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Ranked Play: Fix casing inconsistency in results screen (#36931)
This is kind of annoying... Some hit results are given custom names (e.g. "slider tick"): https://github.com/ppy/osu/blob/87b37fd3860d75c0a90f7a67adb94e3267d1779b/osu.Game.Rulesets.Osu/OsuRuleset.cs#L301-L320 While others go through that `base` call which uses the enum descriptions (e.g. "Great"): https://github.com/ppy/osu/blob/87b37fd3860d75c0a90f7a67adb94e3267d1779b/osu.Game/Rulesets/Scoring/HitResult.cs#L53-L56
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@@ -3,6 +3,7 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Scoring;
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@@ -48,7 +49,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.RankedPlay
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Children = score.GetStatisticsForDisplay().Select(it => new BeatmapTitleWedge.StatisticDifficulty
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{
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Width = 80,
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Value = new BeatmapTitleWedge.StatisticDifficulty.Data(it.DisplayName, it.Count, it.Count, it.MaxCount ?? it.Count),
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Value = new BeatmapTitleWedge.StatisticDifficulty.Data(it.DisplayName.ToTitle(), it.Count, it.Count, it.MaxCount ?? it.Count),
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AccentColour = colours.PrimaryDarker,
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}).ToArray(),
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}
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