1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 00:07:32 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderBody.cs
2022-09-19 23:16:46 +09:00

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderBody : PlaySliderBody
{
protected override void LoadComplete()
{
base.LoadComplete();
AccentColourBindable.BindValueChanged(accent =>
{
BorderColour = accent.NewValue;
}, true);
ScaleBindable.BindValueChanged(scale => PathRadius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2 * scale.NewValue, true);
BorderSize = ArgonMainCirclePiece.BORDER_THICKNESS / 4;
}
protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
private class DrawableSliderPath : Default.DrawableSliderPath
{
protected override Color4 ColourAt(float position)
{
if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
return BorderColour;
return AccentColour.Darken(4);
}
}
}
}