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Merge pull request #20934 from bdach/fix-taiko-flashlight-regression
Fix invalid taiko flashlight size calculation
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commit
ccbc39910c
@ -1,8 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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@ -16,5 +20,37 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
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[Test]
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public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
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[Test]
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public void TestFlashlightAlwaysHasNonZeroSize()
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{
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bool failed = false;
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CreateModTest(new ModTestData
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{
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Mod = new TestTaikoModFlashlight { ComboBasedSize = { Value = true } },
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Autoplay = false,
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PassCondition = () =>
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{
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failed |= this.ChildrenOfType<TestTaikoModFlashlight.TestTaikoFlashlight>().SingleOrDefault()?.FlashlightSize.Y == 0;
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return !failed;
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}
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});
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}
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private class TestTaikoModFlashlight : TaikoModFlashlight
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{
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protected override Flashlight CreateFlashlight() => new TestTaikoFlashlight(this, Playfield);
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public class TestTaikoFlashlight : TaikoFlashlight
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{
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public TestTaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
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: base(modFlashlight, taikoPlayfield)
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{
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}
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public new Vector2 FlashlightSize => base.FlashlightSize;
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}
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}
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}
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}
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@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public override float DefaultFlashlightSize => 200;
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protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield);
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protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, Playfield);
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private TaikoPlayfield playfield = null!;
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protected TaikoPlayfield Playfield { get; private set; } = null!;
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public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
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{
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playfield = (TaikoPlayfield)drawableRuleset.Playfield;
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Playfield = (TaikoPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class TaikoFlashlight : Flashlight
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public class TaikoFlashlight : Flashlight
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{
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private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
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private readonly TaikoPlayfield taikoPlayfield;
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@ -47,21 +47,28 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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this.taikoPlayfield = taikoPlayfield;
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FlashlightSize = adjustSize(GetSize());
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FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
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FlashlightSmoothness = 1.4f;
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AddLayout(flashlightProperties);
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}
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private Vector2 adjustSize(float size)
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/// <summary>
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/// Returns the aspect ratio-adjusted size of the flashlight.
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/// This ensures that the size of the flashlight remains independent of taiko-specific aspect ratio adjustments.
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/// </summary>
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/// <param name="size">
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/// The size of the flashlight.
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/// The value provided here should always come from <see cref="ModFlashlight{T}.Flashlight.GetSize"/>.
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/// </param>
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private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
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{
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// Preserve flashlight size through the playfield's aspect adjustment.
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return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
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}
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protected override void UpdateFlashlightSize(float size)
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{
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this.TransformTo(nameof(FlashlightSize), adjustSize(size), FLASHLIGHT_FADE_DURATION);
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this.TransformTo(nameof(FlashlightSize), adjustSizeForPlayfieldAspectRatio(size), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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@ -75,7 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
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FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
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ClearTransforms(targetMember: nameof(FlashlightSize));
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FlashlightSize = adjustSize(Combo.Value);
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FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
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flashlightProperties.Validate();
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}
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