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mirror of https://github.com/ppy/osu.git synced 2026-05-18 14:10:33 +08:00

code cleanup

This commit is contained in:
Nathan Du
2025-02-04 17:48:44 +08:00
Unverified
parent 48e30f4ee8
commit ccc446a8ca
5 changed files with 4 additions and 27 deletions
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.SwellBody),
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Swell),
_ => new DefaultSwell
{
Anchor = Anchor.Centre,
@@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
case TaikoSkinComponents.TaikoExplosionOk:
return new ArgonHitExplosion(taikoComponent.Component);
case TaikoSkinComponents.SwellBody:
case TaikoSkinComponents.Swell:
return new ArgonSwell();
}
@@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
internal partial class LegacySwellCirclePiece : Sprite
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin, SkinManager skinManager)
{
Texture = skin.GetTexture("spinner-warning") ?? skinManager.DefaultClassicSkin.GetTexture("spinner-circle");
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Scale = skin.GetTexture("spinner-warning") != null ? Vector2.One : new Vector2(0.18f);
}
}
}
@@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
case TaikoSkinComponents.DrumRollTick:
return this.GetAnimation("sliderscorepoint", false, false);
case TaikoSkinComponents.SwellBody:
case TaikoSkinComponents.Swell:
if (GetTexture("spinner-circle") != null)
return new LegacySwell();
@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko
RimHit,
DrumRollBody,
DrumRollTick,
SwellBody,
Swell,
HitTarget,
PlayfieldBackgroundLeft,
PlayfieldBackgroundRight,