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Add kiai support to osu!taiko skinned playfields

This commit is contained in:
Dean Herbert 2020-04-30 16:42:38 +09:00
parent 1cb3f39f60
commit d0a8c0fa71
5 changed files with 82 additions and 10 deletions

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -34,6 +35,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public TestSceneTaikoPlayfield()
{
TaikoBeatmap beatmap;
bool kiai = false;
AddStep("set beatmap", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
Beatmap.Value.Track.Start();
});
AddStep("Load playfield", () => SetContents(() => new TaikoPlayfield(new ControlPointInfo())
{
Anchor = Anchor.CentreLeft,
@ -41,6 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}));
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);
AddStep("Toggle kiai", () =>
{
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
});
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
{
private Sprite kiai;
private bool kiaiDisplayed;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture("taiko-bar-right"),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
},
kiai = new Sprite
{
Texture = skin.GetTexture("taiko-bar-right-glow"),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Alpha = 0,
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (effectPoint.KiaiMode != kiaiDisplayed)
{
kiaiDisplayed = effectPoint.KiaiMode;
kiai.ClearTransforms();
kiai.FadeTo(kiaiDisplayed ? 1 : 0, 200);
}
}
}
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
@ -60,13 +59,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
{
return this.GetAnimation("taiko-bar-right", false, false).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
});
}
return new TaikoLegacyPlayfieldBackgroundRight();
return null;

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@ -197,7 +197,7 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString();
public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public IBeatmap Beatmap
{
@ -233,7 +233,7 @@ namespace osu.Game.Beatmaps
protected abstract Texture GetBackground();
private readonly RecyclableLazy<Texture> background;
public bool TrackLoaded => track.IsResultAvailable;
public virtual bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value;
protected abstract Track GetTrack();
private RecyclableLazy<Track> track;

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@ -27,6 +27,10 @@ namespace osu.Game.Tests.Beatmaps
this.storyboard = storyboard;
}
public override bool TrackLoaded => true;
public override bool BeatmapLoaded => true;
protected override IBeatmap GetBeatmap() => beatmap;
protected override Storyboard GetStoryboard() => storyboard ?? base.GetStoryboard();