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Merge pull request #14696 from peppy/cached-all-mods

Add new methods to ruleset for quicker mod lookups
This commit is contained in:
Dan Balasescu 2021-09-10 13:14:22 +09:00 committed by GitHub
commit d19da36fb9
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20 changed files with 139 additions and 54 deletions

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@ -4,6 +4,7 @@
using BenchmarkDotNet.Attributes;
using BenchmarkDotNet.Engines;
using osu.Game.Online.API;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Benchmarks
@ -37,7 +38,25 @@ namespace osu.Game.Benchmarks
[Benchmark]
public void BenchmarkGetAllMods()
{
ruleset.GetAllMods().Consume(new Consumer());
ruleset.CreateAllMods().Consume(new Consumer());
}
[Benchmark]
public void BenchmarkGetAllModsForReference()
{
ruleset.AllMods.Consume(new Consumer());
}
[Benchmark]
public void BenchmarkGetForAcronym()
{
ruleset.CreateModFromAcronym("DT");
}
[Benchmark]
public void BenchmarkGetForType()
{
ruleset.CreateMod<ModDoubleTime>();
}
}
}

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@ -3,6 +3,7 @@
using NUnit.Framework;
using osu.Game.Online.API;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Tests.Mods
@ -11,26 +12,42 @@ namespace osu.Game.Tests.Mods
public class ModSettingsEqualityComparison
{
[Test]
public void Test()
public void TestAPIMod()
{
var apiMod1 = new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 1.25 } });
var apiMod2 = new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 1.26 } });
var apiMod3 = new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 1.26 } });
Assert.That(apiMod1, Is.Not.EqualTo(apiMod2));
Assert.That(apiMod2, Is.EqualTo(apiMod2));
Assert.That(apiMod2, Is.EqualTo(apiMod3));
Assert.That(apiMod3, Is.EqualTo(apiMod2));
}
[Test]
public void TestMod()
{
var ruleset = new OsuRuleset();
var mod1 = new OsuModDoubleTime { SpeedChange = { Value = 1.25 } };
var mod2 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } };
var mod3 = new OsuModDoubleTime { SpeedChange = { Value = 1.26 } };
var apiMod1 = new APIMod(mod1);
var apiMod2 = new APIMod(mod2);
var apiMod3 = new APIMod(mod3);
var doubleConvertedMod1 = new APIMod(mod1).ToMod(ruleset);
var doulbeConvertedMod2 = new APIMod(mod2).ToMod(ruleset);
var doulbeConvertedMod3 = new APIMod(mod3).ToMod(ruleset);
Assert.That(mod1, Is.Not.EqualTo(mod2));
Assert.That(apiMod1, Is.Not.EqualTo(apiMod2));
Assert.That(doubleConvertedMod1, Is.Not.EqualTo(doulbeConvertedMod2));
Assert.That(mod2, Is.EqualTo(mod2));
Assert.That(apiMod2, Is.EqualTo(apiMod2));
Assert.That(doulbeConvertedMod2, Is.EqualTo(doulbeConvertedMod2));
Assert.That(mod2, Is.EqualTo(mod3));
Assert.That(apiMod2, Is.EqualTo(apiMod3));
Assert.That(doulbeConvertedMod2, Is.EqualTo(doulbeConvertedMod3));
Assert.That(mod3, Is.EqualTo(mod2));
Assert.That(apiMod3, Is.EqualTo(apiMod2));
Assert.That(doulbeConvertedMod3, Is.EqualTo(doulbeConvertedMod2));
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Configuration;
@ -71,7 +70,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var working = CreateWorkingBeatmap(rulesetInfo);
Beatmap.Value = working;
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
SelectedMods.Value = new[] { ruleset.CreateMod<ModNoFail>() };
Player = CreatePlayer(ruleset);

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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select EZ mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
SelectedMods.Value = new[] { ruleset.CreateMod<ModEasy>() };
});
AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue));
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select HR mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
SelectedMods.Value = new[] { ruleset.CreateMod<ModHardRock>() };
});
AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue));
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select unchanged Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>();
difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
SelectedMods.Value = new[] { difficultyAdjustMod };
});
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select changed Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<OsuModDifficultyAdjust>().Single();
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>();
var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);

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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
AddStep("setup display", () =>
{
var randomMods = Ruleset.Value.CreateInstance().GetAllMods().OrderBy(_ => RNG.Next()).Take(5).ToList();
var randomMods = Ruleset.Value.CreateInstance().CreateAllMods().OrderBy(_ => RNG.Next()).Take(5).ToList();
OsuLogo logo = new OsuLogo { Scale = new Vector2(0.15f) };

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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Width = 200,
Current =
{
Value = new OsuRuleset().GetAllMods().ToArray(),
Value = new OsuRuleset().CreateAllMods().ToArray(),
}
};
});

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@ -158,8 +158,8 @@ namespace osu.Game.Tests.Visual.UserInterface
var mania = new ManiaRuleset();
testModsWithSameBaseType(
mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModFadeIn)),
mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModHidden)));
mania.CreateMod<ManiaModFadeIn>(),
mania.CreateMod<ManiaModHidden>());
}
[Test]

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@ -45,7 +45,7 @@ namespace osu.Game.Tournament.Tests.Components
private void success(APIBeatmap apiBeatmap)
{
beatmap = apiBeatmap.ToBeatmap(rulesets);
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().GetAllMods();
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().AllMods;
foreach (var mod in mods)
{

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -49,7 +48,7 @@ namespace osu.Game.Tournament.Components
}
var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0);
var modIcon = ruleset?.CreateInstance().GetAllMods().FirstOrDefault(mod => mod.Acronym == modAcronym);
var modIcon = ruleset?.CreateInstance().CreateModFromAcronym(modAcronym);
if (modIcon == null)
return;

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@ -16,7 +16,7 @@ using osu.Game.Utils;
namespace osu.Game.Online.API
{
[MessagePackObject]
public class APIMod : IMod, IEquatable<APIMod>
public class APIMod : IEquatable<APIMod>
{
[JsonProperty("acronym")]
[Key(0)]
@ -48,7 +48,7 @@ namespace osu.Game.Online.API
public Mod ToMod(Ruleset ruleset)
{
Mod resultMod = ruleset.GetAllMods().FirstOrDefault(m => m.Acronym == Acronym);
Mod resultMod = ruleset.CreateModFromAcronym(Acronym);
if (resultMod == null)
throw new InvalidOperationException($"There is no mod in the ruleset ({ruleset.ShortName}) matching the acronym {Acronym}.");
@ -67,15 +67,12 @@ namespace osu.Game.Online.API
return resultMod;
}
public bool Equals(IMod other) => other is APIMod them && Equals(them);
public bool Equals(APIMod other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Acronym == other.Acronym &&
Settings.SequenceEqual(other.Settings, ModSettingsEqualityComparer.Default);
return Acronym == other.Acronym && Settings.SequenceEqual(other.Settings, ModSettingsEqualityComparer.Default);
}
public override string ToString()

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@ -23,10 +23,10 @@ namespace osu.Game.Online.API.Requests.Responses
var rulesetInstance = ruleset.CreateInstance();
var mods = Mods != null ? rulesetInstance.GetAllMods().Where(mod => Mods.Contains(mod.Acronym)).ToArray() : Array.Empty<Mod>();
var mods = Mods != null ? Mods.Select(acronym => rulesetInstance.CreateModFromAcronym(acronym)).Where(m => m != null).ToArray() : Array.Empty<Mod>();
// all API scores provided by this class are considered to be legacy.
mods = mods.Append(rulesetInstance.GetAllMods().OfType<ModClassic>().Single()).ToArray();
mods = mods.Append(rulesetInstance.CreateMod<ModClassic>()).ToArray();
var scoreInfo = new ScoreInfo
{

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@ -54,7 +54,7 @@ namespace osu.Game.Overlays.BeatmapSet
return;
modsContainer.Add(new ModButton(new ModNoMod()));
modsContainer.AddRange(ruleset.NewValue.CreateInstance().GetAllMods().Where(m => m.UserPlayable).Select(m => new ModButton(m)));
modsContainer.AddRange(ruleset.NewValue.CreateInstance().AllMods.Where(m => m.UserPlayable).Select(m => new ModButton(m.CreateInstance())));
modsContainer.ForEach(button =>
{

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@ -107,9 +107,9 @@ namespace osu.Game.Overlays.Mods
var incompatibleTypes = mod.IncompatibleMods;
var allMods = ruleset.Value.CreateInstance().GetAllMods();
var allMods = ruleset.Value.CreateInstance().AllMods;
incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).Select(m => m.CreateInstance()).ToList();
incompatibleText.Text = incompatibleMods.Value.Any() ? "Incompatible with:" : "Compatible with all mods";
}
}

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Rulesets.Mods
{
@ -11,7 +11,22 @@ namespace osu.Game.Rulesets.Mods
/// <summary>
/// The shortened name of this mod.
/// </summary>
[JsonProperty("acronym")]
string Acronym { get; }
/// <summary>
/// The icon of this mod.
/// </summary>
IconUsage? Icon { get; }
/// <summary>
/// Whether this mod is playable by an end user.
/// Should be <c>false</c> for cases where the user is not interacting with the game (so it can be excluded from multiplayer selection, for example).
/// </summary>
bool UserPlayable { get; }
/// <summary>
/// Create a fresh <see cref="Mod"/> instance based on this mod.
/// </summary>
Mod CreateInstance() => (Mod)Activator.CreateInstance(GetType());
}
}

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@ -33,9 +33,6 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public abstract string Acronym { get; }
/// <summary>
/// The icon of this mod.
/// </summary>
[JsonIgnore]
public virtual IconUsage? Icon => null;
@ -106,10 +103,6 @@ namespace osu.Game.Rulesets.Mods
[JsonIgnore]
public virtual bool HasImplementation => this is IApplicableMod;
/// <summary>
/// Whether this mod is playable by an end user.
/// Should be <c>false</c> for cases where the user is not interacting with the game (so it can be excluded from mutliplayer selection, for example).
/// </summary>
[JsonIgnore]
public virtual bool UserPlayable => true;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
@ -38,13 +39,58 @@ namespace osu.Game.Rulesets
{
public RulesetInfo RulesetInfo { get; internal set; }
public IEnumerable<Mod> GetAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Confine all mods of each mod type into a single IEnumerable<Mod>
.SelectMany(GetModsFor)
// Filter out all null mods
.Where(mod => mod != null)
// Resolve MultiMods as their .Mods property
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
private static readonly ConcurrentDictionary<int, IMod[]> mod_reference_cache = new ConcurrentDictionary<int, IMod[]>();
/// <summary>
/// A queryable source containing all available mods.
/// Call <see cref="IMod.CreateInstance"/> for consumption purposes.
/// </summary>
public IEnumerable<IMod> AllMods
{
get
{
if (!(RulesetInfo.ID is int id))
return CreateAllMods();
if (!mod_reference_cache.TryGetValue(id, out var mods))
mod_reference_cache[id] = mods = CreateAllMods().Cast<IMod>().ToArray();
return mods;
}
}
/// <summary>
/// Returns fresh instances of all mods.
/// </summary>
/// <remarks>
/// This comes with considerable allocation overhead. If only accessing for reference purposes (ie. not changing bindables / settings)
/// use <see cref="AllMods"/> instead.
/// </remarks>
public IEnumerable<Mod> CreateAllMods() => Enum.GetValues(typeof(ModType)).Cast<ModType>()
// Confine all mods of each mod type into a single IEnumerable<Mod>
.SelectMany(GetModsFor)
// Filter out all null mods
.Where(mod => mod != null)
// Resolve MultiMods as their .Mods property
.SelectMany(mod => (mod as MultiMod)?.Mods ?? new[] { mod });
/// <summary>
/// Returns a fresh instance of the mod matching the specified acronym.
/// </summary>
/// <param name="acronym">The acronym to query for .</param>
public Mod CreateModFromAcronym(string acronym)
{
return AllMods.FirstOrDefault(m => m.Acronym == acronym)?.CreateInstance();
}
/// <summary>
/// Returns a fresh instance of the mod matching the specified type.
/// </summary>
public T CreateMod<T>()
where T : Mod
{
return AllMods.FirstOrDefault(m => m is T)?.CreateInstance() as T;
}
public abstract IEnumerable<Mod> GetModsFor(ModType type);
@ -126,7 +172,7 @@ namespace osu.Game.Rulesets
}
[CanBeNull]
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
public ModAutoplay GetAutoplayMod() => CreateMod<ModAutoplay>();
public virtual ISkin CreateLegacySkinProvider([NotNull] ISkin skin, IBeatmap beatmap) => null;

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@ -67,7 +67,7 @@ namespace osu.Game.Scoring.Legacy
// lazer replays get a really high version number.
if (version < LegacyScoreEncoder.FIRST_LAZER_VERSION)
scoreInfo.Mods = scoreInfo.Mods.Append(currentRuleset.GetAllMods().OfType<ModClassic>().Single()).ToArray();
scoreInfo.Mods = scoreInfo.Mods.Append(currentRuleset.CreateMod<ModClassic>()).ToArray();
currentBeatmap = workingBeatmap.GetPlayableBeatmap(currentRuleset.RulesetInfo, scoreInfo.Mods);
scoreInfo.Beatmap = currentBeatmap.BeatmapInfo;

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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Beatmaps
protected void TestToLegacy(LegacyMods expectedLegacyMods, Type[] providedModTypes)
{
var ruleset = CreateRuleset();
var modInstances = ruleset.GetAllMods()
var modInstances = ruleset.CreateAllMods()
.Where(mod => providedModTypes.Contains(mod.GetType()))
.ToArray();
var actualLegacyMods = ruleset.ConvertToLegacyMods(modInstances);

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@ -28,7 +28,7 @@ namespace osu.Game.Tests
RulesetID = ruleset.ID ?? 0;
Mods = excessMods
? ruleset.CreateInstance().GetAllMods().ToArray()
? ruleset.CreateInstance().CreateAllMods().ToArray()
: new Mod[] { new TestModHardRock(), new TestModDoubleTime() };
TotalScore = 2845370;

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@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual
if (!AllowFail)
{
var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
var noFailMod = ruleset.CreateMod<ModNoFail>();
if (noFailMod != null)
SelectedMods.Value = new[] { noFailMod };
}