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Merge branch 'new-combo-editor-toggle' into fix-taiko-change-handling
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ccb3ef5020
@ -376,7 +376,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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TernaryState getHitSampleState()
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{
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int countExisting = selectedBlueprints.Select(b => b.HitObject as IHasComboInformation).Count(h => h.NewCombo);
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int countExisting = selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo);
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if (countExisting == 0)
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return TernaryState.False;
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