mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 20:22:55 +08:00
Merge branch 'master' into fix-merge-crash
This commit is contained in:
commit
cd72f087b3
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Desktop.Security
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Icon = FontAwesome.Solid.ShieldAlt;
|
||||
IconBackground.Colour = colours.YellowDark;
|
||||
IconContent.Colour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
{
|
||||
AddStep("setup compose screen", () =>
|
||||
{
|
||||
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
});
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
|
||||
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
||||
},
|
||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
if (maxStrain == 0)
|
||||
return 0;
|
||||
|
||||
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
||||
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
};
|
||||
|
||||
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
|
||||
public BindableBool Metronome { get; } = new BindableBool(true);
|
||||
public Bindable<bool> Metronome { get; } = new BindableBool(true);
|
||||
|
||||
#region Constants
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Caching;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
#pragma warning disable 618
|
||||
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
|
||||
#pragma warning restore 618
|
||||
|
||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
||||
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
|
||||
}
|
||||
|
||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||
|
@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNaNControlPoints()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var resStream = TestResources.OpenResource("nan-control-points.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1));
|
||||
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2));
|
||||
|
||||
Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500));
|
||||
|
||||
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
|
||||
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
|
||||
|
||||
#pragma warning disable 618
|
||||
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
|
||||
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
|
||||
#pragma warning restore 618
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
public class ParsingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
||||
public void TestNaNHandling()
|
||||
{
|
||||
allThrow<FormatException>("NaN");
|
||||
Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN);
|
||||
Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||
|
15
osu.Game.Tests/Resources/nan-control-points.osu
Normal file
15
osu.Game.Tests/Resources/nan-control-points.osu
Normal file
@ -0,0 +1,15 @@
|
||||
osu file format v14
|
||||
|
||||
[TimingPoints]
|
||||
|
||||
// NaN bpm (should be rejected)
|
||||
0,NaN,4,2,0,100,1,0
|
||||
|
||||
// 120 bpm
|
||||
1000,500,4,2,0,100,1,0
|
||||
|
||||
// NaN slider velocity
|
||||
2000,NaN,4,3,0,100,0,1
|
||||
|
||||
// 1.0x slider velocity
|
||||
3000,-100,4,3,0,100,0,1
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
var beatmap = new OsuBeatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||
|
||||
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
||||
},
|
||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
editorBeatmap,
|
||||
new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Player.OnUpdate += _ =>
|
||||
{
|
||||
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
||||
alwaysGoingForward &= currentTime >= lastTime;
|
||||
alwaysGoingForward &= currentTime >= lastTime - 500;
|
||||
lastTime = currentTime;
|
||||
};
|
||||
});
|
||||
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
resumeAndConfirm();
|
||||
|
||||
AddAssert("time didn't go backwards", () => alwaysGoingForward);
|
||||
AddAssert("time didn't go too far backwards", () => alwaysGoingForward);
|
||||
|
||||
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
|
||||
}
|
||||
@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
|
||||
|
||||
resumeAndConfirm();
|
||||
|
||||
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
|
||||
|
||||
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
|
||||
}
|
||||
|
||||
@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||
|
||||
private void confirmClockRunning(bool isRunning) =>
|
||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning);
|
||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () =>
|
||||
{
|
||||
bool completed = Player.GameplayClockContainer.IsRunning == isRunning;
|
||||
|
||||
if (completed)
|
||||
{
|
||||
}
|
||||
|
||||
return completed;
|
||||
});
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected class PausePlayer : TestPlayer
|
||||
{
|
||||
public double LastPauseTime { get; private set; }
|
||||
public double LastResumeTime { get; private set; }
|
||||
|
||||
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
|
||||
|
||||
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
|
||||
@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
base.OnEntering(e);
|
||||
GameplayClockContainer.Stop();
|
||||
}
|
||||
|
||||
private bool? isRunning;
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (GameplayClockContainer.IsRunning != isRunning)
|
||||
{
|
||||
isRunning = GameplayClockContainer.IsRunning;
|
||||
|
||||
if (isRunning.Value)
|
||||
LastResumeTime = GameplayClockContainer.CurrentTime;
|
||||
else
|
||||
LastPauseTime = GameplayClockContainer.CurrentTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,11 +14,10 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -30,7 +29,6 @@ using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Input;
|
||||
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() => player = null);
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("read all notifications", () =>
|
||||
{
|
||||
notificationOverlay.Show();
|
||||
notificationOverlay.Hide();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the input manager child to a new test player loader container instance.
|
||||
/// </summary>
|
||||
@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
saveVolumes();
|
||||
|
||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1);
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
|
||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||
var notification = flowContainer.First();
|
||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
|
||||
|
||||
InputManager.MoveMouseTo(notification);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
clickNotificationIfAny();
|
||||
|
||||
AddAssert("check " + volumeName, assert);
|
||||
|
||||
@ -366,15 +371,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}));
|
||||
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
||||
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
|
||||
AddStep("click notification", () =>
|
||||
{
|
||||
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
|
||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
||||
var notification = flowContainer.First();
|
||||
|
||||
InputManager.MoveMouseTo(notification);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
clickNotificationIfAny();
|
||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||
}
|
||||
|
||||
@ -439,6 +436,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
||||
}
|
||||
|
||||
private void clickNotificationIfAny()
|
||||
{
|
||||
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
|
||||
}
|
||||
|
||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||
|
||||
private class TestPlayerLoader : PlayerLoader
|
||||
|
@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private const double skip_time = 6000;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
private void createTest(double skipTime = skip_time) => AddStep("create test", () =>
|
||||
{
|
||||
requestCount = 0;
|
||||
increment = skip_time;
|
||||
@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skip = new TestSkipOverlay(skip_time)
|
||||
skip = new TestSkipOverlay(skipTime)
|
||||
{
|
||||
RequestSkip = () =>
|
||||
{
|
||||
@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
gameplayClock = gameplayClockContainer;
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSkipTimeZero()
|
||||
{
|
||||
createTest(0);
|
||||
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkipTimeEqualToSkip()
|
||||
{
|
||||
createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME);
|
||||
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFadeOnIdle()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
|
||||
@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestClickableAfterFade()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesOnce()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () =>
|
||||
{
|
||||
@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesMultipleTimes()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("set increment lower", () => increment = 3000);
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestDoesntFadeOnMouseDown()
|
||||
{
|
||||
createTest();
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
|
||||
|
@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
},
|
||||
notifications = new NotificationOverlay
|
||||
{
|
||||
Depth = float.MinValue,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}
|
||||
@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
[Test]
|
||||
public virtual void TestPlayIntroWithFailingAudioDevice()
|
||||
{
|
||||
AddStep("hide notifications", () => notifications.Hide());
|
||||
AddStep("reset notifications", () =>
|
||||
{
|
||||
notifications.Show();
|
||||
notifications.Hide();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("restart sequence", () =>
|
||||
{
|
||||
logo.FinishTransforms();
|
||||
|
@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
public void TestImportantNotificationDoesntInterruptSetup()
|
||||
{
|
||||
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
|
||||
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
|
||||
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
AddUntilStep("finish first-run setup", () =>
|
||||
{
|
||||
Game.FirstRunOverlay.NextButton.TriggerClick();
|
||||
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
|
||||
});
|
||||
AddWaitStep("wait for post delay", 5);
|
||||
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
|
||||
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
|
||||
}
|
||||
|
||||
|
@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
|
||||
|
||||
AddStep("run notification action", () => lastNotification.Activated());
|
||||
AddStep("run notification action", () => lastNotification.Activated?.Invoke());
|
||||
|
||||
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
|
||||
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
|
||||
|
@ -110,7 +110,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep(@"simple #1", sendHelloNotification);
|
||||
|
||||
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
|
||||
AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1);
|
||||
AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
checkDisplayedCount(1);
|
||||
|
||||
@ -183,7 +184,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
|
||||
private void checkDisplayedCount(int expected) =>
|
||||
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
|
||||
AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
|
||||
|
||||
private void sendDownloadProgress()
|
||||
{
|
||||
|
@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models
|
||||
MinValue = 3,
|
||||
MaxValue = 4,
|
||||
};
|
||||
|
||||
public Bindable<bool> AutoProgressScreens = new BindableBool(true);
|
||||
}
|
||||
}
|
||||
|
@ -199,6 +199,8 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
case TourneyState.Idle:
|
||||
contract();
|
||||
|
||||
if (LadderInfo.AutoProgressScreens.Value)
|
||||
{
|
||||
const float delay_before_progression = 4000;
|
||||
|
||||
// if we've returned to idle and the last screen was ranking
|
||||
@ -210,6 +212,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
else if (CurrentMatch.Value?.Completed.Value == false)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
|
@ -197,12 +197,15 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
setNextMode();
|
||||
|
||||
if (LadderInfo.AutoProgressScreens.Value)
|
||||
{
|
||||
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
{
|
||||
scheduledChange?.Cancel();
|
||||
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
|
@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup
|
||||
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
|
||||
}
|
||||
},
|
||||
new LabelledSwitchButton
|
||||
{
|
||||
Label = "Auto advance screens",
|
||||
Description = "Screens will progress automatically from gameplay -> results -> map pool",
|
||||
Current = LadderInfo.AutoProgressScreens,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -373,7 +373,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
||||
|
||||
// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true);
|
||||
|
||||
// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignature timeSignature = TimeSignature.SimpleQuadruple;
|
||||
@ -412,6 +416,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
if (double.IsNaN(beatLength))
|
||||
throw new InvalidDataException("Beat length cannot be NaN in a timing control point");
|
||||
|
||||
var controlPoint = CreateTimingControlPoint();
|
||||
|
||||
controlPoint.BeatLength = beatLength;
|
||||
|
@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// </summary>
|
||||
public double BpmMultiplier { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not slider ticks should be generated at this control point.
|
||||
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
|
||||
/// </summary>
|
||||
public bool GenerateTicks { get; private set; } = true;
|
||||
|
||||
public LegacyDifficultyControlPoint(double beatLength)
|
||||
: this()
|
||||
{
|
||||
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
|
||||
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
|
||||
GenerateTicks = !double.IsNaN(beatLength);
|
||||
}
|
||||
|
||||
public LegacyDifficultyControlPoint()
|
||||
@ -180,11 +187,16 @@ namespace osu.Game.Beatmaps.Formats
|
||||
SliderVelocityBindable.Precision = double.Epsilon;
|
||||
}
|
||||
|
||||
public override bool IsRedundant(ControlPoint? existing)
|
||||
=> base.IsRedundant(existing)
|
||||
&& GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true);
|
||||
|
||||
public override void CopyFrom(ControlPoint other)
|
||||
{
|
||||
base.CopyFrom(other);
|
||||
|
||||
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
|
||||
GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks;
|
||||
}
|
||||
|
||||
public override bool Equals(ControlPoint? other)
|
||||
@ -193,10 +205,11 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public bool Equals(LegacyDifficultyControlPoint? other)
|
||||
=> base.Equals(other)
|
||||
&& BpmMultiplier == other.BpmMultiplier;
|
||||
&& BpmMultiplier == other.BpmMultiplier
|
||||
&& GenerateTicks == other.GenerateTicks;
|
||||
|
||||
// ReSharper disable once NonReadonlyMemberInGetHashCode
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier);
|
||||
// ReSharper disable twice NonReadonlyMemberInGetHashCode
|
||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks);
|
||||
}
|
||||
|
||||
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>
|
||||
|
@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||
|
||||
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
|
||||
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false)
|
||||
{
|
||||
float output = float.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (float.IsNaN(output)) throw new FormatException("Not a number");
|
||||
if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
|
||||
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false)
|
||||
{
|
||||
double output = double.Parse(input, CultureInfo.InvariantCulture);
|
||||
|
||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||
|
||||
if (double.IsNaN(output)) throw new FormatException("Not a number");
|
||||
if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number");
|
||||
|
||||
return output;
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Database
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconBackground.Colour = colours.RedDark;
|
||||
IconContent.Colour = colours.RedDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -40,30 +42,27 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Margin = new MarginPadding { Left = 2 },
|
||||
};
|
||||
|
||||
private readonly Sample?[] textAddedSamples = new Sample[4];
|
||||
private Sample? capsTextAddedSample;
|
||||
private Sample? textRemovedSample;
|
||||
private Sample? textCommittedSample;
|
||||
private Sample? caretMovedSample;
|
||||
|
||||
private Sample? selectCharSample;
|
||||
private Sample? selectWordSample;
|
||||
private Sample? selectAllSample;
|
||||
private Sample? deselectSample;
|
||||
|
||||
private OsuCaret? caret;
|
||||
|
||||
private bool selectionStarted;
|
||||
private double sampleLastPlaybackTime;
|
||||
|
||||
private enum SelectionSampleType
|
||||
private enum FeedbackSampleType
|
||||
{
|
||||
Character,
|
||||
Word,
|
||||
All,
|
||||
TextAdd,
|
||||
TextAddCaps,
|
||||
TextRemove,
|
||||
TextConfirm,
|
||||
TextInvalid,
|
||||
CaretMove,
|
||||
SelectCharacter,
|
||||
SelectWord,
|
||||
SelectAll,
|
||||
Deselect
|
||||
}
|
||||
|
||||
private Dictionary<FeedbackSampleType, Sample?[]> sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>();
|
||||
|
||||
public OsuTextBox()
|
||||
{
|
||||
Height = 40;
|
||||
@ -87,18 +86,23 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255);
|
||||
|
||||
var textAddedSamples = new Sample?[4];
|
||||
for (int i = 0; i < textAddedSamples.Length; i++)
|
||||
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
|
||||
|
||||
capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps");
|
||||
textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete");
|
||||
textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm");
|
||||
caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement");
|
||||
|
||||
selectCharSample = audio.Samples.Get(@"Keyboard/select-char");
|
||||
selectWordSample = audio.Samples.Get(@"Keyboard/select-word");
|
||||
selectAllSample = audio.Samples.Get(@"Keyboard/select-all");
|
||||
deselectSample = audio.Samples.Get(@"Keyboard/deselect");
|
||||
sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>
|
||||
{
|
||||
{ FeedbackSampleType.TextAdd, textAddedSamples },
|
||||
{ FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } },
|
||||
{ FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } },
|
||||
{ FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } },
|
||||
{ FeedbackSampleType.TextInvalid, new[] { audio.Samples.Get(@"Keyboard/key-invalid") } },
|
||||
{ FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } },
|
||||
{ FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } },
|
||||
{ FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } },
|
||||
{ FeedbackSampleType.SelectAll, new[] { audio.Samples.Get(@"Keyboard/select-all") } },
|
||||
{ FeedbackSampleType.Deselect, new[] { audio.Samples.Get(@"Keyboard/deselect") } }
|
||||
};
|
||||
}
|
||||
|
||||
private Color4 selectionColour;
|
||||
@ -109,24 +113,34 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.OnUserTextAdded(added);
|
||||
|
||||
if (!added.Any(CanAddCharacter))
|
||||
return;
|
||||
|
||||
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
||||
capsTextAddedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextAddCaps);
|
||||
else
|
||||
playTextAddedSample();
|
||||
playSample(FeedbackSampleType.TextAdd);
|
||||
}
|
||||
|
||||
protected override void OnUserTextRemoved(string removed)
|
||||
{
|
||||
base.OnUserTextRemoved(removed);
|
||||
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
}
|
||||
|
||||
protected override void NotifyInputError()
|
||||
{
|
||||
base.NotifyInputError();
|
||||
|
||||
playSample(FeedbackSampleType.TextInvalid);
|
||||
}
|
||||
|
||||
protected override void OnTextCommitted(bool textChanged)
|
||||
{
|
||||
base.OnTextCommitted(textChanged);
|
||||
|
||||
textCommittedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
|
||||
protected override void OnCaretMoved(bool selecting)
|
||||
@ -134,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
base.OnCaretMoved(selecting);
|
||||
|
||||
if (!selecting)
|
||||
caretMovedSample?.Play();
|
||||
playSample(FeedbackSampleType.CaretMove);
|
||||
}
|
||||
|
||||
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
|
||||
@ -144,15 +158,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
switch (selectionType)
|
||||
{
|
||||
case TextSelectionType.Character:
|
||||
playSelectSample(SelectionSampleType.Character);
|
||||
playSample(FeedbackSampleType.SelectCharacter);
|
||||
break;
|
||||
|
||||
case TextSelectionType.Word:
|
||||
playSelectSample(selectionStarted ? SelectionSampleType.Character : SelectionSampleType.Word);
|
||||
playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
|
||||
break;
|
||||
|
||||
case TextSelectionType.All:
|
||||
playSelectSample(SelectionSampleType.All);
|
||||
playSample(FeedbackSampleType.SelectAll);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -165,7 +179,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (!selectionStarted) return;
|
||||
|
||||
playSelectSample(SelectionSampleType.Deselect);
|
||||
playSample(FeedbackSampleType.Deselect);
|
||||
|
||||
selectionStarted = false;
|
||||
}
|
||||
@ -184,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
case 1:
|
||||
// composition probably ended by pressing backspace, or was cancelled.
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
|
||||
default:
|
||||
// longer text removed, composition ended because it was cancelled.
|
||||
// could be a different sample if desired.
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -198,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (addedTextLength > 0)
|
||||
{
|
||||
// some text was added, probably due to typing new text or by changing the candidate.
|
||||
playTextAddedSample();
|
||||
playSample(FeedbackSampleType.TextAdd);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -206,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
// text was probably removed by backspacing.
|
||||
// it's also possible that a candidate that only removed text was changed to.
|
||||
textRemovedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextRemove);
|
||||
return;
|
||||
}
|
||||
|
||||
if (caretMoved)
|
||||
{
|
||||
// only the caret/selection was moved.
|
||||
caretMovedSample?.Play();
|
||||
playSample(FeedbackSampleType.CaretMove);
|
||||
}
|
||||
}
|
||||
|
||||
@ -224,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (successful)
|
||||
{
|
||||
// composition was successfully completed, usually by pressing the enter key.
|
||||
textCommittedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
else
|
||||
{
|
||||
// composition was prematurely ended, eg. by clicking inside the textbox.
|
||||
// could be a different sample if desired.
|
||||
textCommittedSample?.Play();
|
||||
playSample(FeedbackSampleType.TextConfirm);
|
||||
}
|
||||
}
|
||||
|
||||
@ -259,43 +273,35 @@ namespace osu.Game.Graphics.UserInterface
|
||||
SelectionColour = SelectionColour,
|
||||
};
|
||||
|
||||
private void playSelectSample(SelectionSampleType selectionType)
|
||||
private SampleChannel? getSampleChannel(FeedbackSampleType feedbackSampleType)
|
||||
{
|
||||
var samples = sampleMap[feedbackSampleType];
|
||||
|
||||
if (samples == null || samples.Length == 0)
|
||||
return null;
|
||||
|
||||
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
|
||||
}
|
||||
|
||||
private void playSample(FeedbackSampleType feedbackSample)
|
||||
{
|
||||
if (Time.Current < sampleLastPlaybackTime + 15) return;
|
||||
|
||||
SampleChannel? channel;
|
||||
double pitch = 0.98 + RNG.NextDouble(0.04);
|
||||
|
||||
switch (selectionType)
|
||||
{
|
||||
case SelectionSampleType.All:
|
||||
channel = selectAllSample?.GetChannel();
|
||||
break;
|
||||
|
||||
case SelectionSampleType.Word:
|
||||
channel = selectWordSample?.GetChannel();
|
||||
break;
|
||||
|
||||
case SelectionSampleType.Deselect:
|
||||
channel = deselectSample?.GetChannel();
|
||||
break;
|
||||
|
||||
default:
|
||||
channel = selectCharSample?.GetChannel();
|
||||
pitch += (SelectedText.Length / (double)Text.Length) * 0.15f;
|
||||
break;
|
||||
}
|
||||
SampleChannel? channel = getSampleChannel(feedbackSample);
|
||||
|
||||
if (channel == null) return;
|
||||
|
||||
double pitch = 0.98 + RNG.NextDouble(0.04);
|
||||
|
||||
if (feedbackSample == FeedbackSampleType.SelectCharacter)
|
||||
pitch += ((double)SelectedText.Length / Math.Max(1, Text.Length)) * 0.15f;
|
||||
|
||||
channel.Frequency.Value = pitch;
|
||||
channel.Play();
|
||||
|
||||
sampleLastPlaybackTime = Time.Current;
|
||||
}
|
||||
|
||||
private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play();
|
||||
|
||||
private class OsuCaret : Caret
|
||||
{
|
||||
private const float caret_move_time = 60;
|
||||
|
@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
|
||||
{
|
||||
IconBackground.Colour = colours.PurpleDark;
|
||||
IconContent.Colour = colours.PurpleDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
|
@ -804,8 +804,8 @@ namespace osu.Game
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
},
|
||||
topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
|
@ -12,10 +12,10 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -35,21 +35,50 @@ namespace osu.Game.Overlays
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; } = null!;
|
||||
|
||||
private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
{
|
||||
if (State.Value == Visibility.Visible)
|
||||
return base.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
if (toastTray.IsDisplayingToasts)
|
||||
return toastTray.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree || toastTray.IsDisplayingToasts;
|
||||
|
||||
private NotificationOverlayToastTray toastTray = null!;
|
||||
|
||||
private Container mainContent = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FirstRunSetupOverlay? firstRunSetup)
|
||||
private void load()
|
||||
{
|
||||
X = WIDTH;
|
||||
Width = WIDTH;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
toastTray = new NotificationOverlayToastTray
|
||||
{
|
||||
ForwardNotificationToPermanentStore = addPermanently,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
mainContent = new Container
|
||||
{
|
||||
AlwaysPresent = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(0.05f),
|
||||
Colour = colourProvider.Background4,
|
||||
},
|
||||
new OsuScrollContainer
|
||||
{
|
||||
@ -70,23 +99,22 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if (firstRunSetup != null)
|
||||
firstRunSetupVisibility.BindTo(firstRunSetup.State);
|
||||
}
|
||||
|
||||
private ScheduledDelegate? notificationsEnabler;
|
||||
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible;
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
if (enabled)
|
||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 100);
|
||||
else
|
||||
processingPosts = false;
|
||||
}
|
||||
@ -96,12 +124,13 @@ namespace osu.Game.Overlays
|
||||
base.LoadComplete();
|
||||
|
||||
State.BindValueChanged(_ => updateProcessingMode());
|
||||
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
|
||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||
}
|
||||
|
||||
public IBindable<int> UnreadCount => unreadCount;
|
||||
|
||||
public int ToastCount => toastTray.UnreadCount;
|
||||
|
||||
private readonly BindableInt unreadCount = new BindableInt();
|
||||
|
||||
private int runningDepth;
|
||||
@ -125,18 +154,28 @@ namespace osu.Game.Overlays
|
||||
if (notification is IHasCompletionTarget hasCompletionTarget)
|
||||
hasCompletionTarget.CompletionTarget = Post;
|
||||
|
||||
var ourType = notification.GetType();
|
||||
playDebouncedSample(notification.PopInSampleName);
|
||||
|
||||
var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
||||
|
||||
if (notification.IsImportant)
|
||||
Show();
|
||||
if (State.Value == Visibility.Hidden)
|
||||
toastTray.Post(notification);
|
||||
else
|
||||
addPermanently(notification);
|
||||
|
||||
updateCounts();
|
||||
playDebouncedSample(notification.PopInSampleName);
|
||||
});
|
||||
|
||||
private void addPermanently(Notification notification)
|
||||
{
|
||||
var ourType = notification.GetType();
|
||||
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
|
||||
|
||||
var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||
|
||||
section.Add(notification, depth);
|
||||
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -150,7 +189,9 @@ namespace osu.Game.Overlays
|
||||
base.PopIn();
|
||||
|
||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
|
||||
toastTray.FlushAllToasts();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
@ -160,7 +201,7 @@ namespace osu.Game.Overlays
|
||||
markAllRead();
|
||||
|
||||
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void notificationClosed()
|
||||
@ -181,16 +222,16 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
|
||||
}
|
||||
|
||||
private void markAllRead()
|
||||
{
|
||||
sections.Children.ForEach(s => s.MarkAllRead());
|
||||
|
||||
toastTray.MarkAllRead();
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
153
osu.Game/Overlays/NotificationOverlayToastTray.cs
Normal file
153
osu.Game/Overlays/NotificationOverlayToastTray.cs
Normal file
@ -0,0 +1,153 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
/// <summary>
|
||||
/// A tray which attaches to the left of <see cref="NotificationOverlay"/> to show temporary toasts.
|
||||
/// </summary>
|
||||
public class NotificationOverlayToastTray : CompositeDrawable
|
||||
{
|
||||
public bool IsDisplayingToasts => toastFlow.Count > 0;
|
||||
|
||||
private FillFlowContainer<Notification> toastFlow = null!;
|
||||
private BufferedContainer toastContentBackground = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
|
||||
|
||||
public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read)
|
||||
+ InternalChildren.OfType<Notification>().Count(n => !n.WasClosed && !n.Read);
|
||||
|
||||
private int runningDepth;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding(20);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
toastContentBackground = (new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Colour = ColourInfo.GradientVertical(
|
||||
colourProvider.Background6.Opacity(0.7f),
|
||||
colourProvider.Background6.Opacity(0.5f)),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}.WithEffect(new BlurEffect
|
||||
{
|
||||
PadExtent = true,
|
||||
Sigma = new Vector2(20),
|
||||
}).With(postEffectDrawable =>
|
||||
{
|
||||
postEffectDrawable.Scale = new Vector2(1.5f, 1);
|
||||
postEffectDrawable.Position += new Vector2(70, -50);
|
||||
postEffectDrawable.AutoSizeAxes = Axes.None;
|
||||
postEffectDrawable.RelativeSizeAxes = Axes.X;
|
||||
})),
|
||||
toastFlow = new AlwaysUpdateFillFlowContainer<Notification>
|
||||
{
|
||||
LayoutDuration = 150,
|
||||
LayoutEasing = Easing.OutQuart,
|
||||
Spacing = new Vector2(3),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public void MarkAllRead()
|
||||
{
|
||||
toastFlow.Children.ForEach(n => n.Read = true);
|
||||
InternalChildren.OfType<Notification>().ForEach(n => n.Read = true);
|
||||
}
|
||||
|
||||
public void FlushAllToasts()
|
||||
{
|
||||
foreach (var notification in toastFlow.ToArray())
|
||||
forwardNotification(notification);
|
||||
}
|
||||
|
||||
public void Post(Notification notification)
|
||||
{
|
||||
++runningDepth;
|
||||
|
||||
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
|
||||
|
||||
toastFlow.Insert(depth, notification);
|
||||
|
||||
scheduleDismissal();
|
||||
|
||||
void scheduleDismissal() => Scheduler.AddDelayed(() =>
|
||||
{
|
||||
// Notification dismissed by user.
|
||||
if (notification.WasClosed)
|
||||
return;
|
||||
|
||||
// Notification forwarded away.
|
||||
if (notification.Parent != toastFlow)
|
||||
return;
|
||||
|
||||
// Notification hovered; delay dismissal.
|
||||
if (notification.IsHovered)
|
||||
{
|
||||
scheduleDismissal();
|
||||
return;
|
||||
}
|
||||
|
||||
// All looks good, forward away!
|
||||
forwardNotification(notification);
|
||||
}, notification.IsImportant ? 12000 : 2500);
|
||||
}
|
||||
|
||||
private void forwardNotification(Notification notification)
|
||||
{
|
||||
Debug.Assert(notification.Parent == toastFlow);
|
||||
|
||||
// Temporarily remove from flow so we can animate the position off to the right.
|
||||
toastFlow.Remove(notification);
|
||||
AddInternal(notification);
|
||||
|
||||
notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||
notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ =>
|
||||
{
|
||||
RemoveInternal(notification);
|
||||
ForwardNotificationToPermanentStore?.Invoke(notification);
|
||||
|
||||
notification.FadeIn(300, Easing.OutQuint);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float height = toastFlow.DrawHeight + 120;
|
||||
float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0;
|
||||
|
||||
toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);
|
||||
toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime);
|
||||
}
|
||||
}
|
||||
}
|
@ -46,22 +46,32 @@ namespace osu.Game.Overlays.Notifications
|
||||
public virtual string PopInSampleName => "UI/notification-pop-in";
|
||||
|
||||
protected NotificationLight Light;
|
||||
private readonly CloseButton closeButton;
|
||||
|
||||
protected Container IconContent;
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected Container NotificationContent;
|
||||
protected Container MainContent;
|
||||
|
||||
public virtual bool Read { get; set; }
|
||||
|
||||
protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
private readonly Box initialFlash;
|
||||
|
||||
private Box background = null!;
|
||||
|
||||
protected Notification()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Light = new NotificationLight
|
||||
{
|
||||
@ -69,9 +79,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
NotificationContent = new Container
|
||||
MainContent = new Container
|
||||
{
|
||||
CornerRadius = 8,
|
||||
CornerRadius = 6,
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -79,61 +89,84 @@ namespace osu.Game.Overlays.Notifications
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize, minSize: 60)
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
IconContent = new Container
|
||||
{
|
||||
Width = 40,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Padding = new MarginPadding(5),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
IconContent = new Container
|
||||
{
|
||||
Size = new Vector2(40),
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
},
|
||||
content = new Container
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Left = 45,
|
||||
Right = 30
|
||||
},
|
||||
}
|
||||
}
|
||||
},
|
||||
closeButton = new CloseButton
|
||||
new CloseButton(CloseButtonIcon)
|
||||
{
|
||||
Alpha = 0,
|
||||
Action = Close,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
initialFlash = new Box
|
||||
{
|
||||
Right = 5
|
||||
Colour = Color4.White.Opacity(0.8f),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Blending = BlendingParameters.Additive,
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
MainContent.Add(background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background3,
|
||||
Depth = float.MaxValue
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
closeButton.FadeIn(75);
|
||||
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
closeButton.FadeOut(75);
|
||||
background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
@ -150,8 +183,11 @@ namespace osu.Game.Overlays.Notifications
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeInFromZero(200);
|
||||
NotificationContent.MoveToX(DrawSize.X);
|
||||
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
|
||||
MainContent.MoveToX(DrawSize.X);
|
||||
MainContent.MoveToX(0, 500, Easing.OutQuint);
|
||||
|
||||
initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
|
||||
}
|
||||
|
||||
public bool WasClosed;
|
||||
@ -169,40 +205,55 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
private class CloseButton : OsuClickableContainer
|
||||
{
|
||||
private Color4 hoverColour;
|
||||
private SpriteIcon icon = null!;
|
||||
private Box background = null!;
|
||||
|
||||
public CloseButton()
|
||||
{
|
||||
Colour = OsuColour.Gray(0.2f);
|
||||
AutoSizeAxes = Axes.Both;
|
||||
private readonly IconUsage iconUsage;
|
||||
|
||||
Children = new[]
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public CloseButton(IconUsage iconUsage)
|
||||
{
|
||||
new SpriteIcon
|
||||
this.iconUsage = iconUsage;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Width = 28;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
Colour = OsuColour.Gray(0).Opacity(0.15f),
|
||||
Alpha = 0,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.Solid.TimesCircle,
|
||||
Size = new Vector2(20),
|
||||
Icon = iconUsage,
|
||||
Size = new Vector2(12),
|
||||
Colour = colourProvider.Foreground1,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.FadeColour(hoverColour, 200);
|
||||
background.FadeIn(200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
background.FadeOut(200, Easing.OutQuint);
|
||||
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
|
||||
IconContent.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,11 +57,14 @@ namespace osu.Game.Overlays.Notifications
|
||||
set
|
||||
{
|
||||
progress = value;
|
||||
Scheduler.AddOnce(updateProgress, progress);
|
||||
Scheduler.AddOnce(p => progressBar.Progress = p, progress);
|
||||
}
|
||||
}
|
||||
|
||||
private void updateProgress(float progress) => progressBar.Progress = progress;
|
||||
protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@ -100,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
|
||||
iconBackground.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
|
||||
IconContent.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
|
||||
loadingSpinner.Show();
|
||||
break;
|
||||
|
||||
@ -109,14 +112,14 @@ namespace osu.Game.Overlays.Notifications
|
||||
Light.Pulsate = true;
|
||||
progressBar.Active = true;
|
||||
|
||||
iconBackground.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
|
||||
IconContent.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
|
||||
loadingSpinner.Show();
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Cancelled:
|
||||
cancellationTokenSource.Cancel();
|
||||
|
||||
iconBackground.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
|
||||
IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
|
||||
loadingSpinner.Hide();
|
||||
|
||||
var icon = new SpriteIcon
|
||||
@ -138,8 +141,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
case ProgressNotificationState.Completed:
|
||||
loadingSpinner.Hide();
|
||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
||||
this.FadeOut(200).Finally(_ => Completed());
|
||||
Completed();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -165,21 +167,19 @@ namespace osu.Game.Overlays.Notifications
|
||||
private Color4 colourActive;
|
||||
private Color4 colourCancelled;
|
||||
|
||||
private Box iconBackground = null!;
|
||||
private LoadingSpinner loadingSpinner = null!;
|
||||
|
||||
private readonly TextFlowContainer textDrawable;
|
||||
|
||||
public ProgressNotification()
|
||||
{
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
|
||||
{
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
});
|
||||
|
||||
NotificationContent.Add(progressBar = new ProgressBar
|
||||
MainContent.Add(progressBar = new ProgressBar
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
@ -204,10 +204,10 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
iconBackground = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
loadingSpinner = new LoadingSpinner
|
||||
{
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -24,6 +23,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
set
|
||||
{
|
||||
text = value;
|
||||
if (textDrawable != null)
|
||||
textDrawable.Text = text;
|
||||
}
|
||||
}
|
||||
@ -36,48 +36,44 @@ namespace osu.Game.Overlays.Notifications
|
||||
set
|
||||
{
|
||||
icon = value;
|
||||
if (iconDrawable != null)
|
||||
iconDrawable.Icon = icon;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly TextFlowContainer textDrawable;
|
||||
private readonly SpriteIcon iconDrawable;
|
||||
private TextFlowContainer? textDrawable;
|
||||
|
||||
protected Box IconBackground;
|
||||
private SpriteIcon? iconDrawable;
|
||||
|
||||
public SimpleNotification()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, OverlayColourProvider colourProvider)
|
||||
{
|
||||
Light.Colour = colours.Green;
|
||||
|
||||
IconContent.AddRange(new Drawable[]
|
||||
{
|
||||
IconBackground = new Box
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
|
||||
Colour = colourProvider.Background5,
|
||||
},
|
||||
iconDrawable = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = icon,
|
||||
Size = new Vector2(20),
|
||||
Size = new Vector2(16),
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14))
|
||||
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
|
||||
{
|
||||
Colour = OsuColour.Gray(128),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = text
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Light.Colour = colours.Green;
|
||||
}
|
||||
|
||||
public override bool Read
|
||||
{
|
||||
get => base.Read;
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (result != 0) return result;
|
||||
}
|
||||
|
||||
return CompareReverseChildID(y, x);
|
||||
return CompareReverseChildID(x, y);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -88,9 +88,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
ensureSourceClockSet();
|
||||
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the clock source potentially taking time to enter a completely stopped state
|
||||
Seek(GameplayClock.CurrentTime);
|
||||
PrepareStart();
|
||||
|
||||
// The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
|
||||
// Because we generally update our own current time quicker than children can query it (via Start/Seek/Update),
|
||||
@ -111,11 +109,19 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When <see cref="Start"/> is called, this will be run to give an opportunity to prepare the clock at the correct
|
||||
/// start location.
|
||||
/// </summary>
|
||||
protected virtual void PrepareStart()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Seek to a specific time in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="time">The destination time to seek to.</param>
|
||||
public void Seek(double time)
|
||||
public virtual void Seek(double time)
|
||||
{
|
||||
Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}");
|
||||
|
||||
|
@ -45,6 +45,17 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly List<Bindable<double>> nonGameplayAdjustments = new List<Bindable<double>>();
|
||||
|
||||
/// <summary>
|
||||
/// Stores the time at which the last <see cref="StopGameplayClock"/> call was triggered.
|
||||
/// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp.
|
||||
///
|
||||
/// Optimally, we'd have gameplay ramp down with the frequency, but I believe this was intentionally disabled
|
||||
/// to avoid fails occurring after the pause screen has been shown.
|
||||
///
|
||||
/// In the future I want to change this.
|
||||
/// </summary>
|
||||
private double? actualStopTime;
|
||||
|
||||
public override IEnumerable<double> NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value);
|
||||
|
||||
/// <summary>
|
||||
@ -86,6 +97,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override void StopGameplayClock()
|
||||
{
|
||||
actualStopTime = GameplayClock.CurrentTime;
|
||||
|
||||
if (IsLoaded)
|
||||
{
|
||||
// During normal operation, the source is stopped after performing a frequency ramp.
|
||||
@ -108,6 +121,25 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public override void Seek(double time)
|
||||
{
|
||||
// Safety in case the clock is seeked while stopped.
|
||||
actualStopTime = null;
|
||||
|
||||
base.Seek(time);
|
||||
}
|
||||
|
||||
protected override void PrepareStart()
|
||||
{
|
||||
if (actualStopTime != null)
|
||||
{
|
||||
Seek(actualStopTime.Value);
|
||||
actualStopTime = null;
|
||||
}
|
||||
else
|
||||
base.PrepareStart();
|
||||
}
|
||||
|
||||
protected override void StartGameplayClock()
|
||||
{
|
||||
addSourceClockAdjustments();
|
||||
|
@ -530,7 +530,7 @@ namespace osu.Game.Screens.Play
|
||||
private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.VolumeMute;
|
||||
IconBackground.Colour = colours.RedDark;
|
||||
IconContent.Colour = colours.RedDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
@ -584,7 +584,7 @@ namespace osu.Game.Screens.Play
|
||||
private void load(OsuColour colours, INotificationOverlay notificationOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.BatteryQuarter;
|
||||
IconBackground.Colour = colours.RedDark;
|
||||
IconContent.Colour = colours.RedDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
|
@ -114,16 +114,17 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
displayTime = gameplayClock.CurrentTime;
|
||||
|
||||
// skip is not required if there is no extra "empty" time to skip.
|
||||
// we may need to remove this if rewinding before the initial player load position becomes a thing.
|
||||
if (fadeOutBeginTime < gameplayClock.CurrentTime)
|
||||
if (fadeOutBeginTime <= displayTime)
|
||||
{
|
||||
Expire();
|
||||
return;
|
||||
}
|
||||
|
||||
button.Action = () => RequestSkip?.Invoke();
|
||||
displayTime = gameplayClock.CurrentTime;
|
||||
|
||||
fadeContainer.TriggerShow();
|
||||
|
||||
@ -146,7 +147,12 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
|
||||
// This case causes an immediate expire in `LoadComplete`, but `Update` may run once after that.
|
||||
// Avoid div-by-zero below.
|
||||
if (fadeOutBeginTime <= displayTime)
|
||||
return;
|
||||
|
||||
double progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
|
||||
|
||||
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
|
||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Updater
|
||||
private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.CheckSquare;
|
||||
IconBackground.Colour = colours.BlueDark;
|
||||
IconContent.Colour = colours.BlueDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
|
@ -37,7 +37,7 @@
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.15.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.825.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
<PackageReference Include="Sentry" Version="3.20.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -62,7 +62,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.825.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
|
Loading…
Reference in New Issue
Block a user