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Add slider body
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@ -23,7 +23,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonMainCirclePiece : CompositeDrawable
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{
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private readonly Circle outerFill;
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public const float BORDER_THICKNESS = 7;
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public const float OUTER_GRADIENT_SIZE = OsuHitObject.OBJECT_RADIUS * 2 - BORDER_THICKNESS * 3;
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private readonly Circle outerGradient;
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private readonly Circle innerGradient;
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private readonly Circle innerFill;
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@ -45,33 +48,27 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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const float border_thickness = 7;
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const float fill_thickness = 24;
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InternalChildren = new Drawable[]
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{
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outerFill = new Circle // renders white outer border and dark fill
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{
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Size = Size,
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Alpha = 1,
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},
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outerGradient = new Circle // renders the outer bright gradient
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{
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Size = outerFill.Size - new Vector2(border_thickness * 3),
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Size = new Vector2(OUTER_GRADIENT_SIZE),
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Alpha = 1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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innerGradient = new Circle // renders the inner bright gradient
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{
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Size = outerGradient.Size - new Vector2(fill_thickness),
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Size = new Vector2(OUTER_GRADIENT_SIZE - fill_thickness),
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Alpha = 1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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innerFill = new Circle // renders the inner dark fill
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{
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Size = innerGradient.Size - new Vector2(fill_thickness),
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Size = new Vector2(OUTER_GRADIENT_SIZE - 2 * fill_thickness),
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Alpha = 1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -85,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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Text = @"1",
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},
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flash = new FlashPiece(),
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border = new RingPiece(border_thickness),
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border = new RingPiece(BORDER_THICKNESS),
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};
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}
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@ -104,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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accentColour.BindValueChanged(colour =>
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{
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outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
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innerFill.Colour = colour.NewValue.Darken(4);
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outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
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innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
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flash.Colour = colour.NewValue;
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@ -137,7 +134,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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// The fill layers add too much noise during the explosion animation.
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// They will be hidden by the additive effects anyway.
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outerFill.FadeOut(flash_in_duration, Easing.OutQuint);
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innerFill.FadeOut(flash_in_duration, Easing.OutQuint);
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// The inner-most gradient should actually be resizing, but is only visible for
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38
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBody.cs
Normal file
38
osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBody.cs
Normal file
@ -0,0 +1,38 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSliderBody : PlaySliderBody
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AccentColourBindable.BindValueChanged(accent =>
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{
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BorderColour = accent.NewValue;
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}, true);
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ScaleBindable.BindValueChanged(scale => PathRadius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2 * scale.NewValue, true);
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BorderSize = ArgonMainCirclePiece.BORDER_THICKNESS / 4;
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}
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protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
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private class DrawableSliderPath : Default.DrawableSliderPath
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{
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protected override Color4 ColourAt(float position)
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{
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if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
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return BorderColour;
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return AccentColour.Darken(4);
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}
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}
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}
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}
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@ -30,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
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case OsuSkinComponents.HitCircle:
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case OsuSkinComponents.SliderHeadHitCircle:
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return new ArgonMainCirclePiece();
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case OsuSkinComponents.SliderBody:
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return new ArgonSliderBody();
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}
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break;
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@ -16,9 +16,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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public abstract class PlaySliderBody : SnakingSliderBody
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{
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private IBindable<float> scaleBindable;
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protected IBindable<float> ScaleBindable { get; private set; } = null!;
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protected IBindable<Color4> AccentColourBindable { get; private set; } = null!;
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private IBindable<int> pathVersion;
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private IBindable<Color4> accentColour;
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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@ -30,14 +32,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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var drawableSlider = (DrawableSlider)drawableObject;
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scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
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scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
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ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
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ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
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pathVersion = drawableSlider.PathVersion.GetBoundCopy();
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pathVersion.BindValueChanged(_ => Refresh());
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accentColour = drawableObject.AccentColour.GetBoundCopy();
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accentColour.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
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AccentColourBindable = drawableObject.AccentColour.GetBoundCopy();
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AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
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config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
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config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
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