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Update TaikoScoreProcessor.cs
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@ -80,11 +80,10 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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{
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base.ApplyResult(result);
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base.ApplyResult(result);
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bool isTick = false;
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bool isRoll = false;
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bool isRoll = false;
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bool isStrong = false;
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bool isStrong = false;
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bool isTick = result.Judgement is TaikoDrumRollTickJudgement;
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isTick = result.Judgement is TaikoDrumRollTickJudgement;
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if (!isTick)
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if (!isTick)
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{
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{
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isRoll = result.Judgement is TaikoDrumRollJudgement;
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isRoll = result.Judgement is TaikoDrumRollJudgement;
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