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Merge pull request #24199 from peppy/revert-to-default-design-change
Update design of "revert to default" button
This commit is contained in:
commit
cdbb6f90be
@ -195,16 +195,16 @@ namespace osu.Game.Tests.Visual.Settings
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InputManager.ReleaseKey(Key.P);
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});
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha > 0);
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha > 0);
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AddStep("click reset button for bindings", () =>
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{
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var resetButton = settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First();
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var resetButton = settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First();
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resetButton.TriggerClick();
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});
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha == 0);
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AddAssert("binding cleared",
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() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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@ -225,7 +225,7 @@ namespace osu.Game.Tests.Visual.Settings
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InputManager.ReleaseKey(Key.P);
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});
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha > 0);
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AddUntilStep("restore button shown", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha > 0);
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AddStep("click reset button for bindings", () =>
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{
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@ -234,7 +234,7 @@ namespace osu.Game.Tests.Visual.Settings
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resetButton.TriggerClick();
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});
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
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AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RevertToDefaultButton<bool>>().First().Alpha == 0);
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AddAssert("binding cleared",
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() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
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@ -1,65 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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public partial class TestSceneRestoreDefaultValueButton : OsuTestScene
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{
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[Resolved]
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private OsuColour colours { get; set; }
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private float scale = 1;
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private readonly Bindable<float> current = new Bindable<float>
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{
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Default = default,
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Value = 1,
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};
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[Test]
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public void TestBasic()
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{
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RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
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AddStep("create button", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreySeaFoam
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},
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restoreDefaultValueButton = new RestoreDefaultValueButton<float>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(scale),
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Current = current,
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}
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}
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});
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AddSliderStep("set scale", 1, 4, 1, scale =>
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{
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this.scale = scale;
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if (restoreDefaultValueButton != null)
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restoreDefaultValueButton.Scale = new Vector2(scale);
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});
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AddToggleStep("toggle default state", state => current.Value = state ? default : 1);
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AddToggleStep("toggle disabled state", state => current.Disabled = state);
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}
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}
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}
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@ -0,0 +1,53 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Tests.Visual.UserInterface;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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public partial class TestSceneRevertToDefaultButton : ThemeComparisonTestScene
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{
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private float scale = 1;
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private readonly Bindable<float> current = new Bindable<float>
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{
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Default = default,
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Value = 1,
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};
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protected override Drawable CreateContent() => new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Child = new RevertToDefaultButton<float>
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(scale),
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Current = current,
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}
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};
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[Test]
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public void TestStates()
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{
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AddStep("create content", () => CreateThemedContent(OverlayColourScheme.Purple));
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AddSliderStep("set scale", 1, 4, 1, scale =>
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{
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this.scale = scale;
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foreach (var revertToDefaultButton in this.ChildrenOfType<RevertToDefaultButton<float>>())
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revertToDefaultButton.Parent!.Scale = new Vector2(scale);
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});
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AddToggleStep("toggle default state", state => current.Value = state ? default : 1);
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AddToggleStep("toggle disabled state", state => current.Disabled = state);
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}
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Settings
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public void TestRestoreDefaultValueButtonVisibility()
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{
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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RevertToDefaultButton<string> revertToDefaultButton = null;
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AddStep("create settings item", () =>
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{
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@ -33,22 +33,22 @@ namespace osu.Game.Tests.Visual.Settings
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};
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});
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single());
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AddStep("retrieve restore default button", () => revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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AddStep("change value from default", () => textBox.Current.Value = "non-default");
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
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AddStep("restore default", () => textBox.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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}
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[Test]
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public void TestSetAndClearLabelText()
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{
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SettingsTextBox textBox = null;
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RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
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RevertToDefaultButton<string> revertToDefaultButton = null;
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OsuTextBox control = null;
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AddStep("create settings item", () =>
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@ -61,25 +61,25 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("wait for loaded", () => textBox.IsLoaded);
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AddStep("retrieve components", () =>
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{
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restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
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revertToDefaultButton = textBox.ChildrenOfType<RevertToDefaultButton<string>>().Single();
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control = textBox.ChildrenOfType<OsuTextBox>().Single();
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});
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AddStep("set non-default value", () => restoreDefaultValueButton.Current.Value = "non-default");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set non-default value", () => revertToDefaultButton.Current.Value = "non-default");
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set label", () => textBox.LabelText = "label text");
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AddAssert("default value button centre aligned to label size", () =>
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{
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var label = textBox.ChildrenOfType<OsuSpriteText>().Single(spriteText => spriteText.Text == "label text");
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return Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, label.DrawHeight, 1);
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return Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, label.DrawHeight, 1);
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});
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AddStep("clear label", () => textBox.LabelText = default);
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddStep("set warning text", () => textBox.SetNoticeText("This is some very important warning text! Hopefully it doesn't break the alignment of the default value indicator...", true));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(restoreDefaultValueButton.Parent.DrawHeight, control.DrawHeight, 1));
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AddAssert("default value button centre aligned to control size", () => Precision.AlmostEquals(revertToDefaultButton.Parent.DrawHeight, control.DrawHeight, 1));
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}
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/// <summary>
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Settings
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{
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BindableFloat current = null;
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SettingsSlider<float> sliderBar = null;
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RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
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RevertToDefaultButton<float> revertToDefaultButton = null;
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AddStep("create settings item", () =>
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{
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@ -107,15 +107,15 @@ namespace osu.Game.Tests.Visual.Settings
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};
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});
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AddUntilStep("wait for loaded", () => sliderBar.IsLoaded);
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AddStep("retrieve restore default button", () => restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single());
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AddStep("retrieve restore default button", () => revertToDefaultButton = sliderBar.ChildrenOfType<RevertToDefaultButton<float>>().Single());
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AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddAssert("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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AddStep("change value to next closest", () => sliderBar.Current.Value += current.Precision * 0.6f);
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AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
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AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0);
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AddStep("restore default", () => sliderBar.Current.SetDefault());
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AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
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AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0);
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}
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[Test]
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@ -793,7 +793,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
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AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
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.ChildrenOfType<RestoreDefaultValueButton<double>>().Single().TriggerClick());
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.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
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AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
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}
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@ -1,28 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osu.Game.Localisation;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public partial class RestoreDefaultValueButton<T> : OsuClickableContainer, IHasCurrentValue<T>
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public partial class RevertToDefaultButton<T> : OsuClickableContainer, IHasCurrentValue<T>
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{
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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@ -31,11 +28,20 @@ namespace osu.Game.Overlays
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// this is intentionally not using BindableWithCurrent, as it can use the wrong IsDefault implementation when passed a BindableNumber.
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// using GetBoundCopy() ensures that the received bindable is of the exact same type as the source bindable and uses the proper IsDefault implementation.
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private Bindable<T> current;
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private Bindable<T>? current;
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private SpriteIcon icon = null!;
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private Circle circle = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider? colourProvider { get; set; }
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public Bindable<T> Current
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{
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get => current;
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get => current.AsNonNull();
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set
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{
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current?.UnbindAll();
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@ -50,43 +56,36 @@ namespace osu.Game.Overlays
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}
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}
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[Resolved]
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private OsuColour colours { get; set; }
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private const float size = 4;
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private CircularContainer circle = null!;
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private Box background = null!;
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public RestoreDefaultValueButton()
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public RevertToDefaultButton()
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: base(HoverSampleSet.Button)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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private void load()
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{
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// size intentionally much larger than actual drawn content, so that the button is easier to click.
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Size = new Vector2(3 * size);
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Size = new Vector2(14);
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Add(circle = new CircularContainer
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AddRange(new Drawable[]
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{
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circle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(size),
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Masking = true,
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Child = background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour.Lime1
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},
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icon = new SpriteIcon
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{
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Icon = FontAwesome.Solid.Undo,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(8),
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}
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});
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Alpha = 0f;
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Action += () =>
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{
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if (!current.Disabled)
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if (current?.Disabled == false)
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current.SetDefault();
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};
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}
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@ -120,28 +119,25 @@ namespace osu.Game.Overlays
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if (current == null)
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return;
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Enabled.Value = !Current.Disabled;
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Enabled.Value = !current.Disabled;
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if (!Current.Disabled)
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this.FadeTo(current.Disabled ? 0.2f : (current.IsDefault ? 0 : 1), fade_duration, Easing.OutQuint);
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if (IsHovered && Enabled.Value)
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{
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this.FadeTo(Current.IsDefault ? 0 : 1, fade_duration, Easing.OutQuint);
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background.FadeColour(IsHovered ? colours.Lime0 : colours.Lime1, fade_duration, Easing.OutQuint);
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circle.TweenEdgeEffectTo(new EdgeEffectParameters
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{
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Colour = (IsHovered ? colours.Lime1 : colours.Lime3).Opacity(0.4f),
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Radius = IsHovered ? 8 : 4,
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Type = EdgeEffectType.Glow
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}, fade_duration, Easing.OutQuint);
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icon.RotateTo(-40, 500, Easing.OutQuint);
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icon.FadeColour(colourProvider?.Light1 ?? colours.YellowLight, 300, Easing.OutQuint);
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circle.FadeColour(colourProvider?.Background2 ?? colours.Gray6, 300, Easing.OutQuint);
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this.ScaleTo(1.2f, 300, Easing.OutQuint);
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}
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else
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{
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background.FadeColour(colours.Lime3, fade_duration, Easing.OutQuint);
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circle.TweenEdgeEffectTo(new EdgeEffectParameters
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{
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Colour = colours.Lime3.Opacity(0.1f),
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Radius = 2,
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Type = EdgeEffectType.Glow
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}, fade_duration, Easing.OutQuint);
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icon.RotateTo(0, 100, Easing.OutQuint);
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icon.FadeColour(colourProvider?.Colour0 ?? colours.Yellow, 100, Easing.OutQuint);
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circle.FadeColour(colourProvider?.Background3 ?? colours.Gray3, 100, Easing.OutQuint);
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this.ScaleTo(1f, 100, Easing.OutQuint);
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}
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}
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}
|
@ -103,7 +103,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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RelativeSizeAxes = Axes.Y,
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Width = SettingsPanel.CONTENT_MARGINS,
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Child = new RestoreDefaultValueButton<bool>
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Child = new RevertToDefaultButton<bool>
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{
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Current = isDefault,
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Action = RestoreDefaults,
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|
@ -217,7 +217,7 @@ namespace osu.Game.Overlays.Settings
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// intentionally done before LoadComplete to avoid overhead.
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if (ShowsDefaultIndicator)
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{
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defaultValueIndicatorContainer.Add(new RestoreDefaultValueButton<T>
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defaultValueIndicatorContainer.Add(new RevertToDefaultButton<T>
|
||||
{
|
||||
Current = controlWithCurrent.Current,
|
||||
Anchor = Anchor.Centre,
|
||||
|
Loading…
Reference in New Issue
Block a user