mirror of
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Merge branch 'master' into fix-merge-crash
This commit is contained in:
commit
cd72f087b3
@ -51,7 +51,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Desktop.Security
|
|||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.Solid.ShieldAlt;
|
Icon = FontAwesome.Solid.ShieldAlt;
|
||||||
IconBackground.Colour = colours.YellowDark;
|
IconContent.Colour = colours.YellowDark;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
|||||||
{
|
{
|
||||||
AddStep("setup compose screen", () =>
|
AddStep("setup compose screen", () =>
|
||||||
{
|
{
|
||||||
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
|
||||||
{
|
{
|
||||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||||
});
|
};
|
||||||
|
|
||||||
|
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||||
|
|
||||||
|
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
||||||
|
|
||||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||||
|
|
||||||
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
|||||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
||||||
},
|
},
|
||||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
editorBeatmap,
|
||||||
|
new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||||
|
}
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
if (maxStrain == 0)
|
if (maxStrain == 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
|
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
};
|
};
|
||||||
|
|
||||||
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
|
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
|
||||||
public BindableBool Metronome { get; } = new BindableBool(true);
|
public Bindable<bool> Metronome { get; } = new BindableBool(true);
|
||||||
|
|
||||||
#region Constants
|
#region Constants
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ using osu.Framework.Caching;
|
|||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
|
#pragma warning disable 618
|
||||||
|
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
|
||||||
|
#pragma warning restore 618
|
||||||
|
|
||||||
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
||||||
|
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
|
||||||
|
|
||||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||||
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||||
|
@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
|
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestNaNControlPoints()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("nan-control-points.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||||
|
|
||||||
|
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1));
|
||||||
|
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2));
|
||||||
|
|
||||||
|
Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500));
|
||||||
|
|
||||||
|
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
|
||||||
|
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
|
||||||
|
|
||||||
|
#pragma warning disable 618
|
||||||
|
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
|
||||||
|
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
|
||||||
|
#pragma warning restore 618
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
public class ParsingTest
|
public class ParsingTest
|
||||||
{
|
{
|
||||||
[Test]
|
[Test]
|
||||||
public void TestNaNHandling() => allThrow<FormatException>("NaN");
|
public void TestNaNHandling()
|
||||||
|
{
|
||||||
|
allThrow<FormatException>("NaN");
|
||||||
|
Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN);
|
||||||
|
Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
|
||||||
|
15
osu.Game.Tests/Resources/nan-control-points.osu
Normal file
15
osu.Game.Tests/Resources/nan-control-points.osu
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
|
||||||
|
// NaN bpm (should be rejected)
|
||||||
|
0,NaN,4,2,0,100,1,0
|
||||||
|
|
||||||
|
// 120 bpm
|
||||||
|
1000,500,4,2,0,100,1,0
|
||||||
|
|
||||||
|
// NaN slider velocity
|
||||||
|
2000,NaN,4,3,0,100,0,1
|
||||||
|
|
||||||
|
// 1.0x slider velocity
|
||||||
|
3000,-100,4,3,0,100,0,1
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
{
|
{
|
||||||
var beatmap = new OsuBeatmap
|
var beatmap = new OsuBeatmap
|
||||||
{
|
{
|
||||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
|
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
|
||||||
|
|
||||||
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
|
||||||
|
|
||||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||||
@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
(typeof(IBeatSnapProvider), editorBeatmap),
|
(typeof(IBeatSnapProvider), editorBeatmap),
|
||||||
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
|
||||||
},
|
},
|
||||||
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
editorBeatmap,
|
||||||
|
new ComposeScreen { State = { Value = Visibility.Visible } },
|
||||||
|
}
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Player.OnUpdate += _ =>
|
Player.OnUpdate += _ =>
|
||||||
{
|
{
|
||||||
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
double currentTime = Player.GameplayClockContainer.CurrentTime;
|
||||||
alwaysGoingForward &= currentTime >= lastTime;
|
alwaysGoingForward &= currentTime >= lastTime - 500;
|
||||||
lastTime = currentTime;
|
lastTime = currentTime;
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
resumeAndConfirm();
|
resumeAndConfirm();
|
||||||
|
|
||||||
AddAssert("time didn't go backwards", () => alwaysGoingForward);
|
AddAssert("time didn't go too far backwards", () => alwaysGoingForward);
|
||||||
|
|
||||||
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
|
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
|
||||||
}
|
}
|
||||||
@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
|
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
|
||||||
|
|
||||||
resumeAndConfirm();
|
resumeAndConfirm();
|
||||||
|
|
||||||
|
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
|
||||||
|
|
||||||
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
|
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
|
||||||
|
|
||||||
private void confirmClockRunning(bool isRunning) =>
|
private void confirmClockRunning(bool isRunning) =>
|
||||||
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning);
|
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () =>
|
||||||
|
{
|
||||||
|
bool completed = Player.GameplayClockContainer.IsRunning == isRunning;
|
||||||
|
|
||||||
|
if (completed)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
return completed;
|
||||||
|
});
|
||||||
|
|
||||||
protected override bool AllowFail => true;
|
protected override bool AllowFail => true;
|
||||||
|
|
||||||
@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
protected class PausePlayer : TestPlayer
|
protected class PausePlayer : TestPlayer
|
||||||
{
|
{
|
||||||
|
public double LastPauseTime { get; private set; }
|
||||||
|
public double LastResumeTime { get; private set; }
|
||||||
|
|
||||||
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
|
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
|
||||||
|
|
||||||
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
|
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
|
||||||
@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
base.OnEntering(e);
|
base.OnEntering(e);
|
||||||
GameplayClockContainer.Stop();
|
GameplayClockContainer.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool? isRunning;
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
if (GameplayClockContainer.IsRunning != isRunning)
|
||||||
|
{
|
||||||
|
isRunning = GameplayClockContainer.IsRunning;
|
||||||
|
|
||||||
|
if (isRunning.Value)
|
||||||
|
LastResumeTime = GameplayClockContainer.CurrentTime;
|
||||||
|
else
|
||||||
|
LastPauseTime = GameplayClockContainer.CurrentTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,11 +14,10 @@ using osu.Framework.Audio;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
@ -30,7 +29,6 @@ using osu.Game.Screens.Play;
|
|||||||
using osu.Game.Screens.Play.PlayerSettings;
|
using osu.Game.Screens.Play.PlayerSettings;
|
||||||
using osu.Game.Utils;
|
using osu.Game.Utils;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup() => Schedule(() => player = null);
|
public void Setup() => Schedule(() => player = null);
|
||||||
|
|
||||||
|
[SetUpSteps]
|
||||||
|
public override void SetUpSteps()
|
||||||
|
{
|
||||||
|
base.SetUpSteps();
|
||||||
|
|
||||||
|
AddStep("read all notifications", () =>
|
||||||
|
{
|
||||||
|
notificationOverlay.Show();
|
||||||
|
notificationOverlay.Hide();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0));
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the input manager child to a new test player loader container instance.
|
/// Sets the input manager child to a new test player loader container instance.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
saveVolumes();
|
saveVolumes();
|
||||||
|
|
||||||
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1);
|
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
|
||||||
AddStep("click notification", () =>
|
|
||||||
{
|
|
||||||
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
|
|
||||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
|
||||||
var notification = flowContainer.First();
|
|
||||||
|
|
||||||
InputManager.MoveMouseTo(notification);
|
clickNotificationIfAny();
|
||||||
InputManager.Click(MouseButton.Left);
|
|
||||||
});
|
|
||||||
|
|
||||||
AddAssert("check " + volumeName, assert);
|
AddAssert("check " + volumeName, assert);
|
||||||
|
|
||||||
@ -366,15 +371,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
}));
|
}));
|
||||||
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
|
||||||
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
|
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
|
||||||
AddStep("click notification", () =>
|
clickNotificationIfAny();
|
||||||
{
|
|
||||||
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
|
|
||||||
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
|
|
||||||
var notification = flowContainer.First();
|
|
||||||
|
|
||||||
InputManager.MoveMouseTo(notification);
|
|
||||||
InputManager.Click(MouseButton.Left);
|
|
||||||
});
|
|
||||||
AddUntilStep("wait for player load", () => player.IsLoaded);
|
AddUntilStep("wait for player load", () => player.IsLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -439,6 +436,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void clickNotificationIfAny()
|
||||||
|
{
|
||||||
|
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
|
||||||
|
}
|
||||||
|
|
||||||
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
|
||||||
|
|
||||||
private class TestPlayerLoader : PlayerLoader
|
private class TestPlayerLoader : PlayerLoader
|
||||||
|
@ -27,8 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
private const double skip_time = 6000;
|
private const double skip_time = 6000;
|
||||||
|
|
||||||
[SetUp]
|
private void createTest(double skipTime = skip_time) => AddStep("create test", () =>
|
||||||
public void SetUp() => Schedule(() =>
|
|
||||||
{
|
{
|
||||||
requestCount = 0;
|
requestCount = 0;
|
||||||
increment = skip_time;
|
increment = skip_time;
|
||||||
@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
skip = new TestSkipOverlay(skip_time)
|
skip = new TestSkipOverlay(skipTime)
|
||||||
{
|
{
|
||||||
RequestSkip = () =>
|
RequestSkip = () =>
|
||||||
{
|
{
|
||||||
@ -55,9 +54,25 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
gameplayClock = gameplayClockContainer;
|
gameplayClock = gameplayClockContainer;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSkipTimeZero()
|
||||||
|
{
|
||||||
|
createTest(0);
|
||||||
|
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSkipTimeEqualToSkip()
|
||||||
|
{
|
||||||
|
createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME);
|
||||||
|
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestFadeOnIdle()
|
public void TestFadeOnIdle()
|
||||||
{
|
{
|
||||||
|
createTest();
|
||||||
|
|
||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||||
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
|
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
|
||||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
|
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
|
||||||
@ -70,6 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestClickableAfterFade()
|
public void TestClickableAfterFade()
|
||||||
{
|
{
|
||||||
|
createTest();
|
||||||
|
|
||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||||
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
|
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
|
||||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||||
@ -79,6 +96,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestClickOnlyActuatesOnce()
|
public void TestClickOnlyActuatesOnce()
|
||||||
{
|
{
|
||||||
|
createTest();
|
||||||
|
|
||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||||
AddStep("click", () =>
|
AddStep("click", () =>
|
||||||
{
|
{
|
||||||
@ -94,6 +113,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestClickOnlyActuatesMultipleTimes()
|
public void TestClickOnlyActuatesMultipleTimes()
|
||||||
{
|
{
|
||||||
|
createTest();
|
||||||
|
|
||||||
AddStep("set increment lower", () => increment = 3000);
|
AddStep("set increment lower", () => increment = 3000);
|
||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||||
@ -106,6 +127,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Test]
|
[Test]
|
||||||
public void TestDoesntFadeOnMouseDown()
|
public void TestDoesntFadeOnMouseDown()
|
||||||
{
|
{
|
||||||
|
createTest();
|
||||||
|
|
||||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||||
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
||||||
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
|
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
|
||||||
|
@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus
|
|||||||
},
|
},
|
||||||
notifications = new NotificationOverlay
|
notifications = new NotificationOverlay
|
||||||
{
|
{
|
||||||
|
Depth = float.MinValue,
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
}
|
}
|
||||||
@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus
|
|||||||
[Test]
|
[Test]
|
||||||
public virtual void TestPlayIntroWithFailingAudioDevice()
|
public virtual void TestPlayIntroWithFailingAudioDevice()
|
||||||
{
|
{
|
||||||
AddStep("hide notifications", () => notifications.Hide());
|
AddStep("reset notifications", () =>
|
||||||
|
{
|
||||||
|
notifications.Show();
|
||||||
|
notifications.Hide();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0));
|
||||||
|
|
||||||
AddStep("restart sequence", () =>
|
AddStep("restart sequence", () =>
|
||||||
{
|
{
|
||||||
logo.FinishTransforms();
|
logo.FinishTransforms();
|
||||||
|
@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
public void TestImportantNotificationDoesntInterruptSetup()
|
public void TestImportantNotificationDoesntInterruptSetup()
|
||||||
{
|
{
|
||||||
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
|
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
|
||||||
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
|
|
||||||
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
|
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
|
||||||
|
|
||||||
AddUntilStep("finish first-run setup", () =>
|
|
||||||
{
|
|
||||||
Game.FirstRunOverlay.NextButton.TriggerClick();
|
|
||||||
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
|
|
||||||
});
|
|
||||||
AddWaitStep("wait for post delay", 5);
|
|
||||||
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
|
|
||||||
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
|
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
|
|
||||||
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
|
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
|
||||||
|
|
||||||
AddStep("run notification action", () => lastNotification.Activated());
|
AddStep("run notification action", () => lastNotification.Activated?.Invoke());
|
||||||
|
|
||||||
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
|
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
|
||||||
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
|
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
|
||||||
|
@ -110,7 +110,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
{
|
{
|
||||||
AddStep(@"simple #1", sendHelloNotification);
|
AddStep(@"simple #1", sendHelloNotification);
|
||||||
|
|
||||||
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
|
AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1);
|
||||||
|
AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
|
||||||
|
|
||||||
checkDisplayedCount(1);
|
checkDisplayedCount(1);
|
||||||
|
|
||||||
@ -183,7 +184,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void checkDisplayedCount(int expected) =>
|
private void checkDisplayedCount(int expected) =>
|
||||||
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
|
AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
|
||||||
|
|
||||||
private void sendDownloadProgress()
|
private void sendDownloadProgress()
|
||||||
{
|
{
|
||||||
|
@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models
|
|||||||
MinValue = 3,
|
MinValue = 3,
|
||||||
MaxValue = 4,
|
MaxValue = 4,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public Bindable<bool> AutoProgressScreens = new BindableBool(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -199,16 +199,19 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
case TourneyState.Idle:
|
case TourneyState.Idle:
|
||||||
contract();
|
contract();
|
||||||
|
|
||||||
const float delay_before_progression = 4000;
|
if (LadderInfo.AutoProgressScreens.Value)
|
||||||
|
|
||||||
// if we've returned to idle and the last screen was ranking
|
|
||||||
// we should automatically proceed after a short delay
|
|
||||||
if (lastState == TourneyState.Ranking && !warmup.Value)
|
|
||||||
{
|
{
|
||||||
if (CurrentMatch.Value?.Completed.Value == true)
|
const float delay_before_progression = 4000;
|
||||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
|
|
||||||
else if (CurrentMatch.Value?.Completed.Value == false)
|
// if we've returned to idle and the last screen was ranking
|
||||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
|
// we should automatically proceed after a short delay
|
||||||
|
if (lastState == TourneyState.Ranking && !warmup.Value)
|
||||||
|
{
|
||||||
|
if (CurrentMatch.Value?.Completed.Value == true)
|
||||||
|
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
|
||||||
|
else if (CurrentMatch.Value?.Completed.Value == false)
|
||||||
|
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -197,10 +197,13 @@ namespace osu.Game.Tournament.Screens.MapPool
|
|||||||
|
|
||||||
setNextMode();
|
setNextMode();
|
||||||
|
|
||||||
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
if (LadderInfo.AutoProgressScreens.Value)
|
||||||
{
|
{
|
||||||
scheduledChange?.Cancel();
|
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||||
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
|
{
|
||||||
|
scheduledChange?.Cancel();
|
||||||
|
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup
|
|||||||
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
|
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new LabelledSwitchButton
|
||||||
|
{
|
||||||
|
Label = "Auto advance screens",
|
||||||
|
Description = "Screens will progress automatically from gameplay -> results -> map pool",
|
||||||
|
Current = LadderInfo.AutoProgressScreens,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -373,7 +373,11 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
string[] split = line.Split(',');
|
string[] split = line.Split(',');
|
||||||
|
|
||||||
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||||
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
|
||||||
|
// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
|
||||||
|
double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true);
|
||||||
|
|
||||||
|
// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
|
||||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||||
|
|
||||||
TimeSignature timeSignature = TimeSignature.SimpleQuadruple;
|
TimeSignature timeSignature = TimeSignature.SimpleQuadruple;
|
||||||
@ -412,6 +416,9 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
if (timingChange)
|
if (timingChange)
|
||||||
{
|
{
|
||||||
|
if (double.IsNaN(beatLength))
|
||||||
|
throw new InvalidDataException("Beat length cannot be NaN in a timing control point");
|
||||||
|
|
||||||
var controlPoint = CreateTimingControlPoint();
|
var controlPoint = CreateTimingControlPoint();
|
||||||
|
|
||||||
controlPoint.BeatLength = beatLength;
|
controlPoint.BeatLength = beatLength;
|
||||||
|
@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public double BpmMultiplier { get; private set; }
|
public double BpmMultiplier { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not slider ticks should be generated at this control point.
|
||||||
|
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
|
||||||
|
/// </summary>
|
||||||
|
public bool GenerateTicks { get; private set; } = true;
|
||||||
|
|
||||||
public LegacyDifficultyControlPoint(double beatLength)
|
public LegacyDifficultyControlPoint(double beatLength)
|
||||||
: this()
|
: this()
|
||||||
{
|
{
|
||||||
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
|
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
|
||||||
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
|
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
|
||||||
|
GenerateTicks = !double.IsNaN(beatLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
public LegacyDifficultyControlPoint()
|
public LegacyDifficultyControlPoint()
|
||||||
@ -180,11 +187,16 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
SliderVelocityBindable.Precision = double.Epsilon;
|
SliderVelocityBindable.Precision = double.Epsilon;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool IsRedundant(ControlPoint? existing)
|
||||||
|
=> base.IsRedundant(existing)
|
||||||
|
&& GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true);
|
||||||
|
|
||||||
public override void CopyFrom(ControlPoint other)
|
public override void CopyFrom(ControlPoint other)
|
||||||
{
|
{
|
||||||
base.CopyFrom(other);
|
base.CopyFrom(other);
|
||||||
|
|
||||||
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
|
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
|
||||||
|
GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Equals(ControlPoint? other)
|
public override bool Equals(ControlPoint? other)
|
||||||
@ -193,10 +205,11 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
public bool Equals(LegacyDifficultyControlPoint? other)
|
public bool Equals(LegacyDifficultyControlPoint? other)
|
||||||
=> base.Equals(other)
|
=> base.Equals(other)
|
||||||
&& BpmMultiplier == other.BpmMultiplier;
|
&& BpmMultiplier == other.BpmMultiplier
|
||||||
|
&& GenerateTicks == other.GenerateTicks;
|
||||||
|
|
||||||
// ReSharper disable once NonReadonlyMemberInGetHashCode
|
// ReSharper disable twice NonReadonlyMemberInGetHashCode
|
||||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier);
|
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>
|
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>
|
||||||
|
@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
public const double MAX_PARSE_VALUE = int.MaxValue;
|
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||||
|
|
||||||
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
|
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false)
|
||||||
{
|
{
|
||||||
float output = float.Parse(input, CultureInfo.InvariantCulture);
|
float output = float.Parse(input, CultureInfo.InvariantCulture);
|
||||||
|
|
||||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||||
|
|
||||||
if (float.IsNaN(output)) throw new FormatException("Not a number");
|
if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number");
|
||||||
|
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
|
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false)
|
||||||
{
|
{
|
||||||
double output = double.Parse(input, CultureInfo.InvariantCulture);
|
double output = double.Parse(input, CultureInfo.InvariantCulture);
|
||||||
|
|
||||||
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
if (output < -parseLimit) throw new OverflowException("Value is too low");
|
||||||
if (output > parseLimit) throw new OverflowException("Value is too high");
|
if (output > parseLimit) throw new OverflowException("Value is too high");
|
||||||
|
|
||||||
if (double.IsNaN(output)) throw new FormatException("Not a number");
|
if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number");
|
||||||
|
|
||||||
return output;
|
return output;
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Database
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
IconBackground.Colour = colours.RedDark;
|
IconContent.Colour = colours.RedDark;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
@ -40,30 +42,27 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Margin = new MarginPadding { Left = 2 },
|
Margin = new MarginPadding { Left = 2 },
|
||||||
};
|
};
|
||||||
|
|
||||||
private readonly Sample?[] textAddedSamples = new Sample[4];
|
|
||||||
private Sample? capsTextAddedSample;
|
|
||||||
private Sample? textRemovedSample;
|
|
||||||
private Sample? textCommittedSample;
|
|
||||||
private Sample? caretMovedSample;
|
|
||||||
|
|
||||||
private Sample? selectCharSample;
|
|
||||||
private Sample? selectWordSample;
|
|
||||||
private Sample? selectAllSample;
|
|
||||||
private Sample? deselectSample;
|
|
||||||
|
|
||||||
private OsuCaret? caret;
|
private OsuCaret? caret;
|
||||||
|
|
||||||
private bool selectionStarted;
|
private bool selectionStarted;
|
||||||
private double sampleLastPlaybackTime;
|
private double sampleLastPlaybackTime;
|
||||||
|
|
||||||
private enum SelectionSampleType
|
private enum FeedbackSampleType
|
||||||
{
|
{
|
||||||
Character,
|
TextAdd,
|
||||||
Word,
|
TextAddCaps,
|
||||||
All,
|
TextRemove,
|
||||||
|
TextConfirm,
|
||||||
|
TextInvalid,
|
||||||
|
CaretMove,
|
||||||
|
SelectCharacter,
|
||||||
|
SelectWord,
|
||||||
|
SelectAll,
|
||||||
Deselect
|
Deselect
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Dictionary<FeedbackSampleType, Sample?[]> sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>();
|
||||||
|
|
||||||
public OsuTextBox()
|
public OsuTextBox()
|
||||||
{
|
{
|
||||||
Height = 40;
|
Height = 40;
|
||||||
@ -87,18 +86,23 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255);
|
Placeholder.Colour = colourProvider?.Foreground1 ?? new Color4(180, 180, 180, 255);
|
||||||
|
|
||||||
|
var textAddedSamples = new Sample?[4];
|
||||||
for (int i = 0; i < textAddedSamples.Length; i++)
|
for (int i = 0; i < textAddedSamples.Length; i++)
|
||||||
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
|
textAddedSamples[i] = audio.Samples.Get($@"Keyboard/key-press-{1 + i}");
|
||||||
|
|
||||||
capsTextAddedSample = audio.Samples.Get(@"Keyboard/key-caps");
|
sampleMap = new Dictionary<FeedbackSampleType, Sample?[]>
|
||||||
textRemovedSample = audio.Samples.Get(@"Keyboard/key-delete");
|
{
|
||||||
textCommittedSample = audio.Samples.Get(@"Keyboard/key-confirm");
|
{ FeedbackSampleType.TextAdd, textAddedSamples },
|
||||||
caretMovedSample = audio.Samples.Get(@"Keyboard/key-movement");
|
{ FeedbackSampleType.TextAddCaps, new[] { audio.Samples.Get(@"Keyboard/key-caps") } },
|
||||||
|
{ FeedbackSampleType.TextRemove, new[] { audio.Samples.Get(@"Keyboard/key-delete") } },
|
||||||
selectCharSample = audio.Samples.Get(@"Keyboard/select-char");
|
{ FeedbackSampleType.TextConfirm, new[] { audio.Samples.Get(@"Keyboard/key-confirm") } },
|
||||||
selectWordSample = audio.Samples.Get(@"Keyboard/select-word");
|
{ FeedbackSampleType.TextInvalid, new[] { audio.Samples.Get(@"Keyboard/key-invalid") } },
|
||||||
selectAllSample = audio.Samples.Get(@"Keyboard/select-all");
|
{ FeedbackSampleType.CaretMove, new[] { audio.Samples.Get(@"Keyboard/key-movement") } },
|
||||||
deselectSample = audio.Samples.Get(@"Keyboard/deselect");
|
{ FeedbackSampleType.SelectCharacter, new[] { audio.Samples.Get(@"Keyboard/select-char") } },
|
||||||
|
{ FeedbackSampleType.SelectWord, new[] { audio.Samples.Get(@"Keyboard/select-word") } },
|
||||||
|
{ FeedbackSampleType.SelectAll, new[] { audio.Samples.Get(@"Keyboard/select-all") } },
|
||||||
|
{ FeedbackSampleType.Deselect, new[] { audio.Samples.Get(@"Keyboard/deselect") } }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private Color4 selectionColour;
|
private Color4 selectionColour;
|
||||||
@ -109,24 +113,34 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
base.OnUserTextAdded(added);
|
base.OnUserTextAdded(added);
|
||||||
|
|
||||||
|
if (!added.Any(CanAddCharacter))
|
||||||
|
return;
|
||||||
|
|
||||||
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
if (added.Any(char.IsUpper) && AllowUniqueCharacterSamples)
|
||||||
capsTextAddedSample?.Play();
|
playSample(FeedbackSampleType.TextAddCaps);
|
||||||
else
|
else
|
||||||
playTextAddedSample();
|
playSample(FeedbackSampleType.TextAdd);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUserTextRemoved(string removed)
|
protected override void OnUserTextRemoved(string removed)
|
||||||
{
|
{
|
||||||
base.OnUserTextRemoved(removed);
|
base.OnUserTextRemoved(removed);
|
||||||
|
|
||||||
textRemovedSample?.Play();
|
playSample(FeedbackSampleType.TextRemove);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void NotifyInputError()
|
||||||
|
{
|
||||||
|
base.NotifyInputError();
|
||||||
|
|
||||||
|
playSample(FeedbackSampleType.TextInvalid);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnTextCommitted(bool textChanged)
|
protected override void OnTextCommitted(bool textChanged)
|
||||||
{
|
{
|
||||||
base.OnTextCommitted(textChanged);
|
base.OnTextCommitted(textChanged);
|
||||||
|
|
||||||
textCommittedSample?.Play();
|
playSample(FeedbackSampleType.TextConfirm);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnCaretMoved(bool selecting)
|
protected override void OnCaretMoved(bool selecting)
|
||||||
@ -134,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
base.OnCaretMoved(selecting);
|
base.OnCaretMoved(selecting);
|
||||||
|
|
||||||
if (!selecting)
|
if (!selecting)
|
||||||
caretMovedSample?.Play();
|
playSample(FeedbackSampleType.CaretMove);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
|
protected override void OnTextSelectionChanged(TextSelectionType selectionType)
|
||||||
@ -144,15 +158,15 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
switch (selectionType)
|
switch (selectionType)
|
||||||
{
|
{
|
||||||
case TextSelectionType.Character:
|
case TextSelectionType.Character:
|
||||||
playSelectSample(SelectionSampleType.Character);
|
playSample(FeedbackSampleType.SelectCharacter);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TextSelectionType.Word:
|
case TextSelectionType.Word:
|
||||||
playSelectSample(selectionStarted ? SelectionSampleType.Character : SelectionSampleType.Word);
|
playSample(selectionStarted ? FeedbackSampleType.SelectCharacter : FeedbackSampleType.SelectWord);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case TextSelectionType.All:
|
case TextSelectionType.All:
|
||||||
playSelectSample(SelectionSampleType.All);
|
playSample(FeedbackSampleType.SelectAll);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -165,7 +179,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
if (!selectionStarted) return;
|
if (!selectionStarted) return;
|
||||||
|
|
||||||
playSelectSample(SelectionSampleType.Deselect);
|
playSample(FeedbackSampleType.Deselect);
|
||||||
|
|
||||||
selectionStarted = false;
|
selectionStarted = false;
|
||||||
}
|
}
|
||||||
@ -184,13 +198,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
// composition probably ended by pressing backspace, or was cancelled.
|
// composition probably ended by pressing backspace, or was cancelled.
|
||||||
textRemovedSample?.Play();
|
playSample(FeedbackSampleType.TextRemove);
|
||||||
return;
|
return;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
// longer text removed, composition ended because it was cancelled.
|
// longer text removed, composition ended because it was cancelled.
|
||||||
// could be a different sample if desired.
|
// could be a different sample if desired.
|
||||||
textRemovedSample?.Play();
|
playSample(FeedbackSampleType.TextRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -198,7 +212,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (addedTextLength > 0)
|
if (addedTextLength > 0)
|
||||||
{
|
{
|
||||||
// some text was added, probably due to typing new text or by changing the candidate.
|
// some text was added, probably due to typing new text or by changing the candidate.
|
||||||
playTextAddedSample();
|
playSample(FeedbackSampleType.TextAdd);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -206,14 +220,14 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
// text was probably removed by backspacing.
|
// text was probably removed by backspacing.
|
||||||
// it's also possible that a candidate that only removed text was changed to.
|
// it's also possible that a candidate that only removed text was changed to.
|
||||||
textRemovedSample?.Play();
|
playSample(FeedbackSampleType.TextRemove);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (caretMoved)
|
if (caretMoved)
|
||||||
{
|
{
|
||||||
// only the caret/selection was moved.
|
// only the caret/selection was moved.
|
||||||
caretMovedSample?.Play();
|
playSample(FeedbackSampleType.CaretMove);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -224,13 +238,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (successful)
|
if (successful)
|
||||||
{
|
{
|
||||||
// composition was successfully completed, usually by pressing the enter key.
|
// composition was successfully completed, usually by pressing the enter key.
|
||||||
textCommittedSample?.Play();
|
playSample(FeedbackSampleType.TextConfirm);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// composition was prematurely ended, eg. by clicking inside the textbox.
|
// composition was prematurely ended, eg. by clicking inside the textbox.
|
||||||
// could be a different sample if desired.
|
// could be a different sample if desired.
|
||||||
textCommittedSample?.Play();
|
playSample(FeedbackSampleType.TextConfirm);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -259,43 +273,35 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
SelectionColour = SelectionColour,
|
SelectionColour = SelectionColour,
|
||||||
};
|
};
|
||||||
|
|
||||||
private void playSelectSample(SelectionSampleType selectionType)
|
private SampleChannel? getSampleChannel(FeedbackSampleType feedbackSampleType)
|
||||||
|
{
|
||||||
|
var samples = sampleMap[feedbackSampleType];
|
||||||
|
|
||||||
|
if (samples == null || samples.Length == 0)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
return samples[RNG.Next(0, samples.Length)]?.GetChannel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void playSample(FeedbackSampleType feedbackSample)
|
||||||
{
|
{
|
||||||
if (Time.Current < sampleLastPlaybackTime + 15) return;
|
if (Time.Current < sampleLastPlaybackTime + 15) return;
|
||||||
|
|
||||||
SampleChannel? channel;
|
SampleChannel? channel = getSampleChannel(feedbackSample);
|
||||||
double pitch = 0.98 + RNG.NextDouble(0.04);
|
|
||||||
|
|
||||||
switch (selectionType)
|
|
||||||
{
|
|
||||||
case SelectionSampleType.All:
|
|
||||||
channel = selectAllSample?.GetChannel();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SelectionSampleType.Word:
|
|
||||||
channel = selectWordSample?.GetChannel();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SelectionSampleType.Deselect:
|
|
||||||
channel = deselectSample?.GetChannel();
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
channel = selectCharSample?.GetChannel();
|
|
||||||
pitch += (SelectedText.Length / (double)Text.Length) * 0.15f;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (channel == null) return;
|
if (channel == null) return;
|
||||||
|
|
||||||
|
double pitch = 0.98 + RNG.NextDouble(0.04);
|
||||||
|
|
||||||
|
if (feedbackSample == FeedbackSampleType.SelectCharacter)
|
||||||
|
pitch += ((double)SelectedText.Length / Math.Max(1, Text.Length)) * 0.15f;
|
||||||
|
|
||||||
channel.Frequency.Value = pitch;
|
channel.Frequency.Value = pitch;
|
||||||
channel.Play();
|
channel.Play();
|
||||||
|
|
||||||
sampleLastPlaybackTime = Time.Current;
|
sampleLastPlaybackTime = Time.Current;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void playTextAddedSample() => textAddedSamples[RNG.Next(0, textAddedSamples.Length)]?.Play();
|
|
||||||
|
|
||||||
private class OsuCaret : Caret
|
private class OsuCaret : Caret
|
||||||
{
|
{
|
||||||
private const float caret_move_time = 60;
|
private const float caret_move_time = 60;
|
||||||
|
@ -174,7 +174,7 @@ namespace osu.Game.Online.Chat
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
|
private void load(OsuColour colours, ChatOverlay chatOverlay, INotificationOverlay notificationOverlay)
|
||||||
{
|
{
|
||||||
IconBackground.Colour = colours.PurpleDark;
|
IconContent.Colour = colours.PurpleDark;
|
||||||
|
|
||||||
Activated = delegate
|
Activated = delegate
|
||||||
{
|
{
|
||||||
|
@ -804,8 +804,8 @@ namespace osu.Game
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
|
||||||
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
|
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||||
|
@ -12,10 +12,10 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
using osu.Game.Resources.Localisation.Web;
|
using osu.Game.Resources.Localisation.Web;
|
||||||
|
using osuTK;
|
||||||
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
|
using NotificationsStrings = osu.Game.Localisation.NotificationsStrings;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
@ -35,10 +35,28 @@ namespace osu.Game.Overlays
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private AudioManager audio { get; set; } = null!;
|
private AudioManager audio { get; set; } = null!;
|
||||||
|
|
||||||
private readonly IBindable<Visibility> firstRunSetupVisibility = new Bindable<Visibility>();
|
[Cached]
|
||||||
|
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||||
|
{
|
||||||
|
if (State.Value == Visibility.Visible)
|
||||||
|
return base.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
if (toastTray.IsDisplayingToasts)
|
||||||
|
return toastTray.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool PropagatePositionalInputSubTree => base.PropagatePositionalInputSubTree || toastTray.IsDisplayingToasts;
|
||||||
|
|
||||||
|
private NotificationOverlayToastTray toastTray = null!;
|
||||||
|
|
||||||
|
private Container mainContent = null!;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(FirstRunSetupOverlay? firstRunSetup)
|
private void load()
|
||||||
{
|
{
|
||||||
X = WIDTH;
|
X = WIDTH;
|
||||||
Width = WIDTH;
|
Width = WIDTH;
|
||||||
@ -46,47 +64,57 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
toastTray = new NotificationOverlayToastTray
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
ForwardNotificationToPermanentStore = addPermanently,
|
||||||
Colour = OsuColour.Gray(0.05f),
|
Origin = Anchor.TopRight,
|
||||||
},
|
},
|
||||||
new OsuScrollContainer
|
mainContent = new Container
|
||||||
{
|
{
|
||||||
Masking = true,
|
AlwaysPresent = true,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
sections = new FillFlowContainer<NotificationSection>
|
new Box
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Vertical,
|
RelativeSizeAxes = Axes.Both,
|
||||||
AutoSizeAxes = Axes.Y,
|
Colour = colourProvider.Background4,
|
||||||
RelativeSizeAxes = Axes.X,
|
},
|
||||||
|
new OsuScrollContainer
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
|
sections = new FillFlowContainer<NotificationSection>
|
||||||
new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
|
{
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
|
||||||
|
new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
if (firstRunSetup != null)
|
|
||||||
firstRunSetupVisibility.BindTo(firstRunSetup.State);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate? notificationsEnabler;
|
private ScheduledDelegate? notificationsEnabler;
|
||||||
|
|
||||||
private void updateProcessingMode()
|
private void updateProcessingMode()
|
||||||
{
|
{
|
||||||
bool enabled = (OverlayActivationMode.Value == OverlayActivation.All && firstRunSetupVisibility.Value != Visibility.Visible) || State.Value == Visibility.Visible;
|
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
|
||||||
|
|
||||||
notificationsEnabler?.Cancel();
|
notificationsEnabler?.Cancel();
|
||||||
|
|
||||||
if (enabled)
|
if (enabled)
|
||||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
|
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 100);
|
||||||
else
|
else
|
||||||
processingPosts = false;
|
processingPosts = false;
|
||||||
}
|
}
|
||||||
@ -96,12 +124,13 @@ namespace osu.Game.Overlays
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
State.BindValueChanged(_ => updateProcessingMode());
|
State.BindValueChanged(_ => updateProcessingMode());
|
||||||
firstRunSetupVisibility.BindValueChanged(_ => updateProcessingMode());
|
|
||||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IBindable<int> UnreadCount => unreadCount;
|
public IBindable<int> UnreadCount => unreadCount;
|
||||||
|
|
||||||
|
public int ToastCount => toastTray.UnreadCount;
|
||||||
|
|
||||||
private readonly BindableInt unreadCount = new BindableInt();
|
private readonly BindableInt unreadCount = new BindableInt();
|
||||||
|
|
||||||
private int runningDepth;
|
private int runningDepth;
|
||||||
@ -125,18 +154,28 @@ namespace osu.Game.Overlays
|
|||||||
if (notification is IHasCompletionTarget hasCompletionTarget)
|
if (notification is IHasCompletionTarget hasCompletionTarget)
|
||||||
hasCompletionTarget.CompletionTarget = Post;
|
hasCompletionTarget.CompletionTarget = Post;
|
||||||
|
|
||||||
var ourType = notification.GetType();
|
playDebouncedSample(notification.PopInSampleName);
|
||||||
|
|
||||||
var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
if (State.Value == Visibility.Hidden)
|
||||||
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
toastTray.Post(notification);
|
||||||
|
else
|
||||||
if (notification.IsImportant)
|
addPermanently(notification);
|
||||||
Show();
|
|
||||||
|
|
||||||
updateCounts();
|
updateCounts();
|
||||||
playDebouncedSample(notification.PopInSampleName);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
private void addPermanently(Notification notification)
|
||||||
|
{
|
||||||
|
var ourType = notification.GetType();
|
||||||
|
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
|
||||||
|
|
||||||
|
var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||||
|
|
||||||
|
section.Add(notification, depth);
|
||||||
|
|
||||||
|
updateCounts();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
@ -150,7 +189,9 @@ namespace osu.Game.Overlays
|
|||||||
base.PopIn();
|
base.PopIn();
|
||||||
|
|
||||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
mainContent.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
|
||||||
|
toastTray.FlushAllToasts();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
@ -160,7 +201,7 @@ namespace osu.Game.Overlays
|
|||||||
markAllRead();
|
markAllRead();
|
||||||
|
|
||||||
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
this.MoveToX(WIDTH, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void notificationClosed()
|
private void notificationClosed()
|
||||||
@ -181,16 +222,16 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateCounts()
|
|
||||||
{
|
|
||||||
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void markAllRead()
|
private void markAllRead()
|
||||||
{
|
{
|
||||||
sections.Children.ForEach(s => s.MarkAllRead());
|
sections.Children.ForEach(s => s.MarkAllRead());
|
||||||
|
toastTray.MarkAllRead();
|
||||||
updateCounts();
|
updateCounts();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateCounts()
|
||||||
|
{
|
||||||
|
unreadCount.Value = sections.Select(c => c.UnreadCount).Sum() + toastTray.UnreadCount;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
153
osu.Game/Overlays/NotificationOverlayToastTray.cs
Normal file
153
osu.Game/Overlays/NotificationOverlayToastTray.cs
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Overlays.Notifications;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A tray which attaches to the left of <see cref="NotificationOverlay"/> to show temporary toasts.
|
||||||
|
/// </summary>
|
||||||
|
public class NotificationOverlayToastTray : CompositeDrawable
|
||||||
|
{
|
||||||
|
public bool IsDisplayingToasts => toastFlow.Count > 0;
|
||||||
|
|
||||||
|
private FillFlowContainer<Notification> toastFlow = null!;
|
||||||
|
private BufferedContainer toastContentBackground = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||||
|
|
||||||
|
public Action<Notification>? ForwardNotificationToPermanentStore { get; set; }
|
||||||
|
|
||||||
|
public int UnreadCount => toastFlow.Count(n => !n.WasClosed && !n.Read)
|
||||||
|
+ InternalChildren.OfType<Notification>().Count(n => !n.WasClosed && !n.Read);
|
||||||
|
|
||||||
|
private int runningDepth;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
Padding = new MarginPadding(20);
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
toastContentBackground = (new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Colour = ColourInfo.GradientVertical(
|
||||||
|
colourProvider.Background6.Opacity(0.7f),
|
||||||
|
colourProvider.Background6.Opacity(0.5f)),
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}.WithEffect(new BlurEffect
|
||||||
|
{
|
||||||
|
PadExtent = true,
|
||||||
|
Sigma = new Vector2(20),
|
||||||
|
}).With(postEffectDrawable =>
|
||||||
|
{
|
||||||
|
postEffectDrawable.Scale = new Vector2(1.5f, 1);
|
||||||
|
postEffectDrawable.Position += new Vector2(70, -50);
|
||||||
|
postEffectDrawable.AutoSizeAxes = Axes.None;
|
||||||
|
postEffectDrawable.RelativeSizeAxes = Axes.X;
|
||||||
|
})),
|
||||||
|
toastFlow = new AlwaysUpdateFillFlowContainer<Notification>
|
||||||
|
{
|
||||||
|
LayoutDuration = 150,
|
||||||
|
LayoutEasing = Easing.OutQuart,
|
||||||
|
Spacing = new Vector2(3),
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MarkAllRead()
|
||||||
|
{
|
||||||
|
toastFlow.Children.ForEach(n => n.Read = true);
|
||||||
|
InternalChildren.OfType<Notification>().ForEach(n => n.Read = true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FlushAllToasts()
|
||||||
|
{
|
||||||
|
foreach (var notification in toastFlow.ToArray())
|
||||||
|
forwardNotification(notification);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Post(Notification notification)
|
||||||
|
{
|
||||||
|
++runningDepth;
|
||||||
|
|
||||||
|
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
|
||||||
|
|
||||||
|
toastFlow.Insert(depth, notification);
|
||||||
|
|
||||||
|
scheduleDismissal();
|
||||||
|
|
||||||
|
void scheduleDismissal() => Scheduler.AddDelayed(() =>
|
||||||
|
{
|
||||||
|
// Notification dismissed by user.
|
||||||
|
if (notification.WasClosed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Notification forwarded away.
|
||||||
|
if (notification.Parent != toastFlow)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Notification hovered; delay dismissal.
|
||||||
|
if (notification.IsHovered)
|
||||||
|
{
|
||||||
|
scheduleDismissal();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// All looks good, forward away!
|
||||||
|
forwardNotification(notification);
|
||||||
|
}, notification.IsImportant ? 12000 : 2500);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void forwardNotification(Notification notification)
|
||||||
|
{
|
||||||
|
Debug.Assert(notification.Parent == toastFlow);
|
||||||
|
|
||||||
|
// Temporarily remove from flow so we can animate the position off to the right.
|
||||||
|
toastFlow.Remove(notification);
|
||||||
|
AddInternal(notification);
|
||||||
|
|
||||||
|
notification.MoveToOffset(new Vector2(400, 0), NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
notification.FadeOut(NotificationOverlay.TRANSITION_LENGTH, Easing.OutQuint).OnComplete(_ =>
|
||||||
|
{
|
||||||
|
RemoveInternal(notification);
|
||||||
|
ForwardNotificationToPermanentStore?.Invoke(notification);
|
||||||
|
|
||||||
|
notification.FadeIn(300, Easing.OutQuint);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
float height = toastFlow.DrawHeight + 120;
|
||||||
|
float alpha = IsDisplayingToasts ? MathHelper.Clamp(toastFlow.DrawHeight / 40, 0, 1) * toastFlow.Children.Max(n => n.Alpha) : 0;
|
||||||
|
|
||||||
|
toastContentBackground.Height = (float)Interpolation.DampContinuously(toastContentBackground.Height, height, 10, Clock.ElapsedFrameTime);
|
||||||
|
toastContentBackground.Alpha = (float)Interpolation.DampContinuously(toastContentBackground.Alpha, alpha, 10, Clock.ElapsedFrameTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -46,22 +46,32 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
public virtual string PopInSampleName => "UI/notification-pop-in";
|
public virtual string PopInSampleName => "UI/notification-pop-in";
|
||||||
|
|
||||||
protected NotificationLight Light;
|
protected NotificationLight Light;
|
||||||
private readonly CloseButton closeButton;
|
|
||||||
protected Container IconContent;
|
protected Container IconContent;
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
protected Container NotificationContent;
|
protected Container MainContent;
|
||||||
|
|
||||||
public virtual bool Read { get; set; }
|
public virtual bool Read { get; set; }
|
||||||
|
|
||||||
|
protected virtual IconUsage CloseButtonIcon => FontAwesome.Solid.Check;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||||
|
|
||||||
|
private readonly Box initialFlash;
|
||||||
|
|
||||||
|
private Box background = null!;
|
||||||
|
|
||||||
protected Notification()
|
protected Notification()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
AddRangeInternal(new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Light = new NotificationLight
|
Light = new NotificationLight
|
||||||
{
|
{
|
||||||
@ -69,9 +79,9 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
},
|
},
|
||||||
NotificationContent = new Container
|
MainContent = new Container
|
||||||
{
|
{
|
||||||
CornerRadius = 8,
|
CornerRadius = 6,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
@ -79,61 +89,84 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
AutoSizeEasing = Easing.OutQuint,
|
AutoSizeEasing = Easing.OutQuint,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new GridContainer
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.White,
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Padding = new MarginPadding(5),
|
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Children = new Drawable[]
|
RowDimensions = new[]
|
||||||
{
|
{
|
||||||
IconContent = new Container
|
new Dimension(GridSizeMode.AutoSize, minSize: 60)
|
||||||
{
|
|
||||||
Size = new Vector2(40),
|
|
||||||
Masking = true,
|
|
||||||
CornerRadius = 5,
|
|
||||||
},
|
|
||||||
content = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Padding = new MarginPadding
|
|
||||||
{
|
|
||||||
Left = 45,
|
|
||||||
Right = 30
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
closeButton = new CloseButton
|
|
||||||
{
|
|
||||||
Alpha = 0,
|
|
||||||
Action = Close,
|
|
||||||
Anchor = Anchor.CentreRight,
|
|
||||||
Origin = Anchor.CentreRight,
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Right = 5
|
|
||||||
},
|
},
|
||||||
}
|
ColumnDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(GridSizeMode.AutoSize),
|
||||||
|
new Dimension(),
|
||||||
|
new Dimension(GridSizeMode.AutoSize),
|
||||||
|
},
|
||||||
|
Content = new[]
|
||||||
|
{
|
||||||
|
new Drawable[]
|
||||||
|
{
|
||||||
|
IconContent = new Container
|
||||||
|
{
|
||||||
|
Width = 40,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Padding = new MarginPadding(10),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
content = new Container
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new CloseButton(CloseButtonIcon)
|
||||||
|
{
|
||||||
|
Action = Close,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
initialFlash = new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.White.Opacity(0.8f),
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
MainContent.Add(background = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = colourProvider.Background3,
|
||||||
|
Depth = float.MaxValue
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
closeButton.FadeIn(75);
|
background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint);
|
||||||
return base.OnHover(e);
|
return base.OnHover(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
closeButton.FadeOut(75);
|
background.FadeColour(colourProvider.Background3, 200, Easing.OutQuint);
|
||||||
base.OnHoverLost(e);
|
base.OnHoverLost(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -150,8 +183,11 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
this.FadeInFromZero(200);
|
this.FadeInFromZero(200);
|
||||||
NotificationContent.MoveToX(DrawSize.X);
|
|
||||||
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
|
MainContent.MoveToX(DrawSize.X);
|
||||||
|
MainContent.MoveToX(0, 500, Easing.OutQuint);
|
||||||
|
|
||||||
|
initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool WasClosed;
|
public bool WasClosed;
|
||||||
@ -169,40 +205,55 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
|
|
||||||
private class CloseButton : OsuClickableContainer
|
private class CloseButton : OsuClickableContainer
|
||||||
{
|
{
|
||||||
private Color4 hoverColour;
|
private SpriteIcon icon = null!;
|
||||||
|
private Box background = null!;
|
||||||
|
|
||||||
public CloseButton()
|
private readonly IconUsage iconUsage;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||||
|
|
||||||
|
public CloseButton(IconUsage iconUsage)
|
||||||
{
|
{
|
||||||
Colour = OsuColour.Gray(0.2f);
|
this.iconUsage = iconUsage;
|
||||||
AutoSizeAxes = Axes.Both;
|
}
|
||||||
|
|
||||||
Children = new[]
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
Width = 28;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SpriteIcon
|
background = new Box
|
||||||
|
{
|
||||||
|
Colour = OsuColour.Gray(0).Opacity(0.15f),
|
||||||
|
Alpha = 0,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
icon = new SpriteIcon
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Icon = FontAwesome.Solid.TimesCircle,
|
Icon = iconUsage,
|
||||||
Size = new Vector2(20),
|
Size = new Vector2(12),
|
||||||
|
Colour = colourProvider.Foreground1,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
hoverColour = colours.Yellow;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
this.FadeColour(hoverColour, 200);
|
background.FadeIn(200, Easing.OutQuint);
|
||||||
|
icon.FadeColour(colourProvider.Content1, 200, Easing.OutQuint);
|
||||||
return base.OnHover(e);
|
return base.OnHover(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
this.FadeColour(OsuColour.Gray(0.2f), 200);
|
background.FadeOut(200, Easing.OutQuint);
|
||||||
|
icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint);
|
||||||
base.OnHoverLost(e);
|
base.OnHoverLost(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
IconBackground.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
|
IconContent.Colour = ColourInfo.GradientVertical(colours.GreenDark, colours.GreenLight);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -57,11 +57,14 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
progress = value;
|
progress = value;
|
||||||
Scheduler.AddOnce(updateProgress, progress);
|
Scheduler.AddOnce(p => progressBar.Progress = p, progress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateProgress(float progress) => progressBar.Progress = progress;
|
protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
@ -100,7 +103,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
Light.Pulsate = false;
|
Light.Pulsate = false;
|
||||||
progressBar.Active = false;
|
progressBar.Active = false;
|
||||||
|
|
||||||
iconBackground.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
|
IconContent.FadeColour(ColourInfo.GradientVertical(colourQueued, colourQueued.Lighten(0.5f)), colour_fade_duration);
|
||||||
loadingSpinner.Show();
|
loadingSpinner.Show();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -109,14 +112,14 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
Light.Pulsate = true;
|
Light.Pulsate = true;
|
||||||
progressBar.Active = true;
|
progressBar.Active = true;
|
||||||
|
|
||||||
iconBackground.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
|
IconContent.FadeColour(ColourInfo.GradientVertical(colourActive, colourActive.Lighten(0.5f)), colour_fade_duration);
|
||||||
loadingSpinner.Show();
|
loadingSpinner.Show();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ProgressNotificationState.Cancelled:
|
case ProgressNotificationState.Cancelled:
|
||||||
cancellationTokenSource.Cancel();
|
cancellationTokenSource.Cancel();
|
||||||
|
|
||||||
iconBackground.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
|
IconContent.FadeColour(ColourInfo.GradientVertical(Color4.Gray, Color4.Gray.Lighten(0.5f)), colour_fade_duration);
|
||||||
loadingSpinner.Hide();
|
loadingSpinner.Hide();
|
||||||
|
|
||||||
var icon = new SpriteIcon
|
var icon = new SpriteIcon
|
||||||
@ -138,8 +141,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
|
|
||||||
case ProgressNotificationState.Completed:
|
case ProgressNotificationState.Completed:
|
||||||
loadingSpinner.Hide();
|
loadingSpinner.Hide();
|
||||||
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
|
Completed();
|
||||||
this.FadeOut(200).Finally(_ => Completed());
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -165,21 +167,19 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
private Color4 colourActive;
|
private Color4 colourActive;
|
||||||
private Color4 colourCancelled;
|
private Color4 colourCancelled;
|
||||||
|
|
||||||
private Box iconBackground = null!;
|
|
||||||
private LoadingSpinner loadingSpinner = null!;
|
private LoadingSpinner loadingSpinner = null!;
|
||||||
|
|
||||||
private readonly TextFlowContainer textDrawable;
|
private readonly TextFlowContainer textDrawable;
|
||||||
|
|
||||||
public ProgressNotification()
|
public ProgressNotification()
|
||||||
{
|
{
|
||||||
Content.Add(textDrawable = new OsuTextFlowContainer
|
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
|
||||||
{
|
{
|
||||||
Colour = OsuColour.Gray(128),
|
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
});
|
});
|
||||||
|
|
||||||
NotificationContent.Add(progressBar = new ProgressBar
|
MainContent.Add(progressBar = new ProgressBar
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
@ -204,10 +204,10 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
|
|
||||||
IconContent.AddRange(new Drawable[]
|
IconContent.AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
iconBackground = new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.White,
|
Colour = colourProvider.Background5,
|
||||||
},
|
},
|
||||||
loadingSpinner = new LoadingSpinner
|
loadingSpinner = new LoadingSpinner
|
||||||
{
|
{
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
@ -24,7 +23,8 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
text = value;
|
text = value;
|
||||||
textDrawable.Text = text;
|
if (textDrawable != null)
|
||||||
|
textDrawable.Text = text;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -36,48 +36,44 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
icon = value;
|
icon = value;
|
||||||
iconDrawable.Icon = icon;
|
if (iconDrawable != null)
|
||||||
|
iconDrawable.Icon = icon;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly TextFlowContainer textDrawable;
|
private TextFlowContainer? textDrawable;
|
||||||
private readonly SpriteIcon iconDrawable;
|
|
||||||
|
|
||||||
protected Box IconBackground;
|
private SpriteIcon? iconDrawable;
|
||||||
|
|
||||||
public SimpleNotification()
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours, OverlayColourProvider colourProvider)
|
||||||
{
|
{
|
||||||
|
Light.Colour = colours.Green;
|
||||||
|
|
||||||
IconContent.AddRange(new Drawable[]
|
IconContent.AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
IconBackground = new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.6f))
|
Colour = colourProvider.Background5,
|
||||||
},
|
},
|
||||||
iconDrawable = new SpriteIcon
|
iconDrawable = new SpriteIcon
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Icon = icon,
|
Icon = icon,
|
||||||
Size = new Vector2(20),
|
Size = new Vector2(16),
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14))
|
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
|
||||||
{
|
{
|
||||||
Colour = OsuColour.Gray(128),
|
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Text = text
|
Text = text
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
Light.Colour = colours.Green;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool Read
|
public override bool Read
|
||||||
{
|
{
|
||||||
get => base.Read;
|
get => base.Read;
|
||||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
if (result != 0) return result;
|
if (result != 0) return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
return CompareReverseChildID(y, x);
|
return CompareReverseChildID(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
|
@ -88,9 +88,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
ensureSourceClockSet();
|
ensureSourceClockSet();
|
||||||
|
|
||||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
PrepareStart();
|
||||||
// This accounts for the clock source potentially taking time to enter a completely stopped state
|
|
||||||
Seek(GameplayClock.CurrentTime);
|
|
||||||
|
|
||||||
// The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
|
// The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time.
|
||||||
// Because we generally update our own current time quicker than children can query it (via Start/Seek/Update),
|
// Because we generally update our own current time quicker than children can query it (via Start/Seek/Update),
|
||||||
@ -111,11 +109,19 @@ namespace osu.Game.Screens.Play
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// When <see cref="Start"/> is called, this will be run to give an opportunity to prepare the clock at the correct
|
||||||
|
/// start location.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PrepareStart()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Seek to a specific time in gameplay.
|
/// Seek to a specific time in gameplay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="time">The destination time to seek to.</param>
|
/// <param name="time">The destination time to seek to.</param>
|
||||||
public void Seek(double time)
|
public virtual void Seek(double time)
|
||||||
{
|
{
|
||||||
Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}");
|
Logger.Log($"{nameof(GameplayClockContainer)} seeking to {time}");
|
||||||
|
|
||||||
|
@ -45,6 +45,17 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private readonly List<Bindable<double>> nonGameplayAdjustments = new List<Bindable<double>>();
|
private readonly List<Bindable<double>> nonGameplayAdjustments = new List<Bindable<double>>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stores the time at which the last <see cref="StopGameplayClock"/> call was triggered.
|
||||||
|
/// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp.
|
||||||
|
///
|
||||||
|
/// Optimally, we'd have gameplay ramp down with the frequency, but I believe this was intentionally disabled
|
||||||
|
/// to avoid fails occurring after the pause screen has been shown.
|
||||||
|
///
|
||||||
|
/// In the future I want to change this.
|
||||||
|
/// </summary>
|
||||||
|
private double? actualStopTime;
|
||||||
|
|
||||||
public override IEnumerable<double> NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value);
|
public override IEnumerable<double> NonGameplayAdjustments => nonGameplayAdjustments.Select(b => b.Value);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -86,6 +97,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override void StopGameplayClock()
|
protected override void StopGameplayClock()
|
||||||
{
|
{
|
||||||
|
actualStopTime = GameplayClock.CurrentTime;
|
||||||
|
|
||||||
if (IsLoaded)
|
if (IsLoaded)
|
||||||
{
|
{
|
||||||
// During normal operation, the source is stopped after performing a frequency ramp.
|
// During normal operation, the source is stopped after performing a frequency ramp.
|
||||||
@ -108,6 +121,25 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Seek(double time)
|
||||||
|
{
|
||||||
|
// Safety in case the clock is seeked while stopped.
|
||||||
|
actualStopTime = null;
|
||||||
|
|
||||||
|
base.Seek(time);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PrepareStart()
|
||||||
|
{
|
||||||
|
if (actualStopTime != null)
|
||||||
|
{
|
||||||
|
Seek(actualStopTime.Value);
|
||||||
|
actualStopTime = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
base.PrepareStart();
|
||||||
|
}
|
||||||
|
|
||||||
protected override void StartGameplayClock()
|
protected override void StartGameplayClock()
|
||||||
{
|
{
|
||||||
addSourceClockAdjustments();
|
addSourceClockAdjustments();
|
||||||
|
@ -530,7 +530,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
private void load(OsuColour colours, AudioManager audioManager, INotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.Solid.VolumeMute;
|
Icon = FontAwesome.Solid.VolumeMute;
|
||||||
IconBackground.Colour = colours.RedDark;
|
IconContent.Colour = colours.RedDark;
|
||||||
|
|
||||||
Activated = delegate
|
Activated = delegate
|
||||||
{
|
{
|
||||||
@ -584,7 +584,7 @@ namespace osu.Game.Screens.Play
|
|||||||
private void load(OsuColour colours, INotificationOverlay notificationOverlay)
|
private void load(OsuColour colours, INotificationOverlay notificationOverlay)
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.Solid.BatteryQuarter;
|
Icon = FontAwesome.Solid.BatteryQuarter;
|
||||||
IconBackground.Colour = colours.RedDark;
|
IconContent.Colour = colours.RedDark;
|
||||||
|
|
||||||
Activated = delegate
|
Activated = delegate
|
||||||
{
|
{
|
||||||
|
@ -114,16 +114,17 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
|
displayTime = gameplayClock.CurrentTime;
|
||||||
|
|
||||||
// skip is not required if there is no extra "empty" time to skip.
|
// skip is not required if there is no extra "empty" time to skip.
|
||||||
// we may need to remove this if rewinding before the initial player load position becomes a thing.
|
// we may need to remove this if rewinding before the initial player load position becomes a thing.
|
||||||
if (fadeOutBeginTime < gameplayClock.CurrentTime)
|
if (fadeOutBeginTime <= displayTime)
|
||||||
{
|
{
|
||||||
Expire();
|
Expire();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
button.Action = () => RequestSkip?.Invoke();
|
button.Action = () => RequestSkip?.Invoke();
|
||||||
displayTime = gameplayClock.CurrentTime;
|
|
||||||
|
|
||||||
fadeContainer.TriggerShow();
|
fadeContainer.TriggerShow();
|
||||||
|
|
||||||
@ -146,7 +147,12 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
double progress = fadeOutBeginTime <= displayTime ? 1 : Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
|
// This case causes an immediate expire in `LoadComplete`, but `Update` may run once after that.
|
||||||
|
// Avoid div-by-zero below.
|
||||||
|
if (fadeOutBeginTime <= displayTime)
|
||||||
|
return;
|
||||||
|
|
||||||
|
double progress = Math.Max(0, 1 - (gameplayClock.CurrentTime - displayTime) / (fadeOutBeginTime - displayTime));
|
||||||
|
|
||||||
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||||
|
|
||||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Updater
|
|||||||
private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
|
private void load(OsuColour colours, ChangelogOverlay changelog, INotificationOverlay notificationOverlay)
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.Solid.CheckSquare;
|
Icon = FontAwesome.Solid.CheckSquare;
|
||||||
IconBackground.Colour = colours.BlueDark;
|
IconContent.Colour = colours.BlueDark;
|
||||||
|
|
||||||
Activated = delegate
|
Activated = delegate
|
||||||
{
|
{
|
||||||
|
@ -37,7 +37,7 @@
|
|||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Realm" Version="10.15.1" />
|
<PackageReference Include="Realm" Version="10.15.1" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2022.825.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2022.825.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.20.1" />
|
<PackageReference Include="Sentry" Version="3.20.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
|
@ -62,7 +62,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.825.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.825.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
Loading…
Reference in New Issue
Block a user