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Ensure beatmap is reloaded before each playlist room test run
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parent
1bbfbb0d8e
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@ -40,8 +40,6 @@ namespace osu.Game.Tests.Visual.Playlists
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
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((DummyAPIAccess)API).HandleRequest = req =>
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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{
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switch (req)
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switch (req)
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@ -58,6 +56,7 @@ namespace osu.Game.Tests.Visual.Playlists
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[SetUpSteps]
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[SetUpSteps]
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public void SetupSteps()
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public void SetupSteps()
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{
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{
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AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
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AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room)));
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AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room)));
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AddUntilStep("wait for load", () => match.IsCurrentScreen());
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AddUntilStep("wait for load", () => match.IsCurrentScreen());
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}
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}
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