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24 lines
904 B
C#
24 lines
904 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Timing
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{
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public class SpeedAdjustment
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{
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/// <summary>
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/// The time in milliseconds at which this timing section starts.
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/// </summary>
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public double Time;
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/// <summary>
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/// The length of one beat in milliseconds.
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/// </summary>
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public double BeatLength = 500;
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/// <summary>
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/// An arbitrary speed multiplier which should be used to when adjusting the visual representation of entities represented by this section.
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/// This is usually applied in adition to a multiplier based on the <see cref="BeatLength"/> relative to a constant.
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/// </summary>
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public double SpeedMultiplier = 1;
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}
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} |