diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs index eb885872c5..9328b607e6 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Taiko.UI if (triggerComboClear(result) || triggerSwellClear(result)) { state.Value = TaikoMascotAnimationState.Clear; - // never play fail immediately after clear. + // always consider a clear equivalent to a hit to avoid clear -> miss transitions lastObjectHit = true; }