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Merge pull request #25480 from peppy/2fa

Add two factor authentication flow
This commit is contained in:
Dean Herbert 2024-01-29 19:14:55 +09:00 committed by GitHub
commit cbbe2f9dc0
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26 changed files with 575 additions and 71 deletions

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@ -184,7 +184,11 @@ namespace osu.Game.Tests.Visual.Gameplay
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("log back in", () => API.Login("username", "password"));
AddStep("log back in", () =>
{
API.Login("username", "password");
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
});
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Net;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -9,7 +10,9 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays;
using osu.Game.Overlays.Login;
using osu.Game.Users.Drawables;
using osuTK.Input;
@ -18,6 +21,8 @@ namespace osu.Game.Tests.Visual.Menus
[TestFixture]
public partial class TestSceneLoginOverlay : OsuManualInputManagerTestScene
{
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
private LoginOverlay loginOverlay = null!;
[BackgroundDependencyLoader]
@ -40,9 +45,69 @@ namespace osu.Game.Tests.Visual.Menus
public void TestLoginSuccess()
{
AddStep("logout", () => API.Logout());
assertAPIState(APIState.Offline);
AddStep("enter password", () => loginOverlay.ChildrenOfType<OsuPasswordTextBox>().First().Text = "password");
AddStep("submit", () => loginOverlay.ChildrenOfType<OsuButton>().First(b => b.Text.ToString() == "Sign in").TriggerClick());
assertAPIState(APIState.RequiresSecondFactorAuth);
AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType<SecondFactorAuthForm>().SingleOrDefault(), () => Is.Not.Null);
AddStep("set up verification handling", () => dummyAPI.HandleRequest = req =>
{
switch (req)
{
case VerifySessionRequest verifySessionRequest:
if (verifySessionRequest.VerificationKey == "88800088")
verifySessionRequest.TriggerSuccess();
else
verifySessionRequest.TriggerFailure(new WebException());
return true;
}
return false;
});
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "88800088");
assertAPIState(APIState.Online);
AddStep("clear handler", () => dummyAPI.HandleRequest = null);
}
private void assertAPIState(APIState expected) =>
AddUntilStep($"login state is {expected}", () => API.State.Value, () => Is.EqualTo(expected));
[Test]
public void TestVerificationFailure()
{
bool verificationHandled = false;
AddStep("reset flag", () => verificationHandled = false);
AddStep("logout", () => API.Logout());
assertAPIState(APIState.Offline);
AddStep("enter password", () => loginOverlay.ChildrenOfType<OsuPasswordTextBox>().First().Text = "password");
AddStep("submit", () => loginOverlay.ChildrenOfType<OsuButton>().First(b => b.Text.ToString() == "Sign in").TriggerClick());
assertAPIState(APIState.RequiresSecondFactorAuth);
AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType<SecondFactorAuthForm>().SingleOrDefault(), () => Is.Not.Null);
AddStep("set up verification handling", () => dummyAPI.HandleRequest = req =>
{
switch (req)
{
case VerifySessionRequest verifySessionRequest:
if (verifySessionRequest.VerificationKey == "88800088")
verifySessionRequest.TriggerSuccess();
else
verifySessionRequest.TriggerFailure(new WebException());
verificationHandled = true;
return true;
}
return false;
});
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "abcdefgh");
AddUntilStep("wait for verification handled", () => verificationHandled);
assertAPIState(APIState.RequiresSecondFactorAuth);
AddStep("clear handler", () => dummyAPI.HandleRequest = null);
}
[Test]
@ -78,6 +143,12 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("enter password", () => loginOverlay.ChildrenOfType<OsuPasswordTextBox>().First().Text = "password");
AddStep("submit", () => loginOverlay.ChildrenOfType<OsuButton>().First(b => b.Text.ToString() == "Sign in").TriggerClick());
assertAPIState(APIState.RequiresSecondFactorAuth);
AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType<SecondFactorAuthForm>().SingleOrDefault(), () => Is.Not.Null);
AddStep("enter code", () => loginOverlay.ChildrenOfType<OsuTextBox>().First().Text = "88800088");
assertAPIState(APIState.Online);
AddStep("click on flag", () =>
{
InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<UpdateableFlag>().First());

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@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Menus
[TestFixture]
public partial class TestSceneToolbarUserButton : OsuManualInputManagerTestScene
{
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
public TestSceneToolbarUserButton()
{
Container mainContainer;
@ -69,18 +71,20 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public void TestLoginLogout()
{
AddStep("Log out", () => ((DummyAPIAccess)API).Logout());
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
AddStep("Log out", () => dummyAPI.Logout());
AddStep("Log in", () => dummyAPI.Login("wang", "jang"));
AddStep("Authenticate via second factor", () => dummyAPI.AuthenticateSecondFactor("abcdefgh"));
}
[Test]
public void TestStates()
{
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
AddStep("Log in", () => dummyAPI.Login("wang", "jang"));
AddStep("Authenticate via second factor", () => dummyAPI.AuthenticateSecondFactor("abcdefgh"));
foreach (var state in Enum.GetValues<APIState>())
{
AddStep($"Change state to {state}", () => ((DummyAPIAccess)API).SetState(state));
AddStep($"Change state to {state}", () => dummyAPI.SetState(state));
}
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.AccountCreation;
@ -59,7 +60,11 @@ namespace osu.Game.Tests.Visual.Online
AddStep("click button", () => accountCreation.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType<ScreenWarning>().SingleOrDefault()?.IsPresent == true);
AddStep("log back in", () => API.Login("dummy", "password"));
AddStep("log back in", () =>
{
API.Login("dummy", "password");
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
});
AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden);
}
}

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@ -67,6 +67,7 @@ namespace osu.Game.Tests.Visual.Online
Schedule(() =>
{
API.Login("test", "test");
dummyAPI.AuthenticateSecondFactor("abcdefgh");
Child = commentsContainer = new CommentsContainer();
});
}

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@ -6,6 +6,7 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osuTK;
@ -34,14 +35,22 @@ namespace osu.Game.Tests.Visual.Online
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 });
AddStep("log out", () => API.Logout());
checkEnabled(false);
AddStep("log in", () => API.Login("test", "test"));
AddStep("log in", () =>
{
API.Login("test", "test");
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
});
checkEnabled(true);
}
[Test]
public void TestBeatmapChange()
{
AddStep("log in", () => API.Login("test", "test"));
AddStep("log in", () =>
{
API.Login("test", "test");
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
});
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 });
checkEnabled(true);
AddStep("set invalid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet());

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@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online
else
{
int userId = int.Parse(getUserRequest.Lookup);
string rulesetName = getUserRequest.Ruleset.ShortName;
string rulesetName = getUserRequest.Ruleset!.ShortName;
var response = new APIUser
{
Id = userId,
@ -177,7 +177,11 @@ namespace osu.Game.Tests.Visual.Online
AddWaitStep("wait a bit", 5);
AddAssert("update not received", () => update == null);
AddStep("log in user", () => dummyAPI.Login("user", "password"));
AddStep("log in user", () =>
{
dummyAPI.Login("user", "password");
dummyAPI.AuthenticateSecondFactor("abcdefgh");
});
}
[Test]

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@ -52,7 +52,11 @@ namespace osu.Game.Tests.Visual.Online
AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 }));
AddToggleStep("toggle visibility", visible => profile.State.Value = visible ? Visibility.Visible : Visibility.Hidden);
AddStep("log out", () => dummyAPI.Logout());
AddStep("log back in", () => dummyAPI.Login("username", "password"));
AddStep("log back in", () =>
{
dummyAPI.Login("username", "password");
dummyAPI.AuthenticateSecondFactor("abcdefgh");
});
}
[Test]
@ -98,7 +102,11 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("logout", () => dummyAPI.Logout());
AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 }));
AddStep("login", () => dummyAPI.Login("username", "password"));
AddStep("login", () =>
{
dummyAPI.Login("username", "password");
dummyAPI.AuthenticateSecondFactor("abcdefgh");
});
AddWaitStep("wait some", 3);
AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER));
}

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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Game.Overlays;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
namespace osu.Game.Tests.Visual.Online
{
@ -72,7 +73,11 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible);
}
private void logIn() => API.Login("localUser", "password");
private void logIn()
{
API.Login("localUser", "password");
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
}
private Comment getUserComment() => new Comment
{

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@ -125,7 +125,11 @@ namespace osu.Game.Tests.Visual.UserInterface
assertLoggedOutState();
// moving from logged out -> logged in
AddStep("log back in", () => dummyAPI.Login("username", "password"));
AddStep("log back in", () =>
{
dummyAPI.Login("username", "password");
dummyAPI.AuthenticateSecondFactor("abcdefgh");
});
assertLoggedInState();
}

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@ -48,6 +48,8 @@ namespace osu.Game.Online.API
public string ProvidedUsername { get; private set; }
public string SecondFactorCode { get; private set; }
private string password;
public IBindable<APIUser> LocalUser => localUser;
@ -84,7 +86,7 @@ namespace osu.Game.Online.API
APIEndpointUrl = endpointConfiguration.APIEndpointUrl;
WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl;
NotificationsClient = new WebSocketNotificationsClientConnector(this);
NotificationsClient = setUpNotificationsClient();
authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl);
log = Logger.GetLogger(LoggingTarget.Network);
@ -117,6 +119,30 @@ namespace osu.Game.Online.API
thread.Start();
}
private WebSocketNotificationsClientConnector setUpNotificationsClient()
{
var connector = new WebSocketNotificationsClientConnector(this);
connector.MessageReceived += msg =>
{
switch (msg.Event)
{
case @"verified":
if (state.Value == APIState.RequiresSecondFactorAuth)
state.Value = APIState.Online;
break;
case @"logout":
if (state.Value == APIState.Online)
Logout();
break;
}
};
return connector;
}
private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.SetValue(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
internal new void Schedule(Action action) => base.Schedule(action);
@ -200,6 +226,7 @@ namespace osu.Game.Online.API
/// </summary>
/// <remarks>
/// This method takes control of <see cref="state"/> and transitions from <see cref="APIState.Connecting"/> to either
/// - <see cref="APIState.RequiresSecondFactorAuth"/> (pending 2fa)
/// - <see cref="APIState.Online"/> (successful connection)
/// - <see cref="APIState.Failing"/> (failed connection but retrying)
/// - <see cref="APIState.Offline"/> (failed and can't retry, clear credentials and require user interaction)
@ -207,8 +234,6 @@ namespace osu.Game.Online.API
/// <returns>Whether the connection attempt was successful.</returns>
private void attemptConnect()
{
state.Value = APIState.Connecting;
if (localUser.IsDefault)
{
// Show a placeholder user if saved credentials are available.
@ -226,6 +251,7 @@ namespace osu.Game.Online.API
if (!authentication.HasValidAccessToken)
{
state.Value = APIState.Connecting;
LastLoginError = null;
try
@ -243,40 +269,79 @@ namespace osu.Game.Online.API
}
}
var userReq = new GetUserRequest();
userReq.Failure += ex =>
switch (state.Value)
{
if (ex is APIException)
case APIState.RequiresSecondFactorAuth:
{
LastLoginError = ex;
log.Add($@"Login failed for username {ProvidedUsername} on user retrieval ({LastLoginError.Message})!");
Logout();
if (string.IsNullOrEmpty(SecondFactorCode))
return;
state.Value = APIState.Connecting;
LastLoginError = null;
var verificationRequest = new VerifySessionRequest(SecondFactorCode);
verificationRequest.Success += () => state.Value = APIState.Online;
verificationRequest.Failure += ex =>
{
state.Value = APIState.RequiresSecondFactorAuth;
LastLoginError = ex;
SecondFactorCode = null;
};
if (!handleRequest(verificationRequest))
{
state.Value = APIState.Failing;
return;
}
if (state.Value != APIState.Online)
return;
break;
}
else if (ex is WebException webException && webException.Message == @"Unauthorized")
default:
{
log.Add(@"Login no longer valid");
Logout();
var userReq = new GetMeRequest();
userReq.Failure += ex =>
{
if (ex is APIException)
{
LastLoginError = ex;
log.Add($@"Login failed for username {ProvidedUsername} on user retrieval ({LastLoginError.Message})!");
Logout();
}
else if (ex is WebException webException && webException.Message == @"Unauthorized")
{
log.Add(@"Login no longer valid");
Logout();
}
else
{
state.Value = APIState.Failing;
}
};
userReq.Success += me =>
{
me.Status.Value = configStatus.Value ?? UserStatus.Online;
setLocalUser(me);
state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth;
failureCount = 0;
};
if (!handleRequest(userReq))
{
state.Value = APIState.Failing;
return;
}
break;
}
else
{
state.Value = APIState.Failing;
}
};
userReq.Success += user =>
{
user.Status.Value = configStatus.Value ?? UserStatus.Online;
setLocalUser(user);
// we're connected!
state.Value = APIState.Online;
failureCount = 0;
};
if (!handleRequest(userReq))
{
state.Value = APIState.Failing;
return;
}
var friendsReq = new GetFriendsRequest();
@ -324,6 +389,13 @@ namespace osu.Game.Online.API
this.password = password;
}
public void AuthenticateSecondFactor(string code)
{
Debug.Assert(State.Value == APIState.RequiresSecondFactorAuth);
SecondFactorCode = code;
}
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) =>
new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack);
@ -509,6 +581,7 @@ namespace osu.Game.Online.API
public void Logout()
{
password = null;
SecondFactorCode = null;
authentication.Clear();
// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
@ -568,6 +641,11 @@ namespace osu.Game.Online.API
/// </summary>
Failing,
/// <summary>
/// Waiting on second factor authentication.
/// </summary>
RequiresSecondFactorAuth,
/// <summary>
/// We are in the process of (re-)connecting.
/// </summary>

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@ -7,6 +7,7 @@ using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Online.Notifications.WebSocket;
@ -61,6 +62,7 @@ namespace osu.Game.Online.API
private bool shouldFailNextLogin;
private bool stayConnectingNextLogin;
private bool requiredSecondFactorAuth = true;
/// <summary>
/// The current connectivity state of the API.
@ -121,13 +123,46 @@ namespace osu.Game.Online.API
Id = DUMMY_USER_ID,
};
if (requiredSecondFactorAuth)
{
state.Value = APIState.RequiresSecondFactorAuth;
}
else
{
onSuccessfulLogin();
requiredSecondFactorAuth = true;
}
}
public void AuthenticateSecondFactor(string code)
{
var request = new VerifySessionRequest(code);
request.Failure += e =>
{
state.Value = APIState.RequiresSecondFactorAuth;
LastLoginError = e;
};
state.Value = APIState.Connecting;
LastLoginError = null;
// if no handler installed / handler can't handle verification, just assume that the server would verify for simplicity.
if (HandleRequest?.Invoke(request) != true)
onSuccessfulLogin();
// if a handler did handle this, make sure the verification actually passed.
if (request.CompletionState == APIRequestCompletionState.Completed)
onSuccessfulLogin();
}
private void onSuccessfulLogin()
{
state.Value = APIState.Online;
Statistics.Value = new UserStatistics
{
GlobalRank = 1,
CountryRank = 1
};
state.Value = APIState.Online;
}
public void Logout()
@ -163,6 +198,11 @@ namespace osu.Game.Online.API
IBindable<UserActivity> IAPIProvider.Activity => Activity;
IBindable<UserStatistics?> IAPIProvider.Statistics => Statistics;
/// <summary>
/// Skip 2FA requirement for next login.
/// </summary>
public void SkipSecondFactor() => requiredSecondFactorAuth = false;
/// <summary>
/// During the next simulated login, the process will fail immediately.
/// </summary>

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@ -112,6 +112,12 @@ namespace osu.Game.Online.API
/// <param name="password">The user's password.</param>
void Login(string username, string password);
/// <summary>
/// Provide a second-factor authentication code for authentication.
/// </summary>
/// <param name="code">The 2FA code.</param>
void AuthenticateSecondFactor(string code);
/// <summary>
/// Log out the current user.
/// </summary>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests
{
public class GetMeRequest : APIRequest<APIMe>
{
public readonly IRulesetInfo? Ruleset;
/// <summary>
/// Gets the currently logged-in user.
/// </summary>
/// <param name="ruleset">The ruleset to get the user's info for.</param>
public GetMeRequest(IRulesetInfo? ruleset = null)
{
Ruleset = ruleset;
}
protected override string Target => $@"me/{Ruleset?.ShortName}";
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
@ -11,24 +9,17 @@ namespace osu.Game.Online.API.Requests
public class GetUserRequest : APIRequest<APIUser>
{
public readonly string Lookup;
public readonly IRulesetInfo Ruleset;
public readonly IRulesetInfo? Ruleset;
private readonly LookupType lookupType;
/// <summary>
/// Gets the currently logged-in user.
/// </summary>
public GetUserRequest()
{
}
/// <summary>
/// Gets a user from their ID.
/// </summary>
/// <param name="userId">The user to get.</param>
/// <param name="ruleset">The ruleset to get the user's info for.</param>
public GetUserRequest(long? userId = null, IRulesetInfo ruleset = null)
public GetUserRequest(long? userId = null, IRulesetInfo? ruleset = null)
{
Lookup = userId.ToString();
Lookup = userId.ToString()!;
lookupType = LookupType.Id;
Ruleset = ruleset;
}
@ -38,14 +29,14 @@ namespace osu.Game.Online.API.Requests
/// </summary>
/// <param name="username">The user to get.</param>
/// <param name="ruleset">The ruleset to get the user's info for.</param>
public GetUserRequest(string username = null, IRulesetInfo ruleset = null)
public GetUserRequest(string username, IRulesetInfo? ruleset = null)
{
Lookup = username;
lookupType = LookupType.Username;
Ruleset = ruleset;
}
protected override string Target => Lookup != null ? $@"users/{Lookup}/{Ruleset?.ShortName}?key={lookupType.ToString().ToLowerInvariant()}" : $@"me/{Ruleset?.ShortName}";
protected override string Target => $@"users/{Lookup}/{Ruleset?.ShortName}?key={lookupType.ToString().ToLowerInvariant()}";
private enum LookupType
{

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API.Requests
{
public class ReissueVerificationCodeRequest : APIRequest
{
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
return req;
}
protected override string Target => @"session/verify/reissue";
}
}

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@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIMe : APIUser
{
[JsonProperty("session_verified")]
public bool SessionVerified { get; set; }
}
}

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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
namespace osu.Game.Online.API.Requests
{
public class VerifySessionRequest : APIRequest
{
public readonly string VerificationKey;
public VerifySessionRequest(string verificationKey)
{
VerificationKey = verificationKey;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter(@"verification_key", VerificationKey);
return req;
}
protected override string Target => @"session/verify";
}
}

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@ -11,6 +11,7 @@ using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.Metadata;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Notifications.WebSocket;
using osu.Game.Online.Spectator;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -25,6 +26,8 @@ namespace osu.Game.Online
{
private readonly Func<IScreen> getCurrentScreen;
private INotificationsClient notificationsClient = null!;
[Resolved]
private MultiplayerClient multiplayerClient { get; set; } = null!;
@ -55,9 +58,11 @@ namespace osu.Game.Online
private void load(IAPIProvider api)
{
apiState = api.State.GetBoundCopy();
notificationsClient = api.NotificationsClient;
multiplayerState = multiplayerClient.IsConnected.GetBoundCopy();
spectatorState = spectatorClient.IsConnected.GetBoundCopy();
notificationsClient.MessageReceived += notifyAboutForcedDisconnection;
multiplayerClient.Disconnecting += notifyAboutForcedDisconnection;
spectatorClient.Disconnecting += notifyAboutForcedDisconnection;
metadataClient.Disconnecting += notifyAboutForcedDisconnection;
@ -127,10 +132,27 @@ namespace osu.Game.Online
});
}
private void notifyAboutForcedDisconnection(SocketMessage obj)
{
if (obj.Event != @"logout") return;
if (userNotified) return;
userNotified = true;
notificationOverlay?.Post(new SimpleErrorNotification
{
Icon = FontAwesome.Solid.ExclamationCircle,
Text = "You have been logged out due to a change to your account. Please log in again."
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (notificationsClient.IsNotNull())
notificationsClient.MessageReceived += notifyAboutForcedDisconnection;
if (spectatorClient.IsNotNull())
spectatorClient.Disconnecting -= notifyAboutForcedDisconnection;

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@ -3,6 +3,7 @@
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -79,10 +80,14 @@ namespace osu.Game.Online
case APIState.Failing:
case APIState.Connecting:
case APIState.RequiresSecondFactorAuth:
PopContentOut(Content);
LoadingSpinner.Show();
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
break;
default:
throw new ArgumentOutOfRangeException();
}
});

View File

@ -3,6 +3,7 @@
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -118,12 +119,16 @@ namespace osu.Game.Overlays
break;
case APIState.Connecting:
case APIState.RequiresSecondFactorAuth:
break;
case APIState.Online:
scheduledHide?.Cancel();
scheduledHide = Schedule(Hide);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}

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@ -32,13 +32,7 @@ namespace osu.Game.Overlays.Login
public Action? RequestHide;
private void performLogin()
{
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
api.Login(username.Text, password.Text);
else
shakeSignIn.Shake();
}
public override bool AcceptsFocus => true;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config, AccountCreationOverlay accountCreation)
@ -144,7 +138,13 @@ namespace osu.Game.Overlays.Login
}
}
public override bool AcceptsFocus => true;
private void performLogin()
{
if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text))
api.Login(username.Text, password.Text);
else
shakeSignIn.Shake();
}
protected override bool OnClick(ClickEvent e) => true;

View File

@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Login
{
private bool bounding = true;
private LoginForm? form;
private Drawable? form;
[Resolved]
private OsuColour colours { get; set; } = null!;
@ -81,6 +81,10 @@ namespace osu.Game.Overlays.Login
};
break;
case APIState.RequiresSecondFactorAuth:
Child = form = new SecondFactorAuthForm();
break;
case APIState.Failing:
case APIState.Connecting:
LinkFlowContainer linkFlow;

View File

@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Settings;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Overlays.Login
{
public partial class SecondFactorAuthForm : Container
{
private OsuTextBox codeTextBox = null!;
private LinkFlowContainer explainText = null!;
private ErrorTextFlowContainer errorText = null!;
private LoadingLayer loading = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, SettingsSection.ITEM_SPACING),
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, SettingsSection.ITEM_SPACING),
Children = new Drawable[]
{
new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "An email has been sent to you with a verification code. Enter the code.",
},
codeTextBox = new OsuTextBox
{
PlaceholderText = "Enter code",
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
},
explainText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
errorText = new ErrorTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Alpha = 0,
},
},
},
new LinkFlowContainer
{
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}
},
loading = new LoadingLayer(true)
{
Padding = new MarginPadding { Vertical = -SettingsSection.ITEM_SPACING },
}
};
explainText.AddParagraph(UserVerificationStrings.BoxInfoCheckSpam);
// We can't support localisable strings with nested links yet. Not sure if we even can (probably need to allow markdown link formatting or something).
explainText.AddParagraph("If you can't access your email or have forgotten what you used, please follow the ");
explainText.AddLink(UserVerificationStrings.BoxInfoRecoverLink, $"{api.WebsiteRootUrl}/home/password-reset");
explainText.AddText(". You can also ");
explainText.AddLink(UserVerificationStrings.BoxInfoReissueLink, () =>
{
loading.Show();
var reissueRequest = new ReissueVerificationCodeRequest();
reissueRequest.Failure += ex =>
{
Logger.Error(ex, @"Failed to retrieve new verification code.");
loading.Hide();
};
reissueRequest.Success += () =>
{
loading.Hide();
};
Task.Run(() => api.Perform(reissueRequest));
});
explainText.AddText(" or ");
explainText.AddLink(UserVerificationStrings.BoxInfoLogoutLink, () => { api.Logout(); });
explainText.AddText(".");
codeTextBox.Current.BindValueChanged(code =>
{
if (code.NewValue.Length == 8)
{
api.AuthenticateSecondFactor(code.NewValue);
codeTextBox.Current.Disabled = true;
}
});
if (api.LastLoginError?.Message is string error)
{
errorText.Alpha = 1;
errorText.AddErrors(new[] { error });
}
}
public override bool AcceptsFocus => true;
protected override bool OnClick(ClickEvent e) => true;
protected override void OnFocus(FocusEvent e)
{
Schedule(() => { GetContainingInputManager().ChangeFocus(codeTextBox); });
}
}
}

View File

@ -99,6 +99,7 @@ namespace osu.Game.Overlays.Toolbar
switch (state.NewValue)
{
case APIState.RequiresSecondFactorAuth:
case APIState.Connecting:
TooltipText = ToolbarStrings.Connecting;
spinner.Show();

View File

@ -178,6 +178,7 @@ namespace osu.Game.Tests.Visual
LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, false);
API.Login("Rhythm Champion", "osu!");
((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh");
Dependencies.Get<SessionStatics>().SetValue(Static.MutedAudioNotificationShownOnce, true);