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Reword comment
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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if (triggerComboClear(result) || triggerSwellClear(result))
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{
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state.Value = TaikoMascotAnimationState.Clear;
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// never play fail immediately after clear.
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// always consider a clear equivalent to a hit to avoid clear -> miss transitions
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lastObjectHit = true;
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}
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