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synced 2024-12-15 10:42:54 +08:00
Use new naming structure + VisibleTimeRange bindable.
This commit is contained in:
parent
3e3e64eb39
commit
d11002e499
@ -46,7 +46,7 @@ namespace osu.Desktop.VisualTests.Tests
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const double start_time = 500;
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const double duration = 500;
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Func<double, bool, DrawableTimingSection> createTimingChange = (time, gravity) => new DrawableManiaTimingSection(new TimingSection
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Func<double, bool, SpeedAdjustmentContainer> createTimingChange = (time, gravity) => new ManiaSpeedAdjustmentContainer(new SpeedAdjustment
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{
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BeatLength = 1000,
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Time = time
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@ -32,11 +32,11 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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var maniaHitRenderer = (ManiaHitRenderer)hitRenderer;
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maniaHitRenderer.HitObjectTimingChanges = new List<DrawableTimingSection>[maniaHitRenderer.PreferredColumns];
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maniaHitRenderer.BarlineTimingChanges = new List<DrawableTimingSection>();
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maniaHitRenderer.HitObjectTimingChanges = new List<SpeedAdjustmentContainer>[maniaHitRenderer.PreferredColumns];
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maniaHitRenderer.BarlineTimingChanges = new List<SpeedAdjustmentContainer>();
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for (int i = 0; i < maniaHitRenderer.PreferredColumns; i++)
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maniaHitRenderer.HitObjectTimingChanges[i] = new List<DrawableTimingSection>();
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maniaHitRenderer.HitObjectTimingChanges[i] = new List<SpeedAdjustmentContainer>();
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foreach (HitObject obj in maniaHitRenderer.Objects)
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{
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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if (maniaObject == null)
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continue;
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maniaHitRenderer.HitObjectTimingChanges[maniaObject.Column].Add(new DrawableManiaTimingSection(new TimingSection
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maniaHitRenderer.HitObjectTimingChanges[maniaObject.Column].Add(new ManiaSpeedAdjustmentContainer(new SpeedAdjustment
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{
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Time = obj.StartTime,
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BeatLength = 1000
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength)
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{
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maniaHitRenderer.BarlineTimingChanges.Add(new DrawableManiaTimingSection(new TimingSection
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maniaHitRenderer.BarlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(new SpeedAdjustment
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{
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Time = t,
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BeatLength = 1000
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@ -7,11 +7,11 @@ using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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internal class BasicScrollingHitObjectCollection : HitObjectCollection
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internal class BasicScrollingDrawableTimingSection : DrawableTimingSection
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{
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private readonly TimingSection timingSection;
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private readonly SpeedAdjustment timingSection;
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public BasicScrollingHitObjectCollection(TimingSection timingSection)
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public BasicScrollingDrawableTimingSection(SpeedAdjustment timingSection)
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: base(Axes.Y)
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{
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this.timingSection = timingSection;
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@ -8,16 +8,14 @@ using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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internal class GravityScrollingHitObjectCollection : HitObjectCollection
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internal class GravityScrollingDrawableTimingSection : DrawableTimingSection
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{
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private readonly TimingSection timingSection;
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private readonly Func<double> timeSpan;
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private readonly SpeedAdjustment timingSection;
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public GravityScrollingHitObjectCollection(TimingSection timingSection, Func<double> timeSpan)
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public GravityScrollingDrawableTimingSection(SpeedAdjustment timingSection)
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: base(Axes.Y)
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{
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this.timingSection = timingSection;
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this.timeSpan = timeSpan;
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}
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protected override void UpdateAfterChildren()
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@ -45,19 +43,19 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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// The sign of the relative time, this is used to apply backwards acceleration leading into startTime
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double sign = relativeTime < 0 ? -1 : 1;
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return timeSpan() - acceleration * relativeTime * relativeTime * sign;
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return VisibleTimeRange - acceleration * relativeTime * relativeTime * sign;
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}
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/// <summary>
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/// The acceleration due to "gravity" of the content of this container.
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/// </summary>
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private double acceleration => 1 / timeSpan();
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private double acceleration => 1 / VisibleTimeRange;
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/// <summary>
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/// Computes the current time relative to <paramref name="time"/>, accounting for <see cref="timeSpan"/>.
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/// </summary>
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/// <param name="time">The non-offset time.</param>
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/// <returns>The current time relative to <paramref name="time"/> - <see cref="timeSpan"/>. </returns>
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private double relativeTimeAt(double time) => Time.Current - time + timeSpan();
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private double relativeTimeAt(double time) => Time.Current - time + VisibleTimeRange;
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}
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}
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@ -7,11 +7,11 @@ using osu.Game.Rulesets.Timing.Drawables;
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namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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public class DrawableManiaTimingSection : DrawableTimingSection
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public class ManiaSpeedAdjustmentContainer : SpeedAdjustmentContainer
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{
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private readonly ScrollingAlgorithm scrollingAlgorithm;
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public DrawableManiaTimingSection(TimingSection timingSection, ScrollingAlgorithm scrollingAlgorithm)
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public ManiaSpeedAdjustmentContainer(SpeedAdjustment timingSection, ScrollingAlgorithm scrollingAlgorithm)
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: base(timingSection, Axes.Y)
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{
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this.scrollingAlgorithm = scrollingAlgorithm;
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@ -21,25 +21,25 @@ namespace osu.Game.Rulesets.Mania.Timing.Drawables
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{
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base.UpdateAfterChildren();
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var parent = Parent as TimingSectionCollection;
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var parent = Parent as SpeedAdjustmentCollection;
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if (parent == null)
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return;
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// This is very naive and can be improved, but is adequate for now
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LifetimeStart = TimingSection.Time - parent.TimeSpan;
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LifetimeStart = TimingSection.Time - VisibleTimeRange;
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LifetimeEnd = TimingSection.Time + Content.Height * 2;
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}
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protected override HitObjectCollection CreateHitObjectCollection()
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protected override DrawableTimingSection CreateTimingSection()
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{
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switch (scrollingAlgorithm)
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{
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default:
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case ScrollingAlgorithm.Basic:
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return new BasicScrollingHitObjectCollection(TimingSection);
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return new BasicScrollingDrawableTimingSection(TimingSection);
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case ScrollingAlgorithm.Gravity:
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return new GravityScrollingHitObjectCollection(TimingSection, () => RelativeChildSize.Y);
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return new GravityScrollingDrawableTimingSection(TimingSection);
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}
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}
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}
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@ -31,6 +31,13 @@ namespace osu.Game.Rulesets.Mania.UI
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private const float column_width = 45;
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private const float special_column_width = 70;
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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public BindableDouble VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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/// <summary>
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/// The key that will trigger input actions for this column and hit objects contained inside it.
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/// </summary>
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@ -40,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Container hitTargetBar;
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private readonly Container keyIcon;
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private readonly TimingSectionCollection timingChanges;
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private readonly SpeedAdjustmentCollection speedAdjustments;
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public Column()
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{
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@ -91,10 +98,11 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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},
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timingChanges = new TimingSectionCollection
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speedAdjustments = new SpeedAdjustmentCollection
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{
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Name = "Hit objects",
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RelativeSizeAxes = Axes.Both,
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VisibleTimeRange = VisibleTimeRange
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},
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// For column lighting, we need to capture input events before the notes
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new InputTarget
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@ -185,17 +193,11 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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public double TimeSpan
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{
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get { return timingChanges.TimeSpan; }
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set { timingChanges.TimeSpan = value; }
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}
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public void Add(DrawableTimingSection timingChange) => timingChanges.Add(timingChange);
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public void Add(SpeedAdjustmentContainer speedAdjustment) => speedAdjustments.Add(speedAdjustment);
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public void Add(DrawableHitObject hitObject)
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{
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hitObject.AccentColour = AccentColour;
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timingChanges.Add(hitObject);
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speedAdjustments.Add(hitObject);
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}
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private bool onKeyDown(InputState state, KeyDownEventArgs args)
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@ -41,12 +41,12 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// Per-column timing changes.
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/// </summary>
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public List<DrawableTimingSection>[] HitObjectTimingChanges;
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public List<SpeedAdjustmentContainer>[] HitObjectTimingChanges;
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/// <summary>
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/// Bar line timing changes.
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/// </summary>
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public List<DrawableTimingSection> BarlineTimingChanges;
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public List<SpeedAdjustmentContainer> BarlineTimingChanges;
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/// <summary>
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/// Number of columns in the playfield of this hit renderer. Null if the play field hasn't been generated yet.
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@ -66,11 +66,11 @@ namespace osu.Game.Rulesets.Mania.UI
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if (HitObjectTimingChanges != null || BarlineTimingChanges != null)
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return;
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HitObjectTimingChanges = new List<DrawableTimingSection>[PreferredColumns];
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BarlineTimingChanges = new List<DrawableTimingSection>();
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HitObjectTimingChanges = new List<SpeedAdjustmentContainer>[PreferredColumns];
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BarlineTimingChanges = new List<SpeedAdjustmentContainer>();
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for (int i = 0; i < PreferredColumns; i++)
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HitObjectTimingChanges[i] = new List<DrawableTimingSection>();
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HitObjectTimingChanges[i] = new List<SpeedAdjustmentContainer>();
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double lastSpeedMultiplier = 1;
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double lastBeatLength = 500;
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.UI
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if (difficultyPoint != null)
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lastSpeedMultiplier = difficultyPoint.SpeedMultiplier;
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return new TimingSection
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return new SpeedAdjustment
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{
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Time = c.Time,
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BeatLength = lastBeatLength,
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@ -115,9 +115,9 @@ namespace osu.Game.Rulesets.Mania.UI
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timingChanges.ForEach(t =>
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{
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for (int i = 0; i < PreferredColumns; i++)
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HitObjectTimingChanges[i].Add(new DrawableManiaTimingSection(t, ScrollingAlgorithm.Basic));
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HitObjectTimingChanges[i].Add(new ManiaSpeedAdjustmentContainer(t, ScrollingAlgorithm.Basic));
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BarlineTimingChanges.Add(new DrawableManiaTimingSection(t, ScrollingAlgorithm.Basic));
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BarlineTimingChanges.Add(new ManiaSpeedAdjustmentContainer(t, ScrollingAlgorithm.Basic));
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});
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}
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@ -23,6 +23,7 @@ using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.Timing.Drawables;
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using osu.Framework.Configuration;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -59,7 +60,13 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly FlowContainer<Column> columns;
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public IEnumerable<Column> Columns => columns.Children;
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private readonly TimingSectionCollection barLineContainer;
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private readonly BindableDouble visibleTimeRange = new BindableDouble(time_span_default)
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{
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MinValue = TIME_SPAN_MIN,
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MaxValue = TIME_SPAN_MAX
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};
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private readonly SpeedAdjustmentCollection barLineContainer;
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private List<Color4> normalColumnColours = new List<Color4>();
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private Color4 specialColumnColour;
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@ -117,7 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION },
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Children = new[]
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{
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barLineContainer = new TimingSectionCollection
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barLineContainer = new SpeedAdjustmentCollection
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{
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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@ -132,9 +139,7 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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for (int i = 0; i < columnCount; i++)
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columns.Add(new Column());
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TimeSpan = time_span_default;
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columns.Add(new Column { VisibleTimeRange = visibleTimeRange });
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}
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[BackgroundDependencyLoader]
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@ -209,7 +214,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
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public void Add(DrawableTimingSection timingChange) => barLineContainer.Add(timingChange);
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public void Add(SpeedAdjustmentContainer timingChange) => barLineContainer.Add(timingChange);
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public void Add(DrawableBarLine barline) => barLineContainer.Add(barline);
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -219,10 +224,10 @@ namespace osu.Game.Rulesets.Mania.UI
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switch (args.Key)
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{
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case Key.Minus:
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transformTimeSpanTo(TimeSpan + time_span_step, 200, EasingTypes.OutQuint);
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transformVisibleTimeRangeTo(visibleTimeRange + time_span_step, 200, EasingTypes.OutQuint);
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break;
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case Key.Plus:
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transformTimeSpanTo(TimeSpan - time_span_step, 200, EasingTypes.OutQuint);
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transformVisibleTimeRangeTo(visibleTimeRange - time_span_step, 200, EasingTypes.OutQuint);
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break;
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}
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}
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@ -230,29 +235,9 @@ namespace osu.Game.Rulesets.Mania.UI
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return false;
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}
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private double timeSpan;
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/// <summary>
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/// The amount of time which the length of the playfield spans.
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/// </summary>
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public double TimeSpan
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private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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get { return timeSpan; }
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set
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{
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if (timeSpan == value)
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return;
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timeSpan = value;
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timeSpan = MathHelper.Clamp(timeSpan, TIME_SPAN_MIN, TIME_SPAN_MAX);
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barLineContainer.TimeSpan = value;
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Columns.ForEach(c => c.TimeSpan = value);
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}
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}
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private void transformTimeSpanTo(double newTimeSpan, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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TransformTo(() => TimeSpan, newTimeSpan, duration, easing, new TransformTimeSpan());
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TransformTo(() => visibleTimeRange.Value, newTimeRange, duration, easing, new TransformTimeSpan());
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}
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protected override void Update()
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@ -281,7 +266,7 @@ namespace osu.Game.Rulesets.Mania.UI
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base.Apply(d);
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var p = (ManiaPlayfield)d;
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p.TimeSpan = (float)CurrentValue;
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p.visibleTimeRange.Value = (float)CurrentValue;
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}
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}
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}
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@ -77,8 +77,8 @@
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<Compile Include="Objects\ManiaHitObject.cs" />
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<Compile Include="Objects\Note.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Timing\Drawables\BasicScrollingHitObjectCollection.cs" />
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<Compile Include="Timing\Drawables\GravityScrollingHitObjectCollection.cs" />
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<Compile Include="Timing\Drawables\BasicScrollingDrawableTimingSection.cs" />
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<Compile Include="Timing\Drawables\GravityScrollingDrawableTimingSection.cs" />
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<Compile Include="Timing\ScrollingAlgorithm.cs" />
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<Compile Include="UI\Column.cs" />
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<Compile Include="UI\ManiaHitRenderer.cs" />
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@ -87,7 +87,7 @@
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="Mods\ManiaModGravity.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="Timing\Drawables\DrawableManiaTimingSection.cs" />
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<Compile Include="Timing\Drawables\ManiaSpeedAdjustmentContainer.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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@ -1,46 +1,67 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Framework.Configuration;
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namespace osu.Game.Rulesets.Timing.Drawables
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{
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/// <summary>
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/// A container for hit objects which applies applies the speed changes defined by the <see cref="Timing.TimingSection.BeatLength"/> and <see cref="Timing.TimingSection.SpeedMultiplier"/>
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/// properties to its <see cref="Container{T}.Content"/> to affect the <see cref="HitObjectCollection"/> scroll speed.
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/// A collection of hit objects which scrolls within a <see cref="SpeedAdjustmentContainer"/>.
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///
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/// <para>
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/// This container handles the conversion between time and position through <see cref="Container{T}.RelativeChildSize"/> and
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/// <see cref="Container{T}.RelativeChildOffset"/> such that hit objects added to this container should have time values set as their
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/// positions/sizes to make proper use of this container.
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/// </para>
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///
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/// <para>
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/// This container will auto-size to the total size of its children along the desired auto-sizing axes such that the reasulting size
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/// of this container will also be a time value.
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/// </para>
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///
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/// <para>
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/// This container will always be relatively-sized and positioned to its parent through the use of <see cref="Drawable.RelativeSizeAxes"/>
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/// and <see cref="Drawable.RelativePositionAxes"/> such that the parent can utilise <see cref="Container{T}.RelativeChildSize"/> and
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/// <see cref="Container{T}.RelativeChildOffset"/> to apply further time offsets to this collection of hit objects.
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/// </para>
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/// </summary>
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public abstract class DrawableTimingSection : Container<DrawableHitObject>
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{
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public readonly TimingSection TimingSection;
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private readonly BindableDouble visibleTimeRange = new BindableDouble();
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public BindableDouble VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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protected override Container<DrawableHitObject> Content => content;
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private Container<DrawableHitObject> content;
|
||||
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
private readonly Axes autoSizingAxes;
|
||||
|
||||
private Cached layout = new Cached();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DrawableTimingSection"/>.
|
||||
/// </summary>
|
||||
/// <param name="timingSection">The encapsulated timing section that provides the speed changes.</param>
|
||||
/// <param name="scrollingAxes">The axes through which this drawable timing section scrolls through.</param>
|
||||
protected DrawableTimingSection(TimingSection timingSection, Axes scrollingAxes)
|
||||
/// <param name="autoSizingAxes">The axes on which to auto-size to the total size of items in the container.</param>
|
||||
protected DrawableTimingSection(Axes autoSizingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
this.autoSizingAxes = autoSizingAxes;
|
||||
|
||||
TimingSection = timingSection;
|
||||
// We need a default size since RelativeSizeAxes is overridden
|
||||
Size = Vector2.One;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(content = CreateHitObjectCollection());
|
||||
content.RelativeChildOffset = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)TimingSection.Time : 0, (scrollingAxes & Axes.Y) > 0 ? (float)TimingSection.Time : 0);
|
||||
}
|
||||
public override Axes AutoSizeAxes { set { throw new InvalidOperationException($"{nameof(DrawableTimingSection)} must always be relatively-sized."); } }
|
||||
|
||||
public override Axes RelativeSizeAxes
|
||||
{
|
||||
@ -48,29 +69,55 @@ namespace osu.Game.Rulesets.Timing.Drawables
|
||||
set { throw new InvalidOperationException($"{nameof(DrawableTimingSection)} must always be relatively-sized."); }
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
public override Axes RelativePositionAxes
|
||||
{
|
||||
var parent = Parent as TimingSectionCollection;
|
||||
get { return Axes.Both; }
|
||||
set { throw new InvalidOperationException($"{nameof(DrawableTimingSection)} must always be relatively-positioned."); }
|
||||
}
|
||||
|
||||
if (parent == null)
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation);
|
||||
return;
|
||||
}
|
||||
|
||||
layout.Invalidate();
|
||||
|
||||
base.InvalidateFromChild(invalidation);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!layout.EnsureValid())
|
||||
{
|
||||
layout.Refresh(() =>
|
||||
{
|
||||
if (!Children.Any())
|
||||
return;
|
||||
|
||||
float speedAdjustedSize = (float)(1000 / TimingSection.BeatLength / TimingSection.SpeedMultiplier);
|
||||
//double maxDuration = Children.Select(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime).Max();
|
||||
//float width = (float)maxDuration - RelativeChildOffset.X;
|
||||
//float height = (float)maxDuration - RelativeChildOffset.Y;
|
||||
|
||||
// The application of speed changes happens by modifying our size while maintaining the parent's time span as our relative child size
|
||||
Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1, (scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
|
||||
RelativeChildSize = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)parent.TimeSpan : 1, (scrollingAxes & Axes.Y) > 0 ? (float)parent.TimeSpan : 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this timing section can contain a hit object. This is true if the hit object occurs after this timing section with respect to time.
|
||||
/// </summary>
|
||||
public bool CanContain(DrawableHitObject hitObject) => TimingSection.Time <= hitObject.HitObject.StartTime;
|
||||
// Auto-size to the total size of our children
|
||||
// This ends up being the total duration of our children, however for now this is a more sure-fire way to calculate this
|
||||
// than the above due to some undesired masking optimisations causing some hit objects to be culled...
|
||||
// Todo: When this is investigated more we should use the above method as it is a little more exact
|
||||
float width = Children.Select(child => child.X + child.Width).Max() - RelativeChildOffset.X;
|
||||
float height = Children.Select(child => child.Y + child.Height).Max() - RelativeChildOffset.Y;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the container which handles the movement of a collection of hit objects.
|
||||
/// </summary>
|
||||
/// <returns>The hit object collection.</returns>
|
||||
protected abstract HitObjectCollection CreateHitObjectCollection();
|
||||
// Consider that width/height are time values. To have ourselves span these time values 1:1, we first need to set our size
|
||||
Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : Size.X, (autoSizingAxes & Axes.Y) > 0 ? height : Size.Y);
|
||||
// Then to make our position-space be time values again, we need our relative child size to follow our size
|
||||
RelativeChildSize = Size;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,115 +0,0 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of hit objects which scrolls within a <see cref="DrawableTimingSection"/>.
|
||||
///
|
||||
/// <para>
|
||||
/// This container handles the conversion between time and position through <see cref="Container{T}.RelativeChildSize"/> and
|
||||
/// <see cref="Container{T}.RelativeChildOffset"/> such that hit objects added to this container should have time values set as their
|
||||
/// positions/sizes to make proper use of this container.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This container will auto-size to the total size of its children along the desired auto-sizing axes such that the reasulting size
|
||||
/// of this container will also be a time value.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// This container will always be relatively-sized and positioned to its parent through the use of <see cref="Drawable.RelativeSizeAxes"/>
|
||||
/// and <see cref="Drawable.RelativePositionAxes"/> such that the parent can utilise <see cref="Container{T}.RelativeChildSize"/> and
|
||||
/// <see cref="Container{T}.RelativeChildOffset"/> to apply further time offsets to this collection of hit objects.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public abstract class HitObjectCollection : Container<DrawableHitObject>
|
||||
{
|
||||
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer();
|
||||
|
||||
private readonly Axes autoSizingAxes;
|
||||
|
||||
private Cached layout = new Cached();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="HitObjectCollection"/>.
|
||||
/// </summary>
|
||||
/// <param name="autoSizingAxes">The axes on which to auto-size to the total size of items in the container.</param>
|
||||
protected HitObjectCollection(Axes autoSizingAxes)
|
||||
{
|
||||
this.autoSizingAxes = autoSizingAxes;
|
||||
|
||||
// We need a default size since RelativeSizeAxes is overridden
|
||||
Size = Vector2.One;
|
||||
}
|
||||
|
||||
public override Axes AutoSizeAxes { set { throw new InvalidOperationException($"{nameof(HitObjectCollection)} must always be relatively-sized."); } }
|
||||
|
||||
public override Axes RelativeSizeAxes
|
||||
{
|
||||
get { return Axes.Both; }
|
||||
set { throw new InvalidOperationException($"{nameof(HitObjectCollection)} must always be relatively-sized."); }
|
||||
}
|
||||
|
||||
public override Axes RelativePositionAxes
|
||||
{
|
||||
get { return Axes.Both; }
|
||||
set { throw new InvalidOperationException($"{nameof(HitObjectCollection)} must always be relatively-positioned."); }
|
||||
}
|
||||
|
||||
public override void InvalidateFromChild(Invalidation invalidation)
|
||||
{
|
||||
// We only want to re-compute our size when a child's size or position has changed
|
||||
if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
|
||||
{
|
||||
base.InvalidateFromChild(invalidation);
|
||||
return;
|
||||
}
|
||||
|
||||
layout.Invalidate();
|
||||
|
||||
base.InvalidateFromChild(invalidation);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!layout.EnsureValid())
|
||||
{
|
||||
layout.Refresh(() =>
|
||||
{
|
||||
if (!Children.Any())
|
||||
return;
|
||||
|
||||
//double maxDuration = Children.Select(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime).Max();
|
||||
//float width = (float)maxDuration - RelativeChildOffset.X;
|
||||
//float height = (float)maxDuration - RelativeChildOffset.Y;
|
||||
|
||||
|
||||
// Auto-size to the total size of our children
|
||||
// This ends up being the total duration of our children, however for now this is a more sure-fire way to calculate this
|
||||
// than the above due to some undesired masking optimisations causing some hit objects to be culled...
|
||||
// Todo: When this is investigated more we should use the above method as it is a little more exact
|
||||
float width = Children.Select(child => child.X + child.Width).Max() - RelativeChildOffset.X;
|
||||
float height = Children.Select(child => child.Y + child.Height).Max() - RelativeChildOffset.Y;
|
||||
|
||||
// Consider that width/height are time values. To have ourselves span these time values 1:1, we first need to set our size
|
||||
Size = new Vector2((autoSizingAxes & Axes.X) > 0 ? width : Size.X, (autoSizingAxes & Axes.Y) > 0 ? height : Size.Y);
|
||||
// Then to make our position-space be time values again, we need our relative child size to follow our size
|
||||
RelativeChildSize = Size;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Rulesets.Timing.Drawables
|
||||
{
|
||||
/// <summary>
|
||||
/// A container for hit objects which applies applies the speed changes defined by the <see cref="Timing.SpeedAdjustment.BeatLength"/> and <see cref="Timing.SpeedAdjustment.SpeedMultiplier"/>
|
||||
/// properties to its <see cref="Container{T}.Content"/> to affect the <see cref="Drawables.DrawableTimingSection"/> scroll speed.
|
||||
/// </summary>
|
||||
public abstract class SpeedAdjustmentContainer : Container<DrawableHitObject>
|
||||
{
|
||||
private readonly Bindable<double> visibleTimeRange = new Bindable<double>();
|
||||
public Bindable<double> VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
public readonly SpeedAdjustment TimingSection;
|
||||
|
||||
protected override Container<DrawableHitObject> Content => content;
|
||||
private Container<DrawableHitObject> content;
|
||||
|
||||
private readonly Axes scrollingAxes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="timingSection">The encapsulated timing section that provides the speed changes.</param>
|
||||
/// <param name="scrollingAxes">The axes through which this drawable timing section scrolls through.</param>
|
||||
protected SpeedAdjustmentContainer(SpeedAdjustment timingSection, Axes scrollingAxes)
|
||||
{
|
||||
this.scrollingAxes = scrollingAxes;
|
||||
|
||||
TimingSection = timingSection;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
DrawableTimingSection timingSection = CreateTimingSection();
|
||||
|
||||
timingSection.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
timingSection.RelativeChildOffset = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)TimingSection.Time : 0, (scrollingAxes & Axes.Y) > 0 ? (float)TimingSection.Time : 0);
|
||||
|
||||
AddInternal(content = timingSection);
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes
|
||||
{
|
||||
get { return Axes.Both; }
|
||||
set { throw new InvalidOperationException($"{nameof(SpeedAdjustmentContainer)} must always be relatively-sized."); }
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
float speedAdjustedSize = (float)(1000 / TimingSection.BeatLength / TimingSection.SpeedMultiplier);
|
||||
|
||||
// The speed adjustment happens by modifying our size while maintaining the visible time range as the relatve size for our children
|
||||
Size = new Vector2((scrollingAxes & Axes.X) > 0 ? speedAdjustedSize : 1, (scrollingAxes & Axes.Y) > 0 ? speedAdjustedSize : 1);
|
||||
RelativeChildSize = new Vector2((scrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (scrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether this speed adjustment can contain a hit object. This is true if the hit object occurs after this speed adjustment with respect to time.
|
||||
/// </summary>
|
||||
public bool CanContain(DrawableHitObject hitObject) => TimingSection.Time <= hitObject.HitObject.StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// Creates the container which handles the movement of a collection of hit objects.
|
||||
/// </summary>
|
||||
/// <returns>The drawable timing section.</returns>
|
||||
protected abstract DrawableTimingSection CreateTimingSection();
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
public class TimingSection
|
||||
public class SpeedAdjustment
|
||||
{
|
||||
/// <summary>
|
||||
/// The time in milliseconds at which this timing section starts.
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -12,20 +13,24 @@ using osu.Game.Rulesets.Timing.Drawables;
|
||||
namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of timing sections which contain hit objects.
|
||||
/// A collection of <see cref="SpeedAdjustmentContainer"/>s.
|
||||
///
|
||||
/// <para>
|
||||
/// This container provides <see cref="TimeSpan"/> for the timing sections. This is a value that indicates the amount of time
|
||||
/// that is visible throughout the span of this container.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="TimeSpan"/> = 1000.
|
||||
/// This container provides <see cref="VisibleTimeRange"/> for the <see cref="SpeedAdjustmentContainer"/>s.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class TimingSectionCollection : Container<DrawableTimingSection>
|
||||
public class SpeedAdjustmentCollection : Container<SpeedAdjustmentContainer>
|
||||
{
|
||||
private readonly BindableDouble visibleTimeRange = new BindableDouble();
|
||||
/// <summary>
|
||||
/// The length of time visible throughout the span of this container.
|
||||
/// The amount of time visible by span of this container.
|
||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
||||
/// </summary>
|
||||
public double TimeSpan;
|
||||
public Bindable<double> VisibleTimeRange
|
||||
{
|
||||
get { return visibleTimeRange; }
|
||||
set { visibleTimeRange.BindTo(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit object to the most applicable timing section in this container.
|
||||
@ -41,6 +46,12 @@ namespace osu.Game.Rulesets.Timing
|
||||
target.Add(hitObject);
|
||||
}
|
||||
|
||||
public override void Add(SpeedAdjustmentContainer speedAdjustment)
|
||||
{
|
||||
speedAdjustment.VisibleTimeRange.BindTo(VisibleTimeRange);
|
||||
base.Add(speedAdjustment);
|
||||
}
|
||||
|
||||
protected override IComparer<Drawable> DepthComparer => new TimingSectionReverseStartTimeComparer();
|
||||
|
||||
/// <summary>
|
||||
@ -49,7 +60,7 @@ namespace osu.Game.Rulesets.Timing
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The hit object to contain.</param>
|
||||
/// <returns>The last (time-wise) timing section which can contain <paramref name="hitObject"/>. Null if no timing section exists.</returns>
|
||||
private DrawableTimingSection timingSectionFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
|
||||
private SpeedAdjustmentContainer timingSectionFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
|
||||
|
||||
/// <summary>
|
||||
/// Compares two timing sections by their start time, falling back to creation order if their start time is equal.
|
||||
@ -59,8 +70,8 @@ namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
public override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var timingChangeX = x as DrawableTimingSection;
|
||||
var timingChangeY = y as DrawableTimingSection;
|
||||
var timingChangeX = x as SpeedAdjustmentContainer;
|
||||
var timingChangeY = y as SpeedAdjustmentContainer;
|
||||
|
||||
// If either of the two drawables are not hit objects, fall back to the base comparer
|
||||
if (timingChangeX?.TimingSection == null || timingChangeY?.TimingSection == null)
|
@ -195,10 +195,10 @@
|
||||
<Compile Include="Database\RulesetDatabase.cs" />
|
||||
<Compile Include="Rulesets\Scoring\Score.cs" />
|
||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||
<Compile Include="Rulesets\Timing\Drawables\SpeedAdjustmentContainer.cs" />
|
||||
<Compile Include="Rulesets\Timing\Drawables\DrawableTimingSection.cs" />
|
||||
<Compile Include="Rulesets\Timing\Drawables\HitObjectCollection.cs" />
|
||||
<Compile Include="Rulesets\Timing\TimingSection.cs" />
|
||||
<Compile Include="Rulesets\Timing\TimingSectionCollection.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustment.cs" />
|
||||
<Compile Include="Rulesets\Timing\SpeedAdjustmentCollection.cs" />
|
||||
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
|
||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user