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Merge pull request #10676 from peppy/fix-hitcircle-glow-on-skin-change
Fix skin changes resulting in incorrectly applied transforms in MainCirclePiece
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commit
cf9acca78a
@ -42,8 +42,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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private void load()
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{
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{
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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@ -63,6 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
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{
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{
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glow.FadeOut(400);
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glow.FadeOut(400);
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@ -94,3 +99,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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}
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}
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}
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}
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}
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@ -42,11 +42,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
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[Resolved]
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private DrawableHitObject drawableObject { get; set; }
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[Resolved]
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[Resolved]
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private ISkinSource skin { get; set; }
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private ISkinSource skin { get; set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject)
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private void load()
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{
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{
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
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@ -144,6 +147,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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const double legacy_fade_duration = 240;
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const double legacy_fade_duration = 240;
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using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
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{
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switch (state.NewValue)
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switch (state.NewValue)
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{
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{
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case ArmedState.Hit:
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case ArmedState.Hit:
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@ -170,3 +175,4 @@ namespace osu.Game.Rulesets.Osu.Skinning
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}
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}
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}
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}
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}
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}
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}
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