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Merge pull request #25154 from peppy/taiko-beat-snap-grid
Add beat snap grid to osu!taiko editor
This commit is contained in:
commit
cd3ff2b74c
@ -1,180 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Edit
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namespace osu.Game.Rulesets.Catch.Edit
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{
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{
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/// <summary>
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public partial class CatchBeatSnapGrid : BeatSnapGrid
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/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
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/// </summary>
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/// <remarks>
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/// This class heavily borrows from osu!mania's implementation (ManiaBeatSnapGrid).
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/// If further changes are to be made, they should also be applied there.
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/// If the scale of the changes are large enough, abstracting may be a good path.
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/// </remarks>
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public partial class CatchBeatSnapGrid : Component
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{
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{
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private const double visible_range = 750;
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protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer) => new[]
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/// <summary>
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/// The range of time values of the current selection.
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/// </summary>
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public (double start, double end)? SelectionTimeRange
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{
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{
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set
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((CatchPlayfield)composer.Playfield).UnderlayElements
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{
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};
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if (value == selectionTimeRange)
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return;
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selectionTimeRange = value;
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lineCache.Invalidate();
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}
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}
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[Resolved]
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private EditorBeatmap beatmap { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; } = null!;
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private readonly Cached lineCache = new Cached();
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private (double start, double end)? selectionTimeRange;
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private ScrollingHitObjectContainer lineContainer = null!;
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[BackgroundDependencyLoader]
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private void load(HitObjectComposer composer)
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{
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lineContainer = new ScrollingHitObjectContainer();
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((CatchPlayfield)composer.Playfield).UnderlayElements.Add(lineContainer);
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beatDivisor.BindValueChanged(_ => createLines(), true);
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}
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protected override void Update()
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{
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base.Update();
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if (!lineCache.IsValid)
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{
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lineCache.Validate();
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createLines();
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}
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}
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private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
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private void createLines()
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{
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foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
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availableLines.Push(line);
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lineContainer.Clear();
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if (selectionTimeRange == null)
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return;
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var range = selectionTimeRange.Value;
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var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
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double time = timingPoint.Time;
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int beat = 0;
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// progress time until in the visible range.
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while (time < range.start - visible_range)
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{
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time += timingPoint.BeatLength / beatDivisor.Value;
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beat++;
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}
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while (time < range.end + visible_range)
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{
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var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
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// switch to the next timing point if we have reached it.
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if (nextTimingPoint.Time > timingPoint.Time)
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{
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beat = 0;
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time = nextTimingPoint.Time;
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timingPoint = nextTimingPoint;
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}
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Color4 colour = BindableBeatDivisor.GetColourFor(
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BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
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if (!availableLines.TryPop(out var line))
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line = new DrawableGridLine();
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line.HitObject.StartTime = time;
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line.Colour = colour;
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lineContainer.Add(line);
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beat++;
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time += timingPoint.BeatLength / beatDivisor.Value;
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}
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// required to update ScrollingHitObjectContainer's cache.
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lineContainer.UpdateSubTree();
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foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
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{
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time = line.HitObject.StartTime;
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if (time >= range.start && time <= range.end)
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line.Alpha = 1;
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else
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{
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double timeSeparation = time < range.start ? range.start - time : time - range.end;
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line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
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}
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}
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}
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private partial class DrawableGridLine : DrawableHitObject
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{
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public DrawableGridLine()
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: base(new HitObject())
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{
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RelativeSizeAxes = Axes.X;
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Height = 2;
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AddInternal(new Box { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Origin = Anchor.BottomLeft;
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Anchor = Anchor.BottomLeft;
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}
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protected override void UpdateInitialTransforms()
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{
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// don't perform any fading – we are handling that ourselves.
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LifetimeEnd = HitObject.StartTime + visible_range;
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}
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}
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}
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}
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}
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}
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@ -7,11 +7,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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@ -32,10 +30,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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private CatchDistanceSnapGrid distanceSnapGrid = null!;
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private CatchDistanceSnapGrid distanceSnapGrid = null!;
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private InputManager inputManager = null!;
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private CatchBeatSnapGrid beatSnapGrid = null!;
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private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
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private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
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{
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{
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MinValue = 1,
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MinValue = 1,
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@ -74,50 +68,28 @@ namespace osu.Game.Rulesets.Catch.Edit
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Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
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Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
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Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
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Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
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}));
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}));
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AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
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}
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}
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
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=> base.CreateTernaryButtons()
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=> base.CreateTernaryButtons()
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.Concat(DistanceSnapProvider.CreateTernaryButtons());
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.Concat(DistanceSnapProvider.CreateTernaryButtons());
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protected override void LoadComplete()
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
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{
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new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (BlueprintContainer.CurrentTool is SelectTool)
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{
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{
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if (EditorBeatmap.SelectedHitObjects.Any())
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TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
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{
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};
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beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
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}
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else
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beatSnapGrid.SelectionTimeRange = null;
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}
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else
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{
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var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
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if (result.Time is double time)
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beatSnapGrid.SelectionTimeRange = (time, time);
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else
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beatSnapGrid.SelectionTimeRange = null;
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}
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}
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protected override void Update()
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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{
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base.Update();
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new FruitCompositionTool(),
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new JuiceStreamCompositionTool(),
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updateDistanceSnapGrid();
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new BananaShowerCompositionTool()
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}
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};
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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{
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@ -142,19 +114,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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{
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{
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}
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}
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protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
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new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
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{
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TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
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};
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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new FruitCompositionTool(),
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new JuiceStreamCompositionTool(),
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new BananaShowerCompositionTool()
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};
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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{
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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@ -173,8 +132,6 @@ namespace osu.Game.Rulesets.Catch.Edit
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return result;
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return result;
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}
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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private PalpableCatchHitObject? getLastSnappableHitObject(double time)
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private PalpableCatchHitObject? getLastSnappableHitObject(double time)
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{
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{
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var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
|
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
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@ -215,33 +172,12 @@ namespace osu.Game.Rulesets.Catch.Edit
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return null;
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return null;
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}
|
}
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double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
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double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
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return getLastSnappableHitObject(timeAtCursor);
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return getLastSnappableHitObject(timeAtCursor);
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default:
|
default:
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return null;
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return null;
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}
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}
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}
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}
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private void updateDistanceSnapGrid()
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{
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if (DistanceSnapProvider.DistanceSnapToggle.Value != TernaryState.True)
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{
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distanceSnapGrid.Hide();
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return;
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}
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var sourceHitObject = getDistanceSnapGridSourceHitObject();
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if (sourceHitObject == null)
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{
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distanceSnapGrid.Hide();
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return;
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||||||
}
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|
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distanceSnapGrid.Show();
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distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
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distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
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}
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}
|
}
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||||||
}
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}
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@ -1,206 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Caching;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Pooling;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics;
|
|
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using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
|
||||||
using osu.Game.Screens.Edit;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Edit
|
namespace osu.Game.Rulesets.Mania.Edit
|
||||||
{
|
{
|
||||||
/// <summary>
|
public partial class ManiaBeatSnapGrid : BeatSnapGrid
|
||||||
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
|
||||||
/// </summary>
|
|
||||||
public partial class ManiaBeatSnapGrid : CompositeComponent
|
|
||||||
{
|
{
|
||||||
private const double visible_range = 750;
|
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer)
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The range of time values of the current selection.
|
|
||||||
/// </summary>
|
|
||||||
public (double start, double end)? SelectionTimeRange
|
|
||||||
{
|
{
|
||||||
set
|
return ((ManiaPlayfield)composer.Playfield)
|
||||||
{
|
.Stages
|
||||||
if (value == selectionTimeRange)
|
.SelectMany(stage => stage.Columns)
|
||||||
return;
|
.Select(column => column.UnderlayElements);
|
||||||
|
|
||||||
selectionTimeRange = value;
|
|
||||||
lineCache.Invalidate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private EditorBeatmap beatmap { get; set; } = null!;
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OsuColour colours { get; set; } = null!;
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
|
||||||
|
|
||||||
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
|
|
||||||
|
|
||||||
private readonly DrawablePool<DrawableGridLine> linesPool = new DrawablePool<DrawableGridLine>(50);
|
|
||||||
|
|
||||||
private readonly Cached lineCache = new Cached();
|
|
||||||
|
|
||||||
private (double start, double end)? selectionTimeRange;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(HitObjectComposer composer)
|
|
||||||
{
|
|
||||||
AddInternal(linesPool);
|
|
||||||
|
|
||||||
foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
|
|
||||||
{
|
|
||||||
foreach (var column in stage.Columns)
|
|
||||||
{
|
|
||||||
var lineContainer = new ScrollingHitObjectContainer();
|
|
||||||
|
|
||||||
grids.Add(lineContainer);
|
|
||||||
column.UnderlayElements.Add(lineContainer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
beatDivisor.BindValueChanged(_ => createLines(), true);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (!lineCache.IsValid)
|
|
||||||
{
|
|
||||||
lineCache.Validate();
|
|
||||||
createLines();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void createLines()
|
|
||||||
{
|
|
||||||
foreach (var grid in grids)
|
|
||||||
grid.Clear();
|
|
||||||
|
|
||||||
if (selectionTimeRange == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var range = selectionTimeRange.Value;
|
|
||||||
|
|
||||||
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
|
||||||
|
|
||||||
double time = timingPoint.Time;
|
|
||||||
int beat = 0;
|
|
||||||
|
|
||||||
// progress time until in the visible range.
|
|
||||||
while (time < range.start - visible_range)
|
|
||||||
{
|
|
||||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
|
||||||
beat++;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (time < range.end + visible_range)
|
|
||||||
{
|
|
||||||
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
|
||||||
|
|
||||||
// switch to the next timing point if we have reached it.
|
|
||||||
if (nextTimingPoint.Time > timingPoint.Time)
|
|
||||||
{
|
|
||||||
beat = 0;
|
|
||||||
time = nextTimingPoint.Time;
|
|
||||||
timingPoint = nextTimingPoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
Color4 colour = BindableBeatDivisor.GetColourFor(
|
|
||||||
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
|
||||||
|
|
||||||
foreach (var grid in grids)
|
|
||||||
{
|
|
||||||
var line = linesPool.Get();
|
|
||||||
|
|
||||||
line.Apply(new HitObject
|
|
||||||
{
|
|
||||||
StartTime = time
|
|
||||||
});
|
|
||||||
|
|
||||||
line.Colour = colour;
|
|
||||||
|
|
||||||
grid.Add(line);
|
|
||||||
}
|
|
||||||
|
|
||||||
beat++;
|
|
||||||
time += timingPoint.BeatLength / beatDivisor.Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var grid in grids)
|
|
||||||
{
|
|
||||||
// required to update ScrollingHitObjectContainer's cache.
|
|
||||||
grid.UpdateSubTree();
|
|
||||||
|
|
||||||
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
|
||||||
{
|
|
||||||
time = line.HitObject.StartTime;
|
|
||||||
|
|
||||||
if (time >= range.start && time <= range.end)
|
|
||||||
line.Alpha = 1;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
|
||||||
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private partial class DrawableGridLine : DrawableHitObject
|
|
||||||
{
|
|
||||||
[Resolved]
|
|
||||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
|
||||||
|
|
||||||
public DrawableGridLine()
|
|
||||||
: base(new HitObject())
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X;
|
|
||||||
Height = 2;
|
|
||||||
|
|
||||||
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
|
||||||
direction.BindValueChanged(onDirectionChanged, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
|
||||||
{
|
|
||||||
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
|
||||||
? Anchor.TopLeft
|
|
||||||
: Anchor.BottomLeft;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
|
||||||
{
|
|
||||||
// don't perform any fading – we are handling that ourselves.
|
|
||||||
LifetimeEnd = HitObject.StartTime + visible_range;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,15 +5,12 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Input;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Edit.Tools;
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
@ -24,32 +21,12 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
|
||||||
{
|
{
|
||||||
private DrawableManiaEditorRuleset drawableRuleset;
|
private DrawableManiaEditorRuleset drawableRuleset;
|
||||||
private ManiaBeatSnapGrid beatSnapGrid;
|
|
||||||
private InputManager inputManager;
|
|
||||||
|
|
||||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||||
: base(ruleset)
|
: base(ruleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
inputManager = GetContainingInputManager();
|
|
||||||
}
|
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
|
||||||
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
||||||
|
|
||||||
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
|
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
|
||||||
|
|
||||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||||
@ -57,48 +34,20 @@ namespace osu.Game.Rulesets.Mania.Edit
|
|||||||
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
|
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
|
||||||
Playfield.GetColumnByPosition(screenSpacePosition);
|
Playfield.GetColumnByPosition(screenSpacePosition);
|
||||||
|
|
||||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
|
||||||
{
|
|
||||||
drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
|
drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
|
||||||
|
|
||||||
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
|
||||||
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
|
|
||||||
|
|
||||||
return drawableRuleset;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||||
=> new ManiaBlueprintContainer(this);
|
=> new ManiaBlueprintContainer(this);
|
||||||
|
|
||||||
|
protected override BeatSnapGrid CreateBeatSnapGrid() => new ManiaBeatSnapGrid();
|
||||||
|
|
||||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||||
{
|
{
|
||||||
new NoteCompositionTool(),
|
new NoteCompositionTool(),
|
||||||
new HoldNoteCompositionTool()
|
new HoldNoteCompositionTool()
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
|
||||||
{
|
|
||||||
base.UpdateAfterChildren();
|
|
||||||
|
|
||||||
if (BlueprintContainer.CurrentTool is SelectTool)
|
|
||||||
{
|
|
||||||
if (EditorBeatmap.SelectedHitObjects.Any())
|
|
||||||
{
|
|
||||||
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
beatSnapGrid.SelectionTimeRange = null;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
|
|
||||||
if (result.Time is double time)
|
|
||||||
beatSnapGrid.SelectionTimeRange = (time, time);
|
|
||||||
else
|
|
||||||
beatSnapGrid.SelectionTimeRange = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ConvertSelectionToString()
|
public override string ConvertSelectionToString()
|
||||||
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<ManiaHitObject>().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
|
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<ManiaHitObject>().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
|
||||||
}
|
}
|
||||||
|
19
osu.Game.Rulesets.Taiko/Edit/TaikoBeatSnapGrid.cs
Normal file
19
osu.Game.Rulesets.Taiko/Edit/TaikoBeatSnapGrid.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Edit
|
||||||
|
{
|
||||||
|
public partial class TaikoBeatSnapGrid : BeatSnapGrid
|
||||||
|
{
|
||||||
|
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer) => new[]
|
||||||
|
{
|
||||||
|
((TaikoPlayfield)composer.Playfield).UnderlayElements
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -33,5 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
|||||||
|
|
||||||
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
protected override ComposeBlueprintContainer CreateBlueprintContainer()
|
||||||
=> new TaikoBlueprintContainer(this);
|
=> new TaikoBlueprintContainer(this);
|
||||||
|
|
||||||
|
protected override BeatSnapGrid CreateBeatSnapGrid() => new TaikoBeatSnapGrid();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
|
public Bindable<bool> ClassicHitTargetPosition = new BindableBool();
|
||||||
|
|
||||||
|
public Container UnderlayElements { get; private set; } = null!;
|
||||||
|
|
||||||
private Container<HitExplosion> hitExplosionContainer;
|
private Container<HitExplosion> hitExplosionContainer;
|
||||||
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
private Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||||
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||||
@ -130,7 +132,14 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
Name = "Bar line content",
|
Name = "Bar line content",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = barLinePlayfield = new BarLinePlayfield(),
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
UnderlayElements = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
barLinePlayfield = new BarLinePlayfield(),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
hitObjectContent = new Container
|
hitObjectContent = new Container
|
||||||
{
|
{
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
|
protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
private InputManager inputManager;
|
protected InputManager InputManager { get; private set; }
|
||||||
|
|
||||||
private EditorRadioButtonCollection toolboxCollection;
|
private EditorRadioButtonCollection toolboxCollection;
|
||||||
|
|
||||||
@ -119,9 +119,12 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (DrawableRuleset is IDrawableScrollingRuleset scrollingRuleset)
|
||||||
|
dependencies.CacheAs(scrollingRuleset.ScrollingInfo);
|
||||||
|
|
||||||
dependencies.CacheAs(Playfield);
|
dependencies.CacheAs(Playfield);
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
PlayfieldContentContainer = new Container
|
PlayfieldContentContainer = new Container
|
||||||
{
|
{
|
||||||
@ -201,7 +204,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
toolboxCollection.Items = CompositionTools
|
toolboxCollection.Items = CompositionTools
|
||||||
@ -232,7 +235,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
inputManager = GetContainingInputManager();
|
InputManager = GetContainingInputManager();
|
||||||
|
|
||||||
hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
|
hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
|
||||||
hasTiming.BindValueChanged(timing =>
|
hasTiming.BindValueChanged(timing =>
|
||||||
@ -270,7 +273,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
|
||||||
|
|
||||||
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(InputManager.CurrentState.Mouse.Position);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Defines all available composition tools, listed on the left side of the editor screen as button controls.
|
/// Defines all available composition tools, listed on the left side of the editor screen as button controls.
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -8,9 +9,11 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||||
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit
|
namespace osu.Game.Rulesets.Edit
|
||||||
@ -21,6 +24,13 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>();
|
private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>();
|
||||||
private Bindable<bool> configShowSpeedChanges = null!;
|
private Bindable<bool> configShowSpeedChanges = null!;
|
||||||
|
|
||||||
|
private BeatSnapGrid? beatSnapGrid;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Construct an optional beat snap grid.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual BeatSnapGrid? CreateBeatSnapGrid() => null;
|
||||||
|
|
||||||
protected ScrollingHitObjectComposer(Ruleset ruleset)
|
protected ScrollingHitObjectComposer(Ruleset ruleset)
|
||||||
: base(ruleset)
|
: base(ruleset)
|
||||||
{
|
{
|
||||||
@ -57,6 +67,42 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
configShowSpeedChanges.Value = enabled;
|
configShowSpeedChanges.Value = enabled;
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
beatSnapGrid = CreateBeatSnapGrid();
|
||||||
|
|
||||||
|
if (beatSnapGrid != null)
|
||||||
|
AddInternal(beatSnapGrid);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
updateBeatSnapGrid();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateBeatSnapGrid()
|
||||||
|
{
|
||||||
|
if (beatSnapGrid == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (BlueprintContainer.CurrentTool is SelectTool)
|
||||||
|
{
|
||||||
|
if (EditorBeatmap.SelectedHitObjects.Any())
|
||||||
|
{
|
||||||
|
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
beatSnapGrid.SelectionTimeRange = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var result = FindSnappedPositionAndTime(InputManager.CurrentState.Mouse.Position);
|
||||||
|
if (result.Time is double time)
|
||||||
|
beatSnapGrid.SelectionTimeRange = (time, time);
|
||||||
|
else
|
||||||
|
beatSnapGrid.SelectionTimeRange = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||||
|
|
||||||
protected IScrollingInfo ScrollingInfo => scrollingInfo;
|
public IScrollingInfo ScrollingInfo => scrollingInfo;
|
||||||
|
|
||||||
[Cached(Type = typeof(IScrollingInfo))]
|
[Cached(Type = typeof(IScrollingInfo))]
|
||||||
private readonly LocalScrollingInfo scrollingInfo;
|
private readonly LocalScrollingInfo scrollingInfo;
|
||||||
|
@ -11,5 +11,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
public interface IDrawableScrollingRuleset
|
public interface IDrawableScrollingRuleset
|
||||||
{
|
{
|
||||||
ScrollVisualisationMethod VisualisationMethod { get; }
|
ScrollVisualisationMethod VisualisationMethod { get; }
|
||||||
|
|
||||||
|
IScrollingInfo ScrollingInfo { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
213
osu.Game/Screens/Edit/Compose/Components/BeatSnapGrid.cs
Normal file
213
osu.Game/Screens/Edit/Compose/Components/BeatSnapGrid.cs
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Caching;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Pooling;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Compose.Components
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
|
||||||
|
/// </summary>
|
||||||
|
public abstract partial class BeatSnapGrid : CompositeComponent
|
||||||
|
{
|
||||||
|
private const double visible_range = 750;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The range of time values of the current selection.
|
||||||
|
/// </summary>
|
||||||
|
public (double start, double end)? SelectionTimeRange
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == selectionTimeRange)
|
||||||
|
return;
|
||||||
|
|
||||||
|
selectionTimeRange = value;
|
||||||
|
lineCache.Invalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private EditorBeatmap beatmap { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private BindableBeatDivisor beatDivisor { get; set; } = null!;
|
||||||
|
|
||||||
|
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
|
||||||
|
|
||||||
|
private readonly DrawablePool<DrawableGridLine> linesPool = new DrawablePool<DrawableGridLine>(50);
|
||||||
|
|
||||||
|
private readonly Cached lineCache = new Cached();
|
||||||
|
|
||||||
|
private (double start, double end)? selectionTimeRange;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(HitObjectComposer composer)
|
||||||
|
{
|
||||||
|
AddInternal(linesPool);
|
||||||
|
|
||||||
|
foreach (var target in GetTargetContainers(composer))
|
||||||
|
{
|
||||||
|
var lineContainer = new ScrollingHitObjectContainer();
|
||||||
|
|
||||||
|
grids.Add(lineContainer);
|
||||||
|
target.Add(lineContainer);
|
||||||
|
}
|
||||||
|
|
||||||
|
beatDivisor.BindValueChanged(_ => createLines(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract IEnumerable<Container> GetTargetContainers(HitObjectComposer composer);
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (!lineCache.IsValid)
|
||||||
|
{
|
||||||
|
lineCache.Validate();
|
||||||
|
createLines();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createLines()
|
||||||
|
{
|
||||||
|
foreach (var grid in grids)
|
||||||
|
grid.Clear();
|
||||||
|
|
||||||
|
if (selectionTimeRange == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var range = selectionTimeRange.Value;
|
||||||
|
|
||||||
|
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
|
||||||
|
|
||||||
|
double time = timingPoint.Time;
|
||||||
|
int beat = 0;
|
||||||
|
|
||||||
|
// progress time until in the visible range.
|
||||||
|
while (time < range.start - visible_range)
|
||||||
|
{
|
||||||
|
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||||
|
beat++;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (time < range.end + visible_range)
|
||||||
|
{
|
||||||
|
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
|
||||||
|
|
||||||
|
// switch to the next timing point if we have reached it.
|
||||||
|
if (nextTimingPoint.Time > timingPoint.Time)
|
||||||
|
{
|
||||||
|
beat = 0;
|
||||||
|
time = nextTimingPoint.Time;
|
||||||
|
timingPoint = nextTimingPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
Color4 colour = BindableBeatDivisor.GetColourFor(
|
||||||
|
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
|
||||||
|
|
||||||
|
foreach (var grid in grids)
|
||||||
|
{
|
||||||
|
var line = linesPool.Get();
|
||||||
|
|
||||||
|
line.Apply(new HitObject
|
||||||
|
{
|
||||||
|
StartTime = time
|
||||||
|
});
|
||||||
|
|
||||||
|
line.Colour = colour;
|
||||||
|
|
||||||
|
grid.Add(line);
|
||||||
|
}
|
||||||
|
|
||||||
|
beat++;
|
||||||
|
time += timingPoint.BeatLength / beatDivisor.Value;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var grid in grids)
|
||||||
|
{
|
||||||
|
// required to update ScrollingHitObjectContainer's cache.
|
||||||
|
grid.UpdateSubTree();
|
||||||
|
|
||||||
|
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
||||||
|
{
|
||||||
|
time = line.HitObject.StartTime;
|
||||||
|
|
||||||
|
if (time >= range.start && time <= range.end)
|
||||||
|
line.Alpha = 1;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double timeSeparation = time < range.start ? range.start - time : time - range.end;
|
||||||
|
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private partial class DrawableGridLine : DrawableHitObject
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||||
|
|
||||||
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
public DrawableGridLine()
|
||||||
|
: base(new HitObject())
|
||||||
|
{
|
||||||
|
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
direction.BindValueChanged(onDirectionChanged, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||||
|
{
|
||||||
|
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
||||||
|
? Anchor.TopLeft
|
||||||
|
: Anchor.BottomLeft;
|
||||||
|
|
||||||
|
bool isHorizontal = direction.NewValue == ScrollingDirection.Left || direction.NewValue == ScrollingDirection.Right;
|
||||||
|
|
||||||
|
if (isHorizontal)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
Width = 2;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateInitialTransforms()
|
||||||
|
{
|
||||||
|
// don't perform any fading – we are handling that ourselves.
|
||||||
|
LifetimeEnd = HitObject.StartTime + visible_range;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user