cleared before re-populating.
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// In order to stop this needless update, the event is unbound and re-bound as late as possible in Apply().
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samplesBindable.CollectionChanged -= onSamplesChanged;
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@ -333,6 +329,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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Entry.NestedEntries.RemoveAll(nestedEntry => nestedEntry is SyntheticHitObjectEntry);
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ClearNestedHitObjects();
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// Changes in state trigger defaults applied trigger state updates.
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// When a new hitobject is applied, OnApply() automatically performs a state update anyway.
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HitObject.DefaultsApplied -= onDefaultsApplied;
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entry.RevertResult -= onRevertResult;
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@ -375,8 +373,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void onSamplesChanged(object sender, NotifyCollectionChangedEventArgs e) => LoadSamples();
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private void onStartTimeChanged(ValueChangedEvent<double> startTime) => updateState(State.Value, true);
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private void onNewResult(DrawableHitObject drawableHitObject, JudgementResult result) => OnNewResult?.Invoke(drawableHitObject, result);
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private void onRevertResult()
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@ -394,6 +390,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
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Debug.Assert(Entry != null);
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Apply(Entry);
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// Applied defaults indicate a change in hit object state.
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if (Result is not null)
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{
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Result.TimeOffset = 0;
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updateState(State.Value, true);
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}
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DefaultsApplied?.Invoke(this);
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}
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