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Add key binding support for grid mode cycle
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@ -2,15 +2,16 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuRectangularPositionSnapGrid : RectangularPositionSnapGrid
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public class OsuRectangularPositionSnapGrid : RectangularPositionSnapGrid, IKeyBindingHandler<GlobalAction>
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{
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private static readonly int[] grid_sizes = { 4, 8, 16, 32 };
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@ -25,17 +26,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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updateSpacing();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Key == Key.G)
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{
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nextGridSize();
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return true;
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}
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return false;
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}
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private void nextGridSize()
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{
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currentGridSizeIndex = (currentGridSizeIndex + 1) % grid_sizes.Length;
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@ -46,5 +36,21 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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Spacing = new Vector2(grid_sizes[currentGridSizeIndex]);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.EditorCycleGridDisplayMode:
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nextGridSize();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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@ -75,6 +75,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
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new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft),
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new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
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new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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@ -284,6 +285,9 @@ namespace osu.Game.Input.Bindings
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SeekReplayBackward,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChatFocus))]
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ToggleChatFocus
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ToggleChatFocus,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleGridDisplayMode))]
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EditorCycleGridDisplayMode
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}
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}
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@ -164,6 +164,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString EditorTimingMode => new TranslatableString(getKey(@"editor_timing_mode"), @"Timing mode");
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/// <summary>
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/// "Cycle grid display mode"
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/// </summary>
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public static LocalisableString EditorCycleGridDisplayMode => new TranslatableString(getKey(@"editor_cycle_grid_display_mode"), @"Cycle grid display mode");
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/// <summary>
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/// "Hold for HUD"
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/// </summary>
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